(edited by manveruppd.7601)
Hybrid Axe build for spvp
Plague signet is bad. It’s absolutely awful. You can still Death Shroud while stunned, you don’t need two stun breakers. If this is for tournaments, than you should carry a staff or dagger as your second weapon.
Staff is too valuable not to keep. While your build has potential, it would be significantly better if you dropped 5 points from curses, and 5 from Soul Reaping and grabbed Greater Marks. Also you will have more success if you focus on one thing or another. Run the fear build with condition damage or run the Axe with a thief/warrior buddy and be the vuln stacker for kill.
Hmm… I did have staff in there, build calculator must’ve screwed up there cause it replaced it with scepter. But yeah, I love staff and Greater Marks is absolultely priceless, but really I couldn’t drop Master of Terror, the whole point was to have a hybrid build that leverages the condition duration you get from Spite, and 2" fears are a big part of that. I’m gonna try dropping 10 points from curses (weakening shroud isn’t a must if I replace focus with off-hand dagger), although I’m gonna miss the fury from DS.
Axe is an awful choice to focus for sPvP, unless you’re making a minionmancer build, which in turn is only good in hotjoins.
I currently use the axe as my secondary to deal the AoE cripple and stack retal, then I also have the warhorn for movement and the interrupt (great for dealing with guardians and their books). But that’s only my secondary cause it does VERY little damage and would do only slightly more if I had to put 30 points in spite, sacrificing a lot of survivability and/or utility.
If you want a fear build then just build it around either being tanky with long fears or condition damage with long fears. Both options are FAR better in s/tPvP.
You can get a lot of things to work with necro and I haven’t tried scepter/axe/terror, but that’s got to be a challenging combo. A key point here is that you’re really shooting yourself in the foot by not taking staff with a terror build.
Once again, the scepter thing is a mistake, my other weapon set was staff! OP now updated to reflect the current build, I switched off-hand dagger back in so I got rid of weakening shroud and plague signet, and managed to get my lovely greater marks back!
http://goo.gl/41f7k
Your build will not reach 2 seconds of Fear.
30 Condition Duration (Traits) + 50% Fear Duration + 10% Condition Duration (Runes)
If my math is correct, you will have 90% Fear Duration increased. You need 100%.
1.9 seconds of fear should nearly always proc twice if you are using the Terror trait properly (ie: having another condition already applied).
1.9 seconds of fear should nearly always proc twice if you are using the Terror trait properly (ie: having another condition already applied).
Except Terror increases Damage, not duration.
The only time a 1.9 second fear cannot tick twice is if it is applied first. Since you should never use Fear alone with the way Terror works, it has a very high chance of ticking twice.
The only time a 1.9 second fear cannot tick twice is if it is applied first. Since you should never use Fear alone with the way Terror works, it has a very high chance of ticking twice.
From my understanding, you’re playing around a bug with Terror?
I used a hybrid axe/focus staff build going 30/10/10/0/20 using terror as a good CC and dmg dealer. I used necro runes and the 50% fear duration trait, this with 30 in spite gave me 100% fear duration. I used rampager amulet and found this to be extremely effective in hot join, though I felt too squishy when I got focused to take it to tournaments.
The only time a 1.9 second fear cannot tick twice is if it is applied first. Since you should never use Fear alone with the way Terror works, it has a very high chance of ticking twice.
From my understanding, you’re playing around a bug with Terror?
I take back what I said. I went to test your claim myself.
Fear does not tick twice with 1.9 seconds. Sorry, but you need 2 seconds.
thats not true admired I have had 70% fear duration and got 2 ticks on fear. its just not reliable. the closer to 100% fear duration you get the more reliable your second tick of dmg will be.
thats not true admired I have had 70% fear duration and got 2 ticks on fear. its just not reliable. the closer to 100% fear duration you get the more reliable your second tick of dmg will be.
Are you using Doom to Fear?
Doom will do damage, but it’s not a tick.
If you watch carefully, Doom will hit (1), and then it will tick (2).
If you have 2 seconds: Doom hit (1), Tick (2), Tick (3)
Any damage with a Fear duration of 1.1-1.9 is just the same as 1 second.
2 seconds is the only one that matters for damage.
thats not true admired I have had 70% fear duration and got 2 ticks on fear. its just not reliable. the closer to 100% fear duration you get the more reliable your second tick of dmg will be.
Are you using Doom to Fear?
Doom will do damage, but it’s not a tick.If you watch carefully, Doom will hit (1), and then it will tick (2).
If you have 2 seconds: Doom hit (1), Tick (2), Tick (3)Any damage with a Fear duration of 1.1-1.9 is just the same as 1 second.
2 seconds is the only one that matters for damage.
Again, this is why I said that only happens if you are only using Doom, or any other 1 second (base) fear. Here is how conditions work: when you apply the first condition, it starts a timer. On each full second, that timer “ticks”. All conditions added after that first one use the exact same timing, meaning if you cast a 10 second bleed, then .6 seconds later apply a 1.5 second bleed, that 1.5 second will tick twice.
Because Terror gives a 50% damage bonus if you already have a condition on the target when they are feared, you should always keep a condition on the target first. This means unless you hit it in the 0.1 second window, a 1.9 second fear will tick twice. This has been shown before.
Also, Doom’s damage (when traited via Terror) is done in a tick just like every other DoT condition.
Wait a sec… I thought the Nightmare runes I gave myself were supposed to provide +20% condition duration rather than +10% like the tooltip says! Have they changed it?
I’ve definitely seen Terror tick twice, can’t confirm whether it ALWAYS does. Not really an issue though, there’s always Necromancer runes instead if I absolutely want 2" fears.
Nightmare runes were fixed I believe. And you can get 2 ticks on Terror quite easily, most PvP Terror builds sit on 70% fear duration and they tick twice often enough.
I guess this build is for public.
Posted this build earlier. its similar to yours, after some pvp testing i came to the conclusion to keep rune of strengh, my main damage is from power anyway. Im fine with 80% feare duration, the extra tick is prob not worth loosing those runes for.
Tpvp kinda sucks that i cant get the gear i want, there is no power/toughness/precision with some healthy condition damage gear.
Im loosing like 400 toughness in tpvp and its a big deal.
(edited by khadorian.6417)
Nightmare runes were fixed I believe. And you can get 2 ticks on Terror quite easily, most PvP Terror builds sit on 70% fear duration and they tick twice often enough.
Aww kitten I wasn’t aware of that!
Next time I log in I’lll check quickly with a golem and bip in the mists just to be sure
I can’t check the link because I’m at work right now, but this sounds very similar to my Facemelter build, link in sig. Glad to see you are walking a similar path, hybrid terror is a great build :-D
no it wasnt just doom I was using admired. I have always had the same results with reapers mark too.
Yep, only 10% total for Nightmare