Grasping Dead -the deadly skill-
1/4 of what one Engi skill applies. 1/3 if it crits and triggers barbed precision.
Does engi apply AoE bleeds?
Does engi apply AoE bleeds?
Yes, grenade kit 2, it throws out 3 grenades, each with their own crit chance so if all 3 crit, all 3 May apply an extra bleed stack. And also it’s on half the cool down grasping dead is. They also have toolki, which applies an aoe bleed and cripple. That lasts for a small duration.
You would need to get hit by all 3 Grenade to get that number and those hits need to crit and proc at a chance of 15%. The possibility of this amazing number can happen is nowhere near realistic.
For Grasping Dead, when traited you have a base Bleeding of 14sec + 20%(trait) + 20%(Sigil) + 45% (Rune) = 24.9sec
does this skill suddenly received a buff? because it’s undocumented on patch note (or I may be blind) and it has never ever been an issue before…. Beside :
- Bleed is the weakest condition in game right now
- In 25 seconds there is no profession that can’t purge itself at least twice.
You would need to get hit by all 3 Grenade to get that number and those hits need to crit and proc at a chance of 15%. The possibility of this amazing number can happen is nowhere near realistic.
For Grasping Dead, when traited you have a base Bleeding of 14sec + 20%(trait) + 20%(Sigil) + 45% (Rune) = 24.9sec
^ never ran into a condition engi in wvw pre patch >.>
You would need to get hit by all 3 Grenade to get that number and those hits need to crit and proc at a chance of 15%. The possibility of this amazing number can happen is nowhere near realistic.
For Grasping Dead, when traited you have a base Bleeding of 14sec + 20%(trait) + 20%(Sigil) + 45% (Rune) = 24.9sec
I knew there was a big mistake here.
Base bleeding is 7sec. Leading to 14sec with trait/sigil and runes.
You would need to get hit by all 3 Grenade to get that number and those hits need to crit and proc at a chance of 15%. The possibility of this amazing number can happen is nowhere near realistic.
For Grasping Dead, when traited you have a base Bleeding of 14sec + 20%(trait) + 20%(Sigil) + 45% (Rune) = 24.9sec
I knew there was a big mistake here.
Base bleeding is 7sec. Leading to 14sec with trait/sigil and runes.
Lingering Curse doubles the base duration.