How high is your condition damage?
3 stacks of bleeding with my condition damage this high are like 1k a tick, lol.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
I’ve never been able to figure out how people can manage to hit over 2k condition raw condition damage (I’m assuming “base” means no food / utilities?). My Engie is pretty much 100% condition damage based on every piece of gear I have and I’ve only got 1400. Clearly I’m missing something huge. I’m sure the fact that I can’t be bothered to get ascended armor and weapons is part of it (though I do have the trinkets, thanks LS season 2), but there has to be more to it than that.
I’ve never been able to figure out how people can manage to hit over 2k condition raw condition damage (I’m assuming “base” means no food / utilities?). My Engie is pretty much 100% condition damage based on every piece of gear I have and I’ve only got 1400. Clearly I’m missing something huge. I’m sure the fact that I can’t be bothered to get ascended armor and weapons is part of it (though I do have the trinkets, thanks LS season 2), but there has to be more to it than that.
Things that modify your condition damage like the Engi trait Blood Injection and Undead runes, which convert 7% of your toughness in to condition damage make a huge difference. My Necro gets 13% of her precision converted to condition damage and 7% of her toughness converted to condition damage. She also gains stacking toughness when applying conditions to a target from Corrupter’s Fervor so you can imagine her condition damage can get pretty darn high when she’s all buffed up. With a few stacks of might I’ve gone higher than 3k but I don’t have any screen shots of that yet.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
I’ve never been able to figure out how people can manage to hit over 2k condition raw condition damage (I’m assuming “base” means no food / utilities?). My Engie is pretty much 100% condition damage based on every piece of gear I have and I’ve only got 1400. Clearly I’m missing something huge. I’m sure the fact that I can’t be bothered to get ascended armor and weapons is part of it (though I do have the trinkets, thanks LS season 2), but there has to be more to it than that.
Things that modify your condition damage like the Engi trait Blood Injection and Undead runes, which convert 7% of your toughness in to condition damage make a huge difference. My Necro gets 13% of her precision converted to condition damage and 7% of her toughness converted to condition damage. She also gains stacking toughness when applying conditions to a target from Corrupter’s Fervor so you can imagine her condition damage can get pretty darn high when she’s all buffed up. With a few stacks of might I’ve gone higher than 3k but I don’t have any screen shots of that yet.
Except we don’t have blood injection anymore :/
RIP blood injection, you were secretly my favorite trait.
I’ve never been able to figure out how people can manage to hit over 2k condition raw condition damage (I’m assuming “base” means no food / utilities?). My Engie is pretty much 100% condition damage based on every piece of gear I have and I’ve only got 1400. Clearly I’m missing something huge. I’m sure the fact that I can’t be bothered to get ascended armor and weapons is part of it (though I do have the trinkets, thanks LS season 2), but there has to be more to it than that.
The weapon sigil that adds 6% is a pretty big boost. that is 90 extra condition damage if you are at 1500. Krait runes add 175, and for necro traits add quite a bit
We get:
150 from lingering curse
13% of precision into condition which in full rabid ascended is 1971 -> 256 condition damage
Ascended armor gives 329 condition damage
Ascended trinkets give 692 condition damage
Ascended weapons give 251 condition damage
= 1272
Overall that gives us:
1272 from items, 175 from runes, 406 from necro traits = 1853 + 6% = 1964
Then there are 14 possible infusion slots at +5 each for another +70 = 2034 (2038 with the 6% again)
I only have 8 infusions and i’m at 2100 so my numbers must be slightly off somewhere, i’ll have to check ingame.
Edit: just checked ingame. It seems they raised ascended armor values from 329→439. Weapon and trinkets stayed the same. This raises the calculation by 110 to:
439 + 692 + 251 = 1382 from armor
+175 (runes) +150 (lingering curse) + 256 (13% precision to CD) +6% = 2081 + infusions
(edited by ZudetGambeous.9573)
I’ve never been able to figure out how people can manage to hit over 2k condition raw condition damage (I’m assuming “base” means no food / utilities?). My Engie is pretty much 100% condition damage based on every piece of gear I have and I’ve only got 1400. Clearly I’m missing something huge. I’m sure the fact that I can’t be bothered to get ascended armor and weapons is part of it (though I do have the trinkets, thanks LS season 2), but there has to be more to it than that.
Things that modify your condition damage like the Engi trait Blood Injection and Undead runes, which convert 7% of your toughness in to condition damage make a huge difference. My Necro gets 13% of her precision converted to condition damage and 7% of her toughness converted to condition damage. She also gains stacking toughness when applying conditions to a target from Corrupter’s Fervor so you can imagine her condition damage can get pretty darn high when she’s all buffed up. With a few stacks of might I’ve gone higher than 3k but I don’t have any screen shots of that yet.
Except we don’t have blood injection anymore :/
RIP blood injection, you were secretly my favorite trait.
You don’t need it with the current redonculous burn damage though…