[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
Hey, I have a suggestion. We all know that Conditionmancer is super-fun, but it isn’t when we face some class, which cleanses most, if not all, conditions very often, nearly hilariously spammable (yes, gaze upon you, elementalist). It prevents our whole damage. I admit that condition removal should be in-game and accessable, but conditionmancers, unlike classes like S/S warriors, DB thieves or mostly Condi Rangers can’t get over 15 bleeding stacks easily, inlike 5 seconds or so, in our case it demands time, much more survivability and good AoE landing to get same effect. So, what am I asking for? Simple. Give us a trait. What trait? Well. Since game can actually “see” which condition come from who, my idea is very simple. For each cleansed Necro’s condition, the necromancer gets 5% of Life Force back, and 3% of HP. For 3 or more conditions cleansed, foe gets feared for 2 seconds. Condition transfer doesn’t count as cleanse. I think it’s fairly balanced, and coupled with Terror trait would give those non-mind cleansers a bit of hard lesson+ us more time to reapply our toys. Comment
(edited by Rym.1469)
Comment: Please use paragraphs and proper grammar.
Oh you wanted us to take you seriously. You do realize that you can reapply multiple conditions faster than any other class. You do realize that not only can you reapply conditions faster than any other class, that you can remove boons, and turn boons into conditions. Ele’s are really easy, wait until they leave water, and realize you have 10 seconds to do as much damage as possible.
Keep playing, and you will soon learn how to tell what they are doing based on their actions.
Like Bas said, we can reapply conditions faster than any class. Watch a rabid build in action, you can get 15 stacks of bleeds very quickly as a necro, you just won’t get a whole lot more than that, but even if they remove all your conditions, they are all on really short CDs. No one can completely cleanse a necro’s conditions, even other necros (and we have the best cleansing in the game).
You do realize that you can reapply multiple conditions faster than any other class.
Please tell me the name of that game,
No, seriously… that sentence was hilarious, we apply conditions really slow, we manage conditions really well,
You do realize that not only can you reapply conditions faster than any other class, that you can remove boons, and turn boons into conditions.
That’s just one utility skill, plus sometimes don’t work, too much explanation instead of saying “corrupt boon”,
Instead of watching grammar errors on others and unload your own frustation on the rest i’d recomend you to learn to the game, that’s the reason of this forum,
You really need another account (Bhawb) to support everything you say?
I just want to have a minion factory like GW1. Every class can inflict conditions, that’s boring. Minion Masters were the kitten, they need to revamp death magic and minions.
Just use geomancy Sigil, use skill nr2, DS 2 and weapon swap and bam 10 stacks in about 1 second, you are welcome
the radius of geomancy is tiny, you need to be on melee,
I prefer sigil of earth, and anyway any class can do that with that sigil, specially warriors on melee range,
A few things:
@Bas, while not really good as a ele, i can say that (especially if 30 into arcane), just the swap to water and a dodge will heal for up to 6k hp with the 2 flat heals having a 1:1 heal ratio and the multiple defensive/cc options dont make it so easy to burst one down… ofc unless you are a story mob thats for 42s while you are only level 28… then you get one shot.
@Bhawb.7408 Trick Thief, and Phantasam mesmer (and one that id like to count but shouldnt is the manly spin2win sword/axe crit warrior to supplement damage while his MANLY kitten recharge) apply more condition damage and that quite faster on as much of a aoe as epidemic only in different forms, necros do win in chill/cripple/weakness/poison
@Rym.1469 – if a dev did listen to what you posted, gratz you just broke the pvp scene into 5 on 5 necro fights that last for eternity (or at least make 3 necro mandatory), im not really into pvp that much except of watching a few streams here and there and still know it would just as op as if there existed a auto attack that caused spawning of kittenz shooting jade maw lazors at your enemies with out a cast time.
I just want to have a minion factory like GW1. Every class can inflict conditions, that’s boring. Minion Masters were the kitten, they need to revamp death magic and minions.
Aside from u using the word “kitten”. I’m with u on that! GW1 mm was so fun.
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