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Posted by: Zalavaaris.5329

Zalavaaris.5329

So arena net said the reason for the nerf of the 100% condition duration trait was because of fear in pvp. Could they just not include fear in the trait? I think having all of our conditions have 100% longer duration would fix our ramp up time and condi burst in pve.

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Posted by: NeXeD.3042

NeXeD.3042

Would still depend on pvp and how the duration works with certain conditions on necro transfer, if that trait somehow made our burns that we were transferring 100% duration…. people would be screaming louder than when dhuumfire came out.

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Then they need to seperate how stuff works in PVE and PVP in fact, I THOUGHT thats how they used to do it but now they are suffering the same balancing crap that WoW does. Balancing PVE around PVP that the PVERs dont play…. such a shame.

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Posted by: flow.6043

flow.6043

the nerf of the 100% condition duration trait was because of fear in pvp.

It’s not just fear. You simply can’t have proper balacing for any condition if you have to factor in a trait that doubles everything.

100% longer duration would fix our ramp up time and condi burst in pve.

That’s not what would happen. Longer durations might help you maintain higher stacks after the ramp up, but they don’t make you stack faster.

if that trait somehow made our burns that we were transferring 100% duration….

Transfers don’t interact with durations at all, they just copy whatever time is left.

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Posted by: Zalavaaris.5329

Zalavaaris.5329

the nerf of the 100% condition duration trait was because of fear in pvp.

It’s not just fear. You simply can’t have proper balacing for any condition if you have to factor in a trait that doubles everything.

100% longer duration would fix our ramp up time and condi burst in pve.

That’s not what would happen. Longer durations might help you maintain higher stacks after the ramp up, but they don’t make you stack faster.

if that trait somehow made our burns that we were transferring 100% duration….

Transfers don’t interact with durations at all, they just copy whatever time is left.

If the bleeds arent falling off because they are lasting 100% longer then it will help with ramp up. Not as much as say making an ability that applies 2 normally apply 3 instead but it would help ramp up.

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Posted by: Shiki.7148

Shiki.7148

So arena net said the reason for the nerf of the 100% condition duration trait was because of fear in pvp. Could they just not include fear in the trait? I think having all of our conditions have 100% longer duration would fix our ramp up time and condi burst in pve.

It still wouldn’t fix ramp-up time as it doesn’t change how fast conditions are applied, only for how long they stick. To say it with the words of a German Youtuber/games journalist : “The dots would deal so much damage…if they would actually tick through”. As long as burning has that much of a higher damage output in less time, Condi Necro will never hold a candle (pun not intended) to Condition classes that use burning. I mean, let’s say bleeds would stick long enough to deal the same amount of damage as burning. That’d still mean you’d take over 4 times as long to kill something as a burn-user (in case of an equal number of burning and bleeding stacks). And in MMO’s and especially GW", the faster you kill something, the better.

[joke]
They should just make Dhuumfire turn all our bleeds into burning.
[/joke]

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Ok, let me word it like this. If you are applying bleeds through all of your skills then finally get to your scepter 1 attack you might be seeing some of the first applied bleeds dropping off. If those durations were 100% longer you would see bleeds stacking up faster and higher. Also, I wouldnt count on burning to stay the way it is by the way, I just wouldnt.

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Posted by: NeXeD.3042

NeXeD.3042

Gw2 has always been balanced around pvp. Maybe they don’t have enough staff to implement what your talking about, so rather than balance around pve which would be silly since pve doesn’t really require balance, and balancing around pve would literally ruin two facets of the game in favor of 1. So anet decided to go with the lesser of all evils, balance around pvp, sure the pve players will complain because they aren’t do as much dps as they would like but at least all 3 game modes are balanced as best they can be and it keeps people playing all 3.

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Posted by: Shiki.7148

Shiki.7148

Ok, let me word it like this. If you are applying bleeds through all of your skills then finally get to your scepter 1 attack you might be seeing some of the first applied bleeds dropping off. If those durations were 100% longer you would see bleeds stacking up faster and higher. Also, I wouldnt count on burning to stay the way it is by the way, I just wouldnt.

The problem is, even if they half the damage of burning (which they most likely won’t and I quote Jon Peters on this one : “Don’t expect huge balance swings” (then again this is the guy that said we Necros are good we just need to l2p…)) , it will still do more than twice the damage that bleed does. It doesn’t matter our duration is high if the bleed gets cleansed, we only apply a measly amount per skill or the TTK on burning is still quicker than on bleeding. And if you compare Engis burning application to our bleeding application, they can unload more stacks faster and pretty kitten consistant.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Ok, let me word it like this. If you are applying bleeds through all of your skills then finally get to your scepter 1 attack you might be seeing some of the first applied bleeds dropping off. If those durations were 100% longer you would see bleeds stacking up faster and higher. Also, I wouldnt count on burning to stay the way it is by the way, I just wouldnt.

The problem is, even if they half the damage of burning (which they most likely won’t and I quote Jon Peters on this one : “Don’t expect huge balance swings” (then again this is the guy that said we Necros are good we just need to l2p…)) , it will still do more than twice the damage that bleed does. It doesn’t matter our duration is high if the bleed gets cleansed, we only apply a measly amount per skill or the TTK on burning is still quicker than on bleeding. And if you compare Engis burning application to our bleeding application, they can unload more stacks faster and pretty kitten consistant.

Oh yea, ideally our scepter 2 skill would apply 4 or 5 and our dagger 5 would apply 3 or 4. Make ALL conditions other than fear have 100% increased duration. And then lower burn damage. Boom necro’s with condis can compete with power builds in pve.

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Posted by: nekretaal.6485

nekretaal.6485

OP, arenanet never said anything.

The originally previewed lingering curse may have just been a tooltip error.

Anyways, with the treatment that corruptions got with master of corruption, why would you even want the trait?

Short version: the condition durations of everything would have been nerfed to accodate the trait. No thanks.

I’m not sure that this class is supposed to be a quick ramp up Condi burst class (other than signet of spite)

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Posted by: Zalavaaris.5329

Zalavaaris.5329

OP, arenanet never said anything.

The originally previewed lingering curse may have just been a tooltip error.

Anyways, with the treatment that corruptions got with master of corruption, why would you even want the trait?

Short version: the condition durations of everything would have been nerfed to accodate the trait. No thanks.

I’m not sure that this class is supposed to be a quick ramp up Condi burst class (other than signet of spite)

They said in the either ready up or point of interest, I don’t remember which that it WAS initially all condis but that fear was the main issue regarding pvp.

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Posted by: Tim.6450

Tim.6450

I would prefer not everything being balanced around this trait besides we got a good condi grandmaster ,enfeebling shroud, for pvp. I would prefer if we got a remake for master off corruption and the nerfs that came along with it.

EverythingOP

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Posted by: Zalavaaris.5329

Zalavaaris.5329

That’s a good idea! Make the 100% condi duration baseline

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Posted by: Shiki.7148

Shiki.7148

That’s a good idea! Make the 100% condi duration baseline

I’d rather have a “your bleeds do double damage” trait instead of 100% duration. Same damage after all ticks but faster.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Tissitra.4153

Tissitra.4153

That’s a good idea! Make the 100% condi duration baseline

I’d rather have a “your bleeds do double damage” trait instead of 100% duration. Same damage after all ticks but faster.

This exists now. It is called burning and is currently also causing lots of problems.

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Posted by: Zalavaaris.5329

Zalavaaris.5329

That’s a good idea! Make the 100% condi duration baseline

I’d rather have a “your bleeds do double damage” trait instead of 100% duration. Same damage after all ticks but faster.

That’s a better idea lol that’s my new dream, taking it for myself lol

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Posted by: Shiki.7148

Shiki.7148

That’s a good idea! Make the 100% condi duration baseline

I’d rather have a “your bleeds do double damage” trait instead of 100% duration. Same damage after all ticks but faster.

This exists now. It is called burning and is currently also causing lots of problems.

Actually no. Burning would be called “6 times the bleeding damage”. No joke. Without any condition damage on lvl 1 burning does around 4 times as much as bleeding, and then it also SCALES better with both level and condi damage. So yeah if they doubled bleeding damage and shaved 1/3rd off burning we might look at something more balanced.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Rym.1469

Rym.1469

Very overpowered.

They better focus on fixing Parasitic Contagion in PvP, doing something about awful Death Magic Master Minor and just up the Bleeding & Poison applications on Grasping Dead especially. Oh, and make Dhuumfire worth looking at.

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Posted by: Shiki.7148

Shiki.7148

Very overpowered.

They better focus on fixing Parasitic Contagion in PvP, doing something about awful Death Magic Master Minor and just up the Bleeding & Poison applications on Grasping Dead especially. Oh, and make Dhuumfire worth looking at.

^The problem with Dhuumfire is their old stupid habit of refusing to split skills. First it was splitting them in PvP and PvE (which is a freaking MUST in my opinion, especially with them balancing around PvP most of the time completely ignoring usefulness in PvE), and now with refusing to let eg. Dhuumfire in Death Shroud work differenbtly than Dhuumfire in Reapers Shroud. Because current Dhuumfire might be really lame in DS, but could potentially be extremely strong in RS depending on how (and how much) they nerf burning.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Very overpowered.

They better focus on fixing Parasitic Contagion in PvP, doing something about awful Death Magic Master Minor and just up the Bleeding & Poison applications on Grasping Dead especially. Oh, and make Dhuumfire worth looking at.

Don’t care about pvp and really don’t want it brought up in terms of pve balance. Not your fault obviously but anet needs to separate balance because they just aren’t the same and shouldn’t be balanced as such. So… would it be OP in PVE?

Edit: hope that didn’t come off as attacky or dismissive , I was just trying to say that I’m curious if that change would make necro’s too good in pve. I don’t think so and I’d love to see condition necro’s take over a higher ranked power class.

(edited by Zalavaaris.5329)

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Posted by: Rym.1469

Rym.1469

Honestly, they should’ve splitted tons of things. I was just saying from “General” point of view for all modes.

Necromancers? Lingering, Parasitic…

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Posted by: Dadnir.5038

Dadnir.5038

Very overpowered.

They better focus on fixing Parasitic Contagion in PvP, doing something about awful Death Magic Master Minor and just up the Bleeding & Poison applications on Grasping Dead especially. Oh, and make Dhuumfire worth looking at.

^The problem with Dhuumfire is their old stupid habit of refusing to split skills. First it was splitting them in PvP and PvE (which is a freaking MUST in my opinion, especially with them balancing around PvP most of the time completely ignoring usefulness in PvE), and now with refusing to let eg. Dhuumfire in Death Shroud work differenbtly than Dhuumfire in Reapers Shroud. Because current Dhuumfire might be really lame in DS, but could potentially be extremely strong in RS depending on how (and how much) they nerf burning.

For me, in the dumbfire case, the work have to be done on Life Blast . It’s here that the problem lie, Life Blast is simply a skill that’s too slow and because of it, DS will never be able to compete against RS (Puting aside the OP stability bonus of RS).

No core profession should be balanced around an optional elite specialization.

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Posted by: Shiki.7148

Shiki.7148

Very overpowered.

They better focus on fixing Parasitic Contagion in PvP, doing something about awful Death Magic Master Minor and just up the Bleeding & Poison applications on Grasping Dead especially. Oh, and make Dhuumfire worth looking at.

^The problem with Dhuumfire is their old stupid habit of refusing to split skills. First it was splitting them in PvP and PvE (which is a freaking MUST in my opinion, especially with them balancing around PvP most of the time completely ignoring usefulness in PvE), and now with refusing to let eg. Dhuumfire in Death Shroud work differenbtly than Dhuumfire in Reapers Shroud. Because current Dhuumfire might be really lame in DS, but could potentially be extremely strong in RS depending on how (and how much) they nerf burning.

For me, in the dumbfire case, the work have to be done on Life Blast . It’s here that the problem lie, Life Blast is simply a skill that’s too slow and because of it, DS will never be able to compete against RS (Puting aside the OP stability bonus of RS).

I still think they could give us back the old dumbfire, only with the addition of a 1-1.5 s ICD. Then you could apply 4-6 stacks burn at most even with 100% condi-duration, which is less or equal to what other classes can do (only that all of those except guardian can stack bleeds faster than we do). Or make dumbfire stack a unique damaging condition instead that woud have a damaghe and duration inbetween burning and bleed.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140