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(edited by Nemesis.8593)
A lot has been happening in the last few days, a lot of balancing has been done to the necromancer…
“Dhuumfire: In competitive PvP only, burning duration caused by this trait has been reduced from 4 seconds to 2 seconds. Burning duration is still 4 seconds in other areas of the game.”
While i may understand this change from a PvP perspective, i fear that once you start making skills that act differently for PvP and PvE it will break the game and take away one of the most beautiful things it had.
I also know that ArenaNet claimed this is a temporary solution.
Well i’ve done some math calculations and i have a solution of my own…
So… the new burning ticks 3-4 times in PvP, fear traited ticks 3 times…
I know people were upset about the terror nerf, but think about how much we have gained in recent times… we had fear damage x3 times, now we have burning damage x3 times and torment, and improved survivability from death shroud.
If you change it to 2 seconds in PvE as well then it will not be enough… unless…
Lingering Curse: Conditions inflicted by scepter skills last 33% longer so far…
What if ?
Lingering Curse: Increase condition duration by 30% and breaks the 100% condition duration cap.
So what this will do:
1. PvE hybrid builds will have their burning reduced from 6-7 to 5-6, which is still good considering PvE wise burning on single target is nothing, only on 6 targets is it worth anything DPS wise from a hybrid/conditionmancer POV.
2. Improves PvE pure conditionmancers, and that’s a fact… you know, those who don’t go for burning because epidemic and… emmm anyway… the experienced players know why and ArenaNet knows why also.
3. PvE hybrid builds contribution to the party – by acting as a debuffer aka vulnerability is increased because of duration, also because epidemic/
4. PvE condition & support builds effectiveness is increased because their debuffer mechanics are now upgraded.
5. Necromancers finally became truly “special” when it comes to conditions, since they alone can break the 100% condition duration cap – because foods, which synergises so kitten well with epidemic, in condition builds in support builds (debuffer).
6. Does not break any of the existing PvE builds at all… on the contrary it makes them more defined by adjusting some values… it will be more clear then ever.
7. There is no danger of people reverting into 30 – 30 – ? – ? – ? builds to increase their burning, since 1 extra tick of burning is not worth sacrificing so much survivability (again, experienced players will understand understand).
8. Also by doing this… you can leave burning in Spite, i know why you won’t move it to Curses after i’ve done some math calculations.
You can more or less leave these trait paths alone for a while and open up new builds by teaming up Death Magic / Blood magic traits with interesting PvP related abilities…
~ for example one may consider Close to Death a PvE trait, so 30 in Spite may not need to be taken, if Blood Magic 20 would have… stability on Death Shroud entrance, that does not stack with stability on DS entrance from SR 30, which will allow you to unregretably take 50% more crit chance in DS… which will open up power builds for competitive PvP (this is just tip of the iceberg… there’s so much that can be done).
There’s so much math to be explained here… but i believe the admins got it if they read this.
So… what say you ?
“Dhuumfire: 100% change to inflict burning for 2-3 seconds on critical hit, 10 second CD.”
“Lingering Curse: Increase condition duration by 30% and breaks the 100% condition duration cap.”
Could this be a permanent solution for PvP all possible builds, PvE all possible builds ?
edit: sorry i don’t explain step by step like some of you are use to, i am trying to send a message not write a novel :P
(edited by Nemesis.8593)
If they return ds absorbtion, old spectral defensive skills (and nerf wall to only feakitten rson once then block walking trough it since it is really strong with Doom/position manipulation), return the 17% damage to terror (but maybe adjust the if other condi on to be 45% increase), i dont care what happens to Dhuumfire.
Also wouldnt Lingering curses then remove a interesting mechanic of the necro, as in having a sort of condi duration that isnt tied to the actual stat/going over the 100% cap?
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