How about Minions has selectable mutations?
I’m all for the idea of making things more interesting/involved, the only problem I see with this is how to implement it in game (I don’t know of any similar system in place, so it would have to be done from scratch), and then of course keep it balanced. The balance part is just around the fact that you are going to be adding abilities to existing things that are arguably balanced (or close to it, at least), you just want to be sure that it doesn’t throw anything off.
Cool idea though, I could see it being fun in game.
I thought of a few things for shadow fiend.
Shadow Fiend Enhancements
1st choice: Shadow Veil
Replaces Shadow fiend’s skill with Shadow Veil. When activated, the shadow fiend merges with the necromancer, blocking incoming damage for… whatever the amount of seconds warrior shield blocks can. During this time, if the necromancer is attacked at least once, he can activate the skill again, causing the shadow fiend to explode and cause blindness in an aoe.
2nd Choice: Shadow Servant
Replaces shadow fiend’s skill with a new one: Shadow Servant. It is a target aoe, about staff aoe radius. The necromancer can command the shadow fiend to go into the ground, and spring up to where it is commanded to spring up, launching enemies who are in the aoe.
If you guys think of some cool ideas, feel free. Minions need improvement, and in my opinion it isn’t just A.I. that needs improvement. Though that is vital and more important at the moment.