Northern Shiverpeaks
How Best to Apply Poison..without Scepter
Northern Shiverpeaks
An element you’re not factoring in is range. Your damage output with Scepter is lower because you can use it at a safer distance, add in the directionless AOE cripple and it makes Scepter the better option for kiting.
So really it’s not inherently about power vs condition builds.. it’s about your usual engagement range and density.. which depends more on your play style than your build archetype, imho.
the problem with that is just how much time it would take to skill someone with it. counter in the fact that every class has long range high damage skills (bar Necro) Take my GS Mesmer, that thing hits for 2k+ and that is from FURTHER away than the Scepter Range. So i disagree with it being about range. No point being at range if you simply are not doing enough damage to threaten anyone.
The damage just isn’t high enough in my opinion
No point being at range if you simply are not doing enough damage to threaten anyone.
This is a silly statement. It’s fine to prefer the other options but now you’re just overcompensating.
Northern Shiverpeaks
No point being at range if you simply are not doing enough damage to threaten anyone.
This is a silly statement. It’s fine to prefer the other options but now you’re just overcompensating.
It’s not silly at all, power builds have absolutely no reason to take the scepter, period.
And since this is about applying poison to bring down bunker builds: since when do you need to kite bunkers at more than 600 range?
Please do not mix the capabilities of offhands like that when making a comparison. Of course it sounds much better when you are comparing the effects of 4 skills to 2.
seeing as i run BOTH Focus and Warhorn, but okay.
I would take Daze, Cripple, Life Force Regen, Swiftness over Blind, 3 conditions transferred as well as a poor Bleed and a weakness that can be easily removed.
I would take Vul, Regen, LF Regen, Chill and Boon removal over Blind, 3 conditions transferred as well as a poor Bleed and a weakness that can be easily removed.
Better?
just to add my own stink on the subject…
Condition transfer is very strong no matter what type of build you are running imo. You can transfer vuln or chill or whatever else is on you and add blind to boot.
The fact that your damage output can be cut down by weakness and your healing can become less than optimal via poison is an added dimension. These can all not only be removed but transferred with dagger. Aoe weakness is pretty stronk also….
It’s of course completely up to you what you feel comfortable with.
No point being at range if you simply are not doing enough damage to threaten anyone.
This is a silly statement. It’s fine to prefer the other options but now you’re just overcompensating.
How? This whole subject is about Poison access for Power builds to help kill Bunkers some of whom are simply unkillable without it.
Taking Scepter would be seriously weakening yourself just to gain Poison, the HUGE difference in damage alone would mean that you wouldn’t be able to take advantage of the poison due to the huge lack of damage you would be doing.
just to add my own stink on the subject…
Condition transfer is very strong no matter what type of build you are running imo. You can transfer vuln or chill or whatever else is on you and add blind to boot.
The fact that your damage output can be cut down by weakness and your healing can become less than optimal via poison is an added dimension. These can all not only be removed but transferred with dagger. Aoe weakness is pretty stronk also….
It’s of course completely up to you what you feel comfortable with.
Yeah the problem is that not everyone runs conditions, why take a weapon just for those situations when you would die with or without it, if you are going to die due to conditions i highly doubt considering how terrible we are at escaping anyway that sending 3 conditions back would really do anything.
That is the point i am making, this sort of weapon might be okay for those mini condition builds that aren’t really condition builds but have decent enough access to them but i find in those situations DeathShroud and Consume Conditions to be more than enough.
If i get burst with conditions i am more than likely going to die if its THAT bad, i have fought and killed Condition builds and i have fought and died to condition builds and not once have i thought “wow that fight would have ended differently if i could transfer 3 conditions every 18seconds”
Poison is laughable against a Necro considering that Consume Conditions takes advantage of Poison and heals for me, if you have it during any other time its useless anyway due to the fact you aren’t healing anyway.
just to add my own stink on the subject…
Condition transfer is very strong no matter what type of build you are running imo. You can transfer vuln or chill or whatever else is on you and add blind to boot.
The fact that your damage output can be cut down by weakness and your healing can become less than optimal via poison is an added dimension. These can all not only be removed but transferred with dagger. Aoe weakness is pretty stronk also….
It’s of course completely up to you what you feel comfortable with.
Yeah the problem is that not everyone runs conditions, why take a weapon just for those situations when you would die with or without it, if you are going to die due to conditions i highly doubt considering how terrible we are at escaping anyway that sending 3 conditions back would really do anything.
That is the point i am making, this sort of weapon might be okay for those mini condition builds that aren’t really condition builds but have decent enough access to them but i find in those situations DeathShroud and Consume Conditions to be more than enough.
If i get burst with conditions i am more than likely going to die if its THAT bad, i have fought and killed Condition builds and i have fought and died to condition builds and not once have i thought “wow that fight would have ended differently if i could transfer 3 conditions every 18seconds”
Poison is laughable against a Necro considering that Consume Conditions takes advantage of Poison and heals for me, if you have it during any other time its useless anyway due to the fact you aren’t healing anyway.
well its as I said it’s completely up to preference. Some power builds use wells and don’t run CC. MM are effectively power based and are prone to blood fiend (i think :P). I mean if you think CC is all you need then go for it. I actually run a power build / condition stacker with both CC and dagger just because I don’t like my healing disrupted at all or much of anything XD.
I mean conditions are pretty annoying to say the least. Besides that, Currupt Boon + dagger 4 is a source of poison :P A surprisingly good method considering bunkers rely heavily on boons.
Edit: as a side note.. I run at least 2 builds that stat above 700 healing power. My vamp build is at about 1300. You can have 100% regen uptime and siphoning is also a form of healing. So saying poison is a waste vs a necro post CC isn’t exactly true..
(edited by TheDevice.2751)