(edited by A Volcano.2510)
I love the idea of a chill based necromancer
I think chill is great too on a necro
fear the chill
chill the fear
https://www.youtube.com/watch?v=qsby6rYkxS8
I tried making a 100% chill uptime ‘chase and execute’ Necro build a long time ago, only really worked with the human Reaper of Grenth skill, which means it really only worked every two minutes thanks to the racial skills ridiculous recharge. Might take another crack at the build once the reaper is out.
Blinds gives Chill
Chill gives Vunerability
Fear gives Chill
It all gives me chills
Servant of Dhuum
Yeah, I’m pretty cold on the idea myself. heh heh.
If AA is the same as Jory’s it will also chill on the last hit.
Yeah, and a cold magic necro actually fits into the class lorewise. The name also fits lorewise.
Chill is a good Idea but a bad choice.
easy to clean in spvp/www and useless in pve. Why i have to spend a entire traitline to obtain something that have already a high efficace counterplay meta that fight against it before it’s released?
Chill is a good Idea but a bad choice.
easy to clean in spvp/www and useless in pve. Why i have to spend a entire traitline to obtain something that have already a high efficace counterplay meta that fight against it before it’s released?
If you have enough cover conditions and can apply it constantly, it becomes rather hard to deal with even if you have alot of condi cleanse.
Its worth noting that we now have 3 different traits that apply a condition on condition application, that’s a lot of extra condition application for people to remove, and helps cover.
Chill is a good Idea but a bad choice.
easy to clean in spvp/www and useless in pve. Why i have to spend a entire traitline to obtain something that have already a high efficace counterplay meta that fight against it before it’s released?
If HoT mobs attack more frequently Chill becomes much more useful in PvE; it’s not intrinsically useless in pve, the content just doesn’t work well with it. That may not be true in the future.
Chill is a good Idea but a bad choice.
easy to clean in spvp/www and useless in pve. Why i have to spend a entire traitline to obtain something that have already a high efficace counterplay meta that fight against it before it’s released?
If HoT mobs attack more frequently Chill becomes much more useful in PvE; it’s not intrinsically useless in pve, the content just doesn’t work well with it. That may not be true in the future.
Your theory will work only if the HoT mobs have also a large amount of skills that can be frequently used. Because Chill never affect the auto attack.
Mesmer’s Slow can be so much more good, in that way.
seems very reminiscent of a deathknight. not that, that’s a bad thing.
Pretty cool. Deathknight… Shroudknight whatevs.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Blinds gives Chill
Chill gives Vunerability
Fear gives ChillIt all gives me chills
Brrr, too cold ?_?
The
I HATE the ‘chill on fear’ idea SO much. Especially in WvW – this is going to be so stupid.
If I want to fear people off a ledge, I want them to be feared off that ledge as fast as possible. Not as slow as possible. If Anet make it so that all fear skills use chill, I’m just not going to use my necro anymore (apart from perhaps the pvp dailies, but that’s about it).
I seriously hope this is ONLY for the specialisation – otherwise the fear skill just got officially nerfed in my eyes.
I HATE the ‘chill on fear’ idea SO much. Especially in WvW – this is going to be so stupid.
If I want to fear people off a ledge, I want them to be feared off that ledge as fast as possible. Not as slow as possible. If Anet make it so that all fear skills use chill, I’m just not going to use my necro anymore (apart from perhaps the pvp dailies, but that’s about it).
I seriously hope this is ONLY for the specialisation – otherwise the fear skill just got officially nerfed in my eyes.
Quite clearly the Chill on Fear is a feature specific to the Reaper Specialization. Direct quote from the blog itself:
“Besides Shroud Knight, here are the other two reaper minor traits:
Shivers of Dread—When you inflict fear on an opponent, you also inflict chill."
Minor Trait right there. I’m amazed by how many people either don’t read or understand how any of the specializations work.
Anyways, there’s no need to fear, so chill out mate ;P
Guardian Greatsword/Symbol Nerf – Please Adjust It.
It’s gunna be great. “What are you doing on your necro, today, Sikari?”
“…. just chillin’…”
Warlord Sikari (80 Scrapper)
It’s gunna be great. “What are you doing on your necro, today, Sikari?”
“…. just chillin’…”
+ kittening one
It’s gunna be great. “What are you doing on your necro, today, Sikari?”
“…. just chillin’…”
Post of the day!
Not sure why I didn’t see much about it. I may have even missed it in the write up, but that first move seems to also freeze enemies? That’d be kind of a cool Aoe interrupt…
Warlord Sikari (80 Scrapper)
Not sure why I didn’t see much about it. I may have even missed it in the write up, but that first move seems to also freeze enemies? That’d be kind of a cool Aoe interrupt…
Probably a unique stun like icebow 5
Not sure why I didn’t see much about it. I may have even missed it in the write up, but that first move seems to also freeze enemies? That’d be kind of a cool Aoe interrupt…
Probably a unique stun like icebow 5
Why aren’t people excited about it? O.o
Warlord Sikari (80 Scrapper)
Not sure why I didn’t see much about it. I may have even missed it in the write up, but that first move seems to also freeze enemies? That’d be kind of a cool Aoe interrupt…
Probably a unique stun like icebow 5
Why aren’t people excited about it? O.o
“I’m more of a necro then a reaper” is my argument and also they mentioned the attacks will be slooooww…
The Dhuumfire thread
Chill is a good Idea but a bad choice.
easy to clean in spvp/www and useless in pve. Why i have to spend a entire traitline to obtain something that have already a high efficace counterplay meta that fight against it before it’s released?
Chill is easily the most potent of all the control conditions. There isn’t a better option for the class that is all about control conditions really.
S/I/F engineer Z/R/D guard
Not sure why I didn’t see much about it. I may have even missed it in the write up, but that first move seems to also freeze enemies? That’d be kind of a cool Aoe interrupt…
Probably a unique stun like icebow 5
Why aren’t people excited about it? O.o
“I’m more of a necro then a reaper” is my argument and also they mentioned the attacks will be slooooww…
Seems slow is being a little too read into. The skills displayed seemed perfectly executable, especially in a team fight. And if that AOE hits hard like Trident#5 I could imagine it punishing people pretty hard. The skills seemed no slower than warrior Hammer or any other necro spell. I’d rather rely on those than current Life blast, that’s for sure, which has like an effective 1.4 cast time.
Warlord Sikari (80 Scrapper)
Finally got home and watched the vid…
AOE stun, very cool on the shroud knight, helps bypass some of the problems with slow attacks. Also that pull on GS is wicked, kind of like path of scars on the ranger. Hope the damage is comparable >:)
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Not sure why I didn’t see much about it. I may have even missed it in the write up, but that first move seems to also freeze enemies? That’d be kind of a cool Aoe interrupt…
Probably a unique stun like icebow 5
Why aren’t people excited about it? O.o
“I’m more of a necro then a reaper” is my argument and also they mentioned the attacks will be slooooww…
Seems slow is being a little too read into. The skills displayed seemed perfectly executable, especially in a team fight. And if that AOE hits hard like Trident#5 I could imagine it punishing people pretty hard. The skills seemed no slower than warrior Hammer or any other necro spell. I’d rather rely on those than current Life blast, that’s for sure, which has like an effective 1.4 cast time.
The game will get faster, quickness will be more frequent,slow will always be used on necro first imo,cc is getting more frequent,initiation burst is more frequent (we are weak at 0 LF), the GS is melee and approximately 54 more reasons it’s not good looking at least gameplay wise.
I’ll sacrifice that 10% less damage from chilled foes for ice auras and reflect, one of the two has to be present. Since it’s not in minor traits we could still get the defiance bar in a GM…over two not better ones. They want us to be unstoppable and feel like a big bad guy,like a boss a PvE boss slow but damaging. I wasn’t lying to myself when I kept stating necro’s core design is similar to GW2 HP sponge bosses…look at what happens to the bosses…hell ever heard “the good guys always win”?
I’m messing around but I hope they don’t mess up or overestimate it’s strengths like they did with necro. I still remember Jon..
The Dhuumfire thread
That’s a whole different ballpark. Personally, I hate that Quickness and Slow will be handed out like candy. Both (IMO) need to change to be 25% either direction and not 50% because 50% speed increase with high uptime will pretty much break the game.
Warlord Sikari (80 Scrapper)
Not sure why I didn’t see much about it. I may have even missed it in the write up, but that first move seems to also freeze enemies? That’d be kind of a cool Aoe interrupt…
Probably a unique stun like icebow 5
Why aren’t people excited about it? O.o
“I’m more of a necro then a reaper” is my argument and also they mentioned the attacks will be slooooww…
Seems slow is being a little too read into. The skills displayed seemed perfectly executable, especially in a team fight. And if that AOE hits hard like Trident#5 I could imagine it punishing people pretty hard. The skills seemed no slower than warrior Hammer or any other necro spell. I’d rather rely on those than current Life blast, that’s for sure, which has like an effective 1.4 cast time.
Not to mention you already have weapons with “slow” attacks (Guardian and Warrior Hammer anyone?) that still get used alot in PvP. Heck, Medi Hammer Guardian is part of the freaking meta with all of the 2-5 skills having either 3/4s or 1s cast times, with the final strike of the AA chain taking a whole 1 1/4 second to connect.
Though granted, Guards and Wars have a lot more stability than Necros do, so here’s hoping one of the shouts or traits they haven’t shown covers that part of it.
Not sure why I didn’t see much about it. I may have even missed it in the write up, but that first move seems to also freeze enemies? That’d be kind of a cool Aoe interrupt…
Probably a unique stun like icebow 5
Why aren’t people excited about it? O.o
“I’m more of a necro then a reaper” is my argument and also they mentioned the attacks will be slooooww…
Seems slow is being a little too read into. The skills displayed seemed perfectly executable, especially in a team fight. And if that AOE hits hard like Trident#5 I could imagine it punishing people pretty hard. The skills seemed no slower than warrior Hammer or any other necro spell. I’d rather rely on those than current Life blast, that’s for sure, which has like an effective 1.4 cast time.
Not to mention you already have weapons with “slow” attacks (Guardian and Warrior Hammer anyone?) that still get used alot in PvP. Heck, Medi Hammer Guardian is part of the freaking meta with all of the 2-5 skills having either 3/4s or 1s cast times, with the final strike of the AA chain taking a whole 1 1/4 second to connect.
Though granted, Guards and Wars have a lot more stability than Necros do, so here’s hoping one of the shouts or traits they haven’t shown covers that part of it.
Let’s all remember guardian has high active defense capabilities and all but 2 med are instant, let’s remember what happened to zerker war they went from quickness addicts to hambow to cele LB Ax/Sw to cele shouts..war is the closest class in design to us. Let’s see how this big bad unstoppable slow but terrifying boss does vs players.
The Dhuumfire thread
Not sure why I didn’t see much about it. I may have even missed it in the write up, but that first move seems to also freeze enemies? That’d be kind of a cool Aoe interrupt…
Probably a unique stun like icebow 5
Why aren’t people excited about it? O.o
“I’m more of a necro then a reaper” is my argument and also they mentioned the attacks will be slooooww…
Seems slow is being a little too read into. The skills displayed seemed perfectly executable, especially in a team fight. And if that AOE hits hard like Trident#5 I could imagine it punishing people pretty hard. The skills seemed no slower than warrior Hammer or any other necro spell. I’d rather rely on those than current Life blast, that’s for sure, which has like an effective 1.4 cast time.
Not to mention you already have weapons with “slow” attacks (Guardian and Warrior Hammer anyone?) that still get used alot in PvP. Heck, Medi Hammer Guardian is part of the freaking meta with all of the 2-5 skills having either 3/4s or 1s cast times, with the final strike of the AA chain taking a whole 1 1/4 second to connect.
Though granted, Guards and Wars have a lot more stability than Necros do, so here’s hoping one of the shouts or traits they haven’t shown covers that part of it.
Let’s all remember guardian has high active defense capabilities and all but 2 med are instant, let’s remember what happened to zerker war they went from quickness addicts to hambow to cele LB Ax/Sw to cele shouts..war is the closest class in design to us. Let’s see how this big bad unstoppable slow but terrifying boss does vs players.
Currently all but one of the shouts are also instant (though that might not be true for the Reaper), and while they excel with active defenses, Guardians have less base health than Necros (they actually have the same base health as Thieves/Ele) which is why a Medi Guardian who still hasn’t killed their opponent after (mis)using their meditations and virtues usually goes down crazy fast.
That being said, I’ll concede that there may be bit more to making slow weapons work than Stability.
My 2 cents here, I use a chill based condition build in wvw to a pretty good effect. Here is the link to the build in case anyone is interested:
http://en.gw2skills.net/editor/?fRUQNArYWjc00YbnNe3wfbiehauhA6xMAa3YjgJA-TVyDABhfIAMRfAM7PosyPwPCAAYCaG1fQ4BAKBf+EAQKgFVWB-w
It actually works well, even in 1vX situations, though it gets a little tough with more than 3. Even engi’s and warrs have a hard time dealing with the chill, with their leg mods and dogged march. It’s by no means 100% efficient, but it’s a load of fun.
I have been trying to make chill necromancer work for a year or so now. There is a reason why you don’t see them: they in fact don’t work.
It sounds good on paper: with runes/sigils/procs/utilities you can currently easily have a theoretical 100% chill uptime on a single target (even without the HOT changes). However, in any competitive content it is useless. In PVE, mobs will still autoattack you to death; in PVP, there is hardly a class chill is really effective against. Thieves are mostly immune, mediguards and d/d eles have too much condi removal, mesmers and rangers will cc and burst too quickly for it to have a measurable effect. And if there is a single shoutbow on the enemy team you might as well forget that you can even apply chill. The ONLY class it is actually quite good against is engi, but then again, most necro builds do very well against engis.
I have been trying to make chill necromancer work for a year or so now. There is a reason why you don’t see them: they in fact don’t work.
It sounds good on paper: with runes/sigils/procs/utilities you can currently easily have a theoretical 100% chill uptime on a single target (even without the HOT changes). However, in any competitive content it is useless. In PVE, mobs will still autoattack you to death; in PVP, there is hardly a class chill is really effective against. Thieves are mostly immune, mediguards and d/d eles have too much condi removal, mesmers and rangers will cc and burst too quickly for it to have a measurable effect. And if there is a single shoutbow on the enemy team you might as well forget that you can even apply chill. The ONLY class it is actually quite good against is engi, but then again, most necro builds do very well against engis.
It is true that perma chill alone does not work currently but for the reaper it still could work, since from the looks of it, he will have alot more synergy with it (something the typical chillmancer lacks) and will hopefully have more then simply perma chill.
And dont forget chill is and still will be one of the most annoying conditions to deal with, especially if you out of condition removel. And if you have enough cover conditions (something the chillmancer also lacks) your opponent will have to burn though his condition removels rather fast.
(edited by Muchacho.2390)
The problem isn’t that Chill isn’t a good condition. Is that it’s a good condition to make the enemy in trouble but all alone isn’t good to take him down.
With our lack of survavibility, there’s a large amount of classes in spvp that don’t want to stay away from us (warrior, med guardian, blind thiefs) because we fall down before them. Chill reduce the enemy movement speed and cooldown recharge, and that’s good, but all alone you can’t win against the actual meta builds that focus on remove conditions.
And if you watch to the next big patch where the conditions like poison and burn will stack and deal more damage than now, everyone will be a condition damage remover or use a build that don’t let you easy to catch (thief and mesmer).
The problem of the reaper isn’t that GS skills will be slow attack (and easy to block/evade/CC) or that the use of Life Force isn’t changed like Anet promise us (never trust anet if you’re a necromancer!), the problem is that focus all it’s strategy on a single Condition.It can blocked, cleaned and evaded, countered by almost all builds in spvp and www and untill you’re not able to spam Chill every moment you’re useless and without defences.
Then, Chill isn’t a defensive condition. Weakness can be, but chill reduce the enemy skill recharge, but not the auto attacks. A dps can still burst you down with a full range of skills before they go in cooldown, the same for a condition class. And the auto attack isn’t affected by Chill.
And Chil is useless in All the PvE situations. That make us still unwanted in all dungeon teams.
Chill is a good Idea but a bad choice.
easy to clean in spvp/www and useless in pve. Why i have to spend a entire traitline to obtain something that have already a high efficace counterplay meta that fight against it before it’s released?
Chill is easily the most potent of all the control conditions. There isn’t a better option for the class that is all about control conditions really.
Well actually I can see the argument that it is useless in PvE, since so many bosses are already immobile or unaffected by movement impairments. And even worse than that, a lot of boss attacks don’t have a recharge, but a timers in between each use of the skill, a timer which I have never noticed to be affected by chill.
(edited by Conncept.7638)