Good necro changes from the preview

Good necro changes from the preview

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

and thats it hope u enjoyed

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Flumek.9043

Flumek.9043

See you next april.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

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Posted by: Kahrgan.7401

Kahrgan.7401

This mad me laugh. Then I got sad because its kittening true. kitten you anet. kitten you.

Don’t call anyone out on their BS, that’s an infraction and a deleted post. —Anet.

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Posted by: Lily.1935

Lily.1935

Reviving and downing people in death shroud without abusing a bug is nice. But that should have been put in place over a year ago.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

That’s a bug fix basically, not a new feature. I’m glad a lot of players recognize that.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: NeXeD.3042

NeXeD.3042

The only thing we really got was cleave on daggers and sa now being used by more builds

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Anchoku.8142

Anchoku.8142

I am hoping to find other uses besides resurrecting.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

So, do the devs simply not care about making Signet of Vampirism even remotely useful or usable?

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: MethaneGas.8357

MethaneGas.8357

Please think for one second. Breathe in…. breathe out. Thank you.

“Our focus for necromancers in this balance update has been on improving their survivability through utilities and traits as well as improving the overall effectiveness of their melee and skirmishing weapons.”

" Along with weapon skill updates, your utility skills have been updated to provide more survivability over time."

-Have they shown us any significant improvements through utilities and traits? Not really. The 15-point in Soul Reaping and Unholy Sanctuary are the only things that got buffed, along with Spectral Armor, but those are hardly the things we needed to get improved for “better sustain”. So does this improve our sustain? No.
-Overall effectiveness with melee and skirmishing weapons? Yes, but only Axe and Dagger.
…Now think again. They announced the Mesmer changes. To my knowledge, they mentioned no PU andclone death changes at this time, which is pretty significant. Then, about a week later they announced the Necro/Guard changes. In these changes, they announced further Mesmer changes. What does that mean? It means the stuff they announce is hardly the full list they are showing us. So since we did NOT get real improvements on utilities and traits, just as with the delayed announcement of Mesmer changes, we can expect stuff for Necro, or at least I am. If not… then… well… yeah…. -clears throat- ahem, ok.

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
YouTube Channel

(edited by MethaneGas.8357)

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Posted by: Spoj The Second.7680

Spoj The Second.7680

The changes they showed are the ones they want feedback for. Considering theres a pvp tourny coming up they would prioritise the important changes. Or changes which will have big impacts. So its safe to assume that the other unlisted changes probably arent going to address our core issues either.

I would be very surprised if they do change withering precision, siphoning power or lifesteal without previewing it.