Help with knockdown classes

Help with knockdown classes

in Necromancer

Posted by: Donedusted.9846

Donedusted.9846

Hi all,

I posted this on the pvp forum too, but hoped I might be able to get answer from the necro folks here.

I have been focusing on tpvp (free not paid, I’m still learning!) and have been playing a condition necro.

So far I have learned to manage a number of classes (doesn’t mean I win…mostly I just survive!). however I keep coming up against certain builds with a lot of cc/knockdowns, particularly where engineers, guardians and elementalists are concerned. There are some builds which keep me flat on my back or flying around like a ping pong ball for at least half the battle and I inevitably die while the opponent has lost only half their health and their reinforcements arrive.

I don’t have access to stability unless I put 30 points in Soul Reaping, and even then it is only 3 seconds when I go into Death Shroud.

For the record, I am 0/30/10/10/20.

My question is: am I missing something? Do I just need to dodge more? Am I trying to fight when there are “known” specs which we should avoid? Or is the necro just meant to soak up the damage in Death Shroud? Or should I actually just be moving 10 points into the final trait line for 3 secs stability every 8 seconds?

Quite frustrated here, any advice gratefully received!

Help with knockdown classes

in Necromancer

Posted by: Stormy O.7025

Stormy O.7025

I suggest you should just try different builds (e.g., try the 3 sec. stability).

My builds generally have perma-swiftness (or close to it). So, I generally kite. I also use plenty of chill/cc to keep them away from me. And yes, there’s also dodging. (You can dodge the elementalist’s Earthquake if you’re prepared).

Help with knockdown classes

in Necromancer

Posted by: hackks.3687

hackks.3687

posted this in your thread on the sPvP forums:

Outside of Plague or Lich elite transformation, Necro’s only have access to 3 sec of stability thru a 30pt GM trait and is only applied upon entering Death Shroud. While we do have Stun Breaks like every other class this won’t help you against chain CC builds such as the ones you mentioned since none of our SBs provide stability or invulnerability. So expect to be frequently stunned and knocked around by D/D Eles, Guardians with spirit weapons/hammers/bubbles(those will stun you twice without stability)/hammer warriors/Engis of all flavors… so yeah, it’s an issue for us atm, as those classes/builds are rather prevalent in tPvP.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long