I am sick and tired of Warriors

I am sick and tired of Warriors

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Posted by: Daxxter.8920

Daxxter.8920

I was doing P2 of CoF melting everything with conditions and epidemic while the zerker warrior was spending half the time on his kitten and he got the nerves to say conditions are weak and that I was doing nothing… This zerker dps ego trip is making me become very irritated and I am kind of becoming impolite with those kind of people. Is this really what mmos have turned into, “Look at me I am swinging my sword like a kitten and making big numbers appear”…

Next time I’ll just wait for a zerker to fall down and watch him die while doing nothing.

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Also is hard to find party for necromancers. Pugs prefer warrior+mesmer+guardian :/

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: Terok.7315

Terok.7315

I’m hoping things change with the LFG tool, hopefully it will allow PUG’s to better connect with like minded players. I think the gw2lfg pool of players is far to low to accomplish this.

Vile Necromancer||Defender of the Beastgate||Slayer of Moa’s

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Posted by: Heartlust.6140

Heartlust.6140

Unfortunately, we are outclassed in every way when it comes to PvE content such as dungeons or fractals. Why take a necro when a single warrior by himself can do about 20k aoe with a single skill? Take three of them!

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Posted by: Nemesis.8593

Nemesis.8593

Unfortunately, we are outclassed in every way when it comes to PvE content such as dungeons or fractals. Why take a necro when a single warrior by himself can do about 20k aoe with a single skill? Take three of them!

Perhaps you should see the math calculations done for the conditionmancer, in my conditionmancer video…
There’s also a demonstration of what 2 necromancers can do when it comes to AoE, fractals 48 of course…

Nemesis Youtube channel - necromancer & mesmer tutorials, PvP and more…

Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.

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Posted by: Heartlust.6140

Heartlust.6140

Unfortunately, we are outclassed in every way when it comes to PvE content such as dungeons or fractals. Why take a necro when a single warrior by himself can do about 20k aoe with a single skill? Take three of them!

Perhaps you should see the math calculations done for the conditionmancer, in my conditionmancer video…
There’s also a demonstration of what 2 necromancers can do when it comes to AoE, fractals 48 of course…

Yes, we might have potential, but that won’t matter at when the general public is head over heels from warriors. Right now very few know what our class even does beside oruselves. It’s sad dropping Well of Blood and seeing people dodge out of it.

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Posted by: LameFox.6349

LameFox.6349

Outside of CoF I’m pretty sure you could show up with your pants on your head and most groups wouldn’t care. Or if you like, just tell everyone you’re in cleric’s gear and don’t group with the ones that run screaming in the other direction.

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Posted by: Rapier.3675

Rapier.3675

Unfortunately, we are outclassed in every way when it comes to PvE content such as dungeons or fractals. Why take a necro when a single warrior by himself can do about 20k aoe with a single skill? Take three of them!

Perhaps you should see the math calculations done for the conditionmancer, in my conditionmancer video…
There’s also a demonstration of what 2 necromancers can do when it comes to AoE, fractals 48 of course…

or better the hybrid build with 90k axe twirl hits ^^

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Unfortunately, we are outclassed in every way when it comes to PvE content such as dungeons or fractals. Why take a necro when a single warrior by himself can do about 20k aoe with a single skill? Take three of them!

20? I do 40 on my war.. but i so hate play him :/ Necro is way more interesting and fun.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: Bweaty.9187

Bweaty.9187

Don’t forget your 40k isn’t a single target, that’s just per target ;-P

LFG let’s you build your own group, so were going to be bottom of the barrel.

Even damage aside, I personally think were much worse off since the balance patch.
Putrid Mark no longer removes condi from allie (About our most useful group help), the rework of DS stops use using it as a block, so 30sec+ we have to eat a non-avoidable attack other class’s block/invul/dodge with that extra energy from Vigor.

Nemesis, as always love that accent and the time/effort you put into necro community.
Excluding reduced condition stuff on champs, stacking time to get damage rolling.
The biggest prob is still, group condi stack cap. Taking 4 power built is good, taking 4 condi built is bad. Simply because as soon as you hit the stack cap, you don’t do more damage, just push each others condi’s off.
Then the stats are so tight, pickup some power, so you can hit the many things that don’t take conditions (Turrets/Doors/etc). It’s at the cost of any defensive stats, or precision. Pre loss is not only dam loss from power crits, but less bleed stacks on crit.
So it’s give up all defense stats, or be behind par on a non-hybrid.
As necro’s behind with the DS change, that’s extra dangerous.

Can it be done, yeh.
The cost tho, group has to be built, to 2 condi players max. Then the necro has to be super good to not quite keep up with a bad/average war, Or other class’s that bring lots more support/group help.

I know what my default choice would be in LFG picking random people I’ve never met before…


On the flipside tho, I do notice it’s usually the zerker war, that died 2 sec into combat, taking a dirt nap, telling the others, they doing it wrong, and to reset the fight as they can’t do it without them. ;-P

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Posted by: Crius.5487

Crius.5487

Warriors die easy if they’re not careful, especially a zerk warrior. Necromancers have a second life pool. If a warrior goes down they are taking at least two people out of combat since someone is probably going to try to get them back up. When a necro gets into a sticky situation he/she can pop into death shroud and continue to deal damage. I think some people feel to realize this.

Jade Quarry since Beta

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Posted by: spoj.9672

spoj.9672

You can hit 50k with 100b on some bosses. Conditions are weak in pve, he may have been a cheeky sod to have a go but he wasnt wrong.

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Posted by: Afya.5842

Afya.5842

Condition IS inferior. But if the group stuck at cof p2, I doubt it’s one person’s problem. You’ll have harder time clearly those devourer stone. Slower to kill assassins during mag’s ritual. Also Eternal flame because it’s object. But still, you can’t have a hard time at cof p2.

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Posted by: Erebus.7568

Erebus.7568

this would be easily fixed if they allowed dps meters, tank meters, healing meters so we could actually get the exact numbers of how much each have done in dungeons but NOOO anet is too stupid to figure basic mmo stuff. like them not having the basic lfg forever and now by 20sep we will FINaLLY get an lfg system.. moronic devs is all you can say to that and this-.-

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Posted by: Nemesis.8593

Nemesis.8593

Don’t forget your 40k isn’t a single target, that’s just per target ;-P

LFG let’s you build your own group, so were going to be bottom of the barrel.

Even damage aside, I personally think were much worse off since the balance patch.
Putrid Mark no longer removes condi from allie (About our most useful group help), the rework of DS stops use using it as a block, so 30sec+ we have to eat a non-avoidable attack other class’s block/invul/dodge with that extra energy from Vigor.

Nemesis, as always love that accent and the time/effort you put into necro community.
Excluding reduced condition stuff on champs, stacking time to get damage rolling.
The biggest prob is still, group condi stack cap. Taking 4 power built is good, taking 4 condi built is bad. Simply because as soon as you hit the stack cap, you don’t do more damage, just push each others condi’s off.
Then the stats are so tight, pickup some power, so you can hit the many things that don’t take conditions (Turrets/Doors/etc). It’s at the cost of any defensive stats, or precision. Pre loss is not only dam loss from power crits, but less bleed stacks on crit.
So it’s give up all defense stats, or be behind par on a non-hybrid.
As necro’s behind with the DS change, that’s extra dangerous.

Can it be done, yeh.
The cost tho, group has to be built, to 2 condi players max. Then the necro has to be super good to not quite keep up with a bad/average war, Or other class’s that bring lots more support/group help.

I know what my default choice would be in LFG picking random people I’ve never met before…


On the flipside tho, I do notice it’s usually the zerker war, that died 2 sec into combat, taking a dirt nap, telling the others, they doing it wrong, and to reset the fight as they can’t do it without them. ;-P

Well here’s the thing… i don’t know if you saw my conditionmancer video, in which i demonstrate how 2 necromancers can melt pack after pack of mobs in fractals 48… the mobs melted so fast i didn’t even get a chance to stack properly.

Two condition necromancers in a group are not only max you should have, it is also the “enough AoE DPS” mark… so if you put it like this… then it’s a lot better isn’t it ?

Condition damage necromancers do more AoE damage then any berserker warriors, and that fact i have demonstrated with math… and it remains valid until someone shows me a warrior does more then ~ 30.000 DPS on 3 targets on average…
If you can show me that i will agree that berserker warrior does more AoE damage then condition necromancer.

Secondly… while maxing out condition players is bad, and maxing out power build players is not that bad… it doesn’t mean you should do it… even people that say you should don’t use 4 warriors 1 mesmer full berserker in fractals 48… do you know why ?…
Because they would get crushed every 10 steps… no matter what they say, they are still hypocrites. Yes… i said it… ohh… i’m sorry, you are not… ok go 4 berserker warriors 1 berserker mesmers in fractals 48… good luck. (not you… was just saying in general).

Nemesis Youtube channel - necromancer & mesmer tutorials, PvP and more…

Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.

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Posted by: Looska.2781

Looska.2781

I know this feeling. I hate all the warrior worship that’s going on in dungeons. I think the reason people like them so much is that their playstyle is completely brainless, and they don’t need any skill to output good damage. The warrior’s role is always the same too, so when a group picks up a warrior they know exactly what they’re getting.

As Nemesis shows, though, people really should start giving Necros a chance.

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Posted by: Afya.5842

Afya.5842

Don’t forget your 40k isn’t a single target, that’s just per target ;-P

LFG let’s you build your own group, so were going to be bottom of the barrel.

Even damage aside, I personally think were much worse off since the balance patch.
Putrid Mark no longer removes condi from allie (About our most useful group help), the rework of DS stops use using it as a block, so 30sec+ we have to eat a non-avoidable attack other class’s block/invul/dodge with that extra energy from Vigor.

Nemesis, as always love that accent and the time/effort you put into necro community.
Excluding reduced condition stuff on champs, stacking time to get damage rolling.
The biggest prob is still, group condi stack cap. Taking 4 power built is good, taking 4 condi built is bad. Simply because as soon as you hit the stack cap, you don’t do more damage, just push each others condi’s off.
Then the stats are so tight, pickup some power, so you can hit the many things that don’t take conditions (Turrets/Doors/etc). It’s at the cost of any defensive stats, or precision. Pre loss is not only dam loss from power crits, but less bleed stacks on crit.
So it’s give up all defense stats, or be behind par on a non-hybrid.
As necro’s behind with the DS change, that’s extra dangerous.

Can it be done, yeh.
The cost tho, group has to be built, to 2 condi players max. Then the necro has to be super good to not quite keep up with a bad/average war, Or other class’s that bring lots more support/group help.

I know what my default choice would be in LFG picking random people I’ve never met before…


On the flipside tho, I do notice it’s usually the zerker war, that died 2 sec into combat, taking a dirt nap, telling the others, they doing it wrong, and to reset the fight as they can’t do it without them. ;-P

Well here’s the thing… i don’t know if you saw my conditionmancer video, in which i demonstrate how 2 necromancers can melt pack after pack of mobs in fractals 48… *the mobs melted so fast i didn’t even get a chance to stack properly. *

You just mentioned one of the problems. Trash mobs die so fast from all the damage sources not just conditions, by the time you properly stack enough to epidemic they are about to die already. One or two zerker war in the group is already enough to produce that result. And lets face it, zerker wars are everywhere. And if the group can’t melt trash mobs in seconds, the group is seriously lacking dps and will usually have problems later on. That is from my experience.

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Posted by: spoj.9672

spoj.9672

You guys are a bit behind the meta. Guardians have higher sustained dps than a warrior. Eles have the highest dps, followed by thieves. Warriors are empowered allies and banner b*tches. And it actually requires more effort to obtain decent dps with a warrior than it does other classes (need to use a proper rotation whereas other classes just auto attack).

And as Afya said, trash gets burned down by beserkers faster than you can stack bleeds and cast epidemic.

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Posted by: spoj.9672

spoj.9672

As Nemesis shows, though, people really should start giving Necros a chance.

Those of us who run in optimized groups have tested all classes. All can be pretty decent for damage when built with a proper beserker dungeon build. But there are no reasons to take a necro over any other class. The only class in a similar position to necro is the engineer. Engineers have worse dps in a buffed group than beserker necro but they can solo stack 25 vuln in aoe and stack group might. Necros only have on par dps with the other classes and sustained 12 stacks of vuln on a single target and lots of access to blinds (Not good enough to be taken over another class).

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Posted by: Nemesis.8593

Nemesis.8593

Don’t forget your 40k isn’t a single target, that’s just per target ;-P

LFG let’s you build your own group, so were going to be bottom of the barrel.

Even damage aside, I personally think were much worse off since the balance patch.
Putrid Mark no longer removes condi from allie (About our most useful group help), the rework of DS stops use using it as a block, so 30sec+ we have to eat a non-avoidable attack other class’s block/invul/dodge with that extra energy from Vigor.

Nemesis, as always love that accent and the time/effort you put into necro community.
Excluding reduced condition stuff on champs, stacking time to get damage rolling.
The biggest prob is still, group condi stack cap. Taking 4 power built is good, taking 4 condi built is bad. Simply because as soon as you hit the stack cap, you don’t do more damage, just push each others condi’s off.
Then the stats are so tight, pickup some power, so you can hit the many things that don’t take conditions (Turrets/Doors/etc). It’s at the cost of any defensive stats, or precision. Pre loss is not only dam loss from power crits, but less bleed stacks on crit.
So it’s give up all defense stats, or be behind par on a non-hybrid.
As necro’s behind with the DS change, that’s extra dangerous.

Can it be done, yeh.
The cost tho, group has to be built, to 2 condi players max. Then the necro has to be super good to not quite keep up with a bad/average war, Or other class’s that bring lots more support/group help.

I know what my default choice would be in LFG picking random people I’ve never met before…


On the flipside tho, I do notice it’s usually the zerker war, that died 2 sec into combat, taking a dirt nap, telling the others, they doing it wrong, and to reset the fight as they can’t do it without them. ;-P

Well here’s the thing… i don’t know if you saw my conditionmancer video, in which i demonstrate how 2 necromancers can melt pack after pack of mobs in fractals 48… *the mobs melted so fast i didn’t even get a chance to stack properly. *

You just mentioned one of the problems. Trash mobs die so fast from all the damage sources not just conditions, by the time you properly stack enough to epidemic they are about to die already. One or two zerker war in the group is already enough to produce that result. And lets face it, zerker wars are everywhere. And if the group can’t melt trash mobs in seconds, the group is seriously lacking dps and will usually have problems later on. That is from my experience.

In my video i had no warriors… had an engineer with flamethrower, berserker elementalist, 2 necromancers and a bunker guardian…
… and trash mobs don’t die that fast at fractals 48… we made them die so fast, even the people in the team couldn’t believe how fast mobs melt.
Watch the video and see for yourself…

Nemesis Youtube channel - necromancer & mesmer tutorials, PvP and more…

Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.

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Posted by: spoj.9672

spoj.9672

Engi with a flamethrower? :/ Thats just facepalmable.

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Secondly… while maxing out condition players is bad, and maxing out power build players is not that bad… it doesn’t mean you should do it… even people that say you should don’t use 4 warriors 1 mesmer full berserker in fractals 48… do you know why ?…
Because they would get crushed every 10 steps… no matter what they say, they are still hypocrites. Yes… i said it… ohh… i’m sorry, you are not… ok go 4 berserker warriors 1 berserker mesmers in fractals 48… good luck. (not you… was just saying in general).

Thats why they use 3 warriors, guardian and mesmer

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: Daxxter.8920

Daxxter.8920

In any case, the problem I had when making this post is repeating it self in here, rant all you want about a warrior wich can hit 50k or even 1 million, half the time I have to stop what I am doing just to rez a zerker who go 1 hit ko. I have a pretty big doubt being on your kitten throwing rocks at mobs is decent dps, at least while I am helping the party my damage is still going.

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Posted by: spoj.9672

spoj.9672

In any case, the problem I had when making this post is repeating it self in here, rant all you want about a warrior wich can hit 50k or even 1 million, half the time I have to stop what I am doing just to rez a zerker who go 1 hit ko. I have a pretty big doubt being on your kitten throwing rocks at mobs is decent dps, at least while I am helping the party my damage is still going.

Thats not a zerker issue thats a bad player issue. Funnily enough a zerker warrior throwing rocks does more damage than a pvt player.

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Posted by: Daxxter.8920

Daxxter.8920

In any case, the problem I had when making this post is repeating it self in here, rant all you want about a warrior wich can hit 50k or even 1 million, half the time I have to stop what I am doing just to rez a zerker who go 1 hit ko. I have a pretty big doubt being on your kitten throwing rocks at mobs is decent dps, at least while I am helping the party my damage is still going.

Thats not a zerker issue thats a bad player issue. Funnily enough a zerker warrior throwing rocks does more damage than a pvt player.

Exactly, so if warrior is the most played class and probably 3/4 of them play zerker builds, I would say that makes a bucketload of bad players who have the nerves of saying that nothing beats them.

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Posted by: spoj.9672

spoj.9672

Doesnt change that zerker is better on all classes and they are atleast trying to play in a way that should make them improve.

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Posted by: CHIPS.6018

CHIPS.6018

Its simple, we solo the dungeon.

-Joker

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

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Posted by: BoogerSammich.7189

BoogerSammich.7189

Doesnt change that zerker is better on all classes and they are atleast trying to play in a way that should make them improve.

Lol, wait, wat?

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Posted by: spoj.9672

spoj.9672

Doesnt change that zerker is better on all classes and they are atleast trying to play in a way that should make them improve.

Lol, wait, wat?

Whats hard to understand? Going zerker and meleeing is the best way to learn to be a better player.

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Posted by: Daxxter.8920

Daxxter.8920

Doesnt change that zerker is better on all classes and they are atleast trying to play in a way that should make them improve.

Lol, wait, wat?

Whats hard to understand? Going zerker and meleeing is the best way to learn to be a better player.

I am about to smash my head on my desk so hard I hope I can forget what I just read…

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Posted by: Rapier.3675

Rapier.3675

As Nemesis shows, though, people really should start giving Necros a chance.

Those of us who run in optimized groups have tested all classes. All can be pretty decent for damage when built with a proper beserker dungeon build. But there are no reasons to take a necro over any other class. The only class in a similar position to necro is the engineer. Engineers have worse dps in a buffed group than beserker necro but they can solo stack 25 vuln in aoe and stack group might. Necros only have on par dps with the other classes and sustained 12 stacks of vuln on a single target and lots of access to blinds (Not good enough to be taken over another class).

necros can go solo up to 25 vuln on a single target on mobs like veterans. At trash mobs 12 is more then enough for aditional 2-4 hits.

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Posted by: Molch.2078

Molch.2078

I beg to differ. There are two kinds of bad zerker player. The one side thinks about their mistakes and try to improve. The other side blames the necromancer.

And btw you find those … strange people … everywhere, not only while playing necro.


Puging arah path 2. The team: Longbow-Ranger, Something-Guardian, Dual-Pistol-Thief, Zerker-Warrior and Uncle Molch as Zerker-Guardian.

“Melee Lupicus?” they asked. “Uh”, I thought by myself, “this is gonig to be good.”
“Guardians, use Staff in melee range,” said the warrior, “we need the heal.”

“Uh”, I thought by myself, “this is gonig to be REALLY good.” Obviously I refused to equip a staff. He wasn’t happy. But, you know, rooting yourself for a 3k aoe heal infront of a boss that can onehit you… I don’t know. Sounds like a bad plan.

After resetting the fight once, because the thief fed two grubs and as we all know, you can’t kill Lupicus with two grubs, we reached phase 2.
First AoE.
Everyone down but me.
“No problem”, I said, “I am teh guardian, I have teh right buttons to press.”
Rezzed everyone.
Second AoE.
…guess what happend…
“Okay”, I said, “minor problems, most buttons on cooldown.”
I could rezz only one – he got instadowned again by a melee hit.
Next AoE – everyone dead.
"Awesome"", I said, “now all my 4 problems are gone for good and I can finaly kill this boss.”

“GUARDIAN NO STAFF GG”, said our dear warrior – and I got kicked.

As you see, not only your class is a victim of bad zerkerz

(edited by Molch.2078)

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Posted by: Bweaty.9187

Bweaty.9187

Nemesis >I also wouldn’t pug a high level fractals. ;-P
From what I can tell, were better doing things like Arah solo, and pile of really good players doing crazy hard things. As I’ve said a few times, I do love your time/effort/love with necro’s.

As a general rule tho, a bad/average warrior will do more damage, and give more group support at the same time.

I can’t see us getting lots of love in LFG when it come’s in. (Nor Ranger/Eng/Thief as they are usually seen as week as lots use condition specs)

Rapier > Other class’s stack Vuln faster.

Crius > The prob with DS, is it’s our only real defense. Even going 30 points in to get 3 sec stability only works sometimes. When they changed it to not suck up a any sized hit, that has really hurt us in avoiding the 1 shot kill, stuff that’s so prevalent in this game. Excluding there access to block & invul, even there signet that gives energy regen puts them ahead because they can dodge more than us. We also can’t use utilitys/heal/res others while in DS so many ways it weakens us.

Anyway, there’s a pile of reasons why by default were behind other class’s. Our balance patch with it’s promise of attrition, only gave us more access to brakes stun. Were worse off on a whole since, due to DS rework, and bugs like Putrid Mark not cleaning allies. Even removing how many boons we can conver to condi’s, increasing our Sig of Undeath so were not even best ranged res’er… Were just even worse for the group now.

Rather than get upset, I’ve put in a pile of time/love/effort in making a shortened main bugs I feel we really need fixing. Dev’s haven’t replied, tho a someone did a Eng list, and they got 2 dev reply in 2 days.

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Posted by: CHIPS.6018

CHIPS.6018

To make necros useful in dungeons, one need to look at where a Necro’s strength is.

1) Debuffing
2) Snaring
3) Surviving against DOT damage.
4) Condition damage.

Right now the mobs:

1) Strong without any buffs.
2) Never kites. Immune to snares.
3) Blast one hit kill attacks. One hit kill favours blocking and damage avoidance, which necromancer do not have much.
4) “Protected” by the 25 bleeding stack limit.

To make necro useful, mobs need to be changed so that:

1) Mobs in dungeons are nerfed stats wise, and this new thing call “Mob Normal buff” “Mob Veteran Buff” etc should be added. Basically mobs are strong with buffs and weak without their respective buffs. This gives room for necromancers to debuff them, making them weak.
2) Mobs needs to start kiting to avoid dying, but at the same time are no longer immune to snares. This puts a need for snares in a dungeon, and give necromancers a way to snare them.
3) Reduce the direct damage from mobs, and at the same time introduce more heavy DOT damage. This would make necro’s degen/regen game variable in dungeons.
4) Increase the 25 bleeding stack limit to 50.

Its the same thing for other underpowered classes in dungeons. The mobs have to be designed according to each of the 8 classes’ strengths.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

A lot of full glass cannon GS warriors fail to realize this.

I have 1k hours on my glass zerk war, i did Dungeon Master with him and lot of fractals. Being warrior is not hard (with 20k default HP+heavy armor, when thieves or elem as example have like 12k), being pve zerk warrior is extrimely boring. Especially when everyone expect from you meta GS-build with mindless 100b spam.

Love playing necro, but people don’t like when i switch to it from my war :/

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: spoj.9672

spoj.9672

Zerk warrior is so easy to survive with lol. Fat hp pool just like necro and regen an extra dodge from eviscerate. Also ww attack. Dead dps might equal no dps. But terrible dps always equals terrible dps.

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Posted by: teonimesic.1403

teonimesic.1403

Just dont join speed runs. Its as simples as that. On speed runs people will want to have classes that either allows to skip content, or that manage to kill bosses faster. Which usually means having 4 warriors stacked on a wall spining their blades non stop.

I’ve been playing a lot of CoE and CoF the last few days, with a rabid/dire gear and never heard people complain. Are there better classes for specific contents? Sure, and there are always going to be. Just do yourself a favor and dont join parties with either speed run or lf1 warrior labels.

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Posted by: cyst.3108

cyst.3108

You should mention that in fractals 4x, wile others tank the svanirs in the icestorm fractal you can be firin the torches + AOEing Contitions+Epidemic from the back, they just melt. then… go with x4 warriors +1 mesmer in fractal 4x and get you pace melted.

After June 25 im like… 90% happier

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Posted by: spoj.9672

spoj.9672

Just dont join speed runs. Its as simples as that. On speed runs people will want to have classes that either allows to skip content, or that manage to kill bosses faster. Which usually means having 4 warriors stacked on a wall spining their blades non stop.

I’ve been playing a lot of CoE and CoF the last few days, with a rabid/dire gear and never heard people complain. Are there better classes for specific contents? Sure, and there are always going to be. Just do yourself a favor and dont join parties with either speed run or lf1 warrior labels.

You do realise you are probably contributing barely noticable damage in coe with a condition build. Alpha and the golem both cleanse conditions.

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Posted by: Copestetic.5174

Copestetic.5174

Zerk warrior is so easy to survive with lol. Fat hp pool just like necro and regen an extra dodge from eviscerate. Also ww attack. Dead dps might equal no dps. But terrible dps always equals terrible dps.

Which could be more consistent/higher damage total than a Warrior that dies often.

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Posted by: psygate.5632

psygate.5632

I know that feel. I got kicked from a frac18 party yesterday, because after the 12th wipe, I dared to ask, if they were kittened, running 3 zerg warriors and a mesmer in the fractals. Those zerkers melt like chocolate in the sun, outside of the normal dungeons.

Just dont join speed runs. Its as simples as that. On speed runs people will want to have classes that either allows to skip content, or that manage to kill bosses faster. Which usually means having 4 warriors stacked on a wall spining their blades non stop.

I’ve been playing a lot of CoE and CoF the last few days, with a rabid/dire gear and never heard people complain. Are there better classes for specific contents? Sure, and there are always going to be. Just do yourself a favor and dont join parties with either speed run or lf1 warrior labels.

You do realise you are probably contributing barely noticable damage in coe with a condition build. Alpha and the golem both cleanse conditions.

This is not true. Although conditions get cleansed, you still apply them and they tick for a while. I never had any problems grinding those golems down. The best run I had was 4 necros and a thief. Epidemics just stack conditions so fast, everything melts.

But honestly, I couldn’t give less of a kitten what people expect me to run in a dungeon. I had terrible runs with zerkers, I had terrible runs with pure condi groups. Maybe because I tend to love higher level fractals, and that is where tanky casters begin to shine, maybe because I don’t like the normal dungeons. I had runs with oddballs (thieves engies necros, all in one party!) that worked marvelously, and I had runs with the “zerkers”, that went downhill from the moment I joined their group.

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Posted by: spoj.9672

spoj.9672

Zerk warrior is so easy to survive with lol. Fat hp pool just like necro and regen an extra dodge from eviscerate. Also ww attack. Dead dps might equal no dps. But terrible dps always equals terrible dps.

Which could be more consistent/higher damage total than a Warrior that dies often.

Lol no. Ive seen entire groups of 5 people take longer to kill a veteran risen giant than it does for a single zerker. Even if the zerker goes down a few times they are gonna be doing more damage than pug builds.

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Posted by: Chaosbroker.3860

Chaosbroker.3860

The problem with the current dungeons is that heavily front-loaded damage like the warrior brings to the table can basically make any dungeon mechanics irrelevant. Partially to blame for this is the evade system and the fact that if you pack enough damage into your group you basically kill any boss before you even need to evade a 3rd time.

I’d personally like to see evades get the same treatment as blocks and have certain attacks become “unavoidable” forcing players to either be able to mitigate that damage some other way or recover from it quickly enough. That might help put a stop to the heavy favoritism that glass cannon setups currently receive in PvE.

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Posted by: spoj.9672

spoj.9672

Dps groups already utilize blinds, blocks, reflects and interrupts to avoid attacks. Most people dont understand that running in organized groups is actually a bit more complicated than it seems and it requires skill, knowledge and coordination to pull off effectively. Dps groups rely heavily on support to succeed, the current misconception is that support requires certain stats. It doesnt, the important support is not effected by stats so you simply take a supportive class like a guardian and kit them out in beserker gear and mostly dps traits. There are many encounters which are pretty faceroll though, can be dps’d down before the mechanics really become important. Still requires knowledge to pull off properly though.

(edited by spoj.9672)

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

The problem with the current dungeons is that heavily front-loaded damage like the warrior brings to the table can basically make any dungeon mechanics irrelevant. Partially to blame for this is the evade system and the fact that if you pack enough damage into your group you basically kill any boss before you even need to evade a 3rd time.

I’d personally like to see evades get the same treatment as blocks and have certain attacks become “unavoidable” forcing players to either be able to mitigate that damage some other way or recover from it quickly enough. That might help put a stop to the heavy favoritism that glass cannon setups currently receive in PvE.

And what exactly necromancer should do at 3rd dodge moment? Warrior have WW, guard invulnerable, mesmer blur, engi shrink potion, elem shield, thief more dodges, even ranger have extra dodge. What have necro? Death shroud? But what if it’s 1shot-kill attack?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Realistically, all that would need to happen to stop the glass cannon favoritism in dungeons is just increase the attack rate of the enemies (with a decrease in damage per hit so DPS remains the same).

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Posted by: spoj.9672

spoj.9672

Thats not good design. Dont understand why people hate skilled players being able to do the content in zerker gear. Mechanics need to be improved and condition damage/debuffing needs to be improved.

By making fights like that you are encouraging people to face tank and heal through bosses. Thats going against the devs plan and their reflex based combat system. Defensive gear is for learning the encounters/less experienced players. Skilled players who know the attacks should be able to completely avoid all damage from bosses with utility/evades.

(edited by spoj.9672)

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Posted by: Distaste.4801

Distaste.4801

Everyone keeps talking about how fast zerk warriors die but they die for the exact same reasons that necros die, they probably aren’t the greatest players. Warriors will do more DPS in most situations, but that doesn’t mean all situations. Fractals have a lot of damage that is either incredibly hard to avoid or is outright unavoidable on top of things that don’t just fall over dead and gimmicky fights. In those situations the necro DS is a life saver, utility becomes necessary, and sustained DPS comes into play. However in all other situations, which there are alot, where things die quickly, there is no unavoidable damage, a gimmick isn’t needed, etc; the warrior is simply better.

Of course I’ve been saying this since launch but, the warriors need toned down in damage and given utility(fun) to compensate. That class is so incredibly boring and has pretty much zero fun factor besides burning down mobs in 1-2 attacks.

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Posted by: spoj.9672

spoj.9672

Warrior doesnt have the highest damage. Thats out of date pug belief. Necro is only slightly behind warrior dps. Ele’s, thieves and guardians have better sustained dps than the warrior. Mesmer can achieve the highest dps in the game if you can maintain 3 iduelists permanently (very unlikely), but their individual damage without phantasms is very bad. What makes a class good is team/self buffing and the utility it provides. Necro doesnt have anything special like that and because the damage isnt all that great theres no reason to take one.

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Posted by: spoj.9672

spoj.9672

Meh stupid buggy forum