How Best to Apply Poison..without Scepter
You forgot Chillblains, corrupting regeneration and tranfering poison (either from opponents or selfinflicted from Corrupt Boon).
Also, Corrosive Poison Cloud pulses 5 times, every 3 seconds. But I would argue that you’ll always find a better utility skill for 1v1. Just like Plague Form, I would never use that in duels.
You forgot Chillblains, corrupting regeneration and tranfering poison (either from opponents or selfinflicted from Corrupt Boon).
Also, Corrosive Poison Cloud pulses 5 times, every 3 seconds. But I would argue that you’ll always find a better utility skill for 1v1. Just like Plague Form, I would never use that in duels.
I didnt forget chillbains, read it again i stated staff which is the chillblains. But who uses Staff in 1Vs1 anyway?
i didnt count boon corrupting as it requiries them to have Regen i think is the one that gets turned into Poison, So that doesn’t count as its situational. Of course i would never use Plague Form in duels either, the Human Elite Grenth one isnt to bad, could be better though.
The other problem i have, Scepter just doesn’t do well in a more Power based and DS based build. The Life Force generation is VERY low 3% every 10seconds Vs 12% every 8seconds(Axe)
the damage is ALOT lower, sure you have a few conditions but on Axe you have Retal and Vul and Axe#2 (Ghastly Claws) hits for like 3-4k+ for me Just seems i would be losing A LOT of damage and everything for access to Poison I mean if the conditions were bumped up a bit without needing to go with Condition Damage then maybe
I didnt forget chillbains, read it again i stated staff which is the chillblains. But who uses Staff in 1Vs1 anyway?
Ah, sorry.
Well, I use the staff, always. And with proper condition duration and staff mastery the poison uptime with this skill alone isn’t too shabby. Though the real problem against most classes is cleansing anyway.
i didnt count boon corrupting as it requiries them to have Regen i think is the one that gets turned into Poison, So that doesn’t count as its situational.
Considering you were talking about beating bunkers, it’s rather safe to assume that they will have regen up at some point. And regeneration is a pretty common boon in general, but yeah ok, it’s rather situational..
The self inflicted poison from Corrupt Boon isn’t situational though, Putrid Mark and you’ll have another 6+ sec of poison on your oppontent.
The other problem i have, Scepter just doesn’t do well in a more Power based and DS based build. The Life Force generation is VERY low 3% every 10seconds Vs 12% every 8seconds(Axe)
To be fair, it’s 3% per condition on your target. But sure, I wouldn’t take a scepter just for a little poison in a power build either.
There are a few more ways to inflict poison:
Flesh Worm active, projectile finisher through poison field (lol), and you could use a Sigil of Doom.
But like you said, other classes are better at poison application. With a power build I just wouldn’t rely on it as much, thb this is the first time I’ve heard that a power necro has difficulties breaking a bunker.
But like you said, other classes are better at poison application. With a power build I just wouldn’t rely on it as much, thb this is the first time I’ve heard that a power necro has difficulties breaking a bunker.
You not seen how much some of them can self heal. I mean Ele for example swapping to Water and using the Dagger #5 is like 5k worth of healing alone. Then you have the stuns and interrupts they have and all that Mobility as well :/
Then you get onto the fact that as Bunkers they take less damage as well, some classes just have to much as Bunkers. Guardians aren’t to bad but Ele and Engineer for example can be a nightmare. Poison is VERY useful against that but such limited ways to apply it :/
Really wish Dagger Auto chain had Poison as well as a few other conditions considering you do have to be on the target anyway
Death Nova + Bone Minions gives pretty good poison (and weakness) uptime, but most power builds don’t want 30 in death magic.
Frequent Dark Path, Chillbains.
I find it pretty enough. You won’t have some sustain uptime on poison, but enough to set up your burst for couple seconds.
Tbh, take focus and Spiteful Talisman trqit. It helps with bunkers, as with Axe+Focus you have 4 boon removals on low cd, saving up utility for something else than Corrupt Boon. CB is good if you run Condition builds, otherwise it’s not that good.
Spite Signet is another thing you want to run if you build some kind of hybrid.
Anyway, to sum it up.
-Staff is excellent secondary weapon for any Necro build and situation.
-Death Shroud has built-in poison+chill+bleed+teleport which is Dark Path
-You won’t be spamming poison. Get the bunker low, rip his boons off, poison him quickly and burst
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
-Death Shroud has built-in poison+chill+bleed+teleport which is Dark Path
Dark Path does not poison. Never has, either.
Anyway, to sum it up.
-Staff is excellent secondary weapon for any Necro build and situation.
-Death Shroud has built-in poison+chill+bleed+teleport which is Dark Path
-You won’t be spamming poison. Get the bunker low, rip his boons off, poison him quickly and burst
you would be summing it up wrong, Dark Path doesn’t Poison, never has and even if it did the skill bugs out WAY to much to make it reliable.
Staff is good for groups and zergs, terrible in most 1Vs1 solo/roaming situations unless maybe you’re a condi build and even then its your back up set
Scepter could have been a great option but its weak in anything bar a condition build. the damage chain and all the conditions are out done by 1 Ghastly Claws which deals (for me) 4-5k+ damage. Dagger Auto alone hits for 2-3k in its chain. Scepter without the conditions is 1k – 1.5k tops with the conditions maybe 2.5k but that takes time
The slow gaining of Life Force and the low damage by the other 2 skills are rather disappointing as well.
(edited by ArmageddonAsh.6430)
Death Nova + Bone Minions gives pretty good poison (and weakness) uptime, but most power builds don’t want 30 in death magic.
100% poison uptime, actually, if they stand in the left over field for a second or two, and around 50% weakness. Although yes most people don’t want to go that deep atm because you won’t really get much else out of it.
I disagree with saying staff is not good in 1v1… Staff is the only weapon you can use in any build and in any situation without gimping youself.
And for breaking bunkers, yes poison is good for that but so is boon removel, chill and weakness. If you have a mix of them and good damage you should be able to take any bunker down (apart from the boon removel staff gives you all of that). So you dont need perma posion. Interrupting key skills also helps.
Healing bunkers almost always require high poison uptime to stop. Bunker Warriors, some guardians, some eles, rangers, basically any build that has a decent amount of its “bunkerness” strictly from regen will almost always require poison to take down.
I disagree with saying staff is not good in 1v1… Staff is the only weapon you can use in any build and in any situation without gimping youself.
And for breaking bunkers, yes poison is good for that but so is boon removel, chill and weakness. If you have a mix of them and good damage you should be able to take any bunker down (apart from the boon removel staff gives you all of that). So you dont need perma posion. Interrupting key skills also helps.
Staff is terrible for 1vs1, I face alot of Necros in WvW and not lost to a Staff use at all. Its too easy to counter and no where near high enough threat. Even for Condition builds, it is still nothing more than Back up. Burst all the marks, jump into DS for 5-10seconds and then switch back to Scepter.
Chill isnt that great, against many of them it is not going to really stop them leaving except maybe Guardian but of course they are slow anyway. Ele, Warrior and such can still escape with it and i have seen ALOT of Ele running with the improved 30 point trait that gives immunity to conditions, combined with easily obtained healing and they can be really tough to get down.
Sure you have Corrupt boon and such but most of these classes have plenty of ways to get rid of conditions as well.
Healing bunkers almost always require high poison uptime to stop. Bunker Warriors, some guardians, some eles, rangers, basically any build that has a decent amount of its “bunkerness” strictly from regen will almost always require poison to take down.
Yep, the healing from Healing Signet alone is insane at times and combined with other defensive skills and traits can make them very tough to kill. Ele and Engi have some great skills and defensive options as well.
We just seem to lack Poison on any other weapon option other than Condition. It isn’t the damage of Poison that i need, its the debuff for healing but when you consider just how much of a damage gap between what i currently run (Dagger/Warhorn and Axe/Focus) i just cant see the damage potential from Scepter being viable, coz it has no damage.
Its a shame that the trait for chance of Bleeding on Crit isnt poison instead, that would be MUCH more helpful but i guess then it would be to powerful.
Staff is terrible for 1vs1
I disagree.
I face alot of Necros in WvW and not lost to a Staff use at all.
Then you just haven’t met a player who can pull it off.
Staff is terrible for 1vs1
I disagree.
I face alot of Necros in WvW and not lost to a Staff use at all.
Then you just haven’t met a player who can pull it off.
The damage is awful, the conditions aren’t that great. Fear is decent but easily countered with stability. The Marks are easy to avoid and even when they hit they arent that dangerous.
On my other classes i pretty much interrupt/knockback them to death and have no real issue. i find Powermancers to be more of a threat.
Well, fyi I play a staff build and I duel a lot.
You wouldn’t happen to play on a european server? I always welcome a good opponent;)
Well, fyi I play a staff build and I duel a lot.
You wouldn’t happen to play on a european server? I always welcome a good opponent;)
I am on Piken.
Oh kewl, I’m on kodash. Next time our servers play each other give me a whisp ^^
Or we could duke it out in spvp for now…
Oh kewl, I’m on kodash. Next time our servers play each other give me a whisp ^^
Or we could duke it out in spvp for now…
Who knows maybe we have done already lol
My build simply doesnt work in SPvP, I have tried.
I disagree with saying staff is not good in 1v1… Staff is the only weapon you can use in any build and in any situation without gimping youself.
And for breaking bunkers, yes poison is good for that but so is boon removel, chill and weakness. If you have a mix of them and good damage you should be able to take any bunker down (apart from the boon removel staff gives you all of that). So you dont need perma posion. Interrupting key skills also helps.
Staff is terrible for 1vs1, I face alot of Necros in WvW and not lost to a Staff use at all. Its too easy to counter and no where near high enough threat. Even for Condition builds, it is still nothing more than Back up. Burst all the marks, jump into DS for 5-10seconds and then switch back to Scepter.
Chill isnt that great, against many of them it is not going to really stop them leaving except maybe Guardian but of course they are slow anyway. Ele, Warrior and such can still escape with it and i have seen ALOT of Ele running with the improved 30 point trait that gives immunity to conditions, combined with easily obtained healing and they can be really tough to get down.
Sure you have Corrupt boon and such but most of these classes have plenty of ways to get rid of conditions as well.
First of simple stacking the marks is bad even if most necros do it (even i do it…). I think you missunderstand staff as a weapon. Its not meant as a damage weapon but an utility weapon. Staff has after dagger the best lf reg per sec of all our weapons, has a range of 1200 and for that range the damage is actually better than you would expect. Also it has the highest attack value, which means that if you go into ds while having the staff out your direct damage is the highest of all weapons we have (maybe axe tops it with axe training).
And there is also a lack of alternatives. For a condi build you only have staff as an other condi weapon so its a no brainer. For power builds you could run axe/something dagger/something. But for 1v1 i actually dislike axe, even if it seems like a 1v1 weapon. The reason being the auto sucks and the 2 skill will be dodged by a decent player, which will greatly reduce your damage and lf regeneration which is bad for power builds as the relay on ds more.
And for chill dont underesimate it, the 66% cd reduction hurts some professions more than you think (defensive skills/healing skills with high cd is nasty). But you are right that it will not prevent any disengage.
I often play a build without reliable poison uptime and it sucks when you encounter one of those regen warriors or other passive bunkers. I usually use staff 3, signet of spite, and sometimes even Reaper of Grenth(human elite) to keep up poison. I don’t always run staff, but with my current wvw build I usually do.
Speaking from the aspect of a condition necro, no other weapon is better than staff, dagger/axe is melee(yes 600 range axe requires staying at melee range too) and don’t even deal decent damage with power builds like warrior or thief, also their channel time is so long/slow to deal a damage spike/burst. Plus they don’t have disabling cc(knockdown, launch, stun, fear), disabling cc is vital part of other classes’ weapons. Without cc, a weapon needs pure, high damage but these weapons have neither of them. Staff may be bad, but there’s worse weapons if you try to prefer others. This is why there’s only 2 really viable builds for necros in 1v1, powermancer MM and pure condition. Necros close the damage spike gap with minions instead of weapons currently, or just use conditions/fear like in old days. This is what I see from necros in tpvp.
Plus they don’t have disabling cc(knockdown, launch, stun, fear), disabling cc is vital part of other classes’ weapons.
Actually it’s rather rare for one handed weapons to have a hard cc unless they’re used off-hand. And of those we get a daze as well, blind and chill isn’t too bad either.
This is why there’s only 2 really viable builds for necros in 1v1, powermancer MM and pure condition.
They are common but far from the only viable ones.
-Death Shroud has built-in poison+chill+bleed+teleport which is Dark Path
Dark Path does not poison. Never has, either.
Mhm. Guessing it’s being mistaken for the chill, which is also quite nice.
First of simple stacking the marks is bad even if most necros do it (even i do it…). I think you missunderstand staff as a weapon. Its not meant as a damage weapon but an utility weapon. Staff has after dagger the best lf reg per sec of all our weapons, has a range of 1200 and for that range the damage is actually better than you would expect. Also it has the highest attack value, which means that if you go into ds while having the staff out your direct damage is the highest of all weapons we have (maybe axe tops it with axe training).
Yeah of course, it is pretty much only spammed during Zergs and trying to stop mean people from taking your tower or keep. In small groups it is still okay, It just doesnt offer enough, look at Mesmer Staff, that is a GREAT staff set of skills. All we get are lazy AoE Marks – it just reeks of the devs just getting to the point where they don’t care and just giving us something easy they can code.
I have tried it, I much prefer Dagger for LF regen of course combined with Warhorn for even more regen. The staff just feels clunky and unfinished rather easy to dodge the marks hell i dont even bother trying to dodge them 1Vs1
Mark of Blood – The damage really isnt all that. The Bleeding isnt a threat
Chilblains – Solid access to chill and Poison, again not a huge issue with CC
Putrid Mark – Wasted on me, i have few conditions that could be transferred
Reaper’s Mark – 1 second fear, meh
And there is also a lack of alternatives. For a condi build you only have staff as an other condi weapon so its a no brainer. For power builds you could run axe/something dagger/something. But for 1v1 i actually dislike axe, even if it seems like a 1v1 weapon. The reason being the auto sucks and the 2 skill will be dodged by a decent player, which will greatly reduce your damage and lf regeneration which is bad for power builds as the relay on ds more.
I agree with the condition lacking weapons, i find Axe VERY good, especially for my build that involves alot of Vul stacking. You would be shocked how often it doesnt get dodged. It is best to not use it from the start unless you see them and they dont see you. Dagger/Warhorn has sort of become my main set now with Axe/Focus as the mid-range set. I mostly use it when people are running.
And for chill dont underesimate it, the 66% cd reduction hurts some professions more than you think (defensive skills/healing skills with high cd is nasty). But you are right that it will not prevent any disengage.
It isn’t that Chill is bad, it is that classes have SO much passive condition removal now that unless you pile conditions on then it is likely to get removed. I do like the added cool down to skills though, combined with Poison it can be very good. Just a shame we have so much lack of being able to get them both together.
Been giving Scepter/Focus a try and it just doesn’t give that damage that the Axe gives and in a Power build the damage isnt that great which is a real shame.
Speaking from the aspect of a condition necro, no other weapon is better than staff, dagger/axe is melee(yes 600 range axe requires staying at melee range too) and don’t even deal decent damage with power builds like warrior or thief, also their channel time is so long/slow to deal a damage spike/burst. Plus they don’t have disabling cc(knockdown, launch, stun, fear), disabling cc is vital part of other classes’ weapons. Without cc, a weapon needs pure, high damage but these weapons have neither of them.
Axe in my Power build is great, stacking Vul and Axe2 deals like 4-5k damage quite easily most of the time. I run with Spectral Grasp and Warhorn for some CC also have Doom in DS as well.
Staff may be bad, but there’s worse weapons if you try to prefer others. This is why there’s only 2 really viable builds for necros in 1v1, powermancer MM and pure condition. Necros close the damage spike gap with minions instead of weapons currently, or just use conditions/fear like in old days. This is what I see from necros in tpvp.
TPvP is nothing like WvW (which is what i do) So while some builds may not work there, i know my WvW build has issues in it other builds do work depending on the mode of play. Pretty much anything works in PvE and WvW you have plenty of options thanks to the gear and stat options you can choose.
I often play a build without reliable poison uptime and it sucks when you encounter one of those regen warriors or other passive bunkers. I usually use staff 3, signet of spite, and sometimes even Reaper of Grenth(human elite) to keep up poison. I don’t always run staff, but with my current wvw build I usually do.
Yeah i have started running Reaper of Grenth as well, do wish it was a bit more powerful though
Death Nova + Bone Minions gives pretty good poison (and weakness) uptime, but most power builds don’t want 30 in death magic.
How are you getting weakness from Death Nova+ Bone Minions?
Death Nova + Bone Minions gives pretty good poison (and weakness) uptime, but most power builds don’t want 30 in death magic.
How are you getting weakness from Death Nova+ Bone Minions?
Its a posion field and you have explo finsher as mm…
Death Nova + Bone Minions gives pretty good poison (and weakness) uptime, but most power builds don’t want 30 in death magic.
How are you getting weakness from Death Nova+ Bone Minions?
If there is no pre-existing field where the Bone Minion detonates, the natural blast finisher combos with the Death Nova poison field for AoE weakness.
I would use corrosive poison cloud against melee and sigil of doom against ranged. You could also use corrupt boon and transfer that self poison.
http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Doom
(edited by Stand The Wall.6987)
Agree, I also use Sigil of Doom on my condi necro – gives me 8.5s poison every 10s (with my condi duration).
I don’t always run staff, but with my current wvw build I usually do.
You must be “The Most Interesting Necro in the World.”
I don’t always run staff, but with my current wvw build I usually do.
You must be “The Most Interesting Necro in the World.”
Stay necrotic, my friends.
I would use corrosive poison cloud against melee and sigil of doom against ranged. You could also use corrupt boon and transfer that self poison.
http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Doom
So using TWO Utilities for ONE thing…
I dont use Corrupt boon that often and i never use the Condition transfer skill, mostly due to the fact that i am not a condition build.
Sigil of Doom isnt a bad option though, 5 seconds isn’t to bad i guess.
Agree, I also use Sigil of Doom on my condi necro – gives me 8.5s poison every 10s (with my condi duration).
The key point being that you are a Condi necro, you are wasting a sigil slot (imo) considering the Scepter auto chain has a Poison for 4 seconds every 1.5seconds. As you said you are a condition build so i would expect that you are using Scepter as well.
The problem is Scepter is our “best” source of Poison but is really lacking as a weapon unless you are a condition build the damage is very poor and the other skills are rather meh.
All I’m saying is that its possible.
You should use corrupt boon as often as possible in small engagements.
Well I think offhand dagger is awesome on a power build but thats just me I guess.
All I’m saying is that its possible.
You should use corrupt boon as often as possible in small engagements.
Well I think offhand dagger is awesome on a power build but thats just me I guess.
offhand dagger is awesome in any build^^
All I’m saying is that its possible.
You should use corrupt boon as often as possible in small engagements.
Well I think offhand dagger is awesome on a power build but thats just me I guess.
Useless in most situations and when you consider how EASY it is for every class to remove conditions it isnt that much of a threat, long cool down, Only a few classes are worth using it against and only in certain builds…
As for Offhand Dagger:
MS:
Deathly Swarm < Wail of Doom
Enfeebling Blood < Locust Swarm
OS:
Deathly Swarm < Reapers Touch
Enfeebling Blood < Spinal Shivers
While Condition transfer is decent, that is all it is nothing that is a requirement, nothing that is really needed. I have DeathShroud and Consume Conditions so unless i am proper focused by a condition build i don’t really have to worry and in that sort of case transferring 3 conditions wont save me.
Enfeebling blood wise, the Weakness is nice, the Bleeding is totally useless in my build. Again both easily removed and not much of a threat unless you play as a condition build (i dont)
I would take inflicting Vul (several times) and giving myself Regen and LF over sending a few conditions to them Removing 3 boons and giving them 5seconds of Chill and dealing decent damage is better than Weakness no point them having Weakness if after they have been inflicted they have managed to escape.
offhand dagger is awesome in any build^^
No, No it isn’t i take both Warhorn and Focus over it in mine. The condition transfer is meh and the weakness isnt as good as what the #5 skills on both the Warhorn and Focus give the bleeding is useless in my build as well.
I run a power build with 30 in death magic. The bonus power from armor is pretty decent with the recent buff.
I run a power build with 30 in death magic. The bonus power from armor is pretty decent with the recent buff.
…No idea what you are talking about.
I run a power build with 30 in death magic. The bonus power from armor is pretty decent with the recent buff.
…No idea what you are talking about.
Death magic 25 was buffed. 25 pts in DM with armor that has toughness stats gives you a bit over 200 power which is the equivalent to 20 pts in spite. I think he was going for this
Death magic 25 was buffed. 25 pts in DM with armor that has toughness stats gives you a bit over 200 power which is the equivalent to 20 pts in spite. I think he was going for this
Though you will lose Parasitic Bond (meh) Reaper’s Might (VERY good) Death Into life (meh, needs buff) Chill of Death (VERY good) Siphoned Power (meh, needs replacing) and Close to Death (VERY good)
I run: 30/10/0/0/30 with P/T/V gear weapons are Power/Vit/Crit Damage and have a few precision accessories
My problem is, I just can’t stop some of the insane non-stop over the top healing some classes and builds can muster
Death magic 25 was buffed. 25 pts in DM with armor that has toughness stats gives you a bit over 200 power which is the equivalent to 20 pts in spite. I think he was going for this
Though you will lose Parasitic Bond (meh) Reaper’s Might (VERY good) Death Into life (meh, needs buff) Chill of Death (VERY good) Siphoned Power (meh, needs replacing) and Close to Death (VERY good)
I run: 30/10/0/0/30 with P/T/V gear weapons are Power/Vit/Crit Damage and have a few precision accessories
My problem is, I just can’t stop some of the insane non-stop over the top healing some classes and builds can muster
Maybe you could get 30 pts in Spite AND 25 pts in DM to maximize your power with a bit of tankyness.. but I think the crit dmg in soul reaping will give you more dps anyway.
DM would be a fascinating traitline for powermancers only if some of its underwhelming traits were buffed/changed.
offhand dagger is awesome in any build^^
No, No it isn’t i take both Warhorn and Focus over it in mine. The condition transfer is meh and the weakness isnt as good as what the #5 skills on both the Warhorn and Focus give the bleeding is useless in my build as well.
Whether you like it or not offhand dagger offers enough to be good in any build. Skill 4 is a aoe blind and a condi transfer (with enough opponents its a full condi clear), which makes it good in any build. Ok skill 5 may be better in a condi build, but the damage is still good and the weakness helps alot against those annyoing dodge spammers (so more of your high damage lifeblasts hit). And dagger offhand has the highest damage coefficent of all offhands so your attacks will be a little harder even if its only a little amount and barely noticeable.
Whether you like it or not offhand dagger offers enough to be good in any build. Skill 4 is a aoe blind and a condi transfer (with enough opponents its a full condi clear), which makes it good in any build. Ok skill 5 may be better in a condi build, but the damage is still good and the weakness helps alot against those annyoing dodge spammers (so more of your high damage lifeblasts hit). And dagger offhand has the highest damage coefficent of all offhands so your attacks will be a little harder even if its only a little amount and barely noticeable.
again using term “any build” which is clearly wrong. You might like it, doesnt mean everyone likes it and doesn’t mean that it would “offer enough” to make it worth taking over Focus or Warhorn – i would take Chill, Life Force Regen, Boon removal, Daze, Cripple, Vul and Regen over Blind, 3 conditions transferred, Bleeding and Weakness – which can all be removed rather easily
Then you get into what if the person you are fighting doesn’t use many conditions? 1 missed hit every 18 seconds…wow. The bleeding is rather weak unless you have decent condition damage and Weakness is easily removed.
So to me: Warhorn > Focus > Dagger
“dagger offhand has the highest damage coefficent of all offhands”
Personally i take i would take Chill, Life Force Regen, Boon removal, Daze, Cripple, Vul and Regen over a little extra damage, unless the damage is such a HUGE amount which i am rather doubting.
Personally i take i would take Chill, Life Force Regen, Boon removal, Daze, Cripple, Vul and Regen over a little extra damage, unless the damage is such a HUGE amount which i am rather doubting.
Please do not mix the capabilities of offhands like that when making a comparison. Of course it sounds much better when you are comparing the effects of 4 skills to 2.
Please do not mix the capabilities of offhands like that when making a comparison. Of course it sounds much better when you are comparing the effects of 4 skills to 2.
seeing as i run BOTH Focus and Warhorn, but okay.
I would take Daze, Cripple, Life Force Regen, Swiftness over Blind, 3 conditions transferred as well as a poor Bleed and a weakness that can be easily removed.
I would take Vul, Regen, LF Regen, Chill and Boon removal over Blind, 3 conditions transferred as well as a poor Bleed and a weakness that can be easily removed.
Better?
Please do not mix the capabilities of offhands like that when making a comparison. Of course it sounds much better when you are comparing the effects of 4 skills to 2.
seeing as i run BOTH Focus and Warhorn, but okay.
I would take Daze, Cripple, Life Force Regen, Swiftness over Blind, 3 conditions transferred as well as a poor Bleed and a weakness that can be easily removed.
I would take Vul, Regen, LF Regen, Chill and Boon removal over Blind, 3 conditions transferred as well as a poor Bleed and a weakness that can be easily removed.
Better?
Much better. Now you are comparing swapping either offhand out instead of both.
Carry on with the argument ^.^
Much better. Now you are comparing swapping either offhand out instead of both.
Carry on with the argument ^.^
It’s gone WAY off course Anyway. Back to the subject.
Having tried out the Scepter, damage wise it simply can’t match Axe or Dagger – i was hitting for like 300-400 damage and barely critting past 1k with the Scepter, that is like HALF the damage of the Dagger where i was getting 2-3k crit hits.
Stats are all the same, gear all the same, weapon stats all the same. To be it just seems unless you are a condition build – Scepter is useless.
Which gets me back to the issue – the lack of Poison on anything else….