Guild Wars 2.1 [Cleaning up]

Guild Wars 2.1 [Cleaning up]

in Necromancer

Posted by: pierwola.9602

pierwola.9602


(edited by pierwola.9602)

Guild Wars 2.1 [Cleaning up]

in Necromancer

Posted by: Tim.6450

Tim.6450

Not going to happen. Ever… . Too much work, too much unblockable due to loss of damage, too much solo play, also no counterplay to some things, a complete loss of identity, … . And this is just at first glance.

EverythingOP

Guild Wars 2.1 [Cleaning up]

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Posted by: Dadnir.5038

Dadnir.5038

So…
- you revert thing that have made some skills usable after a looooooong time.
- you change randomly some condition in a way that it’s really damaging for other professions as well as for the necromancer
- you destroy traits/skills/profession identity

Should I say that I find all your idea for the necromancer really bad?
Well, not all, I like :

Spite Major Master: Create a blast of energy when you enter Death Shroud.
Blast Finisher

But overall, with your change you create a necromancer that have even more difficuly to compete for a place in a party than it is right now.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Guild Wars 2.1 [Cleaning up]

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Posted by: Holl.3109

Holl.3109

Somebody doesn’t like condi’s :p

All 80’s – PvP/WvW
My YouTube channel
Reapers gonna reap ¯\(°_°)/¯

Guild Wars 2.1 [Cleaning up]

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Posted by: Blaine Tog.8304

Blaine Tog.8304

There aren’t enough hours in the day to explain why so many of these changes would be a bad idea to implement.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

Guild Wars 2.1 [Cleaning up]

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Posted by: pierwola.9602

pierwola.9602

Not going to happen. Ever… . Too much work, too much unblockable due to loss of damage, too much solo play, also no counterplay to some things, a complete loss of identity, … . And this is just at first glance.

We lost our identity few months ago, when they decided to replace movement penalty (leaps) from chill/cripple with Deathly Chill (dmg). Right now 8 condis from 13 has something to do with condition dmg, and the rest thanks to your “counterplays” fulfill the roles of shiled.

Dark Pact (1 sec cast time)
counterplay: dodge, block, blind, evede
bad design: teleporting while you are immobilized, immobile cleans on movement skill

Guild Wars 2.1 [Cleaning up]

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Posted by: pierwola.9602

pierwola.9602

Somebody doesn’t like condi’s :p

Thats why i play condi (debuff) class since 2004.

Effect over damage.

(edited by pierwola.9602)