Holy trinity inc

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Posted by: Loki.9412

Loki.9412

Having looked at the new ranger elite spec, is it plausible we could see trinity groups in dungeons and raids. Of course I’m suggesting the necro taking the role of tank.

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Posted by: Vydahr.4285

Vydahr.4285

Having looked at the new ranger elite spec, is it plausible we could see trinity groups in dungeons and raids. Of course I’m suggesting the necro taking the role of tank.

We can only really off-tank right now. The only way we’d be able to fully tank is if we could get healed through shroud. But, I don’t think the “holy” trinity is necessarily coming. Anet like the idea of a soft trinity of damage, support and control, but they also, I think, want healing to be a more significant thing in the game, because right now it doesn’t matter at all. You can’t play a healer build in GW2 because there’s no need for it. They’re trying to change how things work, and I applaud them for it. We’ll see how it goes, but I still don’t think we’ll see the hard trinity of Tank, DPS, Healer. Yeah, those will be in there, but so will Control and Support (boons and debuffs)

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Posted by: Bhawb.7408

Bhawb.7408

Tank isn’t part of GW2’s soft trinity. It is damage, control, support. We could potentially fill damage/control positions heavily depending on the base Necromancer update we’re about to see, and the type of content there is. Most likely though Necro won’t be wanted for group content but instead for solo content inside raids because we can fill all 3 roles at once in a single build, but not in a way that benefits groups.

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Posted by: nekretaal.6485

nekretaal.6485

No way the necro is tanking anything without blocks or vigor.

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Posted by: Vydahr.4285

Vydahr.4285

No way the necro is tanking anything without blocks or vigor.

Unless we can get healing through Shroud

Drahvienn
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Posted by: Loki.9412

Loki.9412

Yes I understand that is not possible now, because I was thinking relying on Druid healing as it looks like it might be very potent. Also, would running high vit and toughness gear, traits that give stacking toughness on condi apply (forget the names) not suffice, basically camping shroud as long as possible. Trying to think of niches that necrosis could fill in upcoming content. We have an absurd hp pool to take advantage of after all.

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Sooo sick of seeing these threads pop up…there will be no trinity, despite heal-centric specializations being added. Stop stirring the wasp nests with this. A trinity requires: dedicated healer, dps, dedicated tank. Even the druid and ventari rev cannot be dedicated healer. They can be supportive healing and cleanse. And no class in this game can be a tank. You an soak some hits on warrior, guard, maybe necro in a flimsy way….but you cannot tank. A tank is the one perosn who is takig damage while the healer heals him and the dps does the killing. Cannot do that in GW2, so stop labeling it as such. What we are getting instead is more support , and now pretty much any class can do that if specifically built for it. Even druid has a dps side, the reason it has constant healing on non-transform side is mainly to charge up celestial form. The celestial form has all the power heals. They still want us to hybridize our combat and continue to do damage and properly mitigate damage when able to.

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Posted by: nekretaal.6485

nekretaal.6485

What about pvp? The Druid can heal the team and The stronghold Lord. It’s a trinity.

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Posted by: Loki.9412

Loki.9412

@nay of the ether. Firstly, theres no need for a hissy fit, im at complete liberty do discuss any game aspects, both active and potential, whenever i please. I wasnt suggesting that there is or should be a holy trinity, i have played mmos a long time and am well aware of how it works, and the fact that gw is more dynamic in this respect is why i choose to play it. However, given the new, more specialized/focused feel of these elite specs that are on the way, roles are not completely irrelevant in any respect. obviously everyone does damage, but then some profs shine better at say healing a group through heals, protection etc, whereas others could play a more tanky role given higher hp pools, toughness and prof mechanics that allow them to do so.

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Posted by: ODB.6891

ODB.6891

Tank isn’t part of GW2’s soft trinity. It is damage, control, support. We could potentially fill damage/control positions heavily depending on the base Necromancer update we’re about to see, and the type of content there is. Most likely though Necro won’t be wanted for group content but instead for solo content inside raids because we can fill all 3 roles at once in a single build, but not in a way that benefits groups.

Dedicated healing wasn’t a part of the GW2 soft trinity either, but apparently it will be now…unless that guy has no oversight and was somehow allowed to implement this dedicated healer all on his own and hold a press conference about it. If they are going far enough to cave into the trinity with a dedicated healer….I can’t see dedicated tanks being far behind. After all, they have already added taunt to a degree.

I’m pretty disgusted with this whole back peddling on the trinity. I’m just glad I didn’t pre-purchase at this point. They were acting way too shady with the silence, things they were sneaking in in advance (nomad gear), and the last minute hold out of the last couple of classes. Now I see why they were holding out so long with the druid. Trying to wait until they got enough sales in before coming out with the true introduction of the trinity.

I would still be relatively okay with the trinity as long as they also allow damage/performance meters and inspect options. If they are insistent on forcing the trinity on us, then they need to provide all the trinity options. The absence of meters and inspect were fine as long as there was no true dependence on other players to even be able to stay alive. They are now saying that it will not be possible to stay alive via avoidance…dodging specifically. That means full reliance on healing throughput. If that’s the case…we need to have a way to ensure the healers have what it takes to keep us alive…which means meters and inspect. We also need role checks in the LFG tool with the trinity being forced on us.

All this being said, where does the necromancer/reaper actually fit into this? Our damage numbers are sub-par. Our group healing is sub-par. Our support options are non-existent. We aren’t tank material as we cannot be healed by these dedicated healers when using our only defense mechanism. Our control options don’t work on bosses.

It burns me even looking at that video with the druid dev smiling about introducing the trinity. Its no wonder the ranger class has been in its abysmal state all this time with someone with that mentality behind its development…wishing for the trinity the whole time. Development in this game is so short sighted and stubborn. They can’t even stick to their own development model or admit when they are abandoning it. Why would they implement a new model in a piecemeal fashion….without the tools to support that new model? Its bad business to misrepresent your product until after selling it.

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Posted by: Dirame.8521

Dirame.8521

What about pvp? The Druid can heal the team and The stronghold Lord. It’s a trinity.

You’d need 2 Druids and an Ele to heal the Lord against a full groups pressure. And the pressure won’t just be against the Lord but also on the Druids as well so…. they have a lot to heal.

I don’t see a trinity forming in any mode. Maybe we’ll get a change in WvW (probably getting a GWEND or a GWENS) but you won’t see any major tanks outside of what is already there.
In PvE, you’ll probably see what occurred in GW1 where the person who can mitigate damage the most goes head first into the fight to pull mobs (note that this can be done by anyone with invulns or massive damage mitigation) and then everyone else follows in after.

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(edited by Dirame.8521)