(edited by pierwola.9602)
Guild Wars 2.1 [Cleaning up]
Not going to happen. Ever… . Too much work, too much unblockable due to loss of damage, too much solo play, also no counterplay to some things, a complete loss of identity, … . And this is just at first glance.
So…
- you revert thing that have made some skills usable after a looooooong time.
- you change randomly some condition in a way that it’s really damaging for other professions as well as for the necromancer
- you destroy traits/skills/profession identity
…
Should I say that I find all your idea for the necromancer really bad?
Well, not all, I like :
Spite Major Master: Create a blast of energy when you enter Death Shroud.
Blast Finisher
But overall, with your change you create a necromancer that have even more difficuly to compete for a place in a party than it is right now.
(edited by Dadnir.5038)
Somebody doesn’t like condi’s :p
There aren’t enough hours in the day to explain why so many of these changes would be a bad idea to implement.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Not going to happen. Ever… . Too much work, too much unblockable due to loss of damage, too much solo play, also no counterplay to some things, a complete loss of identity, … . And this is just at first glance.
We lost our identity few months ago, when they decided to replace movement penalty (leaps) from chill/cripple with Deathly Chill (dmg). Right now 8 condis from 13 has something to do with condition dmg, and the rest thanks to your “counterplays” fulfill the roles of shiled.
Dark Pact (1 sec cast time)
counterplay: dodge, block, blind, evede
bad design: teleporting while you are immobilized, immobile cleans on movement skill
Somebody doesn’t like condi’s :p
Thats why i play condi (debuff) class since 2004.
Effect over damage.
(edited by pierwola.9602)