I'm searching a viable PvE Build for dungeons

I'm searching a viable PvE Build for dungeons

in Necromancer

Posted by: Ceta.7245

Ceta.7245

Hi everyone,

as the title says, I’m searching a viable build for dungeons, because that’s what I do most of the time with my necro.

So far, I’ve tried many builds, from D/D to Scepter/D till my current weapon set: Scepter/Warhorn.

Here’s my current build

I’m doing fine in dungeons, but I always have that feeling that there’s much space to improve my damage or my support function.

What are good, viable dungeon builds these days?
I read a alot about D/D, but isn’t it… dangerous to go into melee range as a light armor wearer?

I'm searching a viable PvE Build for dungeons

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Posted by: Aireroth.7596

Aireroth.7596

I’m running something like this EDIT: check lower post, forums don’t like this builder (with minor modifications) and it is pretty nice. Depending on the fight, I either get up close or stand back and support with staff + marks. Wells with ground targeting work well with staff and daggers with shroud-dancing provide nice damage output. What I’m missing a bit is the chill on darkness trait.

Overall, I feel like I’m contributing to the crew (and they haven’t kicked me out yet :P).

Edge Of Sanity [MAD] – Gandara

(edited by Moderator)

I'm searching a viable PvE Build for dungeons

in Necromancer

Posted by: Ceta.7245

Ceta.7245

Sorry mate, your link doesn’t work

I'm searching a viable PvE Build for dungeons

in Necromancer

Posted by: Aireroth.7596

Aireroth.7596

Guess it doesn’t like the builder I’m using. Will put it into the other one.

How about this ?

Edge Of Sanity [MAD] – Gandara

I'm searching a viable PvE Build for dungeons

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Posted by: Ceta.7245

Ceta.7245

Awwww Yeah, that’s much better

So you use double dagger and enter Death Shroud as often as possible?
Guess that sounds good, I’ll give it a shot, thanks for sharing

I'm searching a viable PvE Build for dungeons

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Posted by: Aireroth.7596

Aireroth.7596

Yes, I find double daggers aesthetically really pleasing (made my profession and weapons choice as soon as Anet announced necromancer and have been modifying my build as I see fit).

I generally just pop in and out of DS, giving me fury and removing any conditions I might have and just slash away. If I need to keep my distance, I stay in DS for longer (pierce + vulnerability + might generation really helps there). With dagger, life force gain is quick and with the grandmaster trait for 50% DS cooldown, you can keep fury up nicely. I’m a bit torn between having the 5-second DS cooldown vs 3-second stability, but for now, I’ll be rolling with this.

Edge Of Sanity [MAD] – Gandara

I'm searching a viable PvE Build for dungeons

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Posted by: Curbs.9507

Curbs.9507

This is the build I’m using to farm dungeons

http://www.guildhead.com/skill-calc#McVm0zM0mmTvmmmTvmx0GG0oaqckMk

I tried using a dagger for my main hand, but wasn’t too reliable being in melee range, so I went with axe/focus. If your minions behave, they dish out massive damage. They are probably your main source of damage. It’s a bit of a hybrid build. I gear with pow/prec/cond. I’ve had great success with this, but if anyone has suggestions, I’d love to hear them.

I'm searching a viable PvE Build for dungeons

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Posted by: phamtrinli.6425

phamtrinli.6425

Honestly, right now, with all the borked crap of necromancers – the only good viable dps build for pve dungeons is staff/wells