How about 0.75 sec flesh wurm?

How about 0.75 sec flesh wurm?

in Necromancer

Posted by: Leeto.1570

Leeto.1570

Why? Well its simple, i loose bags in EOTM cause if commander is high mobility class then he + other mobile classes kill low health champs before i get to them. Kinda silly but if you make game rewards depend on class mobility then necro needs slight tweak.

So im bad at math but heres ~ current situation when you use flesh wurm to teleport infront.

Swiftness = 600
No swiftness = 760
Combat = 875

With 0.75 cast time it would be:

Swift = 900
No swift = 980
Combat = 1043

So this basicly just gives us same range ability as engineer and elementalist but still with higher cooldown.
In combat it almost changes nothing cause 90% of time if you use flesh wurm in fights you precast it before engaging and use 1200 range, if you get attacked without flesh wurm then you run in one direction while casting wurm in other and get 1200 again + 1.25 cast time is too long for crucial situations anyway and 0.75 seconds is still easy interruptable.

IMO this would even incrase necros skillcap (which imo is needed) for PvP, with 0.75 cast time you can analyze situation before engaging fight and decide if you will need instant teleport or you need to keep wurm safe and cast it.
Now for example on legacy of foefire i have had situations where all i can do is stand on ledge and autoattack with staff ( and you know how reliable projectiles are) because i know if i precast wurm and jump down then it will get oneshotted by enemy thief and if i jump down without wurm then i will get killed before i can cast wurm.

Only reason to keep flesh wurm 1.5s cast time is because all other minions are, but lets be honest flesh wurm is not like any other minion, and its not used like other minions.

How about 0.75 sec flesh wurm?

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

I am all for a casttime reduction but it is not gonna happen sadly…

How about 0.75 sec flesh wurm?

in Necromancer

Posted by: Leeto.1570

Leeto.1570

I am all for a casttime reduction but it is not gonna happen sadly…

We just need to spam this topic with useless whining till monday cause i failed and forgot its saturday and anet doesnt read anything on weekends.
Believe it or not but if something gets whined about enough and there is not enough counter whine then stuff happens.
Well im in doubt myself because there is this strange thing that all minions have 1.5 sec cast time, and i dont understand how 6 completely different skills (1 is heal and 1 is elite) can have same cast time, so there might be some unknown reason/mechanic behind this.

How about 0.75 sec flesh wurm?

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

I am all for a casttime reduction but it is not gonna happen sadly…

We just need to spam this topic with useless whining till monday cause i failed and forgot its saturday and anet doesnt read anything on weekends.
Believe it or not but if something gets whined about enough and there is not enough counter whine then stuff happens.
Well im in doubt myself because there is this strange thing that all minions have 1.5 sec cast time, and i dont understand how 6 completely different skills (1 is heal and 1 is elite) can have same cast time, so there might be some unknown reason/mechanic behind this.

Then the necro subforum is the wrong place i dont think they read it…

How about 0.75 sec flesh wurm?

in Necromancer

Posted by: Spoj The Second.7680

Spoj The Second.7680

Id post this in the balance section. And i agree. Flesh wurm summon should be faster. You can run to the same spot with swiftness in the same it takes you to summon flesh wurm. Still wouldnt be as good as an instant blink so it wouldnt improve necros mobility much but it would help a little.

How about 0.75 sec flesh wurm?

in Necromancer

Posted by: Forsaker.9213

Forsaker.9213

full support to that , i have no idea why still the cast time is so long. When i am in fight and lets say i am on focus and 1/10 casting wurm to get away will work , the ct is just to long. I would go even further and increse therange to 1500 atleast. Meser portal and thiefs trab have half map range so why not wurm have some more. Trap and portal are basicly uncounterble , wurm u can always kill.

How about 0.75 sec flesh wurm?

in Necromancer

Posted by: Flumek.9043

Flumek.9043

Monday, 20:00 cest.
Balance forums

Title must include “necro” and “cast time” terms.
Free entry

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