Hello all! I know many of us are excited for the new xpac, and I for one am really hoping for some drastic changes to how Necro’s work in gw2. I REALLY liked the class in gw1 but was fairly disappointed with the result we got in GW2. That said, here’s a list of traits, abilities and effects that I would personally like to see implemented for the necro in the coming expac! Feel free to leave a comment with your own speculation/wishlists or modify my suggestions!
Class Mechanic: “Soul Furnace”
They’ve said the specializations will modify the current class mechanics, and though I have a love/hate relationship with the current life-force system, I can see a possible use for it. Instead of having a toggle-able state that acts as a secondary health bar, accumulated life force affects player skills and can be used as a resource system similar to adrenaline (with the caveat that life force does not drain out of combat, but is harder to acquire). Weapon skill damage is increased by 1% for every 10% life force accumulated. New utilities and heal skill interact with life force levels. Life force is lost on downed state.
Weapon: Greatsword
We’ve been told necro’s will be able to use the GS, which is awesome! Personally I’d like it to be a power-based weapon that can apply several non-damaging conditions.
1. Chain skill
1.1 “Slash” — Deal X dmg
1.2 “Shadow Slash” — Deal X dmg. Unblockable.
1.3 “Lifebane Strike” — Deal X dmg, deals increased damage if target is above 50% max hp.
2. “Necrosis” — Deal X dmg, Damage increased per unique condition on target. 5s CD
3. “Weaken Armor” — apply 5 stax of vulnerability for 8s. 15s CD
4. “Withering Aura” — Foes striking you are inflicted with Weakness for 2s. 8s Duration. 20s CD.
5. “Fearful Strike” — deal x damage, inflict 1s of fear. 25s CD.
Elite Skill: Dark Pact
Elite Corruption skill. For 5s, your weapon skills have no cool-down but every skill use applies 5 stax of vulnerability to self for 5s. Consumes all stored Life force.
Heal Skill: Soul Feast
Consumes all Life-Force. Gain a % of your max health that corresponds to amount of Life-Force consumed. 40s CD
Utilities
“Soul Bind”: Consume all Life force. Foes in target area are immobilized for 1s for every 20% life force you have accumulated. 240 radius. 900 range. 50s CD
“Soul Leech”: For the next 5s, whenever target foe attacks, steal X life. Life steal from this skill is increased by the % of life force you have accumulated. kitten CD
“Soul Barbs”: Consume all Life force. Apply a debuff to target for 1s per 10% life-force spent. Deal X dmg to target foe whenever a unique condition or boon is applied to target.
Traits
“Awaken the Blood” — Gain 4s of Regeneration whenever you are critically hit.
“Blood Bond” — When suffering from bleeding, apply 5s of regeneration to all nearby allies, 240 radius. 30s CD
“Contagion” — when downed, apply all conditions on self to up to 5 nearby enemies (900 radius). 90s CD.
“Blind Fury” — When you are suffering from blind, gain Fury for 5s. 30s CD
“Defile Defenses” — on dodgeroll, nearby enemies lose 25% of their Endurance.
“Demonic Flesh” — gain 0-200 vitality, depending on life force you have accumulated.
“Desecrate Boons” — when removing boons from enemies, deal X dmg. 15s CD.
“Aura of the Lich” — when downed, summon 5 jagged horror minions at player’s location. These minions last for 20s. 90s CD
“Gaze of Contempt” — when removing boons from enemies, daze foe for 1s per unique boon removed. kitten CD.
“Price of Failure” — When blind you apply is removed, inflict 5 stax of confusion for 5s.
“Spiteful Spirit” — Confusion you apply deals damage in AoE, 240 radius.
“Tainted Flesh” — when you are critically hit, apply 10s of poison to foe. kitten CD.
“Toxic Chill” — when applying poison to target, apply 3s chill. 15s CD.
“Well of the Profane” — enemies lose 1 boon per pulse of your wells.
Edit
Not sure what is wrong with the number ‘fourty-five’ followed by the letters C and D is… but that’s what the ‘kitten CD’ is, if anyone is curious.
(edited by Oberon Vex.1389)