Give Us Greatswords!

Give Us Greatswords!

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Posted by: Sherpa.7901

Sherpa.7901

why is everyone so stuck on a 2h weapons for necro, it was never intended as such (it dosent stick to the class imo) ya a double handed axe sure i can actualy see that, somehow, torch, no as well, we dont need light we need darkness. 1h sword i can see, dual wield axe i can see as well, but no 2h ’’heavy’’ weapons. I can understand the use of scepter as well (not), but i would be alot more comfortable if we had a mace instead of scepter (otherwas the whole tanky/caster thing is just silly). Fix our bugs, improve our dps (axe), rework ds and traits so they acctualy synergize and THEN think about weapons. If anything at least fix axe and give scpeter a visible attack so that i dont have to guess did i hit a mob/player or not, couse in the heat of combat its hard to notice sometimes

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Posted by: digiowl.9620

digiowl.9620

Heh, torch could work if its attacks produced a green/black flame.

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Posted by: Arcades Saboth.5139

Arcades Saboth.5139

I’d prefer see dual wield scepters. Like in Torchlight II you can have 2 wands and sometimes fire with both of them at the same time.

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Posted by: Kayotik.5790

Kayotik.5790

no no no no no… A CHICKEN HEAD!!!!!

All of my yes. I would LOVE to have a Chicken Head focus. Especially if it ’BWOK’ed on skills.

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How do you embed videos on here?

(edited by Kayotik.5790)

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Posted by: striker.3704

striker.3704

I could go for another 2handed weapon. Especially if it was a power/minion focused weapon.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: Kisses.1054

Kisses.1054

Dual wield swords with lots of over the top animations and a leap plz.

Dual wield for me is always cooler than greatsword. I block you and stab you in the stomach with my other weapon.

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Posted by: Whelm.9072

Whelm.9072

Hmm, in my skewed opinion we should see Whips (or Chains for that matter) before Greatswords. Although I have to say Crossbows would fit as well…green-flaming-skull launching crossbows.

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Posted by: LastDay.3524

LastDay.3524

I’ve seen this idea before and I still like it!
It makes me think of “Death Knights” of all sorts.
That, and the Spear skills which are also very cool.

Necros have SO many skills that would work well with melee and yet only 1 melee skill while on land.

Off the top off my head:
Well of Darkness
Well of Suffering
Well of Corruption
Well of Power
Dark Pact
Spectral Grasp
Spectral Walk
Spectral Armor
Plague
Signet of the Locust

Benight[Edge]

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Posted by: dazydee.1509

dazydee.1509

Leave them Greatswords to the scantily clad moth-wizard. Big anime-style swords ain’t our thing.

But me is aching to find some ol’ tomb where a dervish was laid to rest, a get me his ol’ rusty scythe.

Let the dervish-class rest. Give us scythes!

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Posted by: ChaosWithin.6214

ChaosWithin.6214

It we were to have geatswords, or another 2 handes, it owuld have to balane out in the same way out 1 handers to, seeing as staves are moe condition and CC based the greatsword would have to be burst amage based, not that im complaining, would be pic as hell running into mobs with a greatsword on my back xD

Now let them tremble

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Posted by: Flame Of The Titan.3649

Flame Of The Titan.3649

Pistols or Rifles would work nicely.

Sword would also be nice

Can’t see greatsword working.

Would love Pistol or rifle.

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Posted by: Craiger.8579

Craiger.8579

Don’t like the idea of Greatswords at all…. That’s not a weapon a Necro uses…. I could see new weapons being added for Necro’s though, but not greatswords, something like a sword or torch or something…..

The thing I like to see though, is more long-range options…. We have Staffs, yes…. I don’t really like the abilities we get with it, it’s all just marks…. I would like to have an option to that, mainly for WvW, where range is a very good thing to have….. Either that, or fix the Staff abilities somehow, so that they are more interesting, and buff the nbr1 ability

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Posted by: digiowl.9620

digiowl.9620

Or perhaps swap the ranges on scepter and axe? The more i think about it the more i feel i put myself in too much of a harms way for what i get out of the axe vs going scepter.

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Posted by: iSmack.1768

iSmack.1768

I just want something flashy and fun to use… and for the love of freaking god, fix the Staff 1 audio already, or just remove it, it’s crazy annoying.

(edited by iSmack.1768)

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Posted by: DarkHeart.1760

DarkHeart.1760

Greatsword might be a nice addition, but hammer would actually fit better. Anyone remembers Necromancer Munne in gw1 pre-searing catacombs ?

I’m killing time before I can get home to enjoy the Halloween finally and I was just about to mention this…. I definitely think that the 2H Hammer would be great (imagine a 2 Skull-Headed Hammer in my Asura Necro’s Hands). I was a big fan of Munne from GW1 and adding it would be a nice homage Realistically, would add another nice melee weapon and potentially some decent CC too… I vote for a hammer (though I wouldn’t pass on a monster greatsword with a whirling attack that summoned a horde of zombies).

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Posted by: Sheobix.8796

Sheobix.8796

mesmers don’t even swing their greatsword. they use it for their lazor beam auto. ROFL

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Posted by: gamefreak.5673

gamefreak.5673

Now i would love to see another melee type weapon besides daggers and a axe since we have so many skills that use melee like our wells, spectral skills to get up close and personal, dark pact to kinda teleport to a player and such. Now I say kinda teleport since often times it go no place because ive noticed if hes on a different level then I am I cant get to him, even if its just a hill and withen range.

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Posted by: naphack.9346

naphack.9346

[…]The Axe similarly is a weapon with a long history of powered offensive in favour of defense. A wooden half with a crude blade for hewing logs turns into an instrument of dismemberment, well suited for hacking through bones and tearing through sinew. With no cross guard, your fingers are left open in favour of wide swings that effectively use the power of shoulders and back muscles to cleave through that sweet tender flesh in macabre displays.[…]

you got half your stuff right and half of it wrong.
Firstly, the cross guard of a sword was never meant to block anything besides locking a sword at point blank range in a pushing duel. That’s what gauntlets are for after all. The main point of a cross guard(and the pommel) was to balance the weight of the blade and make sure, the blade can’t be knocked out of your hands that easily/it can’t slip. A high powered thrust would bash your hand heavily against the cross guard, which in turn would make your hands slip all the way over the blade without. no biggie, you got a gauntlet anyway, but there’d be absolutely no force behind that weak kitten thrust. About the rest: The main reason why swords were favored over axes is:
1) Axes have a predictable arc… Basically. You can still bash opponents with it as a surprise maneuver and cause heavy concussions but that’s just not as effective as a sword, which can thrust, stab, slash, depending on the weight balance even chop.
Against armored opponents, axes should be more effective than a sword, which can only hurt them with hammer strikes to the head or full force thrusts, but that leads us to
2) An axe was highly risky cause it would tend to get stuck way too often. An axe was a disposabble weapon at best, you’d always need a secondary weapon in case it gets stuck. Speaking of weapons which do well against armor, a mace would be way superior in that regard. It can be swung any direction, doesn’t get stuck and is more sturdy on top of that.

One of the most famous uses of the axes was, after all, as a throwing weapon, with the sole purpose of crippling the foe, getting stuck in his shield to make it heavier and cause panic. In a direct fight against armed opponents, there were simply better choices. And that was around a time where there were hardly any usable swords around cause they didn’t know jack about metals back then. the average sword size at that time would make any knight from 3-4 centuries later laugh his kitten off.

[…]scythe[…]

hell no. First you go “historically this, historically that” and then you mention one of the most impractical of any improvised weapons out there? Even a stick is more dangerous than a scythe. Especially against an armed and possibly even armored opponent. A scythe has exactly one, read: ONE! range, where it can actually lay down some hurt and even there comes in a friggin predictable arc from the left to the right(hf with an overhead swing. Opponent dodges, blade breaks and that was it) a tad bit closer or further away and the scythe is a bulky, useless piece of junk. To make a scythe halfway useful, you’d have to turn the blade by 90 degrees and make it into something like a cheap knock-off Naginata. I’d really prefer the genuine article tho.

There were Scythe weapons out there but guess what they made: take off the blade and, yes, put it on a short grip and wield it like a sword/claymore.

And I didn’t even mention the restrictions for close quarter fights.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: azuzephyr.7280

azuzephyr.7280

I WANT A BOW……!

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Posted by: Savoth.5721

Savoth.5721

I’d favor a main-hand sword. Give it a ranged cripple, a blind or bleed, and an 3 tier auto-attack that siphons health on the second tier and gives life force on the third.

But, what I would really like to see is a main-hand weapon that summons a minion on its last tier auto-attack… I’m just not sure how it would balance or how useful it would actually be.

80 Necro / 80 Ranger / 80 Thief / 80 Guardian