Having both DS and RS for Reapers?

Having both DS and RS for Reapers?

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Posted by: Kenny.8961

Kenny.8961

It’s a QQ thread.

As far as I know, for the already (partly) revealed elite, Necro and Guardian will have their mechanisms replaced, for Mesmer a new button is added and Ele might choose whether overdrive or not.

I am not saying the new Reaper Shroud is bad, as I am actually looking forward for it (and farming for zerker). What makes me feel strange is that, it’s like I must be dedicated in melee once I spec the Reaper path, which is a bit different with the “add-up” for Ele and Mesmer.

So my little (?) suggestion is that, if it is possible to have a F2 button for Reaper Shroud, and retain the F1 button for original Death Shroud?

To avoid imba (thought it might be imba already), both share the same Life Force bar is a must. In addition, same button will have CD according to the skill used, for example, if you use DS2, both DS2 and RS2 go for 15 sec CD; on the other hand, after using RS2, both DS2 and RS2 have 6 sec CD. For some trait works on RS, I’m not sure if it would be OP to work on DS, well +20% attack speed for DS1 seems nice, but hey since we don’t have RS in water, so I guess ANet can deal with it with the same idea.

I’m not sure if it is needed or just for fun, but sure it gives us more choice like, if you really needs a CC at that moment, instead of RS3 > RS2 jump in > RS3 again for fear, DS2’s doom will be a better choice (with much more distance!); or like I don’t need to change my trait so I can shoot Teq or some dragon with DS1 far away.

Oh it might be unfair to Guardian if we have this change, so simply give them a F4 button to swap between version of virtue can be a solution, and with the share CD system should be OK, as both version of passive seems to be the same and shouldn’t matter much.

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Posted by: Brokensunday.4098

Brokensunday.4098

I was thinking this same thing why they don’t give us both.
we can have them is f1 DS and f2 RS if you enter ds and leave both DS and RS goes on cool down for the 10 sec works both ways. This would give us more ways to play and open a whole bunch of doors for the necro.

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Posted by: xadine.7069

xadine.7069

I don’t believe it is needed. I will be more than happy with RS but there is definitely something to do with your idea.

I mean it would be good for once if Anet show necro some love. And tbh your idea is interesting and should be “explored” even though I don’t know “how”.

But I’m done believing Anet is actualy giving de S… about necro. I’ll play mine anyway just not in “meta” group because since day 1 of the game we never were as efficient as anyone else anyway…

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Posted by: nekretaal.6485

nekretaal.6485

It’s a QQ thread.

As far as I know, for the already (partly) revealed elite, Necro and Guardian will have their mechanisms replaced, for Mesmer a new button is added and Ele might choose whether overdrive or not.

I am not saying the new Reaper Shroud is bad, as I am actually looking forward for it (and farming for zerker). What makes me feel strange is that, it’s like I must be dedicated in melee once I spec the Reaper path, which is a bit different with the “add-up” for Ele and Mesmer.

So my little (?) suggestion is that, if it is possible to have a F2 button for Reaper Shroud, and retain the F1 button for original Death Shroud?
.

Interesting Point.

Other classes got “more” but the necromancer got trade offs. Mesmer and guardian got an extra button. Elementalist essentially got 4 extra buttons. Ranger looks like its getting an extra button. Only the necromancer loses functionality.

Right now the Reaper has a gaping weakness at range. Pathetic damage, pathetic life force generation against a moving opponent, & no defenses. Your suggestion could help, while keeping in theme.

I’d rather they just fixed axe (adjust scaling coefficient & blast finisher on 3) and focus (less damage, less chill, & a lot less cast time and cooldown) and give us something we’ve been supposed to have all along. An F2 works too.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

i love this idea.
F1 normal shroud
F2 reaper shroud

honestly apart from PvP on-point fighting and PvE content and WvW Zerg/Guild fights, reaper is weak everywhere else (WvW roaming)

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Posted by: Electro.4173

Electro.4173

The problem with letting you have both at the same time is that it would basically make Reaper a straight upgrade to regular Necro. Which they don’t want to do with Elite Specs, they want to keep the base specs relevant and make it a valid choice to pick an Elite or not (and once more elites are added, choose a specific elite), not just make everyone spec into the Elite all the time.

The only elite spec that doesn’t really follow that at the moment seems to be Chronomancer. I mean, yah, Tempests can choose whether to overload or not and don’t technically lose anything, but they are going to have to alter their playstyle in order to use Overloads (as most Ele play revolves around frequently cycling through attunements).

But since Chronomancer’s single additional skill isn’t really a massive mechanic change or anything like all the other Elites have gotten, even that seems reasonable to me.

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Posted by: Brokensunday.4098

Brokensunday.4098

The problem with letting you have both at the same time is that it would basically make Reaper a straight upgrade to regular Necro. Which they don’t want to do with Elite Specs, they want to keep the base specs relevant and make it a valid choice to pick an Elite or not (and once more elites are added, choose a specific elite), not just make everyone spec into the Elite all the time.

The only elite spec that doesn’t really follow that at the moment seems to be Chronomancer. I mean, yah, Tempests can choose whether to overload or not and don’t technically lose anything, but they are going to have to alter their playstyle in order to use Overloads (as most Ele play revolves around frequently cycling through attunements).

But since Chronomancer’s single additional skill isn’t really a massive mechanic change or anything like all the other Elites have gotten, even that seems reasonable to me.

there is no problem with letting us have it you still have to trait for it

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Posted by: Vydahr.4285

Vydahr.4285

What if each Elite spec just switched out the F2 skill? Seems like that would be a decent and common sense way to do it. Assuming they could balance it correctly for the two Shrouds, that is

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Posted by: Dirame.8521

Dirame.8521

The problem with letting you have both at the same time is that it would basically make Reaper a straight upgrade to regular Necro. Which they don’t want to do with Elite Specs, they want to keep the base specs relevant and make it a valid choice to pick an Elite or not (and once more elites are added, choose a specific elite), not just make everyone spec into the Elite all the time.

The only elite spec that doesn’t really follow that at the moment seems to be Chronomancer. I mean, yah, Tempests can choose whether to overload or not and don’t technically lose anything, but they are going to have to alter their playstyle in order to use Overloads (as most Ele play revolves around frequently cycling through attunements).

But since Chronomancer’s single additional skill isn’t really a massive mechanic change or anything like all the other Elites have gotten, even that seems reasonable to me.

Tempests get a long cooldown if they are forced to leave that attunement. So they do lose something but they didn’t have to sacrifice the base profession for it.

I think Reaper as a F2 would be a good idea. It would make for some great combos if they don’t give it a shared cooldown.

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Posted by: Ragion.2831

Ragion.2831

I like the idea of combining them but i think i would prefer ds as utility skills for rs. Transfusion (6), Dark Path (7), Doom (8) Tainted Shackles (9) and life blast (0) but changed into a type of multi AoE blast with a cooldown.

Or put the lich transformation as the Shroud 0 skill instead, turn it intoa shroud skill instead of spectral ofcourse, and make it only work while shroud is active as well as have a 20 second duration limit. This would be pretty darn epic.

(edited by Ragion.2831)

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I like the idea. And to show balance I would suggest they be on the same timer. Hence you could use f1 and regular shroud for dark path, but not be immediately able to f2 and deaths charge. You would have to leave shroud to enable the skill set on reapers shroud.

You would still have to spec into reaper in order to get the second shroud ability, but IMO it would greatly increase our situational utility.

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Posted by: Elbritil.3817

Elbritil.3817

If not an F2 skill, than could be a weapon switch think inside shroud. the same 9 sec cd and effected by weapon swap sigils.

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Posted by: gavyne.6847

gavyne.6847

Having it as F2 would be awesome, but then that would go against their design plans for necros. Apparently we have to sacrifice and take a negative for every positive we receive. While other classes never have to make those kind of choices.

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Posted by: Eneldiar.9670

Eneldiar.9670

What if it was kept separate (reapers got reaper shroud while standard necro got DS) but they shared 2-3 new skills that would be shared across all iterations of shroud to come?

This obviously wouldn’t happen now, but it seems like it could be viable?

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Posted by: Brokensunday.4098

Brokensunday.4098

What if it was kept separate (reapers got reaper shroud while standard necro got DS) but they shared 2-3 new skills that would be shared across all iterations of shroud to come?

This obviously wouldn’t happen now, but it seems like it could be viable?

you will only get the f2 if you trait for reaper so scince what you suggest is with the rs skills it can’t be done.

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Posted by: Eneldiar.9670

Eneldiar.9670

What if it was kept separate (reapers got reaper shroud while standard necro got DS) but they shared 2-3 new skills that would be shared across all iterations of shroud to come?

This obviously wouldn’t happen now, but it seems like it could be viable?

you will only get the f2 if you trait for reaper so scince what you suggest is with the rs skills it can’t be done.

I’m not sure I understand what you’re going for?

Currently, DS and RS are both F1 abilities and it is determined by whether you specialize as Reaper or not. My thought was that they keep this, but then say they add skills in slots 7-9…these skills would be the same regardless of whether you use DS or RS. This would allow them to have the same utility skills (whatever those would be) but their 1-5 would still be different.

I’m not sure if you didn’t understand what I said or I don’t quite understand your response. Just wanted to clarify my thought ;p

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Posted by: Brokensunday.4098

Brokensunday.4098

What if it was kept separate (reapers got reaper shroud while standard necro got DS) but they shared 2-3 new skills that would be shared across all iterations of shroud to come?

This obviously wouldn’t happen now, but it seems like it could be viable?

you will only get the f2 if you trait for reaper so scince what you suggest is with the rs skills it can’t be done.

I’m not sure I understand what you’re going for?

Currently, DS and RS are both F1 abilities and it is determined by whether you specialize as Reaper or not. My thought was that they keep this, but then say they add skills in slots 7-9…these skills would be the same regardless of whether you use DS or RS. This would allow them to have the same utility skills (whatever those would be) but their 1-5 would still be different.

I’m not sure if you didn’t understand what I said or I don’t quite understand your response. Just wanted to clarify my thought ;p

ok my bad lol so make the skills like utilities right? thats sounds interesting but how about make RS work like weappon swap

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Posted by: Grort.2750

Grort.2750

It’s a QQ thread.

As far as I know, for the already (partly) revealed elite, Necro and Guardian will have their mechanisms replaced, for Mesmer a new button is added and Ele might choose whether overdrive or not.

I am not saying the new Reaper Shroud is bad, as I am actually looking forward for it (and farming for zerker). What makes me feel strange is that, it’s like I must be dedicated in melee once I spec the Reaper path, which is a bit different with the “add-up” for Ele and Mesmer.

So my little (?) suggestion is that, if it is possible to have a F2 button for Reaper Shroud, and retain the F1 button for original Death Shroud?

To avoid imba (thought it might be imba already), both share the same Life Force bar is a must. In addition, same button will have CD according to the skill used, for example, if you use DS2, both DS2 and RS2 go for 15 sec CD; on the other hand, after using RS2, both DS2 and RS2 have 6 sec CD. For some trait works on RS, I’m not sure if it would be OP to work on DS, well +20% attack speed for DS1 seems nice, but hey since we don’t have RS in water, so I guess ANet can deal with it with the same idea.

I’m not sure if it is needed or just for fun, but sure it gives us more choice like, if you really needs a CC at that moment, instead of RS3 > RS2 jump in > RS3 again for fear, DS2’s doom will be a better choice (with much more distance!); or like I don’t need to change my trait so I can shoot Teq or some dragon with DS1 far away.

Oh it might be unfair to Guardian if we have this change, so simply give them a F4 button to swap between version of virtue can be a solution, and with the share CD system should be OK, as both version of passive seems to be the same and shouldn’t matter much.

F1 DS, F2 RS. Sounds completely fair, so long as you can’t go from DS→RS/RS→DS without exiting the shroud (and waiting the 10 sec shroud CD). Sounds completely fair, allowing you to use your life force in more than a select number of situations and to greater effect.

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Posted by: Muchacho.2390

Muchacho.2390

I dont really like the idea. I prefer it that elite specs change your f skills and not make them better, which is sadly the case for some of the elite specs…

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Posted by: Kenny.8961

Kenny.8961

Thanks for your comments! I’m not good at collating ideas, sorry for not updating the first post.

Thanks for pointing out this: can’t swap between DS and RS (need to leave and wait for CD first), that’s important. For myself, I won’t asking for access to all 10 skills without leaving Shroud by swapping or other means, still need to consider which skill set is needed, but at least we can choose that set.

While I’m the one giving ideas, it might be not so suitable but I myself don’t like the idea of adding utility in DS/RS. I personally like the RS setting and think it has potential (and accept the DS setting), if we add too much in, which might end out as “OK RS is too strong, lets nerf it”.

I also notice the point the elite is substituting, not simply upgrading the class. It might be right, but we don’t have enough sample right now, so lets look forward for more reveal. Still, lets throw more ideas right now and wish the dev will give us some more funny things, no need to be OP but more fun is always welcome. They need time to work on even if they love an idea.

  • Got my CoF zerker armor set and exotic necklace, and having some ascended ring ready. Can’t want for the release of reaper! Some suggestion would be pleased: would Rune of Traveller good for PvE Reaper?

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Posted by: Bhawb.7408

Bhawb.7408

The biggest problem I’d have with this is how easily it could make Reaper (and all other Necro specializations that use this mechanic) just straight up stronger than core. The only thing you give up to get the specialization is one trait line, other than that Reaper is stronger in every way, with more skill access, better class mechanic situation, etc.

Other professions are up in the air. Mesmer is getting flat upgraded while Guardian is having substitutions like us, and Elementalist can’t just get rid of its profession mechanic so while it is a flat upgrade the skills it gets are both really hard to use (massive channel times) and it has no choice but to have upgrades.

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Posted by: Dadnir.5038

Dadnir.5038

Well, I think that the reason why the necromancer and the guardian have a flat change instead of an addition like mesmer and elementalist is that guardians and necromancers end up with a 2 handed weapon while the other 2 have only an off hand weapon.

I think I recall them saying that the profession that only have one hand weapon would end up with something in “exchange” and I think it’s the fact that they have an addition instead of a whole change.

On the other hand, It’s interresting because this mean we are starting to perceive how they make specialization and we can speculate the change that are going to happen for the Ranger and the Engineer since the two of them will end up with a 2 handed weapon.

I’m betting that the Druid will be able to chose it’s pet F2 (between the 4 pet’s skills). It’s kinda lame said like this but it could greatly improve the gameplay with some of the ranger’s pet (especially birds and devourers).

For the Engineer, let’s bet that the “tool belt” is changed into “probes assistant”. Maybe they will even modify all the associate skills so that they fit the probe theme.

No core profession should be balanced around an optional elite specialization.

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Posted by: Heneil Stormcaller.2935

Heneil Stormcaller.2935

@Dadnir, if that is indeed the reason for mesmers and eles getting aditions, then that goes against what they said, since supposedly elite specs are supposed to be alternatives instead of straight up improvements to the class.

That being said I fully support the suggestion and think it would be awesome to have both DS and RS at my disposal

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Posted by: Kicker.8203

Kicker.8203

good, idea, necros need current ds for ranged dmg. staff deals a low amount of dmg and they dont fix that with the specialization.

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Posted by: CodeHavoc.7926

CodeHavoc.7926

My whole problem with Reaper is how blatant it exposes the kitten out of core DS.

Necro Jesus is a thing apparently
The Zerker Bunker meta is the biggest bug in the game

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Posted by: Heneil Stormcaller.2935

Heneil Stormcaller.2935

What if we had another instance of DS on core necro? Like having current DS on F1 and if we pressed F2 we entered an alternate version of DS we more meleeish skills? Of course they would all share they’re CDs and LF pool.

Someone in another thread (very sorry, but can’t recall who nor find the thread) suggested changing the DS based on what weapon you have equipped. What if the current DS would stay the same in F1 and only F2 changed according to the weapon you were using (which included GS for RS)?

This would solve the range problem and possibly some core necro problems, while not making reaper a direct upgrade from necro.

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Posted by: Brokensunday.4098

Brokensunday.4098

What if we had another instance of DS on core necro? Like having current DS on F1 and if we pressed F2 we entered an alternate version of DS we more meleeish skills? Of course they would all share they’re CDs and LF pool.

Someone in another thread (very sorry, but can’t recall who nor find the thread) suggested changing the DS based on what weapon you have equipped. What if the current DS would stay the same in F1 and only F2 changed according to the weapon you were using (which included GS for RS)?

This would solve the range problem and possibly some core necro problems, while not making reaper a direct upgrade from necro.

I think most of us agree that it should be f1 ds f2 rs you get f2 if you trait it and they share same lf pool and cooldown it will be something to make palawa Joko and Duhuum proud

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Posted by: Heneil Stormcaller.2935

Heneil Stormcaller.2935

I think most of us agree that it should be f1 ds f2 rs you get f2 if you trait it and they share same lf pool and cooldown it will be something to make palawa Joko and Duhuum proud

I agree with you, was just giving an option (that has already been given actually) so that reaper is not a direct upgrade from necro

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Posted by: Mangelware.5193

Mangelware.5193

Suggestion1: Make RS an either an adept trait so you can choose if you want DS or RS.
Suggestion2: Add RS as f2. Both share the same LF pool. Exiting one of the shrouds puts it on cooldown while the other shrouds cooldown is doubled.
Example: Exiting DS puts it on a 10s (6 with trait) cd and RS on a 20s (12 with trait) cd. Same vice versa.

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