I actually saw "NEED NECRO" on LFG today
I dont play wells, was that the ONLY reason they wanted you?
wooo…….hotwings….
I dont play wells, was that the ONLY reason they wanted you?
I don’t see what else I could have brought to the table. It’s like one of two bosses where Well of Corruption is kind of useful, I mean he gets his buffs back immediately. Poison helps a tiny bit too.
Maybe they meant CPC… is it actualy useful in some pve scenarios? couldnt u just scepter auto him for posion?
Corrupting boons+keeping regen off. Makes it easier on i think 2 bosses in Hotw explo if you got a necro or properly traited thief on the party (necro used mostly by new speedurn guys since they dont get that thief can steal boofs).
If they knew anything about the game they would of asked for a mesmer with null field and phantasmal disenchanter. :P
That fight is actually really easy with a Necro and high poison uptime (CPC) and WoC. You murder his regen, most Necros will also make him really easy to kite, and he’s basically a big punching bag at that point.
who started the LFG ? necromancer ?
His regen isnt the issue. Its the prot and retal which makes him annoying. Which is why a boon removal mesmer is a far better choice than a necro. Having both works though.
one necro is very nice in hotw. don’t run much dungeons or pve even, but people wondered sometimes why they finished so fast when i was there with my necro. i’ve even seen condi necros doing ok on videos i would go zerk though, wells are pretty good way to get rid of trash mobs, conditions or boons, not to mention blindness from blast.
cpc is really nice it’s just that most times targets walk out of it. also weakness from blast doesnt hurt..
And finally it has begun….
His regen isnt the issue. Its the prot and retal which makes him annoying. Which is why a boon removal mesmer is a far better choice than a necro. Having both works though.
You can burn down totem guy, i think its the underwater shammy that uses actual heals (dont remember the path trough), but yeah necro is ok for totem dude too if you wanna burst him since by the time wells and cb lose their effect, he is under half hp.
See, if they’d just build more bosses with lower stats but with boon and condi spamming, certain builds and classes would actually be desired more often.
You know instead of the usual Warrior zerker heavy teams.
Yep. Something a lot of people have said and Anet has kind of done in newer bosses.
Necromancer is extremely useful in the HotW paths for a few basic reasons, really. Boon removal doesn’t matter much, since that final boss of P1 just regenerates them near instantly. And cleave can take care of any area damage needs due to rampant stacking (Stack Wars 2, the future of online gaming). However…
1. Flesh Golem’s Charge demolishes the buff totems extremely fast.
2. Necromancers can attack from range without using projectiles, so they can keep hitting the final boss of P1 even when he’s reflecting.
3. Necromancers are very powerful underwater, so they are highly effective against the final bosses of P2 and especially P3.
Not to mention on part 3, that the Trident’s AA is borderline broken on underwater bosses. You can basically AFK a number of bosses because of how it works.
At launch, I have my necro at the pipe event in queensdale. It was overscaled due to whatever reason and it has mobs that out level everyone, making it hard even with that amount of people. People actually asked me and other necros to keep boons off mobs. Also mesmer.
But then I never hear such things again. Over the months, necro’s impression became condition only and no one wants in pve; mesmer became portal/blink machine; Thief was THE dps back then but now it’s warrior; Ranger pet was the tank; Guardian was the protector/healer but it’s now narrowing into reflect.
Ofc, those ain’t necessarily effective builds, but it sure is more interesting. Imho, PVE balance is long overdue. The zerker centric gamestyle is hurting the community. They really need to bring control/support back into pve.
Not to mention on part 3, that the Trident’s AA is borderline broken on underwater bosses. You can basically AFK a number of bosses because of how it works.
They added LoS requirements on it. You sure it still works that way?
Oh… uh…
WARNING: Bhawb hasn’t seriously PvE’d with any kind of regularity since 2012, any and all info is highly subject to being flat out wrong.
There we go. Ya, I haven’t really seriously done dungeon grinding since launch, so its possible I’m super wrong. The only recent underwater fighting I’ve done is the Fractal, which doesn’t have much obstacles to cause LoS issues.
Yeah it was towards the beginning of the year; some wailing and gnashing of teeth ensued, most of us just shrugged and went on since it was a change to make it more consistent with the rest of the game.
Yeah it was towards the beginning of the year; some wailing and gnashing of teeth ensued, most of us just shrugged and went on since it was a change to make it more consistent with the rest of the game.
Well, it was a bit stupid that 2 Necros could solo that one CM boss while completely AFK.
Yeah it was towards the beginning of the year; some wailing and gnashing of teeth ensued, most of us just shrugged and went on since it was a change to make it more consistent with the rest of the game.
Well, it was a bit stupid that 2 Necros could solo that one CM boss while completely AFK.
Before fixing Trident 1, they removed the deep water there anyway. No more underwater combat in CM.
I did mention I haven’t played dungeons in a LOOOOOOOONG time, right? :P Man, I figured something had changed, but its been way too long.
Necromancers are really useful in HotW path 1 because of those dreaded wolves near the start of the dungeon; just use the blinding well (and plague blind) on them and have your team dps them if they’re ever pulled. It makes that part so much easier instead of an instead death if the wolves are pulled accidentally.
Also, because of the way the final boss has shrines giving him protection and regeneration a ton of the time, necromancers can remove those boons and also give him poison to reduce healing. Much of the time, condition necromancers will be doing more damage than all others in their group at this part because of them being so focused on melee combat (which you can’t do very easily against that guy) and their ranged weapons will do very little.
(edited by Caveth.3268)
Necros are also very good in AC p1-p2 , aside from the guard NEcros are BOSS at kiting the mobs at the Burrow part on p1 , and the traps on p2.
I run AC every day and when i dont have a guard in group i kite.
plague with blind , Fears and wells…
someone asking for a necro in dungeons? HoTW?! this is just shocking…thieves could easily fill that role but oh well…
the only real place where necro’s special condition manipulation comes into play is at the tar elemental boss at Arah P1 where u could get into his burning aoe to get a 1 min burning on u just to send it back to the boss which easily maintains burning indefinitely…then again perma immobilize with warriors is better or even mesmers using arcane thievery to achieve the same.
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
someone asking for a necro in dungeons? HoTW?! this is just shocking…thieves could easily fill that role but oh well…
the only real place where necro’s special condition manipulation comes into play is at the tar elemental boss at Arah P1 where u could get into his burning aoe to get a 1 min burning on u just to send it back to the boss which easily maintains burning indefinitely…then again perma immobilize with warriors is better or even mesmers using arcane thievery to achieve the same.
Or get a guardian, press F1, voila perma burning.