Hey everyone. Guide has been updated on Dulfy (2nd August 2015). If you have any questions feel free to ask here or whisper me in game.
http://dulfy.net/2014/06/30/gw2-necromancer-pve-guide-by-spoj/
This forum version is out of date. I may fix this at a later time. But I recommend readers visit Dulfy for the up to date version anyway.
Intro
Necro is far from optimal when it comes to organised groups and speed clears. However when built and played right they can be pretty strong. Their main strengths are good single target dps, good access to aoe blinds and dark fields, some fairly good condition support and reasonable vuln access. What they lack is mobility, cleave, projectile defence, vigor and other defensive options. What you get with this build is the highest possible single target dps, very nice burst aoe and the flexibility to change to a rampager spec for clearing trash mobs in fractals with sustained condi aoe. This build is mainly suited for organised groups. But It works very well in pugs as well, you just have to be prepared to adapt to your group more.
Equipment
As expected, your equipment will be full Berserker’s trinkets with Berserker’s armour. Exotic is fine if you cant obtain full ascended right away. If you are finding it difficult to survive with no defensive stat gear then try Knights armour with Berserker weapons and trinkets. It shouldn’t take long to get used to full glass cannon due to how durable the necro is. In fights where dodges are important tanky gear isn’t going to make much of a difference so you may as well just focus on damage and learn the encounters and maybe take energy sigils if needed.
Using assassins gear is now ideal when using the dagger build. If you have some pieces of berserker already dont worry about it too much as the difference is minor. Assassins will be the ideal choice if you want to be completely optimal. But for most people it shouldnt matter whether you use berserkers or assassins. Bare in mind if you have a full set of assassins then it might be better to use power food instead of precision food, depending on the group buffs available to you.
For runes you have several options. The best choice is a full set of Superior Runes of the Scholar. The cheap alternative is ruby orbs. You could use ruby orbs until you can afford runes of the scholar. Ranger runes are also good and the 6th bonus can be triggered with minions or a mini pet. In most groups and especially a group with banner of discipline and/or spotter covered you should use Scholar.
For weapons you should have the following (all berserker):
- Main hand Dagger with a DPS sigil (force/night/slaying)
- Warhorn with a sigil of strength/energy
- Focus with sigil of strength/energy
- Staff with DPS sigil + sigil of energy
- Axe with a DPS sigil
Additional optional weapons:
- Berserker offhand dagger.
- Rampager/Berserker scepter.
Your main weapon set will be dagger + warhorn with a focus in the second set. Staff is useful for more difficult skipping sections where you might need to cc some mobs to get passed.
Having Sigils of Strength on your offhands is even more beneficial thanks to the buff. I also recommend having a warhorn and focus with energy sigils for skipping sections and more difficult boss fights such as Lupicus.
The main hand axe is an option you can take in your second set if you aren’t completely comfortable staying full melee (This is recommended for less experienced players especially when starting out). Its also fairly decent for fights like the legendary imbued shaman or Dredge Powersuit/Ice Elemental where most groups tend to kite them between the lava buckets.
The optional weapons are simply for better aoe, especially when swapping to a hybrid build for certain fractals. Also the offhand dagger can be used for extra aoe weakness which is helpful in the dredge fractal.
(edited by Spoj The Second.7680)