Help Please: Stat Question
As of the last time I checked this (there was quite the thread on it once!) Life Force is a percentage of your standing health, so vitality will increase its size. (I believe death shroud’s ‘health’ total is around 60% with 0 points in Soul Reaping, and 60% * 1.3 = 78% with full SR.)
Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.
It’s pretty obvious, and nobody’s impressed.
Vitality boosts lifeforce but it will reduce your effective healing. Toughness reduces the damage you take in DS aswell as outside and will improve your effective healing. Basically they both scale in DS. Id always recommend toughness unless you want to survive burst and arent worried about healing. If however we get a way to heal with lifeforce eventually then id say vitality could become better.