How to fix necros short term while working on permanent changes.
in Necromancer
Posted by: Monarch.4026
(edited by Monarch.4026)
in Necromancer
Posted by: Monarch.4026
These are some ideas I have for putting necros back on par with other professions. Now please understand that these are ideas and not all of them are necessarily expected to be implemented, but taken into consideration, even if only a few.
1. Fix minion AI
2. Revert old stats to damage and conditions for scepter and axe.
3. Increase dagger damage by 15%. (We have to be in Marlee range to use it which usually spells doom for necros so an increase in damage makes it more justifiable as a main hand Marlee weapon )
4. Increase life siphon returns (dagger skill) by 25%
5. Increase FoC damage by 5% per condition on target.
6. Increase staff and DS fear by 2 seconds
7. Increase staff auto attack by 15% or simply decrease cast rate. I would prefer a decreased cast rate by .5 seconds
8. Increase bone minion health. They die ridiculously fast.
9. Increase chill effect from chilblains by 1 second
10. Leave DS as it is.
11. Reduce cast times of unholy feast and dark pact by .5 seconds
12. Add a slowing affect to wells so that they are more effective.
Long term
1. Pet AI again. Lol
2. Trait synergy. I can’t really go into detail on this now but many of the traits are in the wrong tree or are just useless.
Give me your ideas folks!!!
(edited by Monarch.4026)
in Necromancer
Posted by: OJSimpsun.9162
i agree with most except the staff and DS fear by 2 secs, any necro running staff would have 6 seconds of back to back fear on a single target which is a little long IMO from 1 person for 2 ability’s
IMO i would say DS fear 3 secs, staff fear 1 sec (AOE in nature) but lower the cooldown on it and give it a bit more dmg.
in Necromancer
Posted by: nachtnebel.9168
The staffs fear has a 40s cooldown, therefor it should at least last for 2 seconds. Yes, its and pbaoe, but a rather small one.
in Necromancer
Posted by: mangocheesecake.1487
I rather they lower the CD for the staff fear and inc it to 2 seconds. Doom can stay the same duration since it’s semi-spammable.
in Necromancer
Posted by: MooTownSnacker.3659
4. Life siphon should also scale better with level / healing power. This is apparently an acknowledged bug though.
(edited by MooTownSnacker.3659)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.