Seafarer’s Rest EotM grinch
How to kill thief?
Seafarer’s Rest EotM grinch
I assume you are talking about S/D thieves? Generally you don’t thieves and eles generally have so much mobility that if it’s 1v1 they will consistently disengage whenever they get in trouble, but you can outlast them though and that’s equally as good as killing them because it means you take the point.
Play as defensively as possible, you probably aren’t going to get much damage on them anyways so no sense wasting dual use abilities (Like Putrid Mark, can be key for making them play defensive). Corrupt Boon their buffs if they are using runes of lyssa. If you can hit them with at least 2 fears (First will probably use their stun break) you can hit massive damage on the second and give you time to regenerate.
But yeah. Actually killing a decent thief is nearly impossible for us.
But yeah. Actually killing a decent thief is nearly impossible for us.
Pre-burning I might agree. Post burning that isn’t true at all.
Thieves can still be quite a problem, but they only have a limited number of stealths, and once they have burned them up they will run away. You can’t prevent that, but you can make them run away almost every time now, with a good shot at killing them.
In WvW, if it is a D/P thief, he is a troll, and you should just start running in the rough direction of an objective while dropping aoe behind you. He will get tired of chasing and leave. If he does engage, he will keep stealthing over and over again with his limitless and uncounterable stealth. No reason to try and fight him 1v1 at all. He won’t leave himself open to burst, meaning he won’t engage without a stun breaker.
If it is a D/D thief, you have a great shot at killing him if you can interrupt his Hide in the Shadows heal. After blinding powder, you can hopefully fear him out of his shadow refuge and he is done for, or just wait for him to re-engage after he refuge’s, and then kill him then, with no blinding powder and no refuge.
S/D is harder, and has more condition removal, but less burst.
My advice is always for people to level and play a thief at 80. There are certain very OP things (like perma stealthing), but most of what they do comes down to timing, and if you are familiar with it, you can counter it fairly well, now that necro condi burst is so high.
I did find a way. I did use afk trap close three veterans and when he tried to gank me i owned him 4 vs 1 laika boss.
Seafarer’s Rest EotM grinch
Killing thieves isn’t that hard, you should probably learn to play. Stealth is not god mode since they can still be hurt.
My post was mostly directed at fighting S/D thieves. Anything else is a joke to kill. They have one shot to kill you if you are distracted but then they are pretty much dead after 1-2 fears.
S/D are really the only threat.
Kratos , you should learn yourself , thieves have always been complained about being ridiculous with stealth spam since day 1 , theres a reason for this. as far as this game applies it stealth IS godmode (in pvp situations anyway) , dmg doesnt break it , they usually come out of stealth at full health , all conditions removed , and they hit pretty hard. lovely how your post is all L2P (aka have no idea on the actual topic here , hence resorting to that without any details)
thieves have always been complained about being ridiculous with stealth spam since day 1 , theres a reason for this.
Yep the reason is people laziness. After 11 months people still dont know how to fight against them.
After 11 months people still dont understand that noone can always win.
After 11 months people still dont undersrand there isnt the faceroll build. Maybe you are using the wrong one.
There are multiple factors, isnt always an op issue.
And least but not the last a thief that use permastealth is a thief that doesnt hit you. If you are keep feeding the troll trying to follow him isnt a game issue.
Kratos , you should learn yourself , thieves have always been complained about being ridiculous with stealth spam since day 1 , theres a reason for this. as far as this game applies it stealth IS godmode (in pvp situations anyway) , dmg doesnt break it , they usually come out of stealth at full health , all conditions removed , and they hit pretty hard. lovely how your post is all L2P (aka have no idea on the actual topic here , hence resorting to that without any details)
In Spvp if thieves to hit hard they have crap defense. I can life blast 3.5k-5.5k and kill them with 3-4 hits and the other thieves can last a while but cannot do enough damage to kill a necro. I know because i used to be a thief myself and now i play a necro. I don’t think thieves are op at all. They sacrifice a lot for their burst.
You don’t.
Unless Anet finally pays attention to the facts and nerfs them to the ground as they deserve.
“b-but we’re fragile”
What’s the point if you can’t even hit them? They have like 20 moves that attack and evade at the same time. Not to mention stealth.
If you have access to AOEs then your condition built, and odds are the thief is nearly immune to all conditions, as they will just remove them when they stealth.
If you are a power build you won’t be able to target them when they stealth, and what measly damage you do with a well or whatnot, will easily be healed when they stealth.
So to put it simply, as others have said, you don’t.
… and in the future please keep in mind that the CEO of Anet is a 12 year old that plays a thief.
Playing the engineer “as intended” is simply not viable.
that was before DS nurf. now necros are much more open to just being 222’ed anywhere any time.
Thieves do not have enough stun breakers to fight off all the fears.
Once you force their stun breaker and close on their strike point (so they can’t shadow return to generate the necessary distance), it’s pretty much over.
Now with the significantly tankier DS, it’s also much easier because necro should easily be able to draw the fight out to well over 20 seconds, guarantee at least 2+ chances at landing doom. You may miss one doom, but you should never miss more than one.
1v1 I don’t feel any particular pressure from any thief build at the moment. Condi cleanse is largely ineffectual because, as the name suggests, it’s condi “burst”. You just make the thf explode in 2-3 seconds. The only time you would lose is if your opponent is much better than you.
Necros weren’t inferior to thieves before and now after all the buffs we got the odds are very much stacked in our favor.
Dhuumfire is easy-mode against thieves.
Add the doubled life force pool we got last week and the battle is yours to lose if you go in with full lf.
With my necro build i have only lost to one thief ever. It was some bs crazy insane damage shortbow build. Their are so many amazing necromancer builds people just refuse to see the big picture.
Stunned Girls Can’t Say No <Hawt>
Thieves do not have enough stun breakers to fight off all the fears.
Once you force their stun breaker and close on their strike point (so they can’t shadow return to generate the necessary distance), it’s pretty much over.
Now with the significantly tankier DS, it’s also much easier because necro should easily be able to draw the fight out to well over 20 seconds, guarantee at least 2+ chances at landing doom. You may miss one doom, but you should never miss more than one.
1v1 I don’t feel any particular pressure from any thief build at the moment. Condi cleanse is largely ineffectual because, as the name suggests, it’s condi “burst”. You just make the thf explode in 2-3 seconds. The only time you would lose is if your opponent is much better than you.
now here is something i bring up to “fear them” strategy , in WvW there was 2 of us trying to take this thief down , when this thief was stealth spamming i had us surrounded by staff marks (ie he wants to touch us , hes going to get nuked from marks) , this thief BYPASSED the marks , running through them and not getting feared and everything while managing to drop me to half health (pre DS nerf) , so there is ONE of our fears ignored (and spectral wall fear = lol on trying to rely on that against anyone that actually pays attention? XD ) so somehow they found a way for marks to not even touch them at all , negating ONE of our easy access fears (next to DS fear) , sorta makes it hard to fear spam them then if this is the case (yes i had greater marks equipped too)
Of course he bypasses the marks. You don’t drop marks pre-emptively against a stealth thief. He can just dodge roll through them to nullify them. You need to save them for when revealed is active, and force him to burn his utilities.
And I didn’t say spam fear. Having a lot of fear doesn’t mean you spam them. With condi burst you can down a thief in the 3 seconds of reveal that he is vulnerable in easily. This means his only mechanism of defense is his stun breaker (most likely shadow step). Once that’s gone, if the thief has reveal, it’s a death sentence.
And you don’t need greater marks anymore. It’s not a requirement on staff at the moment.
Of course you need greater marks in real fights. Easier fear arrow carts users in walls, cover choke points and so on.
Seafarer’s Rest EotM grinch
Easier but, again, not necessary. You are free to challenge this point with one of the top NA necros though (not me, obviously).
Of course he bypasses the marks. You don’t drop marks pre-emptively against a stealth thief. He can just dodge roll through them to nullify them. You need to save them for when revealed is active, and force him to burn his utilities.
And I didn’t say spam fear. Having a lot of fear doesn’t mean you spam them. With condi burst you can down a thief in the 3 seconds of reveal that he is vulnerable in easily. This means his only mechanism of defense is his stun breaker (most likely shadow step). Once that’s gone, if the thief has reveal, it’s a death sentence.
And you don’t need greater marks anymore. It’s not a requirement on staff at the moment.
he doesnt dodge roll through them , theyre literally still on the ground when he starts wailing on me , im not that blind to have made a post and not noticed something like that , and now after doing wvw with a 30/0/0/10/30 build at 100% LF a thief just 2 shot me (1 shot took out DS in 1 hit from stealth , other just dropped me on my knees to downed state) , yea total balance here XD
… and in the future please keep in mind that the CEO of Anet is a 12 year old that plays a thief.
When he’s no playing he GS warrior main, he roll on the perma stealth thief.
You don’t.
Unless Anet finally pays attention to the facts and nerfs them to the ground as they deserve.
“b-but we’re fragile”
What’s the point if you can’t even hit them? They have like 20 moves that attack and evade at the same time. Not to mention stealth.
To be honest, I don’t think thieves are over powered at all. (I don’t have one but I have seen a lot of them in action) They are actually pretty easy to kill as a necromancer.
The main reason people complain about thieves is because they don’t know what to do when they stealth.
Usually when a thief uses stealth. He/she is either:
- Disengaging (Running away)
- Healing
- Going to make their next attack
Depending on the weapon you are using. Staff and dagger (And maybe warhorn) is arguably the best weapons to use against thieves (Ill explain why later). Although any weapon works fine, sometimes you don’t even have to use a weapon.
If you are using the staff, When a thief stealth’s and you think that he is going to attack you, put Reapers Mark below you. Now if he tries to attack you, He will get instantly feared. You can put other marks on top of it, But if you have several marks below you, The thief is probably not going to attack (with melee at least)
As soon as you are able to attack him (When he unstealth’s) Use Spectral Grasp or Signet of Spite (Or both if you have them) Signet of spite can nearly kill a thief if you have high condition damage (As thieves are generally very squishy) I have killed some thieves with Signet of Spite and Blood is Power alone.
If the thief uses stealth while they are nearby, Go into death shroud and use Life Transfer. This will do a lot of damage and it may down the thief. If he doesn’t get downed and he un-stealth’s a distance away, Use doom and then spam Life Blast until he get downed or until he stealth’s again (I usually have killed the thief by now)
Wells also work against thieves pretty well if you can time them right (Especially Well of Suffering)
Dagger and Staff (and warhorn sometimes) are arguably the best weapons because dagger has a very high damage auto attack (Very useful if the thief tries to fight you directly or if he is close) and because of the Immobilize ability. Staff because of the marks you can put that can help you find out where he is or set traps. (If he stealth’s, Place marks around where he stealth’s. If he triggers one, He is within that area) And warhorn because of the daze ability and the locust swarm that damages anything that is close. These weapons are not required (I run D/D and S/F. But if you are having trouble with thieves, They can help.
Death Shroud is one of the most useful things you have to fight thieves. (Especially if you have the trait where you cast enfeebling blood or retaliation when you enter it) Very high AoE damage and long range single target damage (As well as providing you with a second health bar)
If the thief runs away and you can’t catch him (You usually can’t unless he is slowed/chilled (Signet of Spite does both) or nearly dead) Then there is not much you can do about it. Thieves usually run away if they are losing the fight. Which means you can usually beat them again unless they completely surprise you (Which is hard to do if you look around)
Using this strategy (and with my build, Although many builds should work) I can kill thieves very easily. The only time they have ever killed me is if i have been fighting someone else at the same time (And both the thief and the player were at least decently good at the game).
There are probably many other ways to counter a thief, These are just the easiest ways that I have found. Its easily possible to kill them while in death shroud alone (Assuming you have at least around half of your life force bar)
TLDR:
Signet of Spite or Spectral Grasp + Well of Suffering (Or some combination of these and maybe some other utilities) + Death Shroud = Dead thief
Staff, Dagger and Warhorn are good against thieves.
(edited by Fizwitz.8240)
I always drop a mark of blood when I’m fighting a thief, but no others. The idea is to let you know when they are coming in for a backstab.
Weakening shroud is a big help, too. Generally a thief can, if they spec for it, remove a lot of conditions, but they will more than likely still have low health and usually lower heals. The point being, even if they remove your conditions you can still apply them back quickly enough to keep the pressure on them.
Save reaper’s mark for shadow refuge to knock them out of it and prevent their long stealth and I always save doom for when they hit me with a backstab and/or start spamming heart seeker.
I’m a powermancer and I use the flesh golem in most of my fights. When it comes to thieves I go in to death shroud to take most of his dog and I use 5 then 4 while also using 3. I’ll throw in some life blasts then leave death shroud and use golem knockdown while using dagger 3. I’ll auto attack from there but will use dagger 2 to get some life back if I’m damaged.
A good thief won’t let you see them until they backstab you for 10k damage, then Shadow Shot for 5k, then heartseeker you to death.
…and unlike every other mmo, where a glass cannon thief would be left totally exposed, in GW2 they get to stealth, stomp you, and move on to the next guy.
It is the most OP glass-cannon thief class that has ever existed. There is no risk involved for a full zerker thief, and the people talking about dropping wells, and marks are fighting noobs.
Against a decent thief there is no strategy, you’re already dead.
Playing the engineer “as intended” is simply not viable.
A good thief won’t let you see them until they backstab you for 10k damage, then Shadow Shot for 5k, then heartseeker you to death.
…and unlike every other mmo, where a glass cannon thief would be left totally exposed, in GW2 they get to stealth, stomp you, and move on to the next guy.
It is the most OP glass-cannon thief class that has ever existed. There is no risk involved for a full zerker thief, and the people talking about dropping wells, and marks are fighting noobs.
If you actually look around, Thieves shouldn’t be able to surprise you.
And even with no armor or traits specced for anything into toughness.. I have never been hit for more than 6k against a thief (And I have fought a lot of thieves)
Don’t try with the argument that none of them were a good thief. Some of them actually were very good and could easily kill other people very fast (If they didn’t know how to fight them effectivally) And i’m pretty sure that at least one out of every 100 thieves is at least decent.
Its not that hard to not let a thief backstab you as a necromancer
Use crowd control to your advantage. You should always have at least 1 crowd control ability no matter what you do (unless you have no weapons) and use movement. Evade is very useful to every class, Not just thief
(edited by Fizwitz.8240)
I’ll admit that I haven’t had a solo thief kill me in a long, long time. I’ve had some fights against good thieves (including one memorable one where I couldn’t land anything but auto-attacks on him due to the constant shadowstepping), but the net result was basically a standstill until I got a hit with one of my numerous CC options (usually a Flesh Golem charge, they almost always forget that ability), then they either fled or died.
Of course, I was running a 0/30/20/0/20 build with Reaper’s Protection, Terror, and Master of Terror in full Rabid gear, so I was not a squishy target.
A S/D thief when properly played is the most robust build in the game bar none. It’s not because it has super high damage, or it’s super tanky, it’s because it has the ability to disengage at any point during a fight, and to do so repeatedly. This means a S/D thief can go into pretty much any situation (save for running head first into a proper zerg) with impunity. This isn’t an issue of skill of the opponent, or their build, it’s literally just the overwhelmingly strong disengage ability of a S/D thief, or to get to the root of the problem, the cheap to use, no CD ability infiltrator’s strike, which I can confidently say is the best skill in the game.
Of course if it’s not properly played it will find itself without a shadow return/step to use and die like a kitten, but having a S/D thief myself, and playing with others that also run it, I can say it’s disgustingly easy to not die, while being able to shadowstep in, C&D > sword 1 for daze >sword 3 to steal boons >sword 1 auto chain. Then if I feel I need to run for whatever reason I can shadow return up to 1200 inches (usually while cloaked), shadow step another 1200 units (and that’s already stun broken + 4 condi’s removed) before casually walking away.
That’s not to say a S/D thief will kill you and there’s nothing you can do about it, just that they can run away and not die, and there is nothing you can do about it, short of waiting for them to make a mistake.
I’m guessing you have a condition build so:
1) Drop all but your fear mark in a triangle shape and stand in the middle.
2) Pop DS when they attack you then do 5>3.
3) Try to drop your stakitten on them at the end of the first fear.
4) They’re probably dead.
If they get back into stealth after (2), hit your DS 4. If they get back into stealth by using Shadow Refuge or Black Powder, place your fear mark there. Probably dead at this point after either of these moves and if not, just keep dropping marks either where you’re standing or where they just stealthed at/are likely to walk.
Except for those rare well played thieves, they’re pretty easy to kill. They only have 2 decent condition cleanses which they don’t all use. The cleansing while stealthed thing only gets rid of 2 max per stealth but you can still easily apply more through marks while they’re stealthed or hit them with DS 4 while they’re stealthed to keep the pressure (they only have like 16k hits max with 0 toughness usually). You should have more problems keeping them from running away than keeping them from killing you. Luckily many of them have no idea how to play defensively and will just keep trying to spam you to death, completely ignoring all their fight resetting abilities.
EDIT: Ok, apparently “staff five” (using the number 5 instead) is an expletive that gets censored. But that’s what (3) says.
(edited by joshisanonymous.5270)
Some advices are hilarious,
I’ll assume you are a condicion necro,
a) In WvW a fleeing target is a easy target for a thief, specially a necromancer, your best bet is to stand your ground and try to kill it, dont give your back and don’t try to run away,
b) Even with rabid gear if you can’t avoid the first backstab the game is over, a thief can hit you for 7k easily and there’s no way back from there, sadly backstab is really easy to connect,
b) Don’t waste your marks, don’t drop marks at your feets, marks can be dodged and some of them have high cooldowns, drop them all at the same time on the shadow refuge, reaper’s mark will likely push him out of it, doom + spectral wall + tainted shackles will do the rest,
c) At this point the thief is dead or he’s running away and likely he’s not going back, he will find an easier target,
DONT drop marks at your feets, marks can be dodged and some of them have high cooldowns,
On Spvp this build is just stupid, the limitation on equipment and the game mode put thieves in a very bad spot,
Nevertheless they are blatantly OP on WvW during small skirmishes, even when a terror necro with burning is a good 1V1 duelist, the thief has the edge,
Some advices are hilarious,
I’ll assume you are a condicion necro,
a) In WvW a fleeing target is a easy target for a thief, specially a necromancer, your best bet is to stand your ground and try to kill it, dont give your back and don’t try to run away,
b) Even with rabid gear if you can’t avoid the first backstab the game is over, a thief can hit you for 7k easily and there’s no way back from there, sadly backstab is really easy to connect,
b) Don’t waste your marks, don’t drop marks at your feets, marks can be dodged and some of them have high cooldowns, drop them all at the same time on the shadow refuge, reaper’s mark will likely push him out of it, doom + spectral wall + tainted shackles will do the rest,
c) At this point the thief is dead or he’s running away and likely he’s not going back, he will find an easier target,
DONT drop marks at your feets, marks can be dodged and some of them have high cooldowns,
On Spvp this build is just stupid, the limitation on equipment and the game mode put thieves in a very bad spot,
Nevertheless they are blatantly OP on WvW during small skirmishes, even when a terror necro with burning is a good 1V1 duelist, the thief has the edge,
A thief usually never has the edge unless they surprise you, And as I have said a few times in this thread. If you actually look around and don’t get tunnel visioned, you shouldn’t be getting surprised. I have never been killed by a thief 1v1 once I turned level 80 (No more uplevel in WvW) and started using my strategy. Even when I was upleveled in WvW I won the majority of fights against level 80 thieves (This is when they had an “edge” on me) And since then I have fought at least 100 thieves 1v1. And you said if you place a mark a your feet, they can just evade through it.. While they can, It will make them use an evade. Once a thief can no longer evade he will die in 3 seconds max assuming you can actually deal damage. But if you are aiming for them to use an evade, It would be useless to put more than 1 mark. Thieves are not over powered at all, If you learn how to counter stealth, The only thing it can be good for is running away. Which they most likely won’t get the chance to.
(edited by Fizwitz.8240)
You have any remote idea of how many times a thief can dodge in combat?
And sorry, but the statement of “I’ve never be defeated by a thief” is just another “cool story”
EDIT: FYI 4 marks can be dodged at once, it doesn’t matter how many you put at your feets,
(edited by Engels.8537)
Like I said, There’s no point in placing more than 1 mark, But making them use evades on just 1 mark can be very useful, especially if you do it multiple times. If you can connect one hit, It usually ends there depending on what you used and what you do next. Use your attacks wisely.
(edited by Fizwitz.8240)
I have killed some thieves with Signet of Spite and Blood is Power alone.
This is virtually imposible, but cool story
If the thief uses stealth while they are nearby, Go into death shroud and use Life Transfer. This will do a lot of damage and it may down the thief.
Not even with 11K hit points and zero toughness, another cool story,
And even with no armor or traits specced for anything into toughness.. I have never been hit for more than 6k against a thief (And I have fought a lot of thieves)
I been hit countless times for 9k wearing full rabids gear with ascended trinkets, another cool story,
Its not that hard to not let a thief backstab you as a necromancer
Backstab is way too easy to connect and nearly impossible to avoid against a good thief, if fact if you don’t even pay attention you have 75% to connect it,
Saying such things shows me that you never ever played a thief,
Sorry if i’m being mean but you are just misleading people saying that thieves are easy to kill as a necromancer,
It took me a lot of effort to learn how to counter and if some guy has been defeated countless times against them is ok, and it’s not he’s fault is because the balance is kittened up,
And most thieves are not that glassy, they wear valkyries and cavalier many times loosing just a little bit of damage and gaining a lot of survivability,
EDIT: As I said im talking about WvW Spvp is another story and thieves are 0k if not under powered,
(edited by Engels.8537)
My advice is always for people to level and play a thief at 80. There are certain very OP things (like perma stealthing), but most of what they do comes down to timing, and if you are familiar with it, you can counter it fairly well, now that necro condi burst is so high.
Yep. Once you’ve played as a Thief, you’ll realize that a lot of advices you’ve gotten in the past on how to deal with one as a Necro are horrible. They’re usually from Necros who are not familiar with Thieves or Thieves who are not familiar with Necros. And it’s hard to weed out good advice from bad advice unless you’ve played both.
My advice is always for people to level and play a thief at 80. There are certain very OP things (like perma stealthing), but most of what they do comes down to timing, and if you are familiar with it, you can counter it fairly well, now that necro condi burst is so high.
Yep. Once you’ve played as a Thief, you’ll realize that a lot of advices you’ve gotten in the past on how to deal with one as a Necro are horrible. They’re usually from Necros who are not familiar with Thieves or Thieves who are not familiar with Necros. And it’s hard to weed out good advice from bad advice unless you’ve played both.
+1
Hmm, beating a good thief requires quick thinking. I haven’t had to much trouble when the 30/20/0/0/20 build in full rabid using scepter/dagger and staff you want to survive a thiefs inital burst with deathshroud and make sure you have full deathshroud then he’ll usually stealth then drop marks but save your fear mark as he pops out hit him with your deathshroud fear and staff fear quick if you get him quick enough he’ll be burning and have enough bleeds on him to finish him off. Although on occassions they’ll survive so that’s when it gets tricky trying to avoid backstabs and such and move around drop more marks and then switch back try to blind him with scepter and hopefully you catch him with another fear or two to finish him off if not he might get you first =)
Bright , thats nice and all but i had a thief tonight just 1 shot my DS (30 spite , 10 blood , 30 (power tree) , so around 21k with Berserker gear and some Knights) , literally ONE SHOT the deathshroud and the 2nd hit dropped me to downed state , not sure how that happenes but if im not mistaken DS is supposed to have close to your own health right? so that thief just did 21k give or take dmg in 1 shot? sorta wtf right? sob didnt waste time going stealth again , pops DS one hit , pops my health in another hit. was a first for me so im sorta dumbfounded cause ive run berserkers in wvw before , even ran throug hthe middle of a zerg and survived as they start focus firing me down.
Edit : first attack was from stealth , 4 of us were chasing down 2 other thieves.
Running is definitely not going to help you. The Thief will catch you with ease anyway.
Unless, and this is a big one, unless you are close to water. In underwater combat, I have never ever lost to a thief. I may lose to their help that arrived before I exited combat, but I have never lost to a thief underwater. Necros are gods there.
he doesnt dodge roll through them , theyre literally still on the ground when he starts wailing on me , im not that blind to have made a post and not noticed something like that , and now after doing wvw with a 30/0/0/10/30 build at 100% LF a thief just 2 shot me (1 shot took out DS in 1 hit from stealth , other just dropped me on my knees to downed state) , yea total balance here XD
What the hell? no weakening shroud, no terror?
Nevermind whether you know how to play against a thief, get a real build first.
I have killed some thieves with Signet of Spite and Blood is Power alone.
This is virtually imposible, but cool story
If you have a high condition damage, It is easily possible. You obviously don’t
If the thief uses stealth while they are nearby, Go into death shroud and use Life Transfer. This will do a lot of damage and it may down the thief.
Not even with 11K hit points and zero toughness, another cool story,
Assuming the thief is already hurt, It can easily down the thief. Obviously not when he is at full health. And actually, It is possible to get an 11k life transfer, A lot less likely/impossible in Rabid gear of course.
And even with no armor or traits specced for anything into toughness.. I have never been hit for more than 6k against a thief (And I have fought a lot of thieves)
I been hit countless times for 9k wearing full rabids gear with ascended trinkets, another cool story,
Its not that hard to not let a thief backstab you as a necromancer
Backstab is way too easy to connect and nearly impossible to avoid against a good thief, if fact if you don’t even pay attention you have 75% to connect it,
Saying Such things shows me that you don’t move around a lot during combat and you can’t predict stealth movements.
Saying such things shows me that you never ever played a thief,
Sorry if i’m being mean but you are just misleading people saying that thieves are easy to kill as a necromancer,
It took me a lot of effort to learn how to counter and if some guy has been defeated countless times against them is ok, and it’s not he’s fault is because the balance is kittened up,
And most thieves are not that glassy, they wear valkyries and cavalier many times loosing just a little bit of damage and gaining a lot of survivability,
EDIT: As I said im talking about WvW Spvp is another story and thieves are 0k if not under powered,
Thieves are easy to kill as a necromancer if you have a good build and you play it right. I’m not saying they are always easy. And you don’t have to believe me on any of the things I have said that you considered “a cool story”. It’s the internet, Most people are not going to believe other people, And its their choice whether they want to believe something or not. Its fine if you don’t believe it, Its fine if you do.
Also I am talking about WvW as well. I rarely sPvP.
Certain builds are obviously going to help against thieves. You’re current build provides little help against them. Especially if you are getting 2 hit with 100% life force and 30 points into soul reaping while in Death Shroud.
If you think my advice is bad, Then don’t listen to it. Keep getting killed by thieves because you don’t know how to counter them and then keep saying how OP thieves are because you can’t effectively fight them. I’m not saying that my strategy/advice is the only way to do it, There are other ways to do it as I have said a few times in this thread. But I find this way easy and effective as it uses utilities and attacks that a lot of people always have, The effectiveness of it just depends on how they use them.
Use your attacks wisely.
(edited by Fizwitz.8240)