(edited by dadamowsky.4692)
Healing minions - how?
Yes, it scales with healing. I heal for 297 per pulse, so if I remember it’s 9*297 healing.
IX Blood Magic heals for like 700hp. The great thing about it is that you can enter DS just for a moment and immediately leave it and it’ll heal minions.
2# staff heals for something like 300hp per second.
I also use Dwayna runes, the more regeneration, the better.
All of this with Cleric’s set.
I would also suggest switching XII Death Magic to XI (I never use it but people say it’s good) or take last 10 traits from Death Magic and get more Blood Magic.
http://i.imgur.com/UNTXhCz.jpg
(edited by Mathog.3157)
Yes, it scales with healing. I heal for 297 per pulse, so if I remember it’s 9*297 healing.
IX Blood Magic heals for like 700hp. The great thing about it is that you can enter DS just for a moment and immediately leave it and it’ll heal minions.
2# staff heals for something like 300hp per second.
I also use Dwayna runes, the more regeneration, the better.
All of this with Cleric’s set.I would also suggest switching XII Death Magic to XI (I never use it but people say it’s good) or take last 10 traits from Death Magic and get more Blood Magic.
http://i.imgur.com/UNTXhCz.jpg
I use almost the same build /w clerics set with a minor but important difference, I threw my 5 on deathly strenght instead of deathly invigoration because in practice it’s heal is not as helpful as throwing 5% on all that toughness on power as for runes are concerned I honestly rather go with 6 sapphire as with Sapphire orbs you get more Healing(120) +toughness(84) + power(84), now what makes it a better option is that the build includes 2 bonuses where toughness feeds power and power feeds healing but for the rest I completely agree, it’s a great build to go with as far as it goes.
Here’s my version:
http://i.imgur.com/mnQtGNa.jpg
(edited by Yendorion.2381)
Life transfer healing is a very powerful minion heal and it does in fact scale with healing power. You can’t really sustain them for very long off of staff 2 and the focus 4 sometimes misses them completely for no reason at all. Just remember they are designed to die so if you treat them as expendable rather than maintainable pets, it makes it a lot easier to plan out your fights.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
If you’re wearing all cleric’s or apothecary’s gear, you should be using well of blood 90% of the time. It is our only #6 heal skill that scales well with healing power, and it is one of the or the best scaling #6 heal skills in the game (assuming you are in it for most of the ticks). If you’re not taking well of blood you and your minions are missing out on about half of the healing available from healing power gear.
Personally for solo PvE with minions I use Bloodthirst (50% stronger life siphoning)/Vampiric Master (minions siphon health)/Ritual Mastery (lower wells cooldown) in Death Magic.
Deathly Invigoration (heal when leaving death shroud) isn’t a very good trait in general. It might be ok if you have the 5 second cooldown on deathshroud trait, but you don’t want that trait with minions anyways.
It can also be worth taking greater marks instead of minion master to get the larger radius with which to put regeneration on your minions, depending on the situation.
Also, as Nay said, it’s not usually worth keeping all of your minions up all the time. You can let some of them die once in a while. It’s also not possible to keep them up during some AoE-heavy situations.