Q:
Heals question
When i trait and buff for healing power, i get between 1k-1.2k healing power in celestial gear. Transfusion will heal for over 5.5k for the full duration and invigoration heals for about 1k.
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
invigoration just 1k with 1-1,2k healing power ? seems low o.o
It doesn’t have high scaling because its a very low CD AoE heal. You can theoretically heal a team for 5k every 7 seconds with that, which is pretty significant.
you mean 1k on each person..yeah, more would be overpowered i guess^^
I have been using Transfusion on Orr zergs and give around 5k each person general healing running a marks/wells AoE damage/support build. The heal is capped, though, if the recipient needs less than that. I just tag champs, keep NPCs alive through heals and condi-management, res players, and AoE the low-value adds for bags.
Transfusion also works on minions, if you do not want them to die in putrid explosions.
On a side note, it would be much better if it was heal on entry instead of heal on exit. I can always control when I get to go INTO DS, but I can’t always predict when I will be coming out.
One of my favorite traits I never use.
On a side note, it would be much better if it was heal on entry instead of heal on exit. I can always control when I get to go INTO DS, but I can’t always predict when I will be coming out.
One of my favorite traits I never use.
Would be, only reason it isn’t is because we don’t receive healing in Deathsrhoud. You’d completely loose any self benefit of the trait.
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
If I did not want targetable wells in the Orr zerg, I might run SoV, instead, like during the Twisted event where dps was critical. I never seem to stick with one build, changing it frequently to match the task. There is no one, perfect build.
The upcoming patch is really exciting. Soon, I will be able to retrait almost whenever I like.