How to Hit Like a Truck

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Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Hey guys,

I have been disheartened lately by the lack of enemy power necros in sPvP and WvW.

There’s a wealth of information regarding conditionmancers, with guides ranging anywhere from what gear choices to make to what runes and sigils to use for moar dots, but for people such as myself who don’t enjoy the play style, I thought I’d take a moment to highlight an alternative: and that is pumping out ludicrous amounts of burst damage through the well-placed well bomb.

The Build

—Here is the build I prefer: 10/30/0/0/30
http://tinyurl.com/aggudj5

I use Runes of the Mesmer for +33% daze duration with Sigil of Air / Fire / Rage / or Superior Battle on my dagger.

The goal is to pin the enemy down using a combination of the flesh golem charge, the dagger #3 immobilize, and the warhorn’s #4 daze, and then unload on them with Well of Suffering, Well of Corruption, Focus #4, and (optionally) two Bone Minion explosions. Nothing too radical, and it can be perfected with practice.

But condition builds are better, aren’t they?

—We all know the power necro has problems in tPvP against competitive opponents and Korean gaming gosu’s playing the elementalist, but with practice, you can demolish 75% of regular people 1v1 in a single salvo using this combo — and the rest can be dispatched shortly afterward through auto-attacking alone.

A good opponent will of course use their evades wisely and dodge out of your wells, but with the control a necro has at their disposal, you can reduce the likelihood of this happening significantly.

I will explain some of my trait choices below in brief.

Spiteful Talisman (10 in Spite): Reduces the focus recharge, increases the range, and makes #4 hit harder. Yes, please.

Banshee’s Wail (20 in Curses): I love the war horn. With Runes of the Mesmer, you can transform the #4 ability from a 2s mediocre interrupt to a 4s godless dazing machine

Withering Precision (30 in Curses): This trait is nice enough on its own, but it also comes with the 25pt minor Target the Weak, which when combined with Well of Corruption, means you’re looking at an extra 2% damage for every boon a guardian foolishly applies to himself. This can add up to ~10-12% extra burst damage

Unyielding Blast (10 in Soul Reaping): This assures your life blast will hit your intended target, and not every turret, crate, minion, mesmer clone, shark, ranger pet, and stealthed thief in the way

Decaying Swam (20 in Soul Reaping): Activates when you get hit in DS regardless of your life force %, effectively granting you permanent locust swarm when combined with the war horn #5

Foot in the Grave (30 in Soul Reaping): The real reason for putting any points at all into Soul Reaping, and that is to get the only stability available to a necro aside from cancelling Plague or Lich form every 3 minutes. In my opinion, this is almost a necessity in PvP to land shroud-stomps and avoid getting yourself smacked around by a big, burly asura hammer warrior

Another option, if you feel Stability is unnecessary, is to build 30/30/10/0/0 grabbing the extra minion damage in Spite and the quicker minion recharge in Death Magic, not to mention the crazily overpowered Reanimator minor trait (joke). With Close to Death and the extra power in Spite, the well bomb becomes sickeningly destructive — but you have no defense aside from your reflexes

gl and hf!

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Posted by: War Mourner.5168

War Mourner.5168

I’ve used 30 curses/soul reaping for a month now, in fact with a build which is extremely close to yours (pretty much the only difference being I use weakening shroud over reaper’s precision), But I never thought to use runes of the mesmer for the extra second of daze.
I can attest that a build like this easily rips through most people, who eagerly try and close in when they see a necro; and yes, killing invisible thieves is hilarious.

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Posted by: Typhoon Blue.3698

Typhoon Blue.3698

I love the combination, but there are two massive flaws: it’s another glass cannon build and the Flesh Golem’s knockdown is unreliable. I tend to shy away from things that offer zero extra toughness.

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Posted by: War Mourner.5168

War Mourner.5168

Normally I would agree with that Typhoon, but necro is one class that can get away with it, thanks to death shroud, which already gives us a lot more health, boosted (possibly, we really have to get the health of death shroud figured out) by the investment in soul reaping, means you can still out last most other opponents. Dagger 1 of course nets you a good amount of life force, but its the spectral armour at 50% hp that really regenerates your life force late in the fight that can swing things – I’ve had my life force fully recharged from next to zero thanks to it.

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Posted by: Dibrom.6408

Dibrom.6408

You’re blowing 3 utilities and an elite…

Arenanet: The paragon of truth.

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Posted by: Berullos.6928

Berullos.6928

I have met him in a pug match before. And if you aren’t aware of him and lack the stun breaker, the combo does do a lot of damage.

However one timed dodge and a lot of that combo/burst is/was mitigated.

I’ve tried running power builds but they always end up feeling subpar. It did involve well bombing however, I never thought to use the bone minions cause you’re lacking a stun breaker.

Also the bone minions are reallly really unreliable, I don’t know how you can work with them, they don’t run to the target to explode they just explode where they stand.

Also whenever I run berserkers I feel really squishy.

Props for you for sticking with power buiild though.

@Dibrom ya, he’s popping his utilities/elite. But as a necro I feel if you don’t utilize all your cooldowns you’re missing out on a lot of damage/mitigation.

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Posted by: Hufflepuffer.4201

Hufflepuffer.4201

You’re blowing 3 utilities and an elite…

Yep, it takes a lot of utility skills to pull off, not to mention that with a lucky / well-timed dodge roll, you can negate the entire combo, which is why I am not going around proclaiming how OP power necros are

This build, with all its damage, pales in comparison to a thief that can drop people using 3 buttons (Steal, C&D, backstab) and a mesmer 2 (phantasmal zerker/duelist)

Still, I enjoy it more than spamming conditions, but that is personal preference

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Posted by: Mercypsy.9602

Mercypsy.9602

Thanks a lot for this video. Well made and instructive. While I mostly play PvE, there’s still things learn here. Seems like a fun play style. Good job.

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Posted by: Hufflepuffer.4201

Hufflepuffer.4201

I’ve tried running power builds but they always end up feeling subpar. It did involve well bombing however, I never thought to use the bone minions cause you’re lacking a stun breaker.

Also the bone minions are reallly really unreliable, I don’t know how you can work with them, they don’t run to the target to explode they just explode where they stand.

I usually use Spectral Walk for the swiftness + stun breaker, but for the purposes of maximum DPS in the vid I switched to the bone minions.

The nice thing about the explosion though is that like Doom it is a free action meaning you can activate while casting other abilities

And blowing them up inside a well is a blast combo finisher for aoe blind

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Posted by: Berullos.6928

Berullos.6928

I’ve tried running power builds but they always end up feeling subpar. It did involve well bombing however, I never thought to use the bone minions cause you’re lacking a stun breaker.

Also the bone minions are reallly really unreliable, I don’t know how you can work with them, they don’t run to the target to explode they just explode where they stand.

I usually use Spectral Walk for the swiftness + stun breaker, but for the purposes of maximum DPS in the vid I switched to the bone minions.

The nice thing about the explosion though is that like Doom it is a free action meaning you can activate while casting other abilities

And blowing them up inside a well is a blast combo finisher for aoe blind

Ya I know what the combo finisher and the lack of a cast, however what bothered me the most with them is they’re not always ‘there’ next to the target for the splosion. And the fact even though they lack a cast time, it still has a recharge on the explosion so you cant rapidly blow both up near instantly. Its a 1 second recharge I think which sucks imo.

And if you use spectral walk do you take the cd reduction or just leave it at base? Cause if you use it for the swiftness during maps the 60 CD is going to suck. Whenever I take spectral I almost have to take the recharge.

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Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Ya I know what the combo finisher and the lack of a cast, however what bothered me the most with them is they’re not always ‘there’ next to the target for the splosion.

Haha yeah, it does happen, and I think every necro on this forum can commiserate with you about the faulty minion AI

And if you use spectral walk do you take the cd reduction or just leave it at base? Cause if you use it for the swiftness during maps the 60 CD is going to suck. Whenever I take spectral I almost have to take the recharge.

By using untraited wells for so long, I’ve gotten used to using utility skills that take months to come off cooldown

Since most of the traits in Soul Reaping are pretty lackluster though, you can grab the 20% faster Spectral recharge and not miss much

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Posted by: Xom.9264

Xom.9264

Here i thought I was the only person that runs target the weak in a power build.

Works wonders with wells. I still used wells in wvw because players are so bad works ok in spvp too.

I changed my burst combo to something even faster, Ill make a vid someday. I play 90% of the time a tanky build tho… you die to fast with anything else if the combo fails.

Thiefs, mesmers and warriors do burst better regardless.

Xomox ~Human Necro/Engineer ET

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Posted by: Arvid.3829

Arvid.3829

…(possibly, we really have to get the health of death shroud figured out)…

https://forum-en.gw2archive.eu/forum/professions/necromancer/Death-Shroud-HP-Pool/578566

What more do you want us to test? (Also, Soul Reaping doesn’t increase DS atm, confirmed by several people earlier in that thread and here)

Ya I know what the combo finisher and the lack of a cast, however what bothered me the most with them is they’re not always ‘there’ next to the target for the splosion.

The explosions have the same range as wells do, so if you’re in melee range already (dagger) chances are pretty high that they are even close enough from the moment you summon them.

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Posted by: brickforlife.1364

brickforlife.1364

Someone tried this on me, I countered by dodging, using necrotic grasp and dagger3. Dropping wells and lapping with dagger autoattack and warhorn4.

Join
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Posted by: Schnitter.9857

Schnitter.9857

The damage was really good. The problem is the consistence and what you do to achieve this. Im not degrading your build, But you used 7 Skills to kill an enemy – from these 7, 3 were utilities and 1 an Elite -, that still could avoid your damage, by mitigation or dodging. Besides, i liked to see ppl like you trying to run other setups, since it can help us to show Devs that our build options isnt really that wonder. In this case for example, you used above 6~7 skills to kill an enemy with good chances to fail, what implicates in a reasonable time to have your CCs back, while FoTM can reopen a massive burst combo much faster.

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Posted by: PinCushion.7390

PinCushion.7390

BS Thieves have to blow most of the cooldowns for their better burst, and have to rely on their class mechanic (stealth) to not die. This seems pretty cool and very similar. Good show! This is a total commitment build. Either you win or you don’t. I like it.

Thanks OP. You’ve improved my opinion of this profession.

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Posted by: Alkaline.2809

Alkaline.2809

Hey Hufflepuffer i enjoyed your video. Which armor are you using in this power build?

Also I tend to lose allot in one on one when the enemy hits me first with a stun then bursts. Do you have any tips on what you do in this situation.

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Posted by: Schnitter.9857

Schnitter.9857

BS Thieves have to blow most of the cooldowns for their better burst, and have to rely on their class mechanic (stealth) to not die. This seems pretty cool and very similar. Good show! This is a total commitment build. Either you win or you don’t. I like it.

Thanks OP. You’ve improved my opinion of this profession.

1 Utility (Sin Signet), a skill that stealths him like Steal, Hide in Shadows or Cloak and Dagger, then Backstab. Seems only 3 for me. And of course, im not even arguing about how faster is for a thief or a mesmer reopen their combos.

@Alkaline
Break stun or try to enter DS before the CC, making you immune to stun (traited with Foot in the Grave).

(edited by Schnitter.9857)

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Posted by: digiowl.9620

digiowl.9620

BS Thieves have to blow most of the cooldowns for their better burst, and have to rely on their class mechanic (stealth) to not die. This seems pretty cool and very similar. Good show! This is a total commitment build. Either you win or you don’t. I like it.

Thanks OP. You’ve improved my opinion of this profession.

And this may well be why thiefs and mesmers appear to be on top right now, they have the most reliable ways to confuse and disengage from a situation gone bad (from their pov). The rest needs to commit fully, and chance going down. And under those circumstances, warriors, and perhaps guardians, seems to have the highest chance of success right now.

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Posted by: Moaning Marv.2194

Moaning Marv.2194

BS Thieves have to blow most of the cooldowns for their better burst, and have to rely on their class mechanic (stealth) to not die. This seems pretty cool and very similar. Good show! This is a total commitment build. Either you win or you don’t. I like it.

Thanks OP. You’ve improved my opinion of this profession.

1 Utility (Sin Signet), a skill that stealths him like Steal, Hide in Shadows or Cloak and Dagger, then Backstab. Seems only 3 for me. And of course, im not even arguing about how faster is for a thief or a mesmer reopen their combos.

@Alkaline
Break stun or try to enter DS before the CC, making you immune to stun (traited with Foot in the Grave).

Thief does not need to use assas sig at all if they’re spec’d/geared properly just that combo + heart seerk = dead person, which is easy mode for sure.

Moaning (thief) Marvolo (mes) Mordaunt (necro)
Knights of the White Wolf
Sanctum of Rall

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Posted by: Teknomancer.8475

Teknomancer.8475

After taking a look at the build I must say, it seems pretty fun. However you might want to try switching out the sigil of bloodlust to a sigl of battle/accuracy/hydromancy. Either of those three will — give you added dmg through might or crit OR allow you to keep your target within your wells with a simple weapon switch. This is assuming you are switching weapons regularly to use different abilities.

Just a suggestion =)
Madame Moorshade Teknomancer

PS: You can send a text or pm to Acsii , he did testing to show that the 5% crit actually came out better than the stacked power. I forget the amounts but I’m pretty sure 5% crit > power stack sigil either way.

(edited by Teknomancer.8475)

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Posted by: hackks.3687

hackks.3687

agree with Tekno, I think you’d get more out of weapon swap sigils than kill boosts. I would suggest battle since Might will give you extra condi dmg to go with your Target the Weak in addition to the added power.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Levian.6742

Levian.6742

Just tried out this build, it was fairly similar stat wise, but very different play style. My build revolves around DS and critting, and getting the most out of DS, like retaliation and such.

This is a pretty fun build and works pretty well, but how do you keep them in the wells? It seems like nothing that I have for CC works on enemies. I usually open with flesh golem’s charge, its long range and a good knockdown duration, but its also really easily (and quite often) dodged.

If it hits I’ll drop the wells, then try dagger 3, which also seems to have no effect usually. I’m not sure if this is from stability, or getting dodged or not but both this and charge miss VERY often. I’m thinking its from other classes having a good access to stability. I know when I’m fighting a warrior for the whole fight I cant fear, knockdown, or immobilize him at all.

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Posted by: Berullos.6928

Berullos.6928

Stability will stop the fear/knockdown. Immobilize isn’t resisted by stability, but it can be easily broken with one trait from warriors.

‘Movement skills break immobilize’ or use of the warhorn.

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Posted by: Dhogoth.1856

Dhogoth.1856

its would work for PvE ?

Brazillian guild: White Raven

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Posted by: Levian.6742

Levian.6742

How do you do the shroud stomp properly? I’ve been going in and out of DS quickly and hoping they use their downed CC within the first 2 seconds.

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Posted by: digiowl.9620

digiowl.9620

How do you do the shroud stomp properly? I’ve been going in and out of DS quickly and hoping they use their downed CC within the first 2 seconds.

Hammering both at the same time should apparently do it.

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Posted by: Sparda.9750

Sparda.9750

Just tried out this build, it was fairly similar stat wise, but very different play style. My build revolves around DS and critting, and getting the most out of DS, like retaliation and such.

This is a pretty fun build and works pretty well, but how do you keep them in the wells? It seems like nothing that I have for CC works on enemies. I usually open with flesh golem’s charge, its long range and a good knockdown duration, but its also really easily (and quite often) dodged.

If it hits I’ll drop the wells, then try dagger 3, which also seems to have no effect usually. I’m not sure if this is from stability, or getting dodged or not but both this and charge miss VERY often. I’m thinking its from other classes having a good access to stability. I know when I’m fighting a warrior for the whole fight I cant fear, knockdown, or immobilize him at all.

right man.. never works!! and the absurde CD don’t leave you another try..
anyway, i tryed it today.. very fun but i really donno how take conditions off..
it’ s a big problem

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Posted by: Amityel.5324

Amityel.5324

hmmmm nice dps but one well timed dodge or teleport (flesh wurm, shadowstep, 5. skill on shortbow, mist form, mesmer staff port, ele 4. skill off hand dagger air element etc etc) and its wasted :/

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Not to be a nuisance if it works for you… but this won’t work on anyone with a clue. If i see someone with a dagger I know better then to go melee range on them.
I have never gotten killed by a well bomb so far. And recently I even dropped signet of plague since its pretty much garbage now. Too much downtime also makes spvp a waste. You are neither useful most of the time nor can you get much glory with that.
I would honestly blame the horrid scoring system for that though. It doesn’t even attempt to consider anything short of running with zerg for maximum glory. If you play to win your “winnings” are less then someone who lost by a land slide yet got twice as much glory for it.
If SWTOR did anything right it was pvp scoring and fun maps. I could never have enough of huttball. Maps had a purpose while in GW2… winning really means nothing.
Why isn’t healing done to others give something? Why isn’t damage taken before death considered?…
My ele can pretty much go through entire match w/o dying if team is competent. I would provide so many combofields that its impossible to not be buffed by me. And heavy healing/support spec ensure that I heal people 50% of the time. Yet for all that work… for all the leading 5 ppl on marry chase while rest of team 3 caps. I get nothing. It’s same blunderbus with necro. If you aren’t there tearing people to shreds with a zerg winning isn’t really going to give you much.

Still… considering condition is so bloody situational. Id never bother using it in pve… If its event then theres 25 bleed stacks before my scepter finishes first swing. It only works for spvp and wvw it does its job admirably considering how broken everything else is. Wells are fun even more so after you realize you can’t really pvp effectively with anything but conditions. But on larger scale you are hurting yourself. And abysmal cooldowns are the worst offenders.
We are the only class that gets most of our damage not from weapon skils… but utilities. Engineer with kits would sort of fall under the same classification but each utility grants 5 skills. And almost non-existent swap cd makes for a lot of variety and not sitting for 40 seconds waiting for your one and only combo to come back up.

(edited by HiSaZuL.2843)

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Posted by: hackks.3687

hackks.3687

… holy rambling tangent, batman!

think you might need to head over to the PvP forums and vent a little

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Sparda.9750

Sparda.9750

th problem for a power build is that we have good utilities to inflict damages..
the weapons deal poor damage ( meanwhile other classes deal the highest damages with the weapons ) and minions don’t work, and, i’m pretty sure taht also when they’ll work, nothing change, the condition can be healed to much fast for my taste and wells have a redicolous CD and can be easily dodge.. our traits don’t help in this way.. comparing with other classes, our seems to be uncomplete.. we need a gear
example: DS can be used just for a power build.. for all other is a waste of time push f1

comparing with mesmer: the half of damage in the same time, the copies give a lot of boring, but he can daze u ( 2 times), he can confusing u ( a lot of time), he can be invulnarable for a short time but every 6 seconds with sword, can inflict u a lot of bleeding using phantoms, not our barbed precision ..

comparing with thiev: redicolous damage.. thiev can blast with 5 shots. he can be invisible for the most part of time, and has a good buff e condition

comparing with melee classes: they have whirlwind attack, generally higher life and excllent buff.. we have no buff

comparing with ranger: he can inflict 10 stacks of bleeding with the auto-attack ( need no other worlds)

comparing with eng: he has burning first for all. can be knock u thousand times

we have no buff, we have no quickness, we have no knock attack and our fear sux. weapons don’t do their work..
my 50 cents

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Posted by: HiSaZuL.2843

HiSaZuL.2843

… holy rambling tangent, batman!

think you might need to head over to the PvP forums and vent a little

And the purpose of your response… was… what exactly?

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Posted by: Jaydee.8143

Jaydee.8143

You’re using a dagger in both main hands…

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Posted by: Plague.5329

Plague.5329

This strikes me as being the Necro version of a HB Warrior. In GW1, you also had builds that loaded up on performing a single chain or some cute stun move designed to try to trap you into AoE. Those usually were on such long recharges and were so specific that, while they worked, were considered bad builds. The HB Warrior is also considered a bad build for somewhat similar reasons – that it’s crippled by its focus on a single element of itself.

This build however could easily become a “real” build with some work. I’m no expert on Necros by any stretch of the imagination, but I feel like focusing on where the utility of the build is, would help. Most of your damage is coming from your wells. Yet, they’re on a high recharge. Also, you don’t necessarily need the Golem. It’s a cute trick to KD someone, but a stun is a stun. You only need the Warhorn and the mesmer runes. The minions also are part of that one spike attack that, while useful for accessorizing that spike, don’t really play a part in your build as far as utility goes. You’re also burning points to take traits that don’t necessarily do anything other than try to eek out a little more damage. Again, that’s getting very “Hundred Blades-like.” In GW1 I may have called it a Shadow Prison problem.

My personal take on it, then (with my next to no real experience with the class competitively) is a 0/20/0/20/30 build. Same basic traits, except you’d be dropping Withering Precision (which wasn’t actually doing you a whole lot to begin with) and Spiteful Talisman, which was just improving the recharge on your secondary set offhand, which you don’t seem to be using a lot anyway. Those points instead go to Ritual Mastery to ensure you can actually use your secondaries (and the primary focus of your build) consistently across multiple encounters, and Dagger Mastery. Why Dagger Mastery? My logic comes from being a lock-Warrior, but being able to immobilize your enemy as well as stun them in those wells more often will be invaluable.

Minions are fine, I suppose, and they have high base damage as well as a fairly good recharge. I’d consider possibly bringing Spectral Grasp, to pull runaways into your wells, or to simply isolate targets. Whereas with the minions, they’re just sort of there, waiting to explode, if they even make it that far. I guess Spectral Walk could go here too, but… you know. I honestly think the minions may end up being the best bet, just because of the low recharge and good damage. The golem I think actually should stay, but you shouldn’t just be using it as a leadoff, every time. The golem also makes for a good chaser or interrupt if you’ve been KDed, plus your primary stun is your warhorn, or even your immobilize. The golem’s charge is more valuable as a trump card, imo.

Again, I don’t know the Necro very well, so feel free to discount all that. I’m basing most of that on lessons learned from almost a decade of making GW1 builds and seeing spike builds of all kinds. They always have the same general problems, which come down to predictability. The only thing I don’t like about my changes is that you’re still limited by a 36 second cooldown of your wells. It’d be nice if they were just five seconds shorter, but oh well.

(edited by Plague.5329)

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Posted by: bwillb.2165

bwillb.2165

Wow, that looks pretty interesting… For a class that can outlast most others, that’s some pretty wicked burst. I think you may have just convinced me to convert some gold into gems for a char slot and try a necro….

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Posted by: Kardiamond.6952

Kardiamond.6952

Wow, that looks pretty interesting… For a class that can outlast most others, that’s some pretty wicked burst. I think you may have just convinced me to convert some gold into gems for a char slot and try a necro….

If it convinced you, good thing. But be ready to be disappointed.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

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Posted by: bwillb.2165

bwillb.2165

Wow, that looks pretty interesting… For a class that can outlast most others, that’s some pretty wicked burst. I think you may have just convinced me to convert some gold into gems for a char slot and try a necro….

If it convinced you, good thing. But be ready to be disappointed.

Why? It’s got the staying power of the necro while being able to pull out some pretty massive burst in a pinch… And even when someone seemed to avoid most of the burst he was still able to whittle them down without being taken down. What’s to be disappointed about?

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Posted by: Kardiamond.6952

Kardiamond.6952

I will let you play one.

I’m not saying Necro are bad, they are ok. You should really play one, as they are a lot of fun.

But to think you can outburst people and have a good survivability, it down right wrong. This is prolly the only bursting build for necro, and it’s really on a precise combo and no dodge from the ennemy.

You know that if the ennemy dodge his combo, he has to wait 60 sec until his abilities refresh. 3 utilies on cd (bone minion have a shorter cd tho) and an ideling elite minion.

Yes we have Death Shroud, but it’s there to make up for our lack of escape mecanism. You can’t outrun people with a necro, you can’t have more dodge, or block attack. You have no invis. You just have another form to sock up some damage.

It’s an highlight, sure it looks impressive. But a necro outlasting others AND outBURSTING? No way man, we don’t have a Bursting class, for every class I played, necro have the worse burst.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

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Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Keep in mind, guys, that I didn’t post this to say “Look! Necros are fine in tPvP! L2P!”

I was just trying to make a case for power builds — that you can in fact do pretty decent burst damage, and it’s an alternative to loading up dots on the enemy.

Now, the combo IS easily dodged and I’ve had it backfire on me plenty of times. Against good opponents with stun breakers it takes the sun and the moon and the stars to align to stick your opponent inside the wells for the full duration. And if you so happen to miss, the cooldowns on the utility skills are very long

For this reason, I consider it an acceptable risk vs. reward scenario, and I wish more burst builds on the other professions were balanced similarly to this

Next up, I am trying to design a viable build for myself for the axe in pvp.
/cue Mission Impossible theme song

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Posted by: hackks.3687

hackks.3687

the duel wells is sick in a power spec for tPvP IMO.

Assaulting – soften up a point with marks, push your way onto it with fear mark, drop wells, daze, and watch the opposition melt
Defending – harass foes with staff and marks as they approach the node and drop wells once they get there, daze, immob, dagger AA spam, stomp

I’ve been melting 2, 3, 4 people at a time in tPvP with it just because I put the wells where my opponent wants to be, rather than trying to lock my opponent down.

It definitely requires a staff though. 2x MH daggers is a big limitation of the build IMO but that’s not to say there weren’t some very obvious bright spots for Necro’s being highlighted.

Thanks for the build and the vid Huff. Cheers

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Kardiamond.6952

Kardiamond.6952

Hufflepuffer,

I’m currently using the axe with the axe training traits with a new MM build I’m testing in WvW ,and it’s a lot of fun.

Axe isn’t as bad has people make it looks. But I agree it’s weaker then other weapon.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
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Posted by: digiowl.9620

digiowl.9620

The thing about the axe is that #1 packs less punch than the direct damage part of scepter #1 (even when accounting for vulnerability), yet has less range. It is barely on par damage wise with staff #1, but then staff #1 has longer range and penetration.

(edited by digiowl.9620)

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Posted by: Lifelike.5862

Lifelike.5862

Here’s an idea – instead of using bone minions, why don’t you try Spectral Grasp instead? that way you can pull opponents into your wells if they try to escape.

Also, consider using staff in your offhand. Positioning the fear mark behind an immobile/chilled opponent and then going into DS to fear them into the mark can cause them to run away from you, then back towards you again if done properly. The staff also comes with a blast finisher and a chill/poison to help keep foes inside your DPS zone and discourage heal tanking.

(edited by Lifelike.5862)

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Posted by: War Mourner.5168

War Mourner.5168

Fear causes them to run from you, not the mark.

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Posted by: Lifelike.5862

Lifelike.5862

Oh right. I thought it caused them to run away from the center of the mark. So much for that idea.

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Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Here’s an idea – instead of using bone minions, why don’t you try Spectral Grasp instead? that way you can pull opponents into your wells if they try to escape.

For me, spectral grasp seems to work roughly 25% of the time, and then only if I’m standing on top of the enemy :x

I have almost given up on that skill

Also, consider using staff in your offhand. Positioning the fear mark behind an immobile/chilled opponent and then going into DS to fear them into the mark can cause them to run away from you, then back towards you again if done properly. The staff also comes with a blast finisher and a chill/poison to help keep foes inside your DPS zone and discourage heal tanking.

Staff is not a bad choice, but I feel like you lose too much auto-attack damage when you swap to it because the #1 is… slow

(I lag a lot too, so without the traited marks I personally never hit anything, lol)

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Posted by: Oozo.7856

Oozo.7856

I stopped using spectral grasp when it got obstructed on someone standing in front of me on flat ground with nothing in between us.

I agree on the staff. It’s autoattack is too slow and the cooldowns are a bit too long when not traited.

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