(edited by keloorie.6085)
Help against Warrior
I have faced several warriors 1v1 in the new gvg arena (obsidian sanctom)
I usually keep 2-3 stun breakers at all times (spectral walk can serve as 2 in one)
here is a vid of a pretty basic warrior that wanted to play with me.
http://www.twitch.tv/xxkakarot/c/3439319
*sorry for the bad quality. My laptop sucks
Dodge 2 times then find nearest cliff and jump down
Dodge 2 times then find nearest cliff and jump down
Don’t worry, he’ll take the long way down and still catch up. Unless you mean commit suicide which is probably for the best.
Makonne – Hybrid Regen Ranger
Worm port is great for warriors, because they will waste their entire zerker stance trying to catch up with you. Of course if you didnt put it down ahead of time, he is a stun warrior, and he caught you off guard and was build directly to counter you…. then well…. seems pretty fair to me that you would lose that.
Or you could think outside the box and use 30 in SR for stability to mess up his rotation, and keep chills and cripple on him instead of depending on fears. Even if he uses duration decrease food you should be able to keep him snared.
Plague form with chilling darkness and earth/torment sigils lol hit 2 and hope for the best.
I’ll never understand why warriors have perfect mobility and 3x immunity along with perfect dps and armor. What’s their trade-off for all of these top stats ? We trade our mobility, stability and dps for example. Why we have to run like coward from their berserker stance(if we can with that mobility) and kite-fight them without directly fighting offensive like them ? Isn’t it necro’s role to be immobile, “stay and fight” class ? Then why can’t we do this role good ? Class imbalances really ruin this game.
Unless they run -98% reduced chill/cripple effect, you’re in okay situation.
I usually carry Spectral Wall for Warriors and Thieves. It’s very handy.
As other’s said, try to use your cool stunbreaks. Flesh Wurm and especially Spectral Walk will give you nice advantage. You just have to practice. Ah, and if you simply don’t want to dodge or eat his stuns while under zerker stance, hop into plague.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Learn to dodge earthshakers. A lot of the other problems can be circumvented, but if you can’t dodge their primary skill it’s all for naught.
Once you got that settled, the biggest problem is to avoid the setups people use to land their es.
Since berserker stance seems to be a big issue for you either try to use mobility (flesh golem, spectral walk) to waste his time and burst once it wears off; or outtank him with plague and drop out for a burst once it comes off; or kite with los and dodge his setup for es.
The common hambow stance warrior only has one source of stability. If you find one with signet too, it’s bad luck and you’ll have to deal with it (although he’ll either give up a gap closer or endure pain). Corrupting stabilty will be a safe choice in almost all scenarios.
For runes, he’ll either has lyssa which, if he saves it for condi cleanse, means he won’t have swiftness. Try to bait out lyssa with cripples/chills. The boons only last for 5s
The other option is melandru, which means you’ll have less overall damage, but you can savely burst without worrying about a total cleanse.
In general try to start in staff since you want to swap to your scepter which has a better autoattack. You never want to be stuck in staff for ~7-8s without marks.
Ironically I play a warrior and was going to ask necromancers on advice on how to counter them… However I play a sword sword / LB condition build which necros are basically immune to. I just hate the hammer playstyle so much. So I guess don’t feel bad, just avoid hammer warriors and go for condi ones instead =) At least necros are the only profession I have any trouble with.
I will say the amount of mobility almost any warrior build has is pretty kitten good (maybe too much). I can basically get out of any situation and I don’t even use a GS
Persiës Sunreaver (ele), Persiës (ranger),
Gromphe Baenre (necro), Përsies (guard)
Ironically I play a warrior and was going to ask necromancers on advice on how to counter them… However I play a sword sword / LB condition build which necros are basically immune to. I just hate the hammer playstyle so much. So I guess don’t feel bad, just avoid hammer warriors and go for condi ones instead =) At least necros are the only profession I have any trouble with.
I will say the amount of mobility almost any warrior build has is pretty kitten good (maybe too much). I can basically get out of any situation and I don’t even use a GS
Dont use conditions against necros, unless you can get them cced long enough for the conditions to tick. There is a reason that some call necros the masters of conditions, we literally consume them…
And to the op, the tricky part for condition necros is surviving zerker stance, if you can do that without losing to much health, kite him with chill/cripple or spectral walk and put condtions on him and he will most likely die unless ofc he runs a heavy anti condition build…
For surviving the zerker stance i would use spectralwalk/fleshworm or the golem (which will force him to use a stunbreaker, unless he dodges).
As you can see it always comes down to if you are able to keep some distance between you and the warrior. But i would say the favored to win is the warrior unless he runs a subpar build.
Ironically I play a warrior and was going to ask necromancers on advice on how to counter them… However I play a sword sword / LB condition build which necros are basically immune to. I just hate the hammer playstyle so much. So I guess don’t feel bad, just avoid hammer warriors and go for condi ones instead =) At least necros are the only profession I have any trouble with.
I will say the amount of mobility almost any warrior build has is pretty kitten good (maybe too much). I can basically get out of any situation and I don’t even use a GS
I play a Sword/Shield / Longbow Warrior as well and have no problem with most Necros – some really well played ones give me a run for my money.
Just cc them as much as possible, but make sure you time it right (can be difficult).
I use bulls charge, stomp, shield bash and it seems to do the trick.
Try and get a good stack of conditions going on the Necro before you start to chain stun them – this will generally do the trick. You need to stun before they transfer or consume conditions. I have a fair bit of power/precision in my build so my attacks do decent physical damage as well.
Healing Signet + Mango Pies pretty much rule the universe.
If all else fails, just use Leap and Bulls Rush to run away.
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)