Iv been wanting to post some of my ideas on whats wrong with the feel and implementation of the necromancer for a while now -
so ill attempt to sum up the problems and provide solutions
Firstly Lets talk about death shroud – To whoever said (A skill i didn’t ask for forcing all my other build skills to be balanced around it, is so true)
Death shroud is a 4 button attempt to sum up a whole class, and it doesnt work at all
Firstly Death shroud itself has a 10 second cool down by default, so building the skills inside death shroud with cooldowns ontop of that just makes an even clunkier feature forcing your character to simply auto attack most of the time (boring and compleatly removing the players ability to play the character)
Life Blast – is slow and boring the damage is often worse then your normal attacks without death shroud, unless your specced into death shroud – (faster firing is important – make it a flat dammage skill or a dot dammage skill)
Dark Path – is absolutly horrible, and should be removed (why would anyone even a dagger necro ever need to teleport into mele range – replace it with a poision dammage skill with bleed (5 sec cool down max)
Doom, is decent idea, but simply a 1 second fear is stupid, it needs to do damage have a 1/4 second cast time to compensate and it needs to be 3 second fear/ (otherwise remove it)
The Life Drain attack is the only decent one but it needs to be lowered to a 8 second cooldown
further more a 5’th slot skill should be implemented and all 5 skills should be in your 1/5 slot
Now the whole death shroud idea, should be tweaked to utilize more options,
Why necros only get a f1 mechanic vs most all other classes getting a f1- to f4
I would have F1 be a nuking shroud, f2 be a life draining shroud, f3 be a Dotting Shroud, and f4 be a minion summoning shroud
so that going into any of these shrouds can reflect the actual build of the character your specked into, and ALL of the talents would allow you to have a more unlocked uber form of each that would let you play your SPEC not some generic cookie cutter shroud that no one has use for
-Suggestion 1 -
Vampiric Shroud (f2)
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Button 1 – Vampiric Gaze
1/2 Second Cast 0 CoolDown (single target X dammage, gain X life Force)
Button 2 – “Vampiric Curse” -A classic version of Life Syphon – Produce a Shadow Dot on target and a Shadow Heal on Necromancer – over 30 seconds small amounts of X health drained from target and leeched to the Necromancer
Button 3 – Shadow Strike
1/2sec cast 0 Cool Down- Deals X damage. Steal up to 1/4 X Health if this foe was above 50% Health.
Button 4 – Order of the Vampire – Channel skill for 5 Seconds
for 5 Seconds Produce a AOE Feild that any allie attacking in Life Drains for a small amount Healing the Player and the Necromancer for small amounts (5 second cooldown)
Button 5 – Soul Leech
3/4 second cast – (10 second debuff.) Steal X Health whenever target foe casts a spell or attack (similar to GW1)
f3 Minion Shroud -
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Button 1 (conjure 3 bone minions to fight for you) Pres 1 to leap launch them and have them explode
Button 2 Conjure 2 Bone Fiend have it attack for you
Button 3 Conjure a Risen Knight to fight for you
button 4 Conjure a atax Fiend to fight for you
Button 5 Conjure a shadow behemoth to fight for you
Shroud Ends all minions expire drawing life force of 2% per minon death replenishing life force causing cooldown to Minion Shroud
Nuking shroud would be very simple 5 different nuke spells -
Summery -
we need multiple shrouds to reflect each style of play for the necromancer, Giving us the versitility of other classes we so desperatly need as a necromancer -
please allow us arena net to spend our Life Force in more Virsitile ways
the current 1through 4 option of death shroud is pathetic
these idea’s could easily be implemented and balanced as most of them are based on guild wars 1 ideas -
(edited by NecropsY.8649)