Help me support consume conditions

Help me support consume conditions

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Posted by: Roe.3679

Roe.3679

Hey guys, I made this topic in the PvP section: https://forum-en.gw2archive.eu/forum/game/pvp/Please-don-t-increase-Consume-Conditions-CD/first#post5149307

Here is what it says. Please help me bring attention to keeping consume conditions where it’s at now.

Please don’t increase the base cooldown of consume conditions. I get it why you did it – now it can have a cooldown reduction tied to consume conditions. But all it will do is make the cooldown a second faster than the cooldown is today. Otherwise, you took the one heal skill necros have used since launch and nerfed it.

I realize that you gave Signet of Vampirism a significant buff, but I don’t think that makes it viable; even if it does, having fewer options isn’t exactly a fun choice. Well of Blood and Blood Fiend are still not working through death shroud, and therefore are not viable.

Consume conditions still has a ridiculous animation and cast time – any decent pvp player knows to interrupt it. It has it’s flaws even with a 25 second cooldown. But increasing the cooldown by 20% seems overly harsh. Power necros won’t take the cooldown reduction as it’s in the Curses line, and condi necros will have to give up 2 other very strong traits over the reduction.

I don’t believe a 20 second cooldown on consume conditions for those condi necros that take the trait will be unbalanced in the least. They shouldn’t be rewarded for the trait with the status quo of the last 3 years.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

They also shafted condi necro by putting the trait to reduce corruption skills in the same tier as BOTH terror and path of corruption! lol!!!! If terror was grandmaster still, it would be ok. But with this? Yeh necro is dead. Anet killed it. RIP

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Posted by: Aktium.9506

Aktium.9506

Yeh necro is dead.

It’s obviously in keeping with the Necro theme. What’s more Necro than being dead after all?
:^)

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Posted by: Rym.1469

Rym.1469

Don’t worry.

We have siphons.

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Posted by: Rickster.8752

Rickster.8752

Don’t worry.

We have siphons.

Dem 120 life siphons every second gonna be epic at dealing with insta 15k backstab + procs! Cant wait.

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Posted by: Bhawb.7408

Bhawb.7408

I think the self-vuln is fine if CC stays at 25s, but its not okay to have both that and the increased CD.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I think the self-vuln is fine if CC stays at 25s, but its not okay to have both that and the increased CD.

The only reason the vuln bothers me so much is that the heal is VERY well telegraphed, and if you get it off it puts a bit bulls-eye on you. The extra 5 secons is a pita too, but both is a real double dose of kitten.

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Posted by: Rickster.8752

Rickster.8752

I think the self-vuln is fine if CC stays at 25s, but its not okay to have both that and the increased CD.

I agree. Also they could do this nerf and reduce its cast time to 1/2 s. That would be fine also….maybe. Its close. Losing this sustain was the last thing necro needed

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Posted by: Bhawb.7408

Bhawb.7408

Nah, CC’s cast time is absolutely fine, it is standard among healing skills, and it is one of the strongest ones in the game. Just no point in double nerfing it at once just because it now has a trait associated with it.

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Posted by: Usagi.4835

Usagi.4835

Given that the blood minion is probably the kittentest heal in the game and Signet of Vamp is rarely useful… Lol. I like you, Bhawb. But I have absolutely no idea how you continue to have any faith in ANet.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I dont think in pvp necros will run it anymore. I think we are locked in to a signet condition spec now.

The details are important though.

Plague Sending: When you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.

This needs a short icd (no more than 30s). It seems like it will be 30s and reduced to 24s with the signet trait. WHich also converts boons? Seems amazing to me. Really amazing.

I guess (and I am to blame for this alot) we all need to forget about our old specs. They are dead now anyway. Just go with the flow and use something new.

We do need to watch out for our heals though. There are many utilities and traits so bad ones dont matter much. But having no good heal skill can kill an entire class

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I dont think in pvp necros will run it anymore. I think we are locked in to a signet condition spec now.

The details are important though.

Plague Sending: When you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.

This needs a short icd (no more than 30s). It seems like it will be 30s and reduced to 24s with the signet trait. WHich also converts boons? Seems amazing to me. Really amazing.

Note that it says “benefits from the recharge bonus of Signets of Suffering”, it does not say it “benefits from all effects of Signets of Suffering”. As such, it may not convert boons on the plague sending auto-cast, only on the actual plague signet utility skill.

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Posted by: Jayce.5632

Jayce.5632

I dont think in pvp necros will run it anymore. I think we are locked in to a signet condition spec now.

The details are important though.

Plague Sending: When you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.

This needs a short icd (no more than 30s). It seems like it will be 30s and reduced to 24s with the signet trait. WHich also converts boons? Seems amazing to me. Really amazing.

I guess (and I am to blame for this alot) we all need to forget about our old specs. They are dead now anyway. Just go with the flow and use something new.

We do need to watch out for our heals though. There are many utilities and traits so bad ones dont matter much. But having no good heal skill can kill an entire class

And I would probably be ok with that if signet passives continued to persist through shroud.

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Posted by: Bhawb.7408

Bhawb.7408

Given that the blood minion is probably the kittentest heal in the game and Signet of Vamp is rarely useful… Lol. I like you, Bhawb. But I have absolutely no idea how you continue to have any faith in ANet.

You want to honestly know my secret? I cared so little about what they could announce today that I couldn’t have been disappointed. If they totally screwed up I would have just continued not playing the game much, and if it was awesome then cool, I’ll play again. So I pretty much had no emotional investment, and realistically any change is better than suffering through another 3 years of nothing.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I dont think in pvp necros will run it anymore. I think we are locked in to a signet condition spec now.

The details are important though.

Plague Sending: When you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.

This needs a short icd (no more than 30s). It seems like it will be 30s and reduced to 24s with the signet trait. WHich also converts boons? Seems amazing to me. Really amazing.

Note that it says “benefits from the recharge bonus of Signets of Suffering”, it does not say it “benefits from all effects of Signets of Suffering”. As such, it may not convert boons on the plague sending auto-cast, only on the actual plague signet utility skill.

I highly doubt that. It says it benefits from the reduced cooldown. It would make sense from a coding point of view if it didnt get the other benefits. They added this sort of synergy a while ago. Like last gasp benefits from spectral traits

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Posted by: TheLastNobody.8319

TheLastNobody.8319

The thing that bothers me the most with the CC giving us 10 Vulnerability is that if the Vulnerability uptime increases our own Condition Duration…which I’m pretty sure it does already. If that’s the case, ANET THAT’S TOO MUCH! Seriously, I’m ok and can work with most of the stuff they gave me but making CC give us 10 stacks of Vul for 4-8 seconds? Waaaayyyyy overboard.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

I dont think in pvp necros will run it anymore. I think we are locked in to a signet condition spec now.

The details are important though.

Plague Sending: When you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.

This needs a short icd (no more than 30s). It seems like it will be 30s and reduced to 24s with the signet trait. WHich also converts boons? Seems amazing to me. Really amazing.

Note that it says “benefits from the recharge bonus of Signets of Suffering”, it does not say it “benefits from all effects of Signets of Suffering”. As such, it may not convert boons on the plague sending auto-cast, only on the actual plague signet utility skill.

I highly doubt that. It says it benefits from the reduced cooldown. It would make sense from a coding point of view if it didnt get the other benefits. They added this sort of synergy a while ago. Like last gasp benefits from spectral traits

you’re right. it will share all the benefits of a traited signet.
it is afterall casting the signet of plague itself.

just like auto spectral armor or auto focus 4 in traits.

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Posted by: MethaneGas.8357

MethaneGas.8357

I agree.
30 seconds for a heal skill (not to mention you’ll take 10% more damage after using it) is wayyyyyyyyyyyyyyyyyy too long…. especially for a Necro. I actually considered taking the cooldown reduction but once I hovered over the Master Curses traitline…. there was no words.

Maybe cuz the siphons work through DS so more sustain?
Maybe cuz of Parasitic Contagion?
Maybe…. but having all those at once (with 25 sec Consume Conditions) is completely in line with the other buffs that certain classes got. Mesmers, for example, will be able to have the tankyness of a Nomad Healing elementalist and the damage of something out of this world.
If Master of Corruption was a Grandmaster or Adept, that would make a LOTTTTT more sense.
We’ll have to see how it’s going to play out (especially with the new Death Magic grandmaster) but 30 seconds seems like a rong rong time.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Also, keep in mind Plague Signet is still a stunbreak. Having 3 conditions as a prerequisite for having a stunbreak on crit sounds interesting, given how many pulsing damage skills we have.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I agree.
30 seconds for a heal skill (not to mention you’ll take 10% more damage after using it) is wayyyyyyyyyyyyyyyyyy too long…. especially for a Necro. I actually considered taking the cooldown reduction but once I hovered over the Master Curses traitline…. there was no words.

Maybe cuz the siphons work through DS so more sustain?
Maybe cuz of Parasitic Contagion?
Maybe…. but having all those at once (with 25 sec Consume Conditions) is completely in line with the other buffs that certain classes got. Mesmers, for example, will be able to have the tankyness of a Nomad Healing elementalist and the damage of something out of this world.
If Master of Corruption was a Grandmaster or Adept, that would make a LOTTTTT more sense.
We’ll have to see how it’s going to play out (especially with the new Death Magic grandmaster) but 30 seconds seems like a rong rong time.

Master of corruption synergies with plague sending. So it absolutely cannot be adept with this trait.

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Posted by: nekretaal.6485

nekretaal.6485

Necromancers all take consume conditions because there isn’t enough condition removal on the class otherwise.

Necromancer has this great reputation for being able to manage conditions, but that hasn’t been true since launch. Everybody has been handed power creep conditions, and necromancer options have been nerfed.

At least the patch seemed to acknowledge this and buff anti condition traits. But it’s not enough. Why put a trait like unholy martyr on the necromancer, if it doesn’t have the tools to deal with it?

Maybe if we could use finishers on well of Bood…..
Maybe if we could get a guaranteed heal on bone minion death….
Maybe if signet of vampirism never existed and was something useful conceptually…
Maybe if the raw numbers and slow cast time on the new reaper hour heal weren’t so awful…

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Posted by: MethaneGas.8357

MethaneGas.8357

I agree.
30 seconds for a heal skill (not to mention you’ll take 10% more damage after using it) is wayyyyyyyyyyyyyyyyyy too long…. especially for a Necro. I actually considered taking the cooldown reduction but once I hovered over the Master Curses traitline…. there was no words.

Maybe cuz the siphons work through DS so more sustain?
Maybe cuz of Parasitic Contagion?
Maybe…. but having all those at once (with 25 sec Consume Conditions) is completely in line with the other buffs that certain classes got. Mesmers, for example, will be able to have the tankyness of a Nomad Healing elementalist and the damage of something out of this world.
If Master of Corruption was a Grandmaster or Adept, that would make a LOTTTTT more sense.
We’ll have to see how it’s going to play out (especially with the new Death Magic grandmaster) but 30 seconds seems like a rong rong time.

Master of corruption synergies with plague sending. So it absolutely cannot be adept with this trait.

Maybe… but who’s to say the trait won’t trigger before you even use your heal skill?

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Posted by: MethaneGas.8357

MethaneGas.8357

At least the patch seemed to acknowledge this and buff anti condition traits. But it’s not enough. Why put a trait like unholy martyr on the necromancer, if it doesn’t have the tools to deal with it?

Unholy Martyr and Shrouded Removal have really nice synergy imo.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I agree.
30 seconds for a heal skill (not to mention you’ll take 10% more damage after using it) is wayyyyyyyyyyyyyyyyyy too long…. especially for a Necro. I actually considered taking the cooldown reduction but once I hovered over the Master Curses traitline…. there was no words.

Maybe cuz the siphons work through DS so more sustain?
Maybe cuz of Parasitic Contagion?
Maybe…. but having all those at once (with 25 sec Consume Conditions) is completely in line with the other buffs that certain classes got. Mesmers, for example, will be able to have the tankyness of a Nomad Healing elementalist and the damage of something out of this world.
If Master of Corruption was a Grandmaster or Adept, that would make a LOTTTTT more sense.
We’ll have to see how it’s going to play out (especially with the new Death Magic grandmaster) but 30 seconds seems like a rong rong time.

Master of corruption synergies with plague sending. So it absolutely cannot be adept with this trait.

Maybe… but who’s to say the trait won’t trigger before you even use your heal skill?

There are other corruption skills. You will need as many ways as passing on these conditions as possible. Otherwise the extra conditions from taking the master of corruption trait will just kill you. You will have a trait which simply kills you. These traits have to be taken together. Either one of them is a liability on their own.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

At least the patch seemed to acknowledge this and buff anti condition traits. But it’s not enough. Why put a trait like unholy martyr on the necromancer, if it doesn’t have the tools to deal with it?

Unholy Martyr and Shrouded Removal have really nice synergy imo.

On a sentinal necro with high vitality there is the potential for this to be just……very strong.

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Posted by: Sai Ree.5960

Sai Ree.5960

I like it, reminds me a bit of GW1 where I’ve often been suicided ;-). But the payoff if you manage to play it well is huge.