Grasping Darkness should = Magnet pull

Grasping Darkness should = Magnet pull

in Necromancer

Posted by: Tzozef.9841

Tzozef.9841

In order for Grasping Darkness to be effective and give enemies that sense of fear and Necros to close the gap without movement type skills, Grasping Darkness should be 1,200 range.

Magnet on Engineer tool kit already does this. It’s too easy for Reaper’s to be kited without gap closers. Let the pull be longer range

Grasping Darkness should = Magnet pull

in Necromancer

Posted by: nekretaal.6485

nekretaal.6485

It’s too bad they couldn’t have given the necromancer a version of the guardian pull trap/Mesmer pull well now that the tech exists.

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Grasping Darkness should = Magnet pull

in Necromancer

Posted by: Atherakhia.4086

Atherakhia.4086

All pulls should use the same logic as the Engineer’s magnet simply because the Engineer’s magnet is like 99% effective whereas the other pulls fail 2 out of 3 times.

Grasping Darkness should = Magnet pull

in Necromancer

Posted by: Goldenrevolver.4371

Goldenrevolver.4371

All pulls should use the same logic as the Engineer’s magnet simply because the Engineer’s magnet is like 99% effective whereas the other pulls fail 2 out of 3 times.

engis magnet pull fails like every other pull. and if u look in the engi forum there are mulitple topics about it getting worse and worse.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140