Give necromancers Blocks

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Posted by: TheDevice.2751

TheDevice.2751

I kinda already suggested this idea but i dont think Arenanet actually knows how unfair it is that necromancers don’t get blocks.

Blocking is a technique used to negate incoming attacks. A blocked attack deals no damage, and other effects on the target are also ignored.

Yeah. How is this just as good as life or added life bar? HOW? Can you explain it arenenet? You can’t. You cant explain how this is fair or balanced. its not.

Not to mention necromancers have to work for all the LF. Guardians just get passive aegis lol and a plethora of skills pretty much to ensure they don’t take any freaking damage for like 13 seconds.

Also, Necromancers power comes from harming multiple enemies. Their skills are lackluster vs low numbers (v1/v2) but the max benefits are not even better than other classes skills who don’t require mutliple procs to be effective.

Example: Shouts

Look at necromancer shouts and how weak they are when facing only like one other person. Now look at guardian shouts and warrior shouts. All of their effects are strong no matter how many allies / enemies the shouts effect.

Its imbalance. Necromancers are getting the short end of the stick for the sake of thematics. nothing more.

None of guardians shouts are weaker from affecting only a small number of allies. it doesn’t matter how many they affect, its always consistently strong.

Necromancers need to affect a greater number of enemies to reach the benefit already allotted war/guard shouts. It’s simply unfair and unbalanced.

if Anet truly balanced around thematics accross the board, we’d see similar weaknesses with classes like guards. Like their shouts are weaker when affecting only themselves or like one other ally. But this isnt the case. Its favoritism kitten lol. I swear. They dont do this for guards because its restrictive and would hurt their 1v1 potential and whatnot.

I can literally write a book. An entire book as to how unfair Anet is towards necromancers.

(edited by TheDevice.2751)

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Posted by: xeonage.1253

xeonage.1253

nec = spell spell spell…..
other class = spam spam spam…..
This is fair! lol
I would like to see DH need to spell for trap spamming.

(edited by xeonage.1253)

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Posted by: xeonage.1253

xeonage.1253

They need to put down all block and inv skills rather than give block skill to nec.
block block block miss miss miss inv inv inv block block block heal heal heal miss miss…..
this is gw2 now.

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Posted by: xeonage.1253

xeonage.1253

When 33% protection healing robot(ELE) out of the game. The problem of HoT design was surfaced.

1. healing , CC , AOE are out of control.
2. off and def skills (REV ENG GUARD) is a stupid design.
3. condition stack —-> more clean, aoe clean, more heal —--> more condition damage/stack/kinds
4. more block, inv, dodge—-> less contact time —->more damage/more unblock/more boon/short CD —->more heal/more turn boon

who make gw2 become a spam game?

They make it happen so they should pay for it. This problem like a rolling snowball.
buff to get balance —> more spam/unbalance-—>feel the game unbalance/no brain —->leave the game/chose other game—-> less player pool—->long queue time—->more player leave the game

(edited by xeonage.1253)

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Posted by: TheDevice.2751

TheDevice.2751

Necros are the weakest kittening class in this whole kittening game

FOCUS THE NECROS
because they are the easiest to kill first. Has been the motto of GW2 since release.

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Posted by: Lexander.4579

Lexander.4579

give deathshroud to guardians then heheh

Alex Shadowdagger – Thief – Blacktide

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Posted by: TheDevice.2751

TheDevice.2751

give deathshroud to guardians then heheh

Absolutely. Im so glad you suggested that. YES

We get all of guardians blocks and invulns while they get DS. ABSOLUTELY.

have it.

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Posted by: Yasha.5963

Yasha.5963

give deathshroud to guardians then heheh

Absolutely. Im so glad you suggested that. YES

We get all of guardians blocks and invulns while they get DS. ABSOLUTELY.

have it.

Just play a guard if you like the block mechanic so much.

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Posted by: Crinn.7864

Crinn.7864

As a necro I don’t think giving us blocks or invulns is the way to go. We have never been a damage avoidance class and I see no value in turning necros into wannabe guardians just to suit a meta that will be gone in a month or two.

Necros problem in the current meta is that death shroud as a defensive ability does not scale with incoming damage which means we get screwed under focus fire. A potential solution would be to get a % of incoming damage converted to life force, thus allowing death shroud to scale better with focus fire.

Sanity is for the weak minded.
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Posted by: Tim.6450

Tim.6450

As a necro I don’t think giving us blocks or invulns is the way to go. We have never been a damage avoidance class and I see no value in turning necros into wannabe guardians just to suit a meta that will be gone in a month or two.

Necro focus is a thing in almost any meta. Also we are litterally the only class without blocks, evades or invulns while every other class has at least 2 of the categories in their kitten nal.

Necros problem in the current meta is that death shroud as a defensive ability does not scale with incoming damage which means we get screwed under focus fire. A potential solution would be to get a % of incoming damage converted to life force, thus allowing death shroud to scale better with focus fire.

you mean a percentual damage reduction like protect and rise? I don’t think it helped that much.

EverythingOP

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Posted by: Tissitra.4153

Tissitra.4153

Agree with OP and here are some concrete suggestions:

- Spectral armor: while you have spectral armor on you, you can activate the skill for a second dime, shattering the armor and becoming invulnerable for a short time (2-3 seconds)
- Transfusion (Blood magic major grandmaster trait, currently rarely used): In addition to the current effects, block attacks while casting shroud skill 4
- Focus 5: this is currently in my view one of the worst weapon skills in game and the main reason that focus is almost never used on necro. I think it would be justified to add: block attacks while casting focus 5 (so for 1 second).
- Not directly a block, but could be another path towards more survivability: Well of darkness (currently essentially useless) while your well is active, you can activate it for a a second times, teleporting to it and destroying it, fearing nearby foes. The second activation counts as a blast finisher.
- Another concrete suggestion to get towards more survivability without introducing blocks/invul to the class: spectral walk (currently rarely used) now consumes 2% LF per second instead of granting LF, but has unlimited (or at least very long) duration. Upon activating the skill for a second time, teleport towards your original position anf heal for a percentage (50%?) of the LF that the skill has consumed.

(edited by Tissitra.4153)

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Posted by: Spartacus.3192

Spartacus.3192

Sure give Guardians access to another life bar (yay to more HP) and your condis (only having access to fire is so boring and easy to cleanse), then we consider trading you some blocks.

Have your people contact my people to discuss details.

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Posted by: Tissitra.4153

Tissitra.4153

Sure give Guardians access to another life bar (yay to more HP) and your condis (only having access to fire is so boring and easy to cleanse), then we consider trading you some blocks.

Have your people contact my people to discuss details.

I am sure – and it was pointed out by somebody above – that most necros would happily trade shroud for dh’s blocks any time of the day, same goes for necro’s condi application vs DH’s dps. Deal.

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Posted by: Spartacus.3192

Spartacus.3192

Sure give Guardians access to another life bar (yay to more HP) and your condis (only having access to fire is so boring and easy to cleanse), then we consider trading you some blocks.

Have your people contact my people to discuss details.

I am sure – and it was pointed out by somebody above – that most necros would happily trade shroud for dh’s blocks any time of the day, same goes for necro’s condi application vs DH’s dps. Deal.

Cool lets ask Anet…because having played guardian since i started the game i would love to have more HP and access to a decent condi spec. The reason why we have so many blocks is because with out them we can be 2 shotted by a power spec class.

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Posted by: Solstace.2514

Solstace.2514

Given the power creep in the game, the extra life from shroud is not as impactful as in past. Unfortunately, necros have extremely limited damage mitigation abilities which is why every team I play on ALWAYS focuses the necro first.

As far as I know, when in shroud, necros have no way to clear conditions – at least not on the popular ones I’ve seen. So if they do manage to get shroud up, they get condi spammed, immobilized and pounded into dirt. Mesmer can easily moa shroud rendering it useless. Yes you can dodge moa but it’s not that easy in team fight.

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Posted by: Solstace.2514

Solstace.2514

Sure give Guardians access to another life bar (yay to more HP) and your condis (only having access to fire is so boring and easy to cleanse), then we consider trading you some blocks.

Have your people contact my people to discuss details.

I am sure – and it was pointed out by somebody above – that most necros would happily trade shroud for dh’s blocks any time of the day, same goes for necro’s condi application vs DH’s dps. Deal.

Cool lets ask Anet…because having played guardian since i started the game i would love to have more HP and access to a decent condi spec. The reason why we have so many blocks is because with out them we can be 2 shotted by a power spec class.

You’re right DH definitely needs a huge buff. It’s a vastly underwhelming profession this season. Hardly see anyone playing it and forums are full of people crying about how underpowered it is. Most matches I’ve played, I’ve seen only 2 to 3 DHs per team, tops.????

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Posted by: Tissitra.4153

Tissitra.4153

Sure give Guardians access to another life bar (yay to more HP) and your condis (only having access to fire is so boring and easy to cleanse), then we consider trading you some blocks.

Have your people contact my people to discuss details.

I am sure – and it was pointed out by somebody above – that most necros would happily trade shroud for dh’s blocks any time of the day, same goes for necro’s condi application vs DH’s dps. Deal.

Cool lets ask Anet…because having played guardian since i started the game i would love to have more HP and access to a decent condi spec. The reason why we have so many blocks is because with out them we can be 2 shotted by a power spec class.

If you want to give up the DH’s blocks as a trade off for having shroud – more power to you. No necro will go away from that trade.

PS If that trade happens, PLEASE DO tell us how you fare against burst specs afterwards.

(edited by Tissitra.4153)

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Posted by: Muchacho.2390

Muchacho.2390

As far as I know, when in shroud, necros have no way to clear conditions – at least not on the popular ones I’ve seen. So if they do manage to get shroud up, they get condi spammed, immobilized and pounded into dirt. Mesmer can easily moa shroud rendering it useless. Yes you can dodge moa but it’s not that easy in team fight.

There are two ways for necros to have condi clear in shroud not counting runes, sigils etc. (well 3 actually if you count the underwatershroud of base necro but that one doesnt count in spvp). The first is the plague sending trait in curses, which actually is in the meta corruptionmancer build and the other one is in deathmagic but since deathmagic is bad in spvp (i think it is mainly because of bad traits like soul comprehension) we cab take that one from the list.

So with the corruptionmancer you have a condi clear in shroud, so you are technically wrong but you are also kinda right since plague sending is a passive that can easily be baited by an decent player.

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Posted by: Tissitra.4153

Tissitra.4153

As far as I know, when in shroud, necros have no way to clear conditions – at least not on the popular ones I’ve seen. So if they do manage to get shroud up, they get condi spammed, immobilized and pounded into dirt. Mesmer can easily moa shroud rendering it useless. Yes you can dodge moa but it’s not that easy in team fight.

There are two ways for necros to have condi clear in shroud not counting runes, sigils etc. (well 3 actually if you count the underwatershroud of base necro but that one doesnt count in spvp). The first is the plague sending trait in curses, which actually is in the meta corruptionmancer build and the other one is in deathmagic but since deathmagic is bad in spvp (i think it is mainly because of bad traits like soul comprehension) we cab take that one from the list.

So with the corruptionmancer you have a condi clear in shroud, so you are technically wrong but you are also kinda right since plague sending is a passive that can easily be baited by an decent player.

- Signet passives actually don’t work in shroud, but I believe that the plague signet application from the trait in curses does work
- You have forgotten spiteful renewal (major adept in spite) which will remove a condition when hitting someone under 25% HP and which I THINK also works in shroud.

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Posted by: Yasha.5963

Yasha.5963

Sure give Guardians access to another life bar (yay to more HP) and your condis (only having access to fire is so boring and easy to cleanse), then we consider trading you some blocks.

Have your people contact my people to discuss details.

I am sure – and it was pointed out by somebody above – that most necros would happily trade shroud for dh’s blocks any time of the day, same goes for necro’s condi application vs DH’s dps. Deal.

Necro is a strong class so if you want block so much why not play guard?

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Posted by: Tissitra.4153

Tissitra.4153

Necro is a strong class so if you want block so much why not play guard?

I don’t think that sort of argument has a lot of merit. You could give some profession ANYTHING, including an automatic ‘I WIN’ button and justify it by saying ‘well if you want to have this, just play the profession’. And people would – the profession would become incredibly ‘popular’.

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Posted by: Muchacho.2390

Muchacho.2390

As far as I know, when in shroud, necros have no way to clear conditions – at least not on the popular ones I’ve seen. So if they do manage to get shroud up, they get condi spammed, immobilized and pounded into dirt. Mesmer can easily moa shroud rendering it useless. Yes you can dodge moa but it’s not that easy in team fight.

There are two ways for necros to have condi clear in shroud not counting runes, sigils etc. (well 3 actually if you count the underwatershroud of base necro but that one doesnt count in spvp). The first is the plague sending trait in curses, which actually is in the meta corruptionmancer build and the other one is in deathmagic but since deathmagic is bad in spvp (i think it is mainly because of bad traits like soul comprehension) we cab take that one from the list.

So with the corruptionmancer you have a condi clear in shroud, so you are technically wrong but you are also kinda right since plague sending is a passive that can easily be baited by an decent player.

- Signet passives actually don’t work in shroud, but I believe that the plague signet application from the trait in curses does work
- You have forgotten spiteful renewal (major adept in spite) which will remove a condition when hitting someone under 25% HP and which I THINK also works in shroud.

Ahh you are right i forgot the spite trait thanks but it is rather unreliable and most builds will rather take the vul on chill trait. Yes it works in shroud though you wont get the heal, since healing doesnt work in shroud apart from necro siphons.

As for your comment on signet passives it doesnt matter. Plague sending is essentially the plaguesignet active casted on a crit when you have 3 or more condtions on you and yes it works in shroud.

Edit: I just recalled in deathmagic there is actually a second trait that lets you deal with conditions you need minions though.

(edited by Muchacho.2390)

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Posted by: Silv.9207

Silv.9207

As far as I know, when in shroud, necros have no way to clear conditions – at least not on the popular ones I’ve seen. So if they do manage to get shroud up, they get condi spammed, immobilized and pounded into dirt. Mesmer can easily moa shroud rendering it useless. Yes you can dodge moa but it’s not that easy in team fight.

There are two ways for necros to have condi clear in shroud not counting runes, sigils etc. (well 3 actually if you count the underwatershroud of base necro but that one doesnt count in spvp). The first is the plague sending trait in curses, which actually is in the meta corruptionmancer build and the other one is in deathmagic but since deathmagic is bad in spvp (i think it is mainly because of bad traits like soul comprehension) we cab take that one from the list.

So with the corruptionmancer you have a condi clear in shroud, so you are technically wrong but you are also kinda right since plague sending is a passive that can easily be baited by an decent player.

- Signet passives actually don’t work in shroud, but I believe that the plague signet application from the trait in curses does work
- You have forgotten spiteful renewal (major adept in spite) which will remove a condition when hitting someone under 25% HP and which I THINK also works in shroud.

-The Trait of Passive Plague Signet work also while in Shroud but it also work wile you’re Not in shroud, making it a unclear skill and a thing we can not count on to clear conditions while in Shroud, simply why we don’t know it’s timing and we can’t control it’s application. Frequently you clear 3 bad conditions then and the enemy stack again a large amount of condi, making you anyway unable to clear conditions as you want.
-Shrouded Removal is in Deathmagic and that traitline is so bad in sPvP that you can not even think about it. The only reason to have that line is be a MM, then you will Never chose that trait anyway. Anyway is 1 condition every 3 seconds…a warrior condi bomb can strip you out of your shroud so fast to make that trait totally useless.
-Spiteful Renewal… are you seriously takling about it? it work Only hitting an enemy under it’s 25%hp (an enemy barely dead that will not last longer, expecially in spvp), consume only a single condition, you will not be able to use it more than once during a team fight before the enemy will be downed 8if you are in a good team) and is barely useless in a 1vs1 fight, expecially why in 1vs1 if you’re against a dps frequently the enemy will not go under 25%hp.
Also, if you want to use it you have to chose it instead of Bitter Chill, that is our only way to stack vulnerability and reach a good damage.
That’s a barely useless trait in sPvP and also is not even considerable if you look to the other traits. But yes, it work while in shroud.

There’s not a single real skill or trait that grant us to have a good condi clear while in shroud, unless the fight last enough to grant us the chance to wait the CD of the passive Plague Signet Trait, that you don’t know if it was already activated, when you will active it or even if you will last longer enough to see it’s activation.

At 90% if a enemy condi burst class (warrior?) attack you while you’re in shroud you have not a single real way to clean your conditions. Only an optional and uncontrollable passive trait to hope to survive a little longer. And not every builds use it.

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Posted by: Tissitra.4153

Tissitra.4153

-The Trait of Passive Plague Signet work also while in Shroud but it also work wile you’re Not in shroud, making it a unclear skill and a thing we can not count on to clear conditions while in Shroud, simply why we don’t know it’s timing and we can’t control it’s application. Frequently you clear 3 bad conditions then and the enemy stack again a large amount of condi, making you anyway unable to clear conditions as you want.
-Shrouded Removal is in Deathmagic and that traitline is so bad in sPvP that you can not even think about it. The only reason to have that line is be a MM, then you will Never chose that trait anyway. Anyway is 1 condition every 3 seconds…a warrior condi bomb can strip you out of your shroud so fast to make that trait totally useless.
-Spiteful Renewal… are you seriously takling about it? it work Only hitting an enemy under it’s 25%hp (an enemy barely dead that will not last longer, expecially in spvp), consume only a single condition, you will not be able to use it more than once during a team fight before the enemy will be downed 8if you are in a good team) and is barely useless in a 1vs1 fight, expecially why in 1vs1 if you’re against a dps frequently the enemy will not go under 25%hp.
Also, if you want to use it you have to chose it instead of Bitter Chill, that is our only way to stack vulnerability and reach a good damage.
That’s a barely useless trait in sPvP and also is not even considerable if you look to the other traits. But yes, it work while in shroud.

There’s not a single real skill or trait that grant us to have a good condi clear while in shroud, unless the fight last enough to grant us the chance to wait the CD of the passive Plague Signet Trait, that you don’t know if it was already activated, when you will active it or even if you will last longer enough to see it’s activation.

At 90% if a enemy condi burst class (warrior?) attack you while you’re in shroud you have not a single real way to clean your conditions. Only an optional and uncontrollable passive trait to hope to survive a little longer. And not every builds use it.

I merely pointed out that you saying that there are just two ways for necro to clear conditions in shroud via traits is not correct. Is spiteful renewal a good trait? No. But it exists.

(edited by Tissitra.4153)

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The problem is that elite specs keep getting more and more burst while necros damage avoidance hasn’t changed. Same problem with stuns. More and more stuns keep getting added but necros stab is still non existent.

Necros just got left behind. They are just free kills at this point. The class needs a complete overhaul or every other class needs to have their burst and stuns removed.

2 DH’s can melt through a necros LF and health bar in less than 1 second. They have no invulns or blocks or even vigor so their only option is to just die.

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Posted by: Spartacus.3192

Spartacus.3192

Sure give Guardians access to another life bar (yay to more HP) and your condis (only having access to fire is so boring and easy to cleanse), then we consider trading you some blocks.

Have your people contact my people to discuss details.

I am sure – and it was pointed out by somebody above – that most necros would happily trade shroud for dh’s blocks any time of the day, same goes for necro’s condi application vs DH’s dps. Deal.

Cool lets ask Anet…because having played guardian since i started the game i would love to have more HP and access to a decent condi spec. The reason why we have so many blocks is because with out them we can be 2 shotted by a power spec class.

You’re right DH definitely needs a huge buff. It’s a vastly underwhelming profession this season. Hardly see anyone playing it and forums are full of people crying about how underpowered it is. Most matches I’ve played, I’ve seen only 2 to 3 DHs per team, tops.????

Dude learn to read please. I said WITHOUT blocks we would be 2 shotted. Since we have blocks we are fine.

When i say i would love more HP and condi that is obviously wishful thinking and in response to Necros asking for more blocks.

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Posted by: Kuya.6495

Kuya.6495

Necros shouldn’t get buffs to lf. It just makes the class rely too much on one mechanic. Better to either modify skills and utilities that aren’t used as much to address sustain.

I recommend buffing signet of locusts so that the hp gained when activated is a percentage of maximum hp based on the number of targets in range. For example, perhaps 10% max hp per target so the necro gains back 50% of max hp when attacked by 5 targets in range when the signet is activated ? It might dissuade ganging up on necros. Another suggestion is to make spectral recall teleport you back to your initial position with the hp you had when you activated the skill or have the skill automatically drop you into shroud regardless of its cd when activated. Another suggestion is to have parasitic contagion heal hp even whilst in shroud. Another alternative is to buff gs by making death’s spiral reflect projectiles and nighfall could simply pulse blindness exclusively around the necro(increase pulse to 1 second instead of 2, and make it last 6 seconds instead of 4).

(edited by Kuya.6495)

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Posted by: Yasha.5963

Yasha.5963

Necro is a strong class so if you want block so much why not play guard?

I don’t think that sort of argument has a lot of merit. You could give some profession ANYTHING, including an automatic ‘I WIN’ button and justify it by saying ‘well if you want to have this, just play the profession’. And people would – the profession would become incredibly ‘popular’.

You asked to swap necro’s core mechanics- basically the things that define the playstyle- with that of guard. If you are so enamored with the mechanics of another class you should play it. What is stopping you?

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Posted by: Darknicrofia.2604

Darknicrofia.2604

Necros are the weakest kittening class in this whole kittening game

FOCUS THE NECROS
because they are the easiest to kill first. Has been the motto of GW2 since release.

necros are focused not because they’re the weakest…its because they’re the biggest threat…

necros END midfights, a skilled necro (or even an unskilled one spamming blindly) breaks up a stalled midfight where neither team makes much dent beyond maybe getting a target to 50%.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Spartacus.3192

Spartacus.3192

Necros are the weakest kittening class in this whole kittening game

FOCUS THE NECROS
because they are the easiest to kill first. Has been the motto of GW2 since release.

necros are focused not because they’re the weakest…its because they’re the biggest threat…

necros END midfights, a skilled necro (or even an unskilled one spamming blindly) breaks up a stalled midfight where neither team makes much dent beyond maybe getting a target to 50%.

^This. I always call target on Necro first because once they build life force they can be a beast to handle. Take them out early is their weakness.

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Posted by: Tissitra.4153

Tissitra.4153

I don’t think that sort of argument has a lot of merit. You could give some profession ANYTHING, including an automatic ‘I WIN’ button and justify it by saying ‘well if you want to have this, just play the profession’. And people would – the profession would become incredibly ‘popular’.

You asked to swap necro’s core mechanics- basically the things that define the playstyle- with that of guard. If you are so enamored with the mechanics of another class you should play it. What is stopping you?

You have simply repeated your eariler argument – whch I already refuted I believe. Anyone is free to read my above explantion for why this sort of argument does not hold water.

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Posted by: Yasha.5963

Yasha.5963

I don’t think that sort of argument has a lot of merit. You could give some profession ANYTHING, including an automatic ‘I WIN’ button and justify it by saying ‘well if you want to have this, just play the profession’. And people would – the profession would become incredibly ‘popular’.

You asked to swap necro’s core mechanics- basically the things that define the playstyle- with that of guard. If you are so enamored with the mechanics of another class you should play it. What is stopping you?

You have simply repeated your eariler argument – whch I already refuted I believe. Anyone is free to read my above explantion for why this sort of argument does not hold water.

Its not an argument its an observation. Swapping the key gameplay mechanics of two classes is basically the same as making one class into another class. You can just use the blue car if you prefer that color.

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Posted by: Tissitra.4153

Tissitra.4153

I don’t think that sort of argument has a lot of merit. You could give some profession ANYTHING, including an automatic ‘I WIN’ button and justify it by saying ‘well if you want to have this, just play the profession’. And people would – the profession would become incredibly ‘popular’.

You asked to swap necro’s core mechanics- basically the things that define the playstyle- with that of guard. If you are so enamored with the mechanics of another class you should play it. What is stopping you?

You have simply repeated your eariler argument – whch I already refuted I believe. Anyone is free to read my above explantion for why this sort of argument does not hold water.

Its not an argument its an observation. Swapping the key gameplay mechanics of two classes is basically the same as making one class into another class. You can just use the blue car if you prefer that color.

See YET AGAIN my refutaion above…

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Posted by: Razor.9872

Razor.9872

I assume a future reaper elite spec will use a shield, be “undead / ghoul” focused, and that will give blocks.

NSPride <3

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Posted by: Muchacho.2390

Muchacho.2390

I assume a future reaper elite spec will use a shield, be “undead / ghoul” focused, and that will give blocks.

Nah that is impossible, since reaper is already a elite spec and we can only have one at the same time….

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Posted by: Zintrothen.1056

Zintrothen.1056

Necromancers do not need more blocks or evades or even sustain. They’re designed to tank damage. That’s why they get a second health bar. They’re suppose to be hit. What they need is less reliance on Soul Reaping so that Death Magic or Blood Magic can be selected, while also being able to keep Curses or Spite and generate lots of LF. They should be better designed to take hits and be pressured, but not so much that they can free cast while being pressured.

My suggestion for Soul Reaping changes:

- Make 3% life force on staff skills baseline. Keep unblockable attacks a trait.
- Make Vital Persistence’s degeneration reduction baseline. Keep Shroud CD reductions traited.
- Buff Foot in the Grave to remove stuns when exiting shroud as well.

I only have these two suggestions for Death Magic:

- Unholy Sanctuary belongs in Soul Reaping or Blood Magic. Death Magic has no traits that help generate shroud, so why have a trait that activates what little you have?
- Putrid Defence can also increase poison damage.

Some LF generating skills should be buffed as well.

- Spectral Walk’s CD reduced to 40 seconds
- Summon Flesh Wurm CD reduced to 25 seconds. This will help with mobility.
- Spectral Wall should generate some LF when someone walks into it.

Some skills that don’t generate LF should. Wells are a good start. Let’s say 3% per hit per target, up to 5 targets. That would be 15% per second against 5 targets, which is a rare situation.

My point is this: Reapers rely on Soul Reaping to have any decent LF generation and to survive long enough under pressure in Shroud. Then buff other trait lines to help with LF. Then buff wells to give LF and also buff spectral skills.

And then after all that, nerf condition damage a bit. Power damage is fine, if not too weak, but with less reliance on Soul Reaping, you could select Spite and still be able to survive.

Of course none of this will truly work until HoT specs overall are nerfed, including Reaper. Sustain is the only way to survive the crazy damage because even being speced to take hits isn’t working.

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Posted by: Muchacho.2390

Muchacho.2390

Zintrothen you do know that spectral wall already generate 4% lf when someone walks into it? The tooltip is not correct but something like that shouldnt surprise anyone that plays necro for a long time. Necros have a lot of incorrect tooltips. Heck Anet needed 2 years to give spectral armor the correct tooltip…

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Posted by: Cynz.9437

Cynz.9437

@OP: sssuuuureeeee, when base HP from necros gets reduced to guardian/thief/ele level and amount of max LF as well.

You think Anet is unfair to necros? Go play a thief – gets nerfed for 4 years straight almost every patch, (one of the) worst class(es) to pick for pvp for 4 seasons straight and Anet still look for ways to nerf them even tho thief players get harassed alone for playing the class on daily basis while customer support plays blind/deaf/mute monkey. Every patch is a middle finger. This is what i call “unfair”.

Necros are fine, all elite specs need more nerfs, that is all. The whole powercreep and homogenization is what made gw2 combat/pvp so unenjoyale on first place.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Nightshade.2570

Nightshade.2570

Okay, first off I will state, I think the necromancer needs love definitely. Guards being back on the scene overall weakens necro as they have long been an anti-necro type class.

My suggestion would be to look for some way to give necros more sustain, (yes I know they just took it away) because the overall concept of Necro is Attrition. If Necros have no sustain they can not be an Attrition class. Currently the meta and the way the classes have been buffed and debuffed across the board, has lead to a very weakened necro state. While they are not completely out of the picture they are fast moving back to how they were before, a largely disregarded class.

This being said, I do not agree with the “give necros blocks” because we must look at the overall differences between guards and necros. Health pools alone are largely different. No two classes can be exactly compared and skills deemed fair or unfair because we are always comparing apples and oranges.

What needs to happen is,

A buff to necro greatsword (seriously this is a beautiful weapon you are killing due to its slow abilities).

A return to unique necro abilities (like chill damage just tone it down so it isnt to strong)

A reconsideration on our stability issues. I get that necros having alot of stability isnt good but your shortening of our Reaper shroud stability, at a time when warriors and Guards returned to the scene was a huge hit to the sustain that necros have. Much larger then intended.

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Posted by: brannigan.9831

brannigan.9831

Necros are the weakest kittening class in this whole kittening game

FOCUS THE NECROS
because they are the easiest to kill first. Has been the motto of GW2 since release.

necros are focused not because they’re the weakest…its because they’re the biggest threat…

necros END midfights, a skilled necro (or even an unskilled one spamming blindly) breaks up a stalled midfight where neither team makes much dent beyond maybe getting a target to 50%.

What a big fat lie this is. They are the easiest to kill and that’s why they are targeted first. And I don’t know what game your playing with the unending middle fights we are way past the bunker meta. With some coordination anything can be killed fairly easy with Necros by far being the easiest.

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Posted by: Muchacho.2390

Muchacho.2390

My suggestion would be to look for some way to give necros more sustain, (yes I know they just took it away) because the overall concept of Necro is Attrition. If Necros have no sustain they can not be an Attrition class.

Sustain? How about allowing regeneration to work while in shroud. Honestly shroud is the only thing in the game that prevents all healing exept some special necro traits. I can understand that allowing all healing could be to strong so why not go there slowly and see how it works. And allowing regeneration would be a good start in my opinion.

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Posted by: Nightshade.2570

Nightshade.2570

My suggestion would be to look for some way to give necros more sustain, (yes I know they just took it away) because the overall concept of Necro is Attrition. If Necros have no sustain they can not be an Attrition class.

Sustain? How about allowing regeneration to work while in shroud. Honestly shroud is the only thing in the game that prevents all healing exept some special necro traits. I can understand that allowing all healing could be to strong so why not go there slowly and see how it works. And allowing regeneration would be a good start in my opinion.

Yes, more regeneration would contribute to sustain also a good suggestion.

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Posted by: Silv.9207

Silv.9207

Necromancer theme and playstyle is to literally Face the damage. Take it all in the face and adsorb it with a “second healt bar”. That’s true and in 1vs1 it can also work (sometimes).
The only big problem is that the Shroud is Not a Shield. If we had that shield more like a mere HP Pool to survive longer, that can be more or less ok. But the Shroud is the only way for a Necromancer not only to Survive but also to Inflict Damage.
A necromancer/reaper without the Shroud can inflict lesser than half of it’s max damage.
The only “burst” combo of a reaper is Rs5+Rs4, that, if traited, grant up to 10k of damage by poison+bleed (over 4-8 seconds, if not cleaned or resisted). That damage is never totally applied why the skill is so easy to see and avoid that the enemy more or less always active a block, dodge, teleport or simply run away with swiftness, making us able to inflict only a low amount of that damage.
Without that combo, our best weapon for condition damage is the scepter, that have a medium-low damage in AA and it’s only damage skill inflict up to 4500-5000 torment damage in 4 seconds if the enemy always move (and if not cleaned or resisted adn the enemy had up to 5 conditions on him), that is not even comparable to any other dps skill.

That force the necro to chose to survive 2 seconds longer or have a good damage the next time he come into the fight. Frequently i chose to don’t active the Shroud or to end it earlier why if I waste it I’m totally unable to survive the next battle or even to inflict any good damage.
Is that a defensive skill? Is that a mechanic that grant us any kind of defence? Chose between be able to inflict a decent damage or survive few more seconds and lose all our offensive abilities and the time we spent to build our LF?

The necromancer can be strong if you let him fight free, yes, but also a thief, a revenant, a warrior, a guardian is dangerous if you let him fight as he want, much more than a necromancer. The real reason why I focus always the enemy necromancer is why is not even always the faster class to kill but is for shure the Only class that if Focuses you’re SHURE to KILL. Literally. If you focus a guardian, a warrior, a thief, a revenant, you can burst him down but also he can survive in different ways (blocking CC, conditions and burst combos, for example) and even Flee from the fight, making you Waste your focused attack. If you focus a necromancer instead, you’re shure at 99% to be able to kill him. No defensive skills that make you spend more time than needed to down him, No blocks/immunity/evade skills that prevent him to be CCed, immobilized or evade your burst combos and conditions. Not even if he active his shroud granting to himself 20k of “hp”, why in a focus you’re in 3-4 and you need only 2-3 seconds to inflict 5-7k of damage per player as a dps build.
That is the difference between a high HP Pool and Block/Immunity/Evade skills.
Defensive skills make you resist to every burst combo of the enemy, every CC, every condition application. High HP grant only that the enemy need 2 more seconds to take you down and prevent you from be able to turn back in teh fight after the defensive skill end, simple why the Shroud is the only real offensive skill of a necromancer.
the problem is not always survive Longer but survive Better.

Necromancer need a rework. Stability into one or two weapon or utility skills, a block in one or two weapon or utility skills and Eventually a immunity skill.
Regeneration that heal over the Shroud can also be a really good way to improve our survavibility.

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Posted by: TheDevice.2751

TheDevice.2751

Sure give Guardians access to another life bar (yay to more HP) and your condis (only having access to fire is so boring and easy to cleanse), then we consider trading you some blocks.

Have your people contact my people to discuss details.

I am sure – and it was pointed out by somebody above – that most necros would happily trade shroud for dh’s blocks any time of the day, same goes for necro’s condi application vs DH’s dps. Deal.

Cool lets ask Anet…because having played guardian since i started the game i would love to have more HP and access to a decent condi spec. The reason why we have so many blocks is because with out them we can be 2 shotted by a power spec class.

But thats the idea. You just described necromancers getting “2-shotted by power specs”. If you had zero blocks and instead had DS, you’d be in tears right now.

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Posted by: narcx.3570

narcx.3570

- Not directly a block, but could be another path towards more survivability: Well of darkness (currently essentially useless) while your well is active, you can activate it for a a second times, teleporting to it and destroying it, fearing nearby foes. The second activation counts as a blast finisher.

I like this… This should be the trait instead of pulsing protect/life siphon (although it doesn’t fit in the theme of Blood, it fits a million times more with the theme of Necro.)

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Posted by: Razor.9872

Razor.9872

I assume a future reaper elite spec will use a shield, be “undead / ghoul” focused, and that will give blocks.

Nah that is impossible, since reaper is already a elite spec and we can only have one at the same time….

You’re right. It was a slip-of-type. I meant to say necromancer.

NSPride <3

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Posted by: Obtena.7952

Obtena.7952

Even with no good justification, the OP wants blocks for necro? I mean, let’s be realistic … blocks have serious deficiencies. Not a good choice as a defense for PVP opponents that can think.

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Posted by: Silv.9207

Silv.9207

Even with no good justification, the OP wants blocks for necro? I mean, let’s be realistic … blocks have serious deficiencies. Not a good choice as a defense for PVP opponents that can think.

The OP? O.o
What do you mean?

What’s the deficiences of Block? Actually there’s only 3 classes that can go through a block (plus some random unblockable skills) and not every builds of that classes run things to ignore blocks.
We can “fear” other necromancers but the staff is the weakest weapon ever in damage. Some warriors start to use Signet of Power with GS to kill dragonhunters, they can also active it against us, that’s true, but a block is better than let them do it without any problem, right?

A Block of 3-4 seconds can save ours from a large amount of CC and damage.
The Necromancer is studied to take all the enemy hits right in the face and “survive” them with the highest HP pool of the game and the Shroud. But in this meta isn’t enough. Under a Focus made by the enemy team, 3 seconds of block can block up to 25-30k of damage, all the enemy CC and conditions.
There’s a reason why the DH is so hard to take down still if have the same hp of a thief: Block skills. A lot of them.

Add one or even two block skill to our class would only increase the survavibility of the necromancer into a meta that can kill him in seconds still with full LF.

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Posted by: Obtena.7952

Obtena.7952

The OP = original poster

The deficiency with block is that I can kill it with a crap attack. You don’t get to choose what attacks you block, it’s completely random. Blocks are not the amazing things people think they are. If you’re LUCKY, your block eats something good.

Even if a necro gets a block, how are they getting it? I don’t see them getting a ‘virtue periodic refresh’ kind of block. Guardians are good with blocks (or OK with them) because they are built into the class. Blocks are not built into Necros, the implementation would be very limited.

Bottomline: What people see Guardians doing with blocks would not be the same thing they think Necro’s with blocks would be like. It’s not the blocks that are good, it’s how they are designed with the class.

Frankly, the best damage mitigation a Necro can use and people should realistically be requesting is something related to life siphons; lots of reasons for that.

(edited by Obtena.7952)

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Posted by: Silv.9207

Silv.9207

The deficiency with block is that I can kill it with a crap attack. You don’t get to choose what attacks you block, it’s completely random. Blocks are not the amazing things people think they are. If you’re LUCKY, your block eats something good.

What if I active it when the enemy try to burst me down with his best shot?
It’s Obvious that a Prolungate Block skill (like the warrior shield) block also random hits, but if you’re focused and you active a 3 sec block, you can block up to 20-25k of damage. Random skills, but expecially at the start of a focus everyone active his best combination to take you down fast. if you block your enemy best dps skills you obtain a really Big advantage on him.
A warrior GS5 or MaceF1, the revenant sword skill 3, the necromancer RS5 combo, a mesmer Fx burst, a ranger Rapid Fire or the pet burst, a thief dps spam, a Guardian trap+LB combo.
There’s a LOT of skills and Combinations that you can Block obtaining a good advantage, instead of take it right in the face without any chance to avoid the damage.

A block or a immunity skill don’t make us unkillable and don’t make us OP, exactly why it can be used at best and make the enemy waste his best combo or can be wasted against few random hits. Here is the ability of a player to active it exactly when he need it. Even a DH, with all that blocks, if waste a F3 or the elite can die like a noob.

A block, or expecially a Immunity, can be a really big thing, expecially for a class that don’t have any kind of truly defensive skill.

I would like something like the ranger Signet of Stone as new elite (we don’t have a Signet Elite). That will make us immune to Direct Damage for 6 seconds but still susceptible to CC and Conditions. A similar skill will help on our weak spot granting better survavibility against that Direct Damage Meta, don’t making us able to evade CC (just why ANet like to make us easy to CC till the death) and we’ll still be able to play our condi-send-back skills.