Hybrid Power/Condition Life Force Theory-crafted Necro build
in Necromancer
Posted by: Berullos.6928
After the response by ANet stating we need to use Death Shroud properly I started to think of a build. Namely high life force gain necro. So first I thought it had to be a power build but then I tried many and the burst is not the same as other classes can do, we require much more setup or long combo chains and lots of auto attacking, also we suck at group battles so bad its not even funny, bar wells but I never liked them that much.
Anyways, heres the build.
So going over my decisions on weapons.
Staff is the main weapon and the focus of this build. The utility is bar none the best of the necro weapons. Now the reason for power and condition is the staff benefits equally from both so to maximize you would do both.
The auto is a combo finisher and generates life force. Marks can get huge and constant pressure, not to mention combo fields for teammates and the fear which can be used defensively or offensively.
Switch is the known Scepter/Dagger. The main problem I dont like with Scepter is it attacks so slow. But the parts I do like are Scepter 2, and Dagger 4/5. Scepter 2 is a cripple and a bleed so more conditions and better to kite, Dagger 4 is just too good with condition transfer, and 5 gives more conditions and weakness. Scepter 3 isn’t as great damage wise but you can use for the life force gain which is what we’re all about in this build.
Traits
10 Spite
Spiteful Spirit or Reapers Might.
Spirit if you like the retaliation if you want to punish people attacking you when you enter Death Shroud which isnt as great as it should be since its only 3 seconds I think it should be like 5 seconds, 3 seconds is nothing.
Reapers Might since Might increases power AND condition damage.
30 Death Magic
Shrouded Removal/Greater Marks/Reapers Protection.
Shrouded Removal is just quick ways to remove conditions if you dont need to use the Death Shroud for severe offensive/defensive usage. Note: Immobilize/Cripple/Chill are all conditions that can be removed.
Greater Marks cause bigger Marks.
Reapers Protection causes an auto fear if you get CCd whats not to like. You can not use this if you’re skilled enough with Death Shroud gaining stability but I’m not and I like free CC’s as it stops cheese builds.
Shrouded Removal/Reapers Protection can potentially be removed if you think you can manage without them, and instead put those maybe in Blood for life transfer heals or maybe more into Spite for increased Mark damage (Note: only increases mark initial damage).
30 Soul Reaping
Unyielding Blast/Soul Marks/Foot in the Grave
Unyielding Blast pierce is sooo delicious in group battles, and Vulnerability increases ALL damage taken and I think is an often overlooked condition. So vulnerability increases the condition damage they take also.
Soul Marks cause 3% Life gain per mark is so good and fast life force gain.
Foot in the Grave cause we really need access to some stability. Too bad its only 3 seconds, I would’ve liked maybe 4-5 seconds so I could use it for stomps.