Healing necro build/HPS math
Necro isn’t supposed to be healing support. It’s a self-sustaining, one man army class (to what extent is up to debate).
Outgoing healing power is multiplicative.
I tried healing with Guardian, Elementalist, Tempest, Warrior and Revenant. Never tried Necromancer, because with the idea that Necromancer would fail at it I never looked into it.
On most classes (except warrior) I achieved at max 2k heal per second, so the healing you calculated here would be enough as main healer.
The main thing I noticed is that heal per second is not saying how good it is at healing. The chance to hit (or radius) is a lot more important. For example the worst healer I have is the elementalist, because water staff auto attack heals a lot, but the chance is very small you will hit a party member with it. The best Healer is Tempest because the shouts have 600 radius, but the heal per second is not optimal. My main healer before HoT was guardian, it has around 300 radius heals which is really the minimum size.
Sigil of renewal,360 radius, 183 h/s
Life from death 360 radius, 715 h/s
Transfusion, 600 radius, 162 h/s (assuming per pulse)
Well of blood, 240 radius, 232 h/s (Annoying light field)
Mark of blood, 240 radius, 547 h/s (permanent regen)
When you hit everything it heals at max 1709 h/s.
Skipping all radius 240 skills then you are at 1060 h/s.
For PvE you have to remove runes of Monk and rice ball to do condition damage, this will reduce the total healing to around 800 h/s. However the burst heal is good, but you are better off using Ritual of Life (20% revive speed) and Runes of Mecry (revive at 80% hp and revive speed).
If you want to support it is better to use tempest, this can give protection and frost aura, which is reducing their damage taken by a factor of 2. With the healing build you would increase their healing with a factor of 2. In dungeons the only thing missing is either stability or CC. For raids, during the Vale guardian you can prevent most damage by knocking the seekers backs.
If you want to support, then boons is the way to go. With this build you double their healing, with a tempest build you can reduce their damage taken by a factor of 2 (Protection+frost aura). Or in most dungeons the only thing missing is stability or CC. In the raid at Vale Guardian you can prevent most of the damage by simply using knockbacks.
Should Anet be looking at this?
In general full healing power (1800) should increase healing by ~90%, to be equal to toughness.
(edited by Azzumy.7685)
Necro isn’t supposed to be healing support. It’s a self-sustaining, one man army class (to what extent is up to debate).
One of the biggest things about guild wars 2 was that any class can fill any role effectively. Necromancers should be able to fill being a healer. A necro heals very similar to a druid in the sense that it’s raw healing. No boons, if that is the case then I would mind seeing a buff to our ability to stack healing power or a trait that improves regeneration as permanent regeneration is fairly easy.
Azzumy, I made this to see how far necromancers could go. So basically out of curiosity and to start a conversation. If I were to try to sell this to a raid group my only selling point is the Transfusion pull. Which is one point. So I ask again, shouldn’t Anet be looking at this? From what I’ve gathered from talking to raid leaders is that sustained HPS is better because if you get hit you screwed up. I’ve also heard lots of people say that a single downed player is equal to a wipe because of the DPS loss. You lose the DPS race in the end and wipe anyways.
One of the biggest things about guild wars 2 was that any class can fill any role effectively. Necromancers should be able to fill being a healer.
ANet defines the roles as DPS, Control, and Support, not Damage, Tanking, and Healing. Necromancers can provide quite a bit of support (the Transfusion pull, our unique life siphon buff, and lots of Vulnerability, Weakness, Blind, and Poison applications, for example) but “Support” is more than healing. Just because every profession can offer some support doesn’t mean they’ll all be equally good at it, and it certainly doesn’t mean they’ll all be equally viable healers.
If the Necro needs some buffs to its Support capability, these should probably be to bolster its unique strengths, not simply to homogenize its HPS.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
That is a good point by Blaine and if that is the direction that Anet takes then content should require debuffs. having a mesmer/ele to spam boons shouldn’t be enough. Having ads with regen from pulsing small sourses so that poison and weakness are needed to handle them and not just a ton of AoE and protection. I think the biggest problem for necro’s is that there are so few situations where necro’s bring the tools needed. People would rather boon through content then debuff it and necro’s bring lots of debuffs. It also doesn’t help that soft CC ticks the break bar. At first I thought it was cool but then I realized that since, say, weakness ticks the breakbar. You don’t get the actual soft CC on it. Same for blinds, a boss can be perma/blinded and not miss a single strike. It kinda screws necro’s over because while a guardian mitigates damage with boons, necro’s mitigate with conditions and raid bosses are basically immune to them.