Horror movie theme

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Someone mentioned it in a post but it got me thinking. What if there were a condition that reapers could apply that would have a small chance of just knocking you down. I’m imagining someone not effected by chill trying to run away from US only to trip and fall giving us time to close the gap. Confirmed, new condition called clumsy blonde girl lol

Or better yet, a condition with a tether mechanic that has to be applied in melee range and if the person who its applied to leaves that range they are knocked down

(edited by Zalavaaris.5329)

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Posted by: Breedlove.1245

Breedlove.1245

Haha this is a pretty good idea and it totally does fit with the theme they were trying to portray for the Reaper.

Did you come here to kill? Or did you come here to die?

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Posted by: Puck.9612

Puck.9612

Lol I swear I was just talking about that. Was it this post that got you thinking?

As a ranger main I absolutely agree. Necro’s got screwed pretty hard. At least they lubed it up nice for ya. “Reapers are going to be the masters of chill so you don’t need gap closers”… a few weeks later “chill no longer affects movement skills”

You will be just like the scary movie monsters that slowly stalk the enemy. So basically all you need to do is wait for your opponent to trip over their own feet so you can catch them, just like they do in the movies.

Jim Hunter when my other account isn’t suspended

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Posted by: Knighthonor.4061

Knighthonor.4061

Me like me like,,,

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Posted by: Cecilia.5179

Cecilia.5179

So a chance to knockdown foes when struck? Sounds very horror movie. I get so mad when I’m watching something like walking dead and the people trip like it is an everyday issue. I haven’t tripped in months…

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Posted by: Kilger.5490

Kilger.5490

Two weeks later…
“knockdowns will no longer affect movement speed”

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Puck.9612

Puck.9612

Two weeks later…
“knockdowns will no longer affect movement speed”

Hahahaha

That or apply 25 stacks of vulnerability, poison and burning to yourself when you knock down an opponent.

Jim Hunter when my other account isn’t suspended

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I would honestly prefer a condition we could apply that prevents opponents from CCing us with non condition attacks.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Lol I swear I was just talking about that. Was it this post that got you thinking?

As a ranger main I absolutely agree. Necro’s got screwed pretty hard. At least they lubed it up nice for ya. “Reapers are going to be the masters of chill so you don’t need gap closers”… a few weeks later “chill no longer affects movement skills”

You will be just like the scary movie monsters that slowly stalk the enemy. So basically all you need to do is wait for your opponent to trip over their own feet so you can catch them, just like they do in the movies.

It actually was that post, I forgot where it was but that’s what made me think of a tether knockdown.

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Posted by: Durnik Dk.6301

Durnik Dk.6301

Funny you should describe it like that. There is a gw1 assassin skills that does exactly that:
Scorpion Wire:
Half Range Hex Spell. (8…18…20 seconds.) Shadow Step to target foe and cause knock-down the next time this foe is more than 100’ away from you.

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Posted by: Sagat.3285

Sagat.3285

Can we get a condition/status effect that negates the boon effects first? That would have been perfect for MoC.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Gryph.8237

Gryph.8237

Jason is still alive, true story, I saw him in a golden set of armor on the finale of game of thrones season 6. We’re necros, dying and coming back is part of the game…

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Posted by: Cecilia.5179

Cecilia.5179

Horror movie endings.. The bad guy/monster dies.

Or the good guy gets away… As if they’re hinting that the best way to fight reaper is to walk away.

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Posted by: Sagat.3285

Sagat.3285

Horror movie endings.. The bad guy/monster dies.

Not always that’s usually the heavily publicized ones.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Zalavaaris.5329

Zalavaaris.5329

See, I dont see why they couldnt add this for “flavor” since they are so happy to give us 10 stacks of vuln on our only good heal in the name of “flavor”.

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Posted by: Rym.1469

Rym.1469

Horror movie endings.. The bad guy/monster dies.

More like the black guy dies.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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Posted by: Zalavaaris.5329

Zalavaaris.5329

I just think it would be awesome. I’m imagining it now, someone is losing badly, my chill is in them but they are I’m luck because their movement ability isn’t affected! Sadly for them when they use it after they get 400 range away they are knocked to the ground and now have some vulnerability. At this point I’m on him and he is chilled again and dies horribly. I’m almost terrified for that poor player.

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Posted by: Bugabuga.9721

Bugabuga.9721

Or apply the same condition that being “drunk” is — you fall down if you try to dodge

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Posted by: wolfyrik.2017

wolfyrik.2017

Horror movie endings.. The bad guy/monster dies.

More like the black guy dies.

Night of the Living Dead
spoiler alert

The black guy does die, but in the most accute piece of social commentary I’ve ever seen in film. Pure Genius.

Best

Ending

Ever

This film is way ahead of it’s time in terms of racial equality. Kinda needs work on the gender equality, tho.

On Topic, the horror movie monster theme is a great idea on paper, like so many of Anet’s ideas, but in practice they just utterly fail. I’m not convinced that Reaper is going to work. At all.

Ranger pets; sound great on paper, don’t work with the games mechanics in practice, where survival means dodging, jumping and active damage mitigation.

Necro sustain and slow attacks; Sounds great on paper, just doesn’t work with the games mechanics in practice, which requires dodging and active damage mitigation and interupts are widely available.

Reaper’s sustain coupled with even more slow attacks, why should it work any better than base Necro? Chill to prevent escape? Except that chill has been nerfed, has to be traited for to be effective which means forgoing monster theme traits and is widely cleansable, prevented with resistance and even converted to resistance by several skills and traits, along with the whole dodging and mitigation thang which other classes do way better.

(edited by wolfyrik.2017)