How about Minions has selectable mutations?

How about Minions has selectable mutations?

in Necromancer

Posted by: LezardValeth.9453

LezardValeth.9453

I dunno, I’m just throwing random ideas out there to make minions look more interesting without changing their stats, health, A.I, etc.

Playing the zerg mutation missions in SC2: HOTS sort of made me think maybe it’d be cool if necromancer minions had something like that to further enhance minion capabilities, without wasting trait points on useless minion traits.

Here is one random example for the average bone minion, you can only choose between one, although you are allowed to switch decisions, it has a large cooldown/requires something in return, to prevent switch spamming like people could exploit it.

Cold Bone Minion: Bone minions attacks now apply chill for one second when attacking an enemy. Putrid explosion causes chill for 3 seconds.

Invasion Bone Minion: When a bone minion attacks a target, it has a % chance to have a target infected with a miniature bone minion that, inside the target, makes it temporarily lock a random utility skill for two seconds. Cannot lock weapon skills or elite skills.

Or maybe something like well of corruption, where a bone minion leech can turn one boon into a condition every few seconds, for 10 seconds or something.

I’m just throwing random ideas out there, these suggestions would probably not be good, but maybe I can at help Anet make minions more interesting.

How about Minions has selectable mutations?

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

I’m all for the idea of making things more interesting/involved, the only problem I see with this is how to implement it in game (I don’t know of any similar system in place, so it would have to be done from scratch), and then of course keep it balanced. The balance part is just around the fact that you are going to be adding abilities to existing things that are arguably balanced (or close to it, at least), you just want to be sure that it doesn’t throw anything off.

Cool idea though, I could see it being fun in game.

But of Corpse – Watch us on YouTube
My PvP Minion Build

How about Minions has selectable mutations?

in Necromancer

Posted by: LezardValeth.9453

LezardValeth.9453

I thought of a few things for shadow fiend.

Shadow Fiend Enhancements

1st choice: Shadow Veil

Replaces Shadow fiend’s skill with Shadow Veil. When activated, the shadow fiend merges with the necromancer, blocking incoming damage for… whatever the amount of seconds warrior shield blocks can. During this time, if the necromancer is attacked at least once, he can activate the skill again, causing the shadow fiend to explode and cause blindness in an aoe.

2nd Choice: Shadow Servant

Replaces shadow fiend’s skill with a new one: Shadow Servant. It is a target aoe, about staff aoe radius. The necromancer can command the shadow fiend to go into the ground, and spring up to where it is commanded to spring up, launching enemies who are in the aoe.

If you guys think of some cool ideas, feel free. Minions need improvement, and in my opinion it isn’t just A.I. that needs improvement. Though that is vital and more important at the moment.