(edited by ThCakeIsALie.5306)
Great WvW Fear Build - 25 stacks of Might!
I was not expecting you to give away teh sekretz… Yer going to get us Nerfed again.
I’m using a similar build but with Unyielding blast for adding vulnerability along with might.
Interesting build… has anyone tried it out?
- Piken Square, [REN][DKAL]
To be honest, outside of PVE, I can’t see this working. What player is going to stand there and let you poke at him with DS1 10 times? If he is attacking you, your DS isn’t going to last nearly enough to get off 5 attacks, let alone 10 attacks.
That being said, if you modified to use the following setup:
4x Altruism runes (3 stacks of might on heal and 15% boon duration)
2x Monk runes (15% boon duration)
2x battle sigils, one on each offhand (or staff)
You are now running 60% increased boon duration.
I found this build to be extremely easy to keep might up, without relying on people to let me green blob them for 20 seconds.
I think what KoKaLo had done by making use of Unyielding Blast along with the might would be better. I think Fear of Death being replaced for Unyielding Blast because I tend to find if I go down then more than likely im dead. Plus 90 second cooldown is a long time.
But if your stacking might with life blast and at the same time stacking vulnerability on them, that will increase your damage output. Was just thinking that might be better a better route.
Nemmeister – lvl 80 Engineer
Jay Knot – lvl 80 Warrior | Rusty Colt – lvl 80 Thief
To be honest, outside of PVE, I can’t see this working. What player is going to stand there and let you poke at him with DS1 10 times?
No one. Make sure you aren’t doing a 1-man army routine, that’s just stupid. Team fights all the way.
You’ll primarily be mid-back of mob fights at all times if you’re playing WvW correctly. You’ll focus on one enemy at a time until you lose sight due to enemy running away, then you switch to closest enemy w/ whatever macro you have yours programmed to and continue building Might. Once out of DS you should be able to spam all 5 staff skills w/ 20+ stacks of Might on.
I think what KoKaLo had done by making use of Unyielding Blast along with the might would be better. I think Fear of Death being replaced for Unyielding Blast because I tend to find if I go down then more than likely im dead. Plus 90 second cooldown is a long time.
But if your stacking might with life blast and at the same time stacking vulnerability on them, that will increase your damage output. Was just thinking that might be better a better route.
I thought about this too, but stacks of Vulnerability only stack for 1% boost of damage… which isn’t much. 25 stacks of Vuln is great, but this build is geared towards Might, not Vuln.
Play the build that suites your style, I just kept Fear of Death on because it’s geared towards the build being primarily focused around Fear and Might.
UNDER NO CIRCUMSTANCES SHOULD THIS BUILD EVER BE USED AS A 1-MAN ARMY! Remember, WvW is a TEAM fight. Fear of Death is used primarily for that… for you to delay your death even further in hopes your allies rez you in time. After all, you have the highest natural health pool in the game… tell me why are you dying so fast again?
But I have nothing against if you choose to alter this build to your playstyle. I found it very interesting how ez it was to keep a 10 stack perma-Might.
But if your stacking might with life blast and at the same time stacking vulnerability on them, that will increase your damage output. Was just thinking that might be better a better route.
Oh, and I haven’t done a test run on the overall dps of using Unyielding Blast. Anyone know if the ‘piercing’ damage adds even more dps?
I may actually change to Unyielding Blast depending on the overall dps output… as in WvW I hardly ever go down if I play safely.
(edited by ThCakeIsALie.5306)
With unyielding Blast projectiles pierce enemies so you can hit multiple enemies if they are one behind the other. I don’t think there is a piercing damage but I haven’t done any testing