Hydro vs Chill

Hydro vs Chill

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Posted by: Vydahr.4285

Vydahr.4285

So… I’m at a bit of a loss with my Sigil choice for Reaper. I’ve used both Hydromancy and Chilling, and I like them both, but….

Does anyone have any numbers that show one being better than the other? Or at least a more fair comparison than I’ve managed

(Note: Currently I use GS/Staff as a Reaper)

Drahvienn
Sylvari Power Reaper

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Posted by: Raziel.8072

Raziel.8072

I would say it really depends on how many chill applications you have. If you plan on relying more on the GS chill, go for chilling sigil because the GS attack chill is really low duration. If you have plenty of other chill sources, hydro would almost always be the better option imo. You know when to expect it.

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Posted by: Sigmoid.7082

Sigmoid.7082

Because hydro will proc on swap and on entering RS. As long as you are doing either every 10s or so them hydro would be better. Especially if youbare in melee.

Chilling 20% duration is only useful in certain instances where you need the extra duration bit as cold shoulder is a thing and already has 20% on there there are a lot of instances its not needed or the opportunity cost over another sigil is to large.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Chill is good if you have lots of chill access from GS.

Hydro is good if you are always in melee range

Ice is good if you are ranged and not using GS

I think I prefer ice for my condition build. Throw it on staff and it gives you an extra 2-4s of chill on every staff rotation. Combined with Staff 3 means you’d get 10s of chill every 9s just from staff.

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Posted by: NeXeD.3042

NeXeD.3042

Hydro for reaper for sure, until they nerf rs so it doesn’t count as a wep swap

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Posted by: Vydahr.4285

Vydahr.4285

This is my build if that helps. Though, it occurs to me, Bitter Chill should make Hydro sigils inflict vuln too, right?

Drahvienn
Sylvari Power Reaper

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Posted by: Cannabrah.7842

Cannabrah.7842

Hydro for reaper for sure, until they nerf rs so it doesn’t count as a wep swap

I think they won’t since RS is built as hammer It will always count as weapon swap since we can’t wield hammer for it not to proc. They would need to change RS to be GS based for it not to proc when you are wielding GS and pop RS. And because it has been like this from the get go and not changed. I don’t think they will.

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Posted by: Holl.3109

Holl.3109

This is my build if that helps. Though, it occurs to me, Bitter Chill should make Hydro sigils inflict vuln too, right?

That is correct!
AoE 3 sec chill, ~1.5k dmg, 3 stacks of vuln every 9 sec

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Posted by: NeXeD.3042

NeXeD.3042

Hydro for reaper for sure, until they nerf rs so it doesn’t count as a wep swap

I think they won’t since RS is built as hammer It will always count as weapon swap since we can’t wield hammer for it not to proc. They would need to change RS to be GS based for it not to proc when you are wielding GS and pop RS. And because it has been like this from the get go and not changed. I don’t think they will.

Hope not, but I forsee some people complaining about it. I was using an interesting build that would proc hydro, chill of death, that new chill nova, and I would swap between the close to death or the one that casts axe 3, along with fire sigil. Had some hilarious results if everything procced

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Posted by: Holl.3109

Holl.3109

Hydro for reaper for sure, until they nerf rs so it doesn’t count as a wep swap

I think they won’t since RS is built as hammer It will always count as weapon swap since we can’t wield hammer for it not to proc. They would need to change RS to be GS based for it not to proc when you are wielding GS and pop RS. And because it has been like this from the get go and not changed. I don’t think they will.

Hope not, but I forsee some people complaining about it. I was using an interesting build that would proc hydro, chill of death, that new chill nova, and I would swap between the close to death or the one that casts axe 3, along with fire sigil. Had some hilarious results if everything procced

Gotta love power proc-o-mancer <3

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Posted by: nekretaal.6485

nekretaal.6485

Mischief Sigil should be in the discussion if you are Traited with chilling darkness.

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Posted by: NeXeD.3042

NeXeD.3042

Mischief Sigil should be in the discussion if you are Traited with chilling darkness.

All depends what game mode he’s talking about. That sigil isn’t in pvp.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I say chill for for ranged, hydro for melee, and really both can be used for a reaper build. I used chill for a bit on my scepter for my Condi build, I found the pressure the chill out out as a cover condition, as well as proccing the Vul on chill trait created a lot of trouble for enemy cleansing in WvW.

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Posted by: Bhawb.7408

Bhawb.7408

I say chill for for ranged, hydro for melee

This. Chill is better if you are worried about issues of getting in range, Hydro is better if you are confident you can get/stay in melee often enough.

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Posted by: Vydahr.4285

Vydahr.4285

This is my build if that helps. Though, it occurs to me, Bitter Chill should make Hydro sigils inflict vuln too, right?

That is correct!
AoE 3 sec chill, ~1.5k dmg, 3 stacks of vuln every 9 sec

Are the values really that high for Hydro sigils? kitten . Thought it was only 2 secs of chill and maybe 500 damage.

Also, @Bhawb: I think Hydro will probably be my choice, as I use staff as a point blank aoe weapon just as often as a ranged weapon (regardless of game mode)

Drahvienn
Sylvari Power Reaper

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Posted by: Sigmoid.7082

Sigmoid.7082

This is my build if that helps. Though, it occurs to me, Bitter Chill should make Hydro sigils inflict vuln too, right?

That is correct!
AoE 3 sec chill, ~1.5k dmg, 3 stacks of vuln every 9 sec

Are the values really that high for Hydro sigils? kitten . Thought it was only 2 secs of chill and maybe 500 damage.

Also, @Bhawb: I think Hydro will probably be my choice, as I use staff as a point blank aoe weapon just as often as a ranged weapon (regardless of game mode)

Hydrodynamcy can crit and is effected by all damage modifiers. Those numbers are accurate and can be higher as well. Also its a base 2s chill but reaper has a baseline 20% chill duration so the chill lasts 2.4s anyways. can be higher depending on rune and sigil.

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Posted by: Vydahr.4285

Vydahr.4285

This is my build if that helps. Though, it occurs to me, Bitter Chill should make Hydro sigils inflict vuln too, right?

That is correct!
AoE 3 sec chill, ~1.5k dmg, 3 stacks of vuln every 9 sec

Are the values really that high for Hydro sigils? kitten . Thought it was only 2 secs of chill and maybe 500 damage.

Also, @Bhawb: I think Hydro will probably be my choice, as I use staff as a point blank aoe weapon just as often as a ranged weapon (regardless of game mode)

Hydrodynamcy can crit and is effected by all damage modifiers. Those numbers are accurate and can be higher as well. Also its a base 2s chill but reaper has a baseline 20% chill duration so the chill lasts 2.4s anyways. can be higher depending on rune and sigil.

So is that number without critting? As in, say, a typical 2375 power build?

Drahvienn
Sylvari Power Reaper

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Posted by: Holl.3109

Holl.3109

I’ve seen hydro crit for 3k at most in WvW.
Usualy numbers are about 2.2k crits and 1k non crits. Chill should be around 3 seconds with all the reaper traits associated with it

IMO hydro is always better

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Posted by: gavyne.6847

gavyne.6847

Agreed, love hydro

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Posted by: Vydahr.4285

Vydahr.4285

Thanks guys. I kinda figured Hydro would be better, but it was definitely helpful to ask

Drahvienn
Sylvari Power Reaper

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Posted by: Sigmoid.7082

Sigmoid.7082

This is my build if that helps. Though, it occurs to me, Bitter Chill should make Hydro sigils inflict vuln too, right?

That is correct!
AoE 3 sec chill, ~1.5k dmg, 3 stacks of vuln every 9 sec

Are the values really that high for Hydro sigils? kitten . Thought it was only 2 secs of chill and maybe 500 damage.

Also, @Bhawb: I think Hydro will probably be my choice, as I use staff as a point blank aoe weapon just as often as a ranged weapon (regardless of game mode)

Hydrodynamcy can crit and is effected by all damage modifiers. Those numbers are accurate and can be higher as well. Also its a base 2s chill but reaper has a baseline 20% chill duration so the chill lasts 2.4s anyways. can be higher depending on rune and sigil.

So is that number without critting? As in, say, a typical 2375 power build?

6~900 before damage mods usually. The chill can get up to a max of 4s but on reaper it has a base of 2.4 because of the innate 20% bonus to duration they get.

(edited by Sigmoid.7082)

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Posted by: Holl.3109

Holl.3109

Glad we could help

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Posted by: JDjitsu.7895

JDjitsu.7895

I loved Hydro before. Now it’s almost a no brainer with Reaper+Bitter Chill.

BTW, is it the 23rd yet?

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Posted by: zapv.8051

zapv.8051

In pvp and wvw your always better off taking a sigil that applies a condition with no exceptions. People can cleanse a condition making your extra duration worthless, another application means you go through another cleanse. If you feel like you have enough chill application and don’t want the extra one with hydro, take a different sigil unrelated to chill.

Necros don’t have reflects, invulns, vigor, blocks,
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Posted by: Caine.8204

Caine.8204

Keep in mind that each geomancy/hydro/enfeeble counts as a hit that removes blind as well

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Posted by: striker.3704

striker.3704

On GS I’m partial to sigil of chilling and sigil of ice. The 30% chance to proc can set up the third hit of the auto attack. The 20% increased duration is also awesome for all the other chill sources you have.
Honestly sigil of hydromancy should only compete with the sigil of ice. Both are additional sources of chilling, the difference is dependant on how you use your chills. I’d honestly say hydromancy is the better defensive one, and ice is the better offensive. You should always use the sigil of chilling if you’re running a lot of chill applying skills.

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Posted by: StickerHappy.8052

StickerHappy.8052

No Contest.

Hydro.

  • Does Damage
  • AoE
  • Chill
  • Procs Leeching Automatically when you pair it with Hydro
  • Damage scales with your power stat.
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Posted by: Caine.8204

Caine.8204

On GS I’m partial to sigil of chilling and sigil of ice. The 30% chance to proc can set up the third hit of the auto attack. The 20% increased duration is also awesome for all the other chill sources you have.
Honestly sigil of hydromancy should only compete with the sigil of ice. Both are additional sources of chilling, the difference is dependant on how you use your chills. I’d honestly say hydromancy is the better defensive one, and ice is the better offensive. You should always use the sigil of chilling if you’re running a lot of chill applying skills.

Eh… maybe in PvE, but not really. Hydro adds an additional chill, predictable rather than random, deals damage when it procs, and if you’re running Condi, geomancy would be better than +20% chill duration, or if you’re running power, air or fire would increase your damage more.

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Posted by: Caine.8204

Caine.8204

On GS I’m partial to sigil of chilling and sigil of ice. The 30% chance to proc can set up the third hit of the auto attack. The 20% increased duration is also awesome for all the other chill sources you have.
Honestly sigil of hydromancy should only compete with the sigil of ice. Both are additional sources of chilling, the difference is dependant on how you use your chills. I’d honestly say hydromancy is the better defensive one, and ice is the better offensive. You should always use the sigil of chilling if you’re running a lot of chill applying skills.

Eh… maybe in PvE, but not really. Hydro adds an additional chill, predictable rather than random, deals damage when it procs, and if you’re running Condi, geomancy would be better than +20% chill duration, or if you’re running power, air or fire would increase your damage more.

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Posted by: Cerbeius.7129

Cerbeius.7129

So for PvE perspectives… Hydro and Force on GS seems the way to go?

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Posted by: Caine.8204

Caine.8204

So for PvE perspectives… Hydro and Force on GS seems the way to go?

Hydro and Fire would probably be better for power dps, if you want to maintain your chill.

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Posted by: Sigmoid.7082

Sigmoid.7082

So for PvE perspectives… Hydro and Force on GS seems the way to go?

Hydro and Fire would probably be better for power dps, if you want to maintain your chill.

Force > Fire. Always.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

So for PvE perspectives… Hydro and Force on GS seems the way to go?

Hydro and Fire would probably be better for power dps, if you want to maintain your chill.

Force > Fire. Always.

Only when you can guarantee hitting your attacks, which basically only means for PvE. It doesn’t take a whole lot of downtime for Fire to overtake Force for damage.

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Posted by: Vydahr.4285

Vydahr.4285

So for PvE perspectives… Hydro and Force on GS seems the way to go?

Hydro and Fire would probably be better for power dps, if you want to maintain your chill.

Force > Fire. Always.

Only when you can guarantee hitting your attacks, which basically only means for PvE. It doesn’t take a whole lot of downtime for Fire to overtake Force for damage.

Force is also good for a tanky bruiser-style soldier build that has little to no critical hit chance. Nice bit of flat boost constantly

Edit: Though, really, it wouldn’t be bad for a Reaper to take both Hydro and Chilling sigils and give up Force (assuming a build like mine)

Drahvienn
Sylvari Power Reaper

(edited by Vydahr.4285)

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Posted by: spoj.9672

spoj.9672

So for PvE perspectives… Hydro and Force on GS seems the way to go?

Hydro and Fire would probably be better for power dps, if you want to maintain your chill.

Force > Fire. Always.

Only when you can guarantee hitting your attacks, which basically only means for PvE. It doesn’t take a whole lot of downtime for Fire to overtake Force for damage.

He did specifically ask about PvE. So yes it would be Hydro and force.

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Posted by: Cerbeius.7129

Cerbeius.7129

And I got my PvE-answer, thanks! ^^

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Yeah, I pretend to play my Reaper on PvE with Hydromancy & Force on the greatsword and with a full set of Runes of Ice in the armor to begin with. I expect it to be really tanky but to punch hard as well. For the secondary weapon set I’m torn between axe/focus, axe/warhorn and staff.

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Posted by: striker.3704

striker.3704

On GS I’m partial to sigil of chilling and sigil of ice. The 30% chance to proc can set up the third hit of the auto attack. The 20% increased duration is also awesome for all the other chill sources you have.
Honestly sigil of hydromancy should only compete with the sigil of ice. Both are additional sources of chilling, the difference is dependant on how you use your chills. I’d honestly say hydromancy is the better defensive one, and ice is the better offensive. You should always use the sigil of chilling if you’re running a lot of chill applying skills.

Eh… maybe in PvE, but not really. Hydro adds an additional chill, predictable rather than random, deals damage when it procs, and if you’re running Condi, geomancy would be better than +20% chill duration, or if you’re running power, air or fire would increase your damage more.

(I’m talking PvP here)
Damage isn’t always the most important thing. Chill is a good condition in PvP thanks to it’so ability to slow down cooldown recovery. Even without it’s damage components it’s useful to any type of necromancer build to some extent, especially reapers.

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Posted by: zapv.8051

zapv.8051

I think every necro pvp build should take at least one energy in pvp. Need that extra dodge when you don’t have rezbots like Nos. That leaves you with blood, air, hydro or rage for power, or geo, hydro or doom for condi. Fire got a big nerf, and is way worse than hydro now.

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Posted by: Quells.2498

Quells.2498

yeah but force is 8 G Would Frailty be an alright substitute considering decimate defenses and target the weak? Would a stamina sigil or ice sigil ever be more useful?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

yeah but force is 8 G Would Frailty be an alright substitute considering decimate defenses and target the weak? Would a stamina sigil or ice sigil ever be more useful?

Stamina is kinda worthless. If you just killed something, you usually don’t need the dodges it gives you.

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Posted by: Vydahr.4285

Vydahr.4285

yeah but force is 8 G Would Frailty be an alright substitute considering decimate defenses and target the weak? Would a stamina sigil or ice sigil ever be more useful?

Frailty would be alright, not so much the other two. If you’re running reaper you might as well double down on Hydro and Chilling

Drahvienn
Sylvari Power Reaper

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Posted by: Pompeia.5483

Pompeia.5483

PvE>>
So how come, for a Chillomancer, you would not want to take Corruption and stack additional condi (which chill damage scales off of)? Are the stacking sigils not worth it in the long run? I was thinking of Chilling on my focus, Agony on my Scepter and then Corruption and Chilling on my GS/Staff. Is Hydromancy the better one now that RS/DS trigger the sigil? Or would the condi stacks overall end up better once you have it maxed out (which is easy to do with events in PvE)?
Additionally, is pairing those with Grenth runes excessive in applying & maintaining chill?

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Posted by: zapv.8051

zapv.8051

yeah but force is 8 G Would Frailty be an alright substitute considering decimate defenses and target the weak? Would a stamina sigil or ice sigil ever be more useful?

Maybe go run arah p1/p2. That’s 8 gold right there.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Dhampyr.2813

Dhampyr.2813

You have to remember that chill has a stack limit of 5 and is replaced when a longer chill is applied. Make sure that if your taking chilling that you have the highest condi damage possible. Otherwise hydro is better. If you have bitter chill you end up with a bit more vulnerability on 5 targets. If your running chilling darkness the sigil of mischief could also be an option.

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Posted by: Cam Ron.4170

Cam Ron.4170

I got about 5k Hydromancy and Ice runes in stash to profit from when Reapers realize that its optimal

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Posted by: Quells.2498

Quells.2498

I put hydro and ice on the greatsword. The stack limit is small as Dhampyr points out but most of our chills only last 2.5 seconds so I think it’ll break even. Unless of course we have a group/raid full of necros but I don’t ever see that happening and I don’t think other professions can apply as much chill as we do.

Now if only I can decide on a secondary weapon. I have one of everything and seem to swap them out a lot.

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Posted by: Dhampyr.2813

Dhampyr.2813

Go staff for the chill on 3 and 5. You’ll thank me later when you have a ranged weapon. The other option is sceptre to load them up with your 3

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

You have to remember that chill has a stack limit of 5 and is replaced when a longer chill is applied. Make sure that if your taking chilling that you have the highest condi damage possible. Otherwise hydro is better. If you have bitter chill you end up with a bit more vulnerability on 5 targets. If your running chilling darkness the sigil of mischief could also be an option.

Just wanted to say that this is not how it works. If you apply a longer chill to a capped 5 stack it just does nothing, it doesn’t knocked off shorter chills.

The limit really just needs to go away.

Also hydro is just an AOE around you like geomancy is? and does hydro stack with geomancy?

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Posted by: Dhampyr.2813

Dhampyr.2813

You have to remember that chill has a stack limit of 5 and is replaced when a longer chill is applied. Make sure that if your taking chilling that you have the highest condi damage possible. Otherwise hydro is better. If you have bitter chill you end up with a bit more vulnerability on 5 targets. If your running chilling darkness the sigil of mischief could also be an option.

Just wanted to say that this is not how it works. If you apply a longer chill to a capped 5 stack it just does nothing, it doesn’t knocked off shorter chills.

The limit really just needs to go away.

Also hydro is just an AOE around you like geomancy is? and does hydro stack with geomancy?

Could’ve sworn it worked like that. Means our deadly chill trait just got really bad in groups. Thought one of the reasons they removed the caps on things was so condi uses didn’t hate seeing each other. I don’t think chill should be uncapped, It would be way to strong uncapped.