Heroes of Might and Magic - And -Gw2 necro

Heroes of Might and Magic - And -Gw2 necro

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Posted by: Nekroseth.5186

Nekroseth.5186

So i was extremely bored with the game and went back to LoL a bit, but was boring, then i switched to Aion, and was fustrating and even more boring. So finally i started playing My heroes 6 new campaings and realized a lot of things.

First of all after playing several hours with necros, i got my mood back for my Necro.
Second, i realized it because, the artwork, animations and models are so awesome.

So 3 things snapped into my mind.

1,Why does Gw2 necromancer have to be so drastically remade, to this…hybrid half melee, half mid range cultist like thingy? Instead of keeping it as a “classical” necromancer that players so longed for years ago.

2,Why do skills look so bad? (excluding wells-personal taste)
I mean look at the spells in Heroes. When the Lich shoots it looks 10 times better then your staff attack, you basically use 100000 times each day.
Or the Death Shroud, that does not even deserve words. Comapred to some shadow spells from your Hero.

3,Why didnt you bring more forms or aspects to classes?
Like a Spider-human hybrid form to necromancer to switch to a Long range Direct Damage role.
Or a Vampiric form, with a black runed, Gs that can go full melee (if you decided to make it close range class anyway)

Or a Shaman aspect to Elementalist. Or a Druid aspect to Ranger?
There are still insane ammounts of options for classes that are unused. And are going to waste.
More weapons would fix a lot of problems, but i think an “aspect” option whitch would allow, classes like Necromancer, to obtain a role they lack so moch, would be lovely. And would also give an option to players, to use more then 1 class mechanic. (if they dont like the original)

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Posted by: Sheobix.8796

Sheobix.8796

Although I really like the idea, I think a huge problem for Anet is that they can’t balance the 8 classes they have as it is. to introduce archetypes and implement variations of base classes would probably be that one last straw that breaks this massive camel’s back.

although i really agree on another part, they really did not do a good job with making the necro look necro-y. Wells look cool but they’re not distinguishable from each other, BiP is you waving your fist at the enemy, epidemic is like an on-land ink cloud from an invisible octopus, and everything is is truly meh, either quick and boring animations or whatnot.

Every time i watch ele pvp, I think “why don’t we look that freaking cool when we press buttons?”

though to be fair, i think rangers probably have it worse in terms of looks.

(edited by Sheobix.8796)

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Posted by: Nekroseth.5186

Nekroseth.5186

Hmm. Might agree on that one.
Good example with the Ele.

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Posted by: Voidrunner.5093

Voidrunner.5093

Oh F#ck yes, I’m not the only one. I completely agree, where is our Minion Master?

Quaggan wants to sit in chair
Quaggan has been trying and trying, but Quaggan cannot sit on chair.
Quaggan does not think sitting exists. . .Quaggan sad.

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Posted by: Voidrunner.5093

Voidrunner.5093

I love the daggers on necro though, its perfect
just needs better and more minions

Quaggan wants to sit in chair
Quaggan has been trying and trying, but Quaggan cannot sit on chair.
Quaggan does not think sitting exists. . .Quaggan sad.

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Posted by: Andele.1306

Andele.1306

Those are not necromancers, it are emo elf sissies that sparkle at day.
About the transformation part, the Necro took many aspects of the Dervish from the original, sadly not as kitten but we are still the only class with 3 transformations and all of them being actually good.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Bhawb.7408

Bhawb.7408

Those are not necromancers, it are emo elf sissies that sparkle at day.

Made my day.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Andele.1306

Andele.1306

Those are not necromancers, it are emo elf sissies that sparkle at day.

Made my day.

Oh i forgot to mention the obvious arachnid fetish.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Bhawb.7408

Bhawb.7408

I don’t get the arachnid theme being associated with Necromancers. I get that spiders are creepy and necromancers are supposed to be creepy, but frankly they have very little to do with each other otherwise. I much prefer the more realistic connections that this game has given us (like locusts).

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Zinwrath.2049

Zinwrath.2049

Kinda agree, art department needed more time with necro imo.

Hands coming out breifly on scepter is kinda cool, but most necromancer abilities are just recycling the same animations/effects or just simply dont do any. How i most easily tell a non-pet using necromancer from a ele, is the ele is shooting sparks everywhre and looking cool….necro a few circles appear on the ground.

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Posted by: Andele.1306

Andele.1306

I don’t get the arachnid theme being associated with Necromancers. I get that spiders are creepy and necromancers are supposed to be creepy, but frankly they have very little to do with each other otherwise. I much prefer the more realistic connections that this game has given us (like locusts).

Actually arachnids (to be precise the medicine you got from when you brewed the venoms) were quite potent “homebrew drugs”/medicine all the way to feudal times (Eu, dont know jack about apothecary and pagan priest history in US if there even was/is any) Just as the snake is the symbol of pharmacy (and depending on land with a bowl, staff, beam scale or mortar n pestl) a scorpions and spiders were for “necromancers”/priests/shamans/whatever you wanna call a person who knows how to do kitten with the human body that used blood and anabolic drugs respectively.

But the emo sparkly elfs still do have a arachnid fetish… wait does that make them furries? RUN CHARR RUN!!!

Locusts (and true insects) on the other hand have little to do with historical and D&D necros except that they are the representative animal of 1 of the 4 horseman of the apocalypse, but its not even the one we are related to (sure famine is one of the causes of death).

Fun Fact: Symbols that guardians (pallys) were called marks and Necromancer (and most other casters) marks were called symbols in older D&D .

When life gives you lemon, ask if its from a anime or manga.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Necromancy is evolved from shamanism and partially druidism. And for most earliest mentions/myths etc started in western europe norse,persian some roman later egyptian etc etc. But regardless of portion of western europe stories came from it always maintained tangible core principles. It was a mix of ritualism, spiritualism, demonology and black magic. As all occult practices it always had symbolic representation. Most adapted symbols of necromancy involved arachnids or other carrion insects such as scarabs regardless of place where story originated…
So yeah… spiders do have a place much more so then natural disasters like locust. Fleshcrafting and insert any of the thaumaturgy(spelling?) are also frequently accompanying necromantic stories.
So some body parts mashed together and given a “life” or some semblance to it for utility purposes does fit necromancy. Everything else from gw2 has no blasted place in necromancy.
And since I know people will just go and defend anets laziness regardless I’m not going to bother pointing out things further.
Btw the whole spider gig started because of spiders “seeing past the living world veil” maybe because of many eyes? or some such rubish but from which culture I do not recall nor does it really matter tbh. Also something about spiderwebs and trapping of life… etc anyhoo.

(edited by HiSaZuL.2843)