I feel like necros are missing something
We need sustain,
It always made me wonder how a necro could not sustain with “siphon”…. Never heard of any game where the main “siphon/lifesteal” class is the worst sustainer….
Thats just PvP wise
PvE wise we need more party related stuff like: Blasts/some party boon stacking skill?/something that gives passive 150 stats to whole party?
Btw: It’s Sey-Shi-zo ^.^
Thought is it’s been discussed so many times and because necro has death shroud, they think it can absorb all the damage in the world and don’t need any active protection skills.
And thanks to unshakable, almost everything necro does to mitigate damage become useless
blind the boss, fear the boss, stun the boss, weaken the boss. Nope you ain’t suppose to do that.
Corrosive Poison Cloud needs to reflect!
People would actually use it!
Corrosive Poison Cloud needs to reflect!
People would actually use it!
Not sure about reflect, but destroying projectiles would be awesome and thematically in line for a corrosive poison cloud.
BiP: increase the self-caused bleeding by two stacks and give party members 5might same duration as self-might
Spiteful Spirit trait could be given a reflect effect somehow.
Maybe dark aura 5sec?: destroys projectiles but hits target with Retal*(3 to 5?) as long as you have the retal buff.
Then the small amount of retal it gives would be justified, so the dark aura doesn’t do damage for it’s full duration unless a party member gives you it.
^_^ those are my thoughts for necro PvE buffing.
(edited by Tormod the Fox.2368)
CPC having some projectile stuff would be nice, but the main reason it isn’t run is because its a support skill for a profession that can’t build support.
Necros are missing weapons.
Axe is still trash tier.
Staff is still wonderful, but a cluster of Power and Condition skill that fails at being a hybrid.
That Leaves Dagger and Sceptre main hand. Necros are a class with 2 weapon choices.
Staff isn’t at all hybrid, its a condi utility weapon. And for condi builds it is amazing.
Bhawb.7408
Staff isn’t at all hybrid, its a condi utility weapon. And for condi builds it is amazing.
But of Corpse Necromancer Podcast live on Sundays 2pm PST @ www.twitch.tv/soacgaming
depends on what type of game you playing. Condi necro just plain dumb n wvw, i use the staff FOR it;s hybrid abilities. I got good chill on a small cd; auto attack pierces and hits hard and n4 swaps condis and hit HARD. + a quick bleeder on n2 an aoe interrupt on n5, its a hybrid weapon. if you run condi in dungeons…well no one wants you in the party, sry. it’s good for pvp kinda, but there are much better options for pvp condi.
if you run condi in dungeons…well no one wants you in the party, sry. it’s good for pvp kinda, but there are much better options for pvp condi.
What?? I think it is given that condition in dungeons is trash in most cases so, I dont think he meant that staff was a great option for condition necros in that area as everyone knows dagger necro is the go to build. However, what other options besides scepter does a condition necro have in PvP? You will never catch a condition necro not running staff / scepter + warhorn or dagger. Thats pretty much staple for a condition necro.
(edited by Uriel.6310)
Corrosive Poison Cloud needs to reflect!
People would actually use it!
corrosive poison cloud would be more widely used if it did not weaken you for longer then your enemy =\ such stupid design
and the cast time is stupid
Staff isn’t at all hybrid, its a condi utility weapon. And for condi builds it is amazing.
If it is a Condi weapon why does most 4 of 5 abilities scale on power?
It is a hybrid weapon. And it fails at both.
Staff isn’t at all hybrid, its a condi utility weapon. And for condi builds it is amazing.
If it is a Condi weapon why does most 4 of 5 abilities scale on power?
It is a hybrid weapon. And it fails at both.
Probably because every damage-dealing skill in the game scales on Power.
It’s a condition weapon for Mark of Blood and Chillblains, Terror making Reaper’s Mark hit hard, and conditions transferred scaling with your condition damage. Even without traits, 3/5 skills scale best with condition damage and with Terror, that’s 4/5. Meanwhile, only 2/5 skills even scale remotely well with Power (Putrid Mark scaling very well).
and conditions transferred scaling with your condition damage.
May I know how you got this information? Because I get the distinct impression that is not sofor transferred conditions. The UI seems to indicate that the source remains the same ,I don’t get any floaters (both individual and combined, BiP doesn’t count since I am the original source) and traits don’t react to the conditions.
and conditions transferred scaling with your condition damage.
May I know how you got this information? Because I get the distinct impression that is not sofor transferred conditions. The UI seems to indicate that the source remains the same ,I don’t get any floaters (both individual and combined, BiP doesn’t count since I am the original source) and traits don’t react to the conditions.
I got the information from experience. I always have gotten the floaters for transferred conditions.
EDIT: That is, to say, I used to get the floaters and have it scale with my condition damage. Now it doesn’t show up there or in combat log, so without being on the receiving end of a transfer, it’s impossible to say what’s really going on.
(edited by Drarnor Kunoram.5180)
33% of scepter’s abilities don’t deal any condition damage at all, does that make scepter not a condition weapon?
Staff has 5 abilities, only 1 of which cannot deal condition damage. Just because it has one ability that scales well with power doesn’t mean its a hybrid weapon.
33% of scepter’s abilities don’t deal any condition damage at all, does that make scepter not a condition weapon?
Staff has 5 abilities, only 1 of which cannot deal condition damage. Just because it has one ability that scales well with power doesn’t mean its a hybrid weapon.
That one scepter ability scales off conditions on the target.
Play a class with properly designed weapons and you’ll notice Necro staff IS a Hybrid weapon.
For example every single Mesmer staff ability either does condition damage or scales from it. Ditto Mesmer Sceptre. Torch? 100% Condition. Pistol? 100% Power.
Mesmer Greatsword? All power, no condition. Mesmer Sword? All power, no condition.
Ranger Greatsword: 100% Power
Ranger Longbow: 100% Power
Ranger Shortbow: 100% Condition
I can keep going if you want…
Staff is a Hybrid weapon, and that is a problem for the class.
Meanwhile, only 2/5 skills even scale remotely well with Power (Putrid Mark scaling very well).
Putrid mark scales very well compared to other staff skills, kitten comparable to other two handed weapon skills and utterly terrible compared to its cooldown and removed support.
That one scepter ability scales off conditions on the target.
Play a class with properly designed weapons and you’ll notice Necro staff IS a Hybrid weapon.
For example every single Mesmer staff ability either does condition damage or scales from it. Ditto Mesmer Sceptre. Torch? 100% Condition. Pistol? 100% Power.
Mesmer Greatsword? All power, no condition. Mesmer Sword? All power, no condition.
Ranger Greatsword: 100% Power
Ranger Longbow: 100% Power
Ranger Shortbow: 100% ConditionI can keep going if you want…
Staff is a Hybrid weapon, and that is a problem for the class.
Staff is not a hybrid weapon, just a utility weapon, just as warrior warhorn offhand.
Also by your logic (saying shortbow is 100% condi, despite having only 2.5 condi skills, compared to necros guaranteed 3, traitable 4) staff is a pure condi weapon.
(edited by Anubis.7058)
Personally I like the idea of making spectral wall & corrosive poison cloud absorbing projectiles.
Another thing I would change is the “focused rituals” trait.
Instead of having a trait that causes wells to siphon health, what if necromancers had a grandmaster trait that siphoned health whenever you strike an enemy & healed all nearby allies for the amount stolen.
That ^ would give necromancers a nice little consistent way to help allies & it would fit the theme.
I would also bake the “transfusion” trait into the base effect of life transfer.
Other then that necro’s could really use a real ranged power option.
Short of massive changes to existing weapons or creating new ones I think the best option would be to look at the trait “Spiteful Marks” in the spite line.
What if they changed it so that it reduced all condition damage done by the staff by (say 75%) but increased direct damage by 50%
Or they could cut the duration of vulnerability applied by the axe by 1/3 and increase the direct damage by 30%.
Then simply change axe mastery so that instead of increasing damage done by axes it would increase axe range by 300.
Either would give the necro a somewhat decent ranged option.
Staff is not a power, condition or hybrid weapon. Its a utility weapon. It just so happens that most of necros utility comes from conditions.
I’d settle for any weapon skill with guaranteed finisher… We have one 20% chance projectile finisher, and one blast finisher that needs an enemy to trigger it.
The fact that the only reliable (lolwut) finishers we have are on minion utilities is somewhat…laughable.