How can I beat a turret engineer?
The second you see the turrets go down you have flesh golem charge through them, blow up both minions, activate Locust swarm, then go into DS and 5/4.
At the end of that everything is dead and turret engis without turrets are pretty awful.
That sounds like a perfect situation. Too perfect….
Fighting a turret engi on point (especially after they’ve dropped their supply crate) is not going to happen that easily. On top of several non-turret CCs you’ll eat a knock back for every destroyed turret (Accelerant Packed Turrets).
You pretty much have to intercept them before they can reach a capture node because they won’t waste their elite in the middle of nowhere.
Once they bunker down on one point your team is better off just leaving him there and fight 5v4 on the other points.
It’s not like you can’t beat them in a 1v1 at all, but if you don’t want to spend too much time fighting from range you’d have to make a risky all-in move like Bhawb described. You might win, but the safe bet is to not engage at all and get the other points instead.
That sounds like a perfect situation. Too perfect….
Its actually pretty easy to set up. Turret engis have to drop their turrets when they get on point. If they aren’t on point yet, you have more than enough CC to put them in a bad situation. They are basically too stuck into a predictable pattern, and as an MM you happen to have an easy counter to that pattern.
Fighting a turret engi on point (especially after they’ve dropped their supply crate) is not going to happen that easily. On top of several non-turret CCs you’ll eat a knock back for every destroyed turret (Accelerant Packed Turrets).
You pretty much have to intercept them before they can reach a capture node because they won’t waste their elite in the middle of nowhere.
Once they bunker down on one point your team is better off just leaving him there and fight 5v4 on the other points.
It’s not like you can’t beat them in a 1v1 at all, but if you don’t want to spend too much time fighting from range you’d have to make a risky all-in move like Bhawb described. You might win, but the safe bet is to not engage at all and get the other points instead.
They are way easier to fight off point, that is for sure, and especially difficult to take down with supply crate. That said, if you know how to engage them and don’t run in blindly it is possible, but you have to understand how to do it. Also you have to understand your build, if you don’t have the kind of cleave to take out their turrets, don’t even engage, like you say. My build happens to have a lot of burst cleave + healing so it is pretty easy to take care of their turrets.
If they are on point first:
1) Send in Flesh Golem first, use his Charge and try to aim him through as much as possible. He’ll run through a few turrets before they react and hit him, and he’ll take the brunt of the first set of attacks (a lot of turret shots have obnoxiously slow attack speeds).
2) Follow in with Locust Swarm and any other non-DS cleave (Axe 3, Dagger 5, w/e)
3) Once bone minions are in, blow them up in the middle
4) After above, jump into DS and 5/4
If you know how to set up the proper engage, this is very possible and the turrets can’t really stop you. They have relatively low HP, you should have ways to ignore armor (Leeching sigils), high cleave, and Flesh Golem gets 20s of stability when he flies in, so he can finish off the last few turrets if you get bounced a bit.
At this point, if you are running my build your minions will still be alive and his won’t, because you have AoE healing and he doesn’t. You can definitely win the matchup at this point. However, realize your limits, this isn’t nearly as easy as it sounds because you have to understand how he’s set up, how you are, and use things right to absorb attacks well. If you can’t do this, don’t try it when its important to get it right.
If he is coming up to you:
Just blow all your CC and keep him the hell off point. [In my build] You have Charge, Rigor Mortis, Doom, Tainted Shackles, and Dark Pact for hard CC, and Locust Swarm, Spinal Shivers, Unholy Feast, and cripple from minion autos as soft CC. Your goal should be to chain as much CC as possible (save your immobilizes in case he has stability) and make him lose before he can set up.
The most important thing to remember is that your minions have more control than his turrets do. He has no more stability or ways to avoid stability than you in a normal turret build, and his summons die faster. This means if you play things well you can have the glorious feeling of making someone else a pingpong ball for once. Any raging dongers are perfectly normal and to be expected if you play this well.
But again, know your limits and your build. Not every build can do this, I speak specifically about my own.