Give us a weapon with cleave!

Give us a weapon with cleave!

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Posted by: Hellmood.2097

Hellmood.2097

Hello,

I’d really love to level a Necro, but I am really offset by the fact that EVERY weapon bar the Staff has a strictly single-target autoattack.
I’d love the Dagger to cleave a small area, but this weapon is probably fine as it.
However, you could use the oppurtunity and buff the currently underwhelming AXE by giving it AoE! I mean, the animation for it is already there. To me, it looks like the Axe #1 skill was meant to be AoE to begin with.

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Posted by: Softspoken.2410

Softspoken.2410

Or make it bounce, or something. I’ve always found it bizarre that Axe 1 & 2 are single target, but Axe 3 is a large point-blank area of effect. In terms of PvE, I have to be very careful when using it to not pull extra mobs, which the rest of the axe’s skills can’t deal with.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Hellmood.2097

Hellmood.2097

Yeah, the Axe is really incosistent. It’d be much better if #1 and maybe even #2 were AoE. I mean, it REALLY feels like they were intended to be AoE in the first place, given the lower damage and the animation.
I mean, every class has at least one weapon whose #1 let’s them clear a group of mobs neatly, only the Necro doesn’t. Not even the Staff #1 is particularly well-suited for this. It’s really meh that I have to blow high cooldowns on gimmick-y AoE abilities only to clear groups of mobs.

(edited by Hellmood.2097)

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Posted by: Levian.6742

Levian.6742

Completely agree. Every class I’ve played so far has some form of aoe on their auto attack.

Guardian – all their melee weapons are capable of hitting more than one target
Mesmer – staff auto attack bounces between targets
Ele – Dagger attacks cleave or hit multiple targets
Engineer – Rifle auto attack pierces, pistol can pierce when traited. Not to mention grenades and bomb kits
Ranger – Their arrows can pierce when traited, axe auto attack bounces between targets
Thief – shortbow auto attack bounces between targets.
Warrior – never played one, but they are famous for their attacks having a cone/cleave effect

The only profession left out is the Necro. Well not 100% true. Our staff auto attack * does* pierce, but the speed of the projectile is laughably slow and as many people have pointed out, you can dodge it simply by moving around normally. Our axe or dagger needs either a cleave or cone attack. Currently our only form of AoE damage is wells and marks. Marks don’t deal much damage by themselves and are very small unless traited. Wells are super easy to avoid and hardly ever get more than one tick against an enemy unless you’re a well bombing build and focus everything on keeping them inside

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Posted by: digiowl.9620

digiowl.9620

There are two offhands that bounce, dagger 4 and focus 4. Tho the primary use for focus 4 seems to be up close regen stacking…

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Posted by: Hellmood.2097

Hellmood.2097

digiowl, like I said. I am kinda reluctant to “waste” my precious cooldowns on utility-oriented skills like Focus #4 and Dagger #4 just because we have NO autoattack that is halfway decent at clearing large amounts of “trash”. I just find Necro PvE unenjoyably slow and inefficient because of this.
Warriors and Guardians cleave anything in front of them anyway, with almost every weapon.
Ranger also has 3 out of 5 MH/2H weapons that AoE autoattack.
Mesmer has the staff and the 1H sword.
Elementalist is an AoE monster all around.
Thieves have the shortbow for ranged and the 1H sword for melee cleaving.
Engineer has piercing rifle or exploding pistol.

Necromancers have nothing of this sort, bar the slow and narrow staff #1. We are incredibly inefficient at basic PvE and it’s really sad.

As far as other skills go, we also have nothing on a short CD that can substitute.
Staff #2 with its 6 secs? Practically useless on power builds (due to bleed) and very small, static AoE.
The next thing that comes close is scepter #2 with its 10 secs…which is also condition damage again.
After that, anything else is beyond 15 seconds which I consider too long for the purpose of basic PvE and levelling.

(edited by Hellmood.2097)

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Posted by: Levian.6742

Levian.6742

I know we have aoe attacks on our other abilities, but I think most of us are referring to auto attacks. For aoe on other attacks we have every staff ability, axe 3, dagger 4 and 5, sceptre 2, warhorn 4 and 5, and as you said focus 4.

But our main source of damage, sadly, does come from auto attacks. Dagger auto attack does a ton of damage, and while its #2 ability does good damage as well its just too easy to dodge, leaves you vulnerable and is almost not worth using. Sceptre auto attack is a pretty consistent source of bleeds, and in my limited experience with condition builds sceptre #3 doesn’t do much damage. Axe damage definitely comes from its #2 ability which suffers from the same issues the dagger #2 does, except its auto attack is just terrible. It doesn’t do much damage and it builds vulnerability extremely slowly. If it attacked at twice the current speed it may be ok

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Posted by: Hellmood.2097

Hellmood.2097

I think we can compare Warrior GS #1 and #2 with Necro axe #1 and #2.

  1. is a vulnerability stacking autoattack
  2. is a channeled, pure damage ability

The difference is: GS deals more damage AND hits everything in front of the wielder.

I really think there is no reason not to give Axe #1 AoE. It won’t make the weapon completely imbalanced, especially not in PvP.

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Posted by: wiazabi.2549

wiazabi.2549

Always wanted to see a 2h scythe for necro, or atleast as some people say make axe aoe heck having the axe #2 being cone would be awesome.

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Posted by: Visionary.5681

Visionary.5681

Making Axe actually do some damage would be awsome.

Cone cleave would be Epic!

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Posted by: Hellmood.2097

Hellmood.2097

Yeah, hate to see this weapon being THIS useless. I think there is no other weapon from any profession that is as bad as Necro Axe. It simply has no uses. Even with a power build, the dagger outshines it in every aspect.
If the Axe #1 (and maybe even #2) were AoE, it would somewhat have a use.

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Posted by: Levian.6742

Levian.6742

The other way axe could be greatly improved is by changing the range from 600 to 900. Most other profession’s medium range weapons are already 900. Currently, all dagger abilities are already at a 600 range, minus the only good one, the auto attack.

So why is our “long range” power weapon the same range as the dagger? It’s very hard to stay at range, but out of melee range at 600. I could see the damage being low if the risk was lower by having more range. Changing the range would go a long ways to making this weapon useful, but I don’t think that would be enough. Axe #1 NEEDS to inflict vulnerability faster, plain and simple. Whether it’s by making it two stacks per hit, or by doubling the attack speed I don’t care.

If the axe went to 900 range and stacked vulnerability faster, it wouldn’t need it’s damage upped, and I don’t think it needs a cleave or cone. That would be ridiculous at that range. Either the dagger would need a cleave, or the axe would need a bounce. Simply put, we need an aoe weapon. No if’s, and’s or but’s. It is something that needs to happen for us to remain competitive

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Posted by: Hellmood.2097

Hellmood.2097

I do not see the need for the axe to bounce, it would also make the animation really awkward while it doesn’t even need to change if it gets a cone. The slashes look like AoE already.

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Posted by: Pewps.1264

Pewps.1264

Exactly what I’ve been thinking. Axe damage is so underwhelming to be single target. Making it a cleave would do wonders for it.

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Posted by: Ravien.4823

Ravien.4823

Make it 3 target like the Thief’s sword. This would also buff utility by letting you apply vuln to multiple targets. (Kind of like how a dagger Ele can?)

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Posted by: Visionary.5681

Visionary.5681

Can anyone actually name anything that the Axe does well?

…I doubt it.

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Posted by: Brujeria.7536

Brujeria.7536

@ visionary

axe #3 is pretty good, in terms of the skill and general necro playstyle. harming enemy, buffing yourself. really necro .

axe #2 is horrible. compare its damage with any other chanelled weapon skill thats meant to deal damage its underwhelming. without any real bonus apart from the lifeforce gain. just look at guardian GS swirl. or warrior 100 blades. AOE, more damage. it needs a huge damage buff, somewhere between 25 – 50% imho.

axe #1 is weak too. but i wouldnt increase damage, or let it cleave, i would wish for a chain, or a bounce like other autoattacks do.

cleave isnt good for the axe imho, better give the staff somekind of a cleave effect. i thought about:
-increasing projectile speed by 33%,
-let it home onto the target and deal splash / cleave damage around its target. range 120 – 240
-increase the range to 1500
-lower the damage to a level fitting these areas.

i think of it as the eles fireball, trading raw damage for reliability and safety. also fits the necro playstyle imho, imagine a necro haunting its enemy from a long range, with weak yet reliable stream of damage.

thoughts?

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Posted by: Crion.8465

Crion.8465

An idea could be to add a second attack to the axe auto attack. Speed up the first attack and add a second called “Reap” or something, giving a small black scythe effect on the axe, like with the staff but smaller, and this attack hits enemies in a cone infront of the necro with 600 range but can only hit max 4 enemies or something, possibly giving 1% life force per enemy hit.

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Posted by: Savan.8495

Savan.8495

Agree with giving axe cleave damage, it would supplemnt power build aoe ability greatly

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Posted by: Darksome.5647

Darksome.5647

Don’t think axe damage needs to be buffed at all.

Just make #1 hits 3 targets and #2 hits 5 targets. That would be realy nice both in PVP and PVE.

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Posted by: Ellimist.2619

Ellimist.2619

Only noticed this was an issue yesterday, I was just finished the holiday dungeon and wanted to get the achievement, the “Wrecking the Town” I think it was called. Destroying all the breakable models. That was extremely frustrating watching the ele and warrior of the group tearing through things like a wrecking crew from hell while I stood around, popped a well or two occasionally, switched to minions to explode them, and deathshrouded occasionally. Also I was using staff, axe/warhorn, so the number 3 or 4 on my offhand set did a small aoe on like a 20 second cooldown. I felt severely useless compared to my teammates for sure.

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I don’t think axe was ever meant to be a powerful weapon, it’s a “utility” weapon, you use it for some cc and retaliation, and stack up some vulnerability and swap it out, aside from that it has no real use. If you double it with a focus you get more vulnerability and a chance to get some regen bounces off the scythe, but even then I swap it out as soon as I finish my chain and use my main weapon. I do use the axe though, but strictly in a support sense. It is definitely not in the realm of an offensive weapon by any means.

If they did add some aoe to it, I don’t think #2 needs to be aoe, but #1 would be nice with a 3 target cone with the added affect of adding vulnerability to all the targets. I will say I have never underestimated the retaliation from #3 though, if you do it right and have other means of getting retaliation too, you can just about keep it up indefinitely. But it requires a lot of gimmicks to get it right. All this aside, if you’re hurting badly for aoe’s thats what we have wells for. There’s plenty of aoe options that are not gimmicky and can still allow you to utilize the axe. It requires a lot of brainstorming and practice, but it works just fine (in pve anyway, there’s no point in touching on pvp, we all know what a mess that is for necro).

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Posted by: Hellmood.2097

Hellmood.2097

Well, the axe #2 skill completely contradicts your assumption of it being a “utility” weapon. It’s straight up, single target damage.
Besides, vulnerability isn’t the most sought after “utility” anyway. There are plenty of sources for it and it’s only really powerful when heavily stacked.
Also, compare other vulnerability stacking options, for example:

Warrior greatsword #1. AoE vulnerability and much longer (8 secs).

Elementalist water dagger #1. It applies vulnerability 2x as well, only in a very generous line AoE, it’s a second longer (6 secs) and has the same range. While Necro axe is supposed to be some power build DPS option (in my opinion), Elementalist water actually IS meant to be utility/heal/support and yet its autoattack is superior in every way.

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Posted by: iniside.4736

iniside.4736

Just swap Trident and Staff 1 skill.

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Posted by: Ravien.4823

Ravien.4823

Just swap Trident and Staff 1 skill.

I would love this! But it would make the scepter a thing of the past. So OP and I’d love it!

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Posted by: Deadfly.3268

Deadfly.3268

Hello,

I’d really love to level a Necro, but I am really offset by the fact that EVERY weapon bar the Staff has a strictly single-target autoattack.

What? Everything about the staff is about hitting multiple targets.

Nay of the Ether.8913 is right about the axe being a utility weapon. Axe 2 is a Life Force builder with high chances for crit proc sigils if you go down that route. You can have a million opinions about what you think it should do, won’t change what its actually supposed to do; a secondary utility weapon.

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Hello,

I’d really love to level a Necro, but I am really offset by the fact that EVERY weapon bar the Staff has a strictly single-target autoattack.

What? Everything about the staff is about hitting multiple targets.

Nay of the Ether.8913 is right about the axe being a utility weapon. Axe 2 is a Life Force builder with high chances for crit proc sigils if you go down that route. You can have a million opinions about what you think it should do, won’t change what its actually supposed to do; a secondary utility weapon.

Thank you, at least SOMEONE understands what axe is for, I still do think the #1 would be fine with a 3 target cone, but meh, it is what it is and I use it just fine now. These other people want it as a primary attack weapon with epic dps and it’s just not gonna happen, I don’t think people understand what 100% vulnerability upkeep means. And let the QQing begin about how you can’t keep 10+ stacks with it:

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: Seetoo.9316

Seetoo.9316

Hello,

I’d really love to level a Necro, but I am really offset by the fact that EVERY weapon bar the Staff has a strictly single-target autoattack.

What? Everything about the staff is about hitting multiple targets.

Nay of the Ether.8913 is right about the axe being a utility weapon. Axe 2 is a Life Force builder with high chances for crit proc sigils if you go down that route. You can have a million opinions about what you think it should do, won’t change what its actually supposed to do; a secondary utility weapon.

Thank you, at least SOMEONE understands what axe is for, I still do think the #1 would be fine with a 3 target cone, but meh, it is what it is and I use it just fine now. These other people want it as a primary attack weapon with epic dps and it’s just not gonna happen, I don’t think people understand what 100% vulnerability upkeep means. And let the QQing begin about how you can’t keep 10+ stacks with it:

So ax 2 is a life force gen. Doesn’t dagger 1 do that job better?

I too would like an aoe for ax. To be different, ax 1 could do 3 random target hits within x radius of your target. So if your target is alone he takes all 3 hits for sure.

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Posted by: Hellmood.2097

Hellmood.2097

Hello,

I’d really love to level a Necro, but I am really offset by the fact that EVERY weapon bar the Staff has a strictly single-target autoattack.

What? Everything about the staff is about hitting multiple targets.

  1. is very narrow and slow as hell. If you or the enemy mob is standing on a slope, it’s messing up too. Underwhelming DPS
  2. is only useful in condition builds, it’s a very small, static AoE
  3. same as #2
  4. pretty limited uses in basic PvE
  5. high cooldown, only useful as an escape

The staff is horrible for PvE and leveling, imho. I can see it’s uses in support-y builds, but not so much for leveling or general PvE.

Nay of the Ether.8913 is right about the axe being a utility weapon. Axe 2 is a Life Force builder with high chances for crit proc sigils if you go down that route. You can have a million opinions about what you think it should do, won’t change what its actually supposed to do; a secondary utility weapon.

Listen. Axe #2 is a horrible lifeforce builder in comparsion. You know why? Check out the dagger’s autohit. It builds 6% lifeforce in a full rotation that takes maybe 1-2 secs. Axe #2 builds 8% lifeforce in 3 secs. Means the dagger autohit has the same “lifeforce per second” or even more, considering it’s not limited by a cooldown.
Damage-wise, the dagger autohit rotation has more DPS as well.
Again, there is barely any utility on the axe. Vulnerability is common and not that much of a highly sought-after utility. The autohit is horrible, especially in comparison to other vulnerability stacking autohits like water dagger Elementalist or GS Warrior.
Axe #2 is single-target DPS, but the dagger’s autohit outshines it in both DPS and lifeforce gain. You can argue it’s ranged, but it’s pretty short still and doesn’t justify it being so bad.

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Posted by: Softspoken.2410

Softspoken.2410

Hello,

I’d really love to level a Necro, but I am really offset by the fact that EVERY weapon bar the Staff has a strictly single-target autoattack.

What? Everything about the staff is about hitting multiple targets.

I think the sentence is “Every weapon bar’s autoattack (Skill 1) is single target, except the Staff.”

Edit: That conversation moved on quickly.
I mostly would love cleave on axe because it would help to differentiate it from other weapon sets, in my opinion. Especially from dagger.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

(edited by Softspoken.2410)

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Posted by: Seetoo.9316

Seetoo.9316

I wouldn’t mind the staff’s slow projectile speed if it fired at 0sec cast time like a ranger’s shortbow. It would still miss a lot but that would be offset by the sheer amount of projectiles flying out. Anet cout make it a trait:

Increase staff 1 rate of fire to 0sec cast time when not moving.

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Posted by: Hellmood.2097

Hellmood.2097

Hello,

I’d really love to level a Necro, but I am really offset by the fact that EVERY weapon bar the Staff has a strictly single-target autoattack.

What? Everything about the staff is about hitting multiple targets.

I think the sentence is “Every weapon bar’s autoattack (Skill 1) is single target, except the Staff.”

Oh, that sentence causes confusion.
I meant it like this:
http://dictionary.cambridge.org/dictionary/british/bar_8

I wanted to say: “Every autoattack BUT the staff’s is strictly single-target”

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Posted by: Hellmood.2097

Hellmood.2097

Feel the need to bump this.

At the very least, could ANet please do something with the axe? The majority agrees that it’s complete junk. Power Necros could really use another weapon besides the dagger.

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Posted by: Levian.6742

Levian.6742

Hello,

I’d really love to level a Necro, but I am really offset by the fact that EVERY weapon bar the Staff has a strictly single-target autoattack.

What? Everything about the staff is about hitting multiple targets.

Nay of the Ether.8913 is right about the axe being a utility weapon. Axe 2 is a Life Force builder with high chances for crit proc sigils if you go down that route. You can have a million opinions about what you think it should do, won’t change what its actually supposed to do; a secondary utility weapon.

Thank you, at least SOMEONE understands what axe is for, I still do think the #1 would be fine with a 3 target cone, but meh, it is what it is and I use it just fine now. These other people want it as a primary attack weapon with epic dps and it’s just not gonna happen, I don’t think people understand what 100% vulnerability upkeep means. And let the QQing begin about how you can’t keep 10+ stacks with it:

There is absolutely no way they would make a weapon have no use except to build life force and have 3 stacks of vulnerability. As people have said, dagger auto attack builds LF pretty damn fast, and the staff when traited can’t be beat for LF generation.

If what you’re saying is true, that means we literally have two weapon choices – sceptre for conditions, dagger for power. Staff is just utility, and axe for LF? I don’t think so. Not to mention that many other professions have abilities on their weapons that can instantly put 5-10 stacks of vulnerability on the enemy. The axe is good at nothing currently.

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Hello,

I’d really love to level a Necro, but I am really offset by the fact that EVERY weapon bar the Staff has a strictly single-target autoattack.

What? Everything about the staff is about hitting multiple targets.

Nay of the Ether.8913 is right about the axe being a utility weapon. Axe 2 is a Life Force builder with high chances for crit proc sigils if you go down that route. You can have a million opinions about what you think it should do, won’t change what its actually supposed to do; a secondary utility weapon.

Thank you, at least SOMEONE understands what axe is for, I still do think the #1 would be fine with a 3 target cone, but meh, it is what it is and I use it just fine now. These other people want it as a primary attack weapon with epic dps and it’s just not gonna happen, I don’t think people understand what 100% vulnerability upkeep means. And let the QQing begin about how you can’t keep 10+ stacks with it:

There is absolutely no way they would make a weapon have no use except to build life force and have 3 stacks of vulnerability. As people have said, dagger auto attack builds LF pretty damn fast, and the staff when traited can’t be beat for LF generation.

If what you’re saying is true, that means we literally have two weapon choices – sceptre for conditions, dagger for power. Staff is just utility, and axe for LF? I don’t think so. Not to mention that many other professions have abilities on their weapons that can instantly put 5-10 stacks of vulnerability on the enemy. The axe is good at nothing currently.

I never said axe was good for LF building, in fact it’s not at all, it sucks hardcore. But people greatly underestimate the other skills on the axe, yes it only does about 3 stacks of vulnerability, but if you read the rest of my post you’d see I included the focus with it which stacks a whole lot more on. While vulnerability may be easy to come by, few can keep it going as regularly as the axe/focus combo (don’t quote d/d ele’s that’s a no-brainer) and on bosses with stupidly high hp and defense it has a role to play. You’re overreading my post entirely. I want an aoe cone, but I am also saying axe is not junk like everyone says. Not every single skill in the game has to be uberepicroflstomp dps. If your team needs to rely on massive dps to get it done as fast as possible to avoid wipes, you need to rethink your strategy. Back to the original point, the retaliation from it is very nice too, and again underrated. For those people who know how to properly use retaliation they understand what I’m talking about. so no, axe is not a useless weapon, but neither is it a powerful dps one. And yes I d fully believe they would intentionally make a weapon like that. I think it just needs some updating.

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Posted by: Zoke.2147

Zoke.2147

not only are they not aoe but you can’t use any of them vs an invisible character because they require a target, have fun spamming your long cooldown AoE’s blindly in hopes of hitting a thief only to not have them when he becomes visible again, damned if you do, damned if you don’t….

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Posted by: Hellmood.2097

Hellmood.2097

Can we get ANet to look into this please?

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Posted by: digiowl.9620

digiowl.9620

not only are they not aoe but you can’t use any of them vs an invisible character because they require a target, have fun spamming your long cooldown AoE’s blindly in hopes of hitting a thief only to not have them when he becomes visible again, kitten if you do, kitten if you don’t….

If retaliation scaled off the incoming damage, then we could always use axe 3 to make thieves think two times about trying a out of stealth burst.

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Posted by: Levian.6742

Levian.6742

Hello,

I’d really love to level a Necro, but I am really offset by the fact that EVERY weapon bar the Staff has a strictly single-target autoattack.

What? Everything about the staff is about hitting multiple targets.

Nay of the Ether.8913 is right about the axe being a utility weapon. Axe 2 is a Life Force builder with high chances for crit proc sigils if you go down that route. You can have a million opinions about what you think it should do, won’t change what its actually supposed to do; a secondary utility weapon.

Thank you, at least SOMEONE understands what axe is for, I still do think the #1 would be fine with a 3 target cone, but meh, it is what it is and I use it just fine now. These other people want it as a primary attack weapon with epic dps and it’s just not gonna happen, I don’t think people understand what 100% vulnerability upkeep means. And let the QQing begin about how you can’t keep 10+ stacks with it:

There is absolutely no way they would make a weapon have no use except to build life force and have 3 stacks of vulnerability. As people have said, dagger auto attack builds LF pretty kitten fast, and the staff when traited can’t be beat for LF generation.

If what you’re saying is true, that means we literally have two weapon choices – sceptre for conditions, dagger for power. Staff is just utility, and axe for LF? I don’t think so. Not to mention that many other professions have abilities on their weapons that can instantly put 5-10 stacks of vulnerability on the enemy. The axe is good at nothing currently.

I never said axe was good for LF building, in fact it’s not at all, it sucks hardcore. But people greatly underestimate the other skills on the axe, yes it only does about 3 stacks of vulnerability, but if you read the rest of my post you’d see I included the focus with it which stacks a whole lot more on. While vulnerability may be easy to come by, few can keep it going as regularly as the axe/focus combo (don’t quote d/d ele’s that’s a no-brainer) and on bosses with stupidly high hp and defense it has a role to play. You’re overreading my post entirely. I want an aoe cone, but I am also saying axe is not junk like everyone says. Not every single skill in the game has to be uberepicroflstomp dps. If your team needs to rely on massive dps to get it done as fast as possible to avoid wipes, you need to rethink your strategy. Back to the original point, the retaliation from it is very nice too, and again underrated. For those people who know how to properly use retaliation they understand what I’m talking about. so no, axe is not a useless weapon, but neither is it a powerful dps one. And yes I d fully believe they would intentionally make a weapon like that. I think it just needs some updating.

Sorry, it seems I misread your post. While I don’t think axe its 100% useless myself (Hell, I used it to level from 1-80 PvE), I don’t think what it offers is enough to make it more useful than any other weapon, unless you’re using it as your secondary weapon instead of a staff (I’d still choose staff).

In its current state, it definitely needs something. I understand the whole risk vs reward, and how something at range should do less damage than the melee weapons. But the range is too short to be useful, any class can easily close the gap and now you have a medium range low damage weapon at melee range. I personally think a cone attack would be impossible on the auto attack, 600 range and a constant aoe like that would be considered OP. I COULD however, see axe #2 being turned into a cone. Dagger #2 is already a 600 range channel, doing WAY more damage than axe #2 AND giving you a fair chunk of health. It would set the axe apart from the dagger, and work well with it’s third ability which is also aoe.

The only aoe option I could see realistically working on a 600 range auto attack is a bouncing attack. It isn’t my favourite animation but it would fit. It would give the axe a completely different use than the dagger.

Give us a weapon with cleave!

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Posted by: Edenwolf.6328

Edenwolf.6328

Give necros battleaxe, make auto attack cleave, win.

Alistat the White-Guardian, Edenwolf-Thief, Grimtech Jones-Necro Borlis Pass

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Posted by: digiowl.9620

digiowl.9620

Give necros battleaxe, make auto attack cleave, win.

With next halloween producting a vanity skin that looks like a very different kind of “axe”?

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Posted by: cerulean moth.2743

cerulean moth.2743

I love the idea of having an Executioner-style two handed Axe for my Power Necro. MMmmmmmmmm……

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Posted by: lettucemode.3789

lettucemode.3789

I think the reason Axe is relatively weak is because of how good it is in minion builds. Every single attack from your minions hits harder b/c of the vulnerability. In fact, I think minions scale off of vulnerability better than normal. I’m not a MM, but I use Flesh Golem as my elite, and he usually hits for about 600 on mobs. However, with 4 or 5 stacks of vulnerability that shoots up to over 1000. I haven’t done any formal testing with this but that’s what I have noticed happening.

Right now Axe is my backup weapon in my power build, and it serves me better than a Staff or Scepter would, so I’m happy. I would welcome buffs though.

Sanctum of Rall
Builds: Facemelter Watch The Health Bar

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Posted by: Edenwolf.6328

Edenwolf.6328

I love the idea of having an Executioner-style two handed Axe for my Power Necro. MMmmmmmmmm……

I know the thought is so delicious!

Alistat the White-Guardian, Edenwolf-Thief, Grimtech Jones-Necro Borlis Pass

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Posted by: Hellmood.2097

Hellmood.2097

If a cone on axe #1 would be too strong because of the range, Anet could just make it melee for all I care. We have enough ranged options.

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Posted by: Softspoken.2410

Softspoken.2410

I personally think a cone attack would be impossible on the auto attack, 600 range and a constant aoe like that would be considered OP.

Now I realize that it’s on a different class, and on a two handed weapon, and maybe people call it OP all the time and I just haven’t heard it yet, but…

http://wiki.guildwars2.com/wiki/Wave_of_Wrath

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Bastion.2716

Bastion.2716

I would like to see Greathammer added as one of the Necros weapons(Since it’s the least used weapon and only available for 2 classes to use atm). Imagine your sinister looking necro just waving a big bad hammer…that would be a life!

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Posted by: Brujeria.7536

Brujeria.7536

Give us a Whip and a Scythe. Scythe = cleave attacks, whip = bounce attack
Necro with those weapons would look so nice.

No honestly, i feel the necros weapon choices are quite limited compared to other classes.

Give us a weapon with cleave!

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Posted by: station.6421

station.6421

Weapon with cleave? Pretty please? I love the staff, but I’d love it more if axe (and dagger?) did cleave damage.

Buff axe!
PS make dagger 2 faster
PSS fix our trait lines while we’re at it; they’re a complete mess
PSSS Bring our utility CDs in line with other classes
PSSSS fix minions
PSSSSS increase the projectile speed for all our abilities. ALL OF THEM!

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Posted by: Hellmood.2097

Hellmood.2097

I’d like to bump this