I have a crazy theory about why DS is so borked at the moment. It might be a bug.

I have a crazy theory about why DS is so borked at the moment. It might be a bug.

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Posted by: SupahSpankeh.8452

SupahSpankeh.8452

Do you think it’s possible that we’re always considered to be under 20% health when in DS?

I ask because all of our x% or less traits, armour and abilities proc when we’re hit in DS. I also ask because it feels like thieves hit me for considerably more when in DS than when out of it.

I don’t have the time to test this today – can anyone else spare a few minutes to test this with a thief/someone with a steady weapon and a health based damage trait?

Ta,

Mad Skullz | 80 Necro | Piken Square

(edited by SupahSpankeh.8452)

I have a crazy theory about why DS is so borked at the moment. It might be a bug.

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Posted by: Umbrall.5081

Umbrall.5081

No you’re considerered by the game to be at the percent of health which you are at with life force.

That is 50% life force means you’re treated as having 50% health.

I have a crazy theory about why DS is so borked at the moment. It might be a bug.

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Posted by: Levian.6742

Levian.6742

How do you increase toughness in DS? Its often called the “second lifebar” but its bar drops about 4 times faster than my actual healthbar

I have a crazy theory about why DS is so borked at the moment. It might be a bug.

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Posted by: Corky.9743

Corky.9743

I could be mistaken, Levian, but I think you take the same amount of damage, but you also take an additional 4%/sec as well, due to the nature of death shroud.

I have a crazy theory about why DS is so borked at the moment. It might be a bug.

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Posted by: Ascii.9726

Ascii.9726

One thing that might work is somehow keeping your life force 20% or below and tapping F1 twice to enter and exit death shroud procing any effects that trigger.

However i think that might be more a design flaw.

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