Ground targeted finisher idea
You missed the boat on changes to the elite specs for the next xpac by somewhere between six and twelve months. Not that the idea is invalid.
I’d also suggest that it’s more likely to be something akin to banners, than finishers, that get used. One of those is already in play as a “thing” that gets thrown out by players for utility.
Finally, it’s a passable stab at a mechanic that would bring group utility, but it’s not actually a concrete suggestion. They sure could do that. So, now we know how they will handle the mechanics of a group buff from necros…
…what should we buff?
Missing the boat is what posting ideas on the forum is all about. :p
Anyway, I had a couple of thoughts on how to do this but actually explaining them is a kiss of death. Here goes nothing.
Pretend OH torch is the next elite weapon. One skill may be to create a fire field so Necromancer can self-might or avoid using inappropriate fields. The other skill could be to throw the torch (ground targeted) to blast the field. It could also be thrown into someone else’s water, light, or ethereal field to blast that.
A second idea is to have one of the new utilities blast a field. Say, for some bizarre reason, Necromancer gets traps; sand traps for sandwiches, of course. Make the trap ground targeted and have it blast when triggered so a field would have to go down, first, letting the group take advantage of someone’s fire field (example) before the trap is dropped on an opponent within the field triggering it and the blast finisher.
What if you could blast WoB?
group buffs don’t fit necro.
Should be special effects on enemies, just like how saul makes that raid boss dude take a lot more dmg.
group buffs don’t fit necro.
Should be special effects on enemies, just like how saul makes that raid boss dude take a lot more dmg.
This line of thinking is exactly how Necromancer was designed but special action on bosses (fear) was immediately nerfed and few players could tolerate an otherwise useless profession. Necromancer is, itself, an example of how job design themes backfire and how to fix a broken profession.
Necro had…
Fear that could control bosses – Defiance
Strong condition management – Give conditions and cleansing to all other classes
Low mobility -Improve Necromobility
Low dps while conditions did heavy lifting – improve dps
No cleave – give cleave to dagger, then invent greatsword
There are probably other examples of how Necromancer has been shifted toward mainstream capability and the same is true of other professions.