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Disclaimer: This OP is not criticizing or complaining, just stating the first thing that came to mind when seeing things as below was to just laugh out loud.
http://wiki.guildwars2.com/wiki/Reaper%27s_Touch
vs
http://wiki.guildwars2.com/wiki/Mirror_Blade
or
Allowing Death Shroud to expire normally will now trigger recharge cooldown.
vs
Allowing Stealth to expire normally will not cause Revealed.
I mentioned these things to Arenanet. They reassured me that they understood my concerns and to fear not, that my Necromancer would see improvements and soon. But what troubles me is when the statement was made, all I could visualize was…
If you think the necro is weak right now, I don’t know what to say.
I don’t have faith in anet which is why I bent my standards a bit to be effective in this game. All I can say OP is drop focus OH and get yourself a warhorn/dagger and you will be so much happier.
If you think the necro is weak right now, I don’t know what to say.
Necro is weak in PvE.
As for the game as a whole, necro just has allot of badly designed traits & mechanics that conflict with each other (or other mechanics), hamper gameplay or are just plain performing badly.
If you think the necro is weak right now, I don’t know what to say.
It appears you missed the disclaimer statement. While there are more examples not mentioned in the OP, how can anyone not laugh at just those two alone? If the necro is not weak, it must be strong. Perhaps you think that since it is strong, it needs no improvements of any kind.
If you think the necro is weak right now, I don’t know what to say.
Necros aren’t that strong lol, in pvp there are quite a few decent builds, but we aren’t close to ele or engi level in terms of build diversity (almost all ele weapon sets are viable). We aren’t in a bad spot but not great either. WvW we are in a good spot, could still use more mobility with a change to buff flesh wurm slightly. PVE though, necros are terribad, we need buffs their. Also, necros have a bunch of weak traits still that other classes got buffed. We still deserve a lot of trait mergers and buffs to some of the weaker stuff.
The lack of build diversity is kind of depressing lol. I look at the other profession subforums and, by comparison, the necromancer forums are… dead. Hardly any new threads discussing new builds or anything.
Disclaimer: This OP is not criticizing or complaining, just stating the first thing that came to mind when seeing things as below was to just laugh out loud.
http://wiki.guildwars2.com/wiki/Reaper%27s_Touch
vs
http://wiki.guildwars2.com/wiki/Mirror_Bladeor
Allowing Death Shroud to expire normally will now trigger recharge cooldown.
vs
Allowing Stealth to expire normally will not cause Revealed.I mentioned these things to Arenanet. They reassured me that they understood my concerns and to fear not, that my Necromancer would see improvements and soon. But what troubles me is when the statement was made, all I could visualize was…
Reaper touch is ok, mirror blade is broken. There is no good reason to justify a normal ranged skill on such a low cd and low cast time to be unblockable
The lack of build diversity is kind of depressing lol. I look at the other profession subforums and, by comparison, the necromancer forums are… dead. Hardly any new threads discussing new builds or anything.
You can thank lack of creativity in design for that. Im so jealous of traits like fresh air, persisting flames and phalanx strength.
The lack of build diversity is kind of depressing lol. I look at the other profession subforums and, by comparison, the necromancer forums are… dead. Hardly any new threads discussing new builds or anything.
Because Necromancer has essentially been unchanged in ages. Basically since launch there have been very few changes that fundamentally changed how the profession or builds within the profession were played. The big trait additions (namely Dhuumfire, Path of Corruption, and Deathly Perception) were the only things I can think of that really made people re-think how they built their characters, and made large playstyle differences.
Other professions have, comparatively, changed very significantly. There have been new optimal builds to find in PvE, whereas Necromancer is nearly irrelevant in PvE. There have been all kinds of changes in what people play in WvW, with Necromancer having basically been the same for a long time. And PvP Necromancer builds at the top level really haven’t changed a ton; even the power build that resurfaced a while ago was just the launch power build with some updates to the current meta with the new SR trait on top.
So if you are using the same weapons, nearly the same trait layout, and the same overall playstyle and gameplay goal with only runes/sigils and individual traits or skills here and there changing to make small optimizations, there won’t be much activity. Hell, even I quit playing the profession for a long time despite how invested I was in it.
Greatsword is coming folks
Greatsword is coming folks
You wish.
Greatsword is coming folks
You wish.
I do too. Second only to OH jagged-horror shooting pistol.
I think necros provide invaluable support in WvW. However, other classes outperform them in both PvE and PvP.
Greatsword is coming folks
You wish.
I will bet you 5g that by the end of the year we will have GS
I will personally mail a gem card to your house if we don’t have GS by the end of the year.
(edited by Gnat.9405)
I would not recommend that due to the postage.
Greatsword is coming folks
You wish.
I will bet you 5g that by the end of the year we will have GS
I will personally mail a gem card to your house if we don’t have GS by the end of the year.
I will buy a gem card and mail you the redemption code in game.
;D
Well i really hope im wrong. Even if it means i lose out on a gem card.
For wvw we need bigger bags to carry all the loot..
I think necros provide invaluable support in WvW.
What support? Honestly curious, since it was my understanding that their role was long-ranged direct damage, and provided no (or very little) actual support outside of the damage.
And eles do the damage better. I suppose you could argue chilling wells and well of corruption is pretty useful for zerg busting. But thats about it and its hardly invaluable. Plus eles can do chill and blind plenty aswell. I guess it all comes down to WoC and spectral wall? Pfft.
And eles do the damage better. I suppose you could argue chilling wells and well of corruption is pretty useful for zerg busting. But thats about it and its hardly invaluable. Plus eles can do chill and blind plenty aswell. I guess it all comes down to WoC and spectral wall? Pfft.
A huge amount of ele damage is not mobile and an ele that can actually out-damage a necro will die in one push unless they are really, really good.
Or at least that is my perception for tier 1 NA.
The lack of build diversity is kind of depressing lol. I look at the other profession subforums and, by comparison, the necromancer forums are… dead. Hardly any new threads discussing new builds or anything.
Because Necromancer has essentially been unchanged in ages. Basically since launch there have been very few changes that fundamentally changed how the profession or builds within the profession were played. The big trait additions (namely Dhuumfire, Path of Corruption, and Deathly Perception) were the only things I can think of that really made people re-think how they built their characters, and made large playstyle differences.
Other professions have, comparatively, changed very significantly. There have been new optimal builds to find in PvE, whereas Necromancer is nearly irrelevant in PvE. There have been all kinds of changes in what people play in WvW, with Necromancer having basically been the same for a long time. And PvP Necromancer builds at the top level really haven’t changed a ton; even the power build that resurfaced a while ago was just the launch power build with some updates to the current meta with the new SR trait on top.
So if you are using the same weapons, nearly the same trait layout, and the same overall playstyle and gameplay goal with only runes/sigils and individual traits or skills here and there changing to make small optimizations, there won’t be much activity. Hell, even I quit playing the profession for a long time despite how invested I was in it.
Yeah, so much for that CDI. Waste of breath imo.
Did we ever actually get our CDI? As far as I was aware they only did Ranger, which actually turned out fairly well for them. But they are working on an expansion (which will be released soon™ ) and that’s bound to take away the free resources they’d use to help us. Not to mention Necromancer is entirely impossible to fix without new content, which probably isn’t something they can heavily address in a CDI.
Did we ever actually get our CDI? As far as I was aware they only did Ranger, which actually turned out fairly well for them. But they are working on an expansion (which will be released soon™ ) and that’s bound to take away the free resources they’d use to help us. Not to mention Necromancer is entirely impossible to fix without new content, which probably isn’t something they can heavily address in a CDI.
Afraid not.
welcome back
I would have let you know over Skype if the Necro CDI did start, Bhawb.
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