Lost? Confused? [TCS] – A guild for every state of body and mind
Got bored, made a 1v1 spec
Lost? Confused? [TCS] – A guild for every state of body and mind
might duration runes and no might on life blast?
Sigil of doom on a weapon set that has poison on auto att ?
no no sir :P
the rest is cool:)
I feel like there are a number of choices you make for a 1v1 spec that are strange to me. Plague Signet, when you already have two ways to overload someone, seems like a wasted slot compared to a number of other options. You have a few very sparse sources of might, but none that will really stack for any period of time (at best you can “spike” up to 12 might). Only one on-demand source of Fear in a build with Terror.
Basically to me, the build is all about hitting someone with a condi spike, and winning off the first or second one. I feel like you could optimize some things here and there, and make yourself a very nice build, like this for example that gives you much better might stacking over time, better boon removal, and at the cost of burst. Unless you were really invested in the burst aspect, in which case I think you really need to shift the build totally towards conditions.
Haha, honestly I did not expect reactions, and certainly not such serious ones… Oh well, to go over them:
might duration runes and no might on life blast?
Sigil of doom on a weapon set that has poison on auto att ?no no sir :P
the rest is cool:)
The Pirate runes are just there for the general annoyance – you will not believe how many people run it just for the sake of having that freaking bird… I’d rather run travelers or something else since not only do I feel slow on a Necromancer, but my test dummy happens to be a Charr as well – double slow if you come from an Asura…
The Doom sigil is an oversight – believe it or not but the runes on the sets should’ve been swapped :P
I honestly only use it when 1v1’ing warriors since their healing signet is the most annoying thing out there – though I agree that there are more intelligent choices if I put only a little more effort in it
I feel like there are a number of choices you make for a 1v1 spec that are strange to me. Plague Signet, when you already have two ways to overload someone, seems like a wasted slot compared to a number of other options. You have a few very sparse sources of might, but none that will really stack for any period of time (at best you can “spike” up to 12 might). Only one on-demand source of Fear in a build with Terror.
Basically to me, the build is all about hitting someone with a condi spike, and winning off the first or second one. I feel like you could optimize some things here and there, and make yourself a very nice build, like this for example that gives you much better might stacking over time, better boon removal, and at the cost of burst. Unless you were really invested in the burst aspect, in which case I think you really need to shift the build totally towards conditions.
As strange as it might sound, I did not chose to use SoS for condition overload up untill the enemy is neigh dead on this build – for the extra pressure… Plague Signet came from the idea of me missing my staff for the extra condition transfer, and it came with a free stunbreak so I thought like “Meh, why not”…
You were right to think that I did aim for burst at all… Funny enough, it works wonders doing small sustained damage without relying too much on utilities – and this is comming from someone playing a Condition Necromancer for quite a time…
As for your build, I quite like the idea of optimizing it for semi-serious purposes, though personally I’d switch Spectral Armour for Summon Flesh Worm, since the latter is on a shorter cooldown and can teleport you onto ledges easily (with correct placement, though I am fairly certain you know this), so now we are looking at this
Who knows, maybe I will start to use it more, as you can probaly tell I am seriously bored of playing the same things over and over :P
I will try it tonight probably as we do 1v1’s quite frequently…
Lost? Confused? [TCS] – A guild for every state of body and mind
This just in:
Tried the suggested build (with Pirate runes still, I know I am a kitten :P) in a SoloQ match, and had some succes with it!
Granted, I had an amazing team who paid good attention to the map and roamed quite good as well – but at least I got to learn some of the capabilities…
The constant chill makes Eles simply the best to play against! I know as a frequent Ele player that Chill and Cripple can mess up your rotations, but with this build I got it so much – be it because of focus, DS or simply condition transfer…
I recorded it, although I show some pretty sloppy gameplay since I have not used A/F for quite a while in competitive PvP and I do not have a monster PC so I had some lag, but aside from that you can see the power and sustain the build can put out, and surprisingly that is a lot…
I hope to upload it tonight – I do not have amazing internet so it does take a while…
Lost? Confused? [TCS] – A guild for every state of body and mind