“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
For me, IMO:
Spite: Power, Crit damage.
Curses: Precision, Condition Damage
Death: Toughness, Condition Duration
Blood: Vitality, Healing
Soul Reaping: Hunger, Boon Duration
That’s pretty much the only setup that makes sense for us.
Realistically :
Spite – Power/Cond Duration
Curses – Precision/Crit Dmg
Death – Toughness/Condition Dmg
Blood – Vitality/Healing
Soul Reaping – DS/Boon Duration
Ideally :
Spite – Precision/Crit Dmg
Curses – Condition Dmg/Condition Duration
Death – Toughness/Vitality
Blood – Healing/Boon
Soul Reaping – DS/Power
This is w/o any regard to what traits are in said trees of course.
TBH Crit is worthless for condition builds out side of Sigil of Earth. The bleed on crit trait was made worthless a LONG time ago, and then there’s the crappy 25% on crit for weakness competing with longer Sceptre durations, and weakness is not in short supply for necro’s.
Hell outside of Sigil of Earth, Power/Condition Dmg will net you more dmg than Crit/Cond.
(edited by Knote.2904)
Well, the problem with your ideal scenario is that you can’t have two primary stats in the one trait line, as with secondaries.
That said, I would love for toughness to be with DS too.
Trait + sigil means precision is still very important in condition builds.
Well, the problem with your ideal scenario is that you can’t have two primary stats in the one trait line, as with secondaries.
That said, I would love for toughness to be with DS too.
Well that’s why I said ideal. =p
Trait + sigil means precision is still very important in condition builds.
Sigil of Earth is the only reason to take crit for condition builds.
An extra stack of bleed is always useful, you’re wrong. Its a minor trait so its pointless to argue about it, you’re going to have it if you run ANY kind of condition build. And it will be useful always.
More direct dmg from power and a different sigil is also useful. I’m not wrong, Earth Sigil is the only reason crit is useful for condition builds.
That trait gives a 1 second bleed. The only thing it’s useful for, is adding a tiny bit of extra dmg to Life Transfer. Power over crit does the same except for all your skills.
Regardless, everyone who goes condition gets the sigil.
Well, its all the little things added together that makes things count. I can think of worse minor traits, like Reanimator. That trait is seriously there for the purpose of screwing us over.
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