I predict full rework
I wouldn’t like that at all.
1/10 wouldn’t touch with a ten foot pole
Commander for [Sexy] of the Synergy Alliance
They just need to make some of the abilities worth using and fix traits that don’t work properly.
And what about weapon skills? Many of them too situative, you need them only few moments during a battle, so necromancer is most autoattacking profession in this game. What about Death Shroud that just additional lifebar? Other professions F-skills is rather more interesting. What about lack of gap-closers? When I play necro I feel like heavy hippopotamus. If someone will tell me that gap-closers don’t fit necro’s playstyle, I’ll answer that absence of gap-closers don’t fit Guild Wars 2 at all.
Oh, my, I started to repeat arguments against necro, that I refused to do in original post. Ok.
(edited by Ghertu.7096)
@Ghertu.7096
Soo soo true. The fact that we dont only lack stun breaks, But we also lack boon stacking. Which almost every class has some sort of boonstack.
WE lack Haste
WE lack stability
WE lack Lots of combo finisher:blats/leap/projectile We only have a few
WE lack synergizing traits
WE lack Condition damage to other classes
WE lack the ability to Stack toughness and still do good amounts of damage For ex. Ele/Mes
WE in general as a necro lack a lot of things.
Yes we get stability.
But we get no stability -stomp skills.
WE get DS but cant see what we have on us.
WE get minions that are a joke. *mesmer pets you can atleast blow up to stack confusion
Gosh dern we lack confusion. A great condition spell.
Gap closers is a iffy. Because Dark path isnt so bad.
We lack team healing, Besides a trait in life transfer. But ele’s get aoe healing out the kitty ( hehe a-net did it for u.). Great Burst potential. and we lack Invulnerability, *period of time in takign no damage, You can say DS is But compare to warriors/ thieves smoke stuff/Eles mist form/Engis Elixer S/Mesmers blurried frenzy/Guardans elite.
Theyre many thigns we lack. And we can only hope to fix.
But untill then A-net has trouble responding to us. Like i did in the sticky. IF you want us to follow your “post your guide here bla bla bla” Where are our hotfix patch notes/ Where are our buffs? Fixes to bugged traits. Not one patch has a detailed necro fix.
And on end-note why make a class to be not working to potential when gam erealeses. Eles dont seem to have a problem. But necros do. We have a limted amount of weapons/Limited amount builds that are some-what viable.
The real question is A-net what happend in our process? Seeing they dont respond to our posts is a big sign that they dont know what to do.
Even when things get complicated They hide away. We even MADE A LIST OF THINGS TO FIX. which is still not fixed.
End.
@Ghertu.7096
Soo soo true. The fact that we dont only lack stun breaks, But we also lack boon stacking. Which almost every class has some sort of boonstack.
WE lack Haste
WE lack stability
WE lack Lots of combo finisher:blats/leap/projectile We only have a few
WE lack synergizing traits
WE lack Condition damage to other classes
WE lack the ability to Stack toughness and still do good amounts of damage For ex. Ele/MesWE in general as a necro lack a lot of things.
Yes we get stability.
But we get no stability -stomp skills.
WE get DS but cant see what we have on us.
WE get minions that are a joke. *mesmer pets you can atleast blow up to stack confusion
Gosh dern we lack confusion. A great condition spell.
Gap closers is a iffy. Because Dark path isnt so bad.
We lack team healing, Besides a trait in life transfer. But ele’s get aoe healing out the kitty ( hehe a-net did it for u.). Great Burst potential. and we lack Invulnerability, *period of time in takign no damage, You can say DS is But compare to warriors/ thieves smoke stuff/Eles mist form/Engis Elixer S/Mesmers blurried frenzy/Guardans elite.
Theyre many thigns we lack. And we can only hope to fix.
But untill then A-net has trouble responding to us. Like i did in the sticky. IF you want us to follow your “post your guide here bla bla bla” Where are our hotfix patch notes/ Where are our buffs? Fixes to bugged traits. Not one patch has a detailed necro fix.
And on end-note why make a class to be not working to potential when gam erealeses. Eles dont seem to have a problem. But necros do. We have a limted amount of weapons/Limited amount builds that are some-what viable.
The real question is A-net what happend in our process? Seeing they dont respond to our posts is a big sign that they dont know what to do.
Even when things get complicated They hide away. We even MADE A LIST OF THINGS TO FIX. which is still not fixed.
End.
Another problem is that DS only scales with Toughness but not Vitality. So the only way we can tank is if we stack Toughness.
Too bad toughness tree is Minion Master???? so confused…
Not even the soulreaping… Tisk tisk a-net tisk tisk
as you see that he didnt respond to my second question asked on the sticky. See i was friendly to him at first to see if he replys than i hit him :P
Predict it all you like but it’s extremely unlikely. The class isn’t that broken.
Another problem is that DS only scales with Toughness but not Vitality. So the only way we can tank is if we stack Toughness.
Life Force increases with Vitality, no?
Guys, look, it’s not about how underpowered necro is. Necro is boring. Autoattacking, low mobile, has no interesting F-mechanics. It’s not depend on his damage and survivability. Devs can increase stats, but necro still be boring. So I am not waiting for they will make numbers of stats bigger. I’m waiting for rework of necromancer’s skillsets and changing ways of how skills work.
At least, I agree, that necro could be a bit more interesting with current mechanics, if traits will be fixed. But it’s not enough.
We are pretty broken. For ie I versed an ele today had enough healing power in water to go 20% to 100% had enough toughness to withstand my burst see my guide for info on burst and enough dmg to kill me no sweat. We are pretty broken because our traits/attributes do not synergyze decently. If I could stack toughness without losing required traits to still do dmg I would be fine, but when I need to get toughness/healing power/ most traits are minions/staff nothing to versatile play. Which is down right “broken”
@Ghertu.7096
Soo soo true. The fact that we dont only lack stun breaks, But we also lack boon stacking. Which almost every class has some sort of boonstack.
WE lack Haste
WE lack stability
WE lack Lots of combo finisher:blats/leap/projectile We only have a few
WE lack synergizing traits
WE lack Condition damage to other classes
WE lack the ability to Stack toughness and still do good amounts of damage For ex. Ele/MesWE in general as a necro lack a lot of things.
Yes we get stability.
But we get no stability -stomp skills.
WE get DS but cant see what we have on us.
WE get minions that are a joke. *mesmer pets you can atleast blow up to stack confusion
Gosh dern we lack confusion. A great condition spell.
Gap closers is a iffy. Because Dark path isnt so bad.
We lack team healing, Besides a trait in life transfer. But ele’s get aoe healing out the kitty ( hehe a-net did it for u.). Great Burst potential. and we lack Invulnerability, *period of time in takign no damage, You can say DS is But compare to warriors/ thieves smoke stuff/Eles mist form/Engis Elixer S/Mesmers blurried frenzy/Guardans elite.
Theyre many thigns we lack. And we can only hope to fix.
But untill then A-net has trouble responding to us. Like i did in the sticky. IF you want us to follow your “post your guide here bla bla bla” Where are our hotfix patch notes/ Where are our buffs? Fixes to bugged traits. Not one patch has a detailed necro fix.
And on end-note why make a class to be not working to potential when gam erealeses. Eles dont seem to have a problem. But necros do. We have a limted amount of weapons/Limited amount builds that are some-what viable.
The real question is A-net what happend in our process? Seeing they dont respond to our posts is a big sign that they dont know what to do.
Even when things get complicated They hide away. We even MADE A LIST OF THINGS TO FIX. which is still not fixed.
End.
We have 2 hastes, locust swarm, spectral walk, a teleport with the wurm. You have confusion on the horn. You can get stability with the foot in the grave trait although I will say its a high level trait that probably isn’t worth it. I would say you aren’t seeing a lot of the classes skills if you don’t even know what both warhorn skills do.
Minions aren’t as bad as people think but I definitely will admit their AI sucks. When they attack they are great and using their skills (what you should be doing anyways) forces them to attack. I don’t think they benefit from our stats which kinda sucks.
DS is actually pretty good. Anyone who uses it as a health bar is doing it wrong. I don’t know why people have a problem with it, I use it whenever I can. Buff/Debuff display would be nice along with a small increase to skill 1’s attack speed.
I like how trait skills are distributed and yes they actually synergize……minion master traits are spread out across 3 trees. spite synergizes with curses pretty well too.
The only thing that needs to be reworked is probably water skills. Those are absolutely horrible. Also why are you surprised that the “List of things to fix” isn’t fixed yet? There are hundreds of bugs in the game, expecting them to be fixed 4 weeks after the game comes out is a pipe dream at best. That stuff takes a lot of time and effort to resolve, you need to be patient.
If they fix the bugs and do some minor tweaks we should be fine. And what’s this about ele’s as far as I know they have it twice as bad as we do………
We are pretty broken. For ie I versed an ele today had enough healing power in water to go 20% to 100% had enough toughness to withstand my burst see my guide for info on burst and enough dmg to kill me no sweat. We are pretty broken because our traits/attributes do not synergyze decently. If I could stack toughness without losing required traits to still do dmg I would be fine, but when I need to get toughness/healing power/ most traits are minions/staff nothing to versatile play. Which is down right “broken”
It’s very interesting to me to finally see that you are saying the things I have been saying for weeks, after being so stubborn in your arguments with me, when you were convinced are fine. I’m glad you finally are starting to understand.
I suspect you probably didn’t have enough damage to kill him because he rolled out of your well and if that occurs then power necro damage is just a really bad joke.
Commander for [Sexy] of the Synergy Alliance
Predict it all you like but it’s extremely unlikely. The class isn’t that broken.
Another problem is that DS only scales with Toughness but not Vitality. So the only way we can tank is if we stack Toughness.
Life Force increases with Vitality, no?
Ya it was late. I switched it in my head. And it was a quick post. I meant to say it scaled with Vitality not Toughness. Witch means that if we stack Vitality we are squishy out of DS, and if we stack Toughness we are squishy in DS. Kind of a no win.
@Ghertu.7096
Soo soo true. The fact that we dont only lack stun breaks, But we also lack boon stacking. Which almost every class has some sort of boonstack.
WE lack Haste
WE lack stability
WE lack Lots of combo finisher:blats/leap/projectile We only have a few
WE lack synergizing traits
WE lack Condition damage to other classes
WE lack the ability to Stack toughness and still do good amounts of damage For ex. Ele/MesWE in general as a necro lack a lot of things.
Yes we get stability.
But we get no stability -stomp skills.
WE get DS but cant see what we have on us.
WE get minions that are a joke. *mesmer pets you can atleast blow up to stack confusion
Gosh dern we lack confusion. A great condition spell.
Gap closers is a iffy. Because Dark path isnt so bad.
We lack team healing, Besides a trait in life transfer. But ele’s get aoe healing out the kitty ( hehe a-net did it for u.). Great Burst potential. and we lack Invulnerability, *period of time in takign no damage, You can say DS is But compare to warriors/ thieves smoke stuff/Eles mist form/Engis Elixer S/Mesmers blurried frenzy/Guardans elite.
Theyre many thigns we lack. And we can only hope to fix.
But untill then A-net has trouble responding to us. Like i did in the sticky. IF you want us to follow your “post your guide here bla bla bla” Where are our hotfix patch notes/ Where are our buffs? Fixes to bugged traits. Not one patch has a detailed necro fix.
And on end-note why make a class to be not working to potential when gam erealeses. Eles dont seem to have a problem. But necros do. We have a limted amount of weapons/Limited amount builds that are some-what viable.
The real question is A-net what happend in our process? Seeing they dont respond to our posts is a big sign that they dont know what to do.
Even when things get complicated They hide away. We even MADE A LIST OF THINGS TO FIX. which is still not fixed.
End.We have 2 hastes, locust swarm, spectral walk, a teleport with the wurm. You have confusion on the horn. You can get stability with the foot in the grave trait although I will say its a high level trait that probably isn’t worth it. I would say you aren’t seeing a lot of the classes skills if you don’t even know what both warhorn skills do.
Minions aren’t as bad as people think but I definitely will admit their AI sucks. When they attack they are great and using their skills (what you should be doing anyways) forces them to attack. I don’t think they benefit from our stats which kinda sucks.
DS is actually pretty good. Anyone who uses it as a health bar is doing it wrong. I don’t know why people have a problem with it, I use it whenever I can. Buff/Debuff display would be nice along with a small increase to skill 1’s attack speed.
I like how trait skills are distributed and yes they actually synergize……minion master traits are spread out across 3 trees. spite synergizes with curses pretty well too.
The only thing that needs to be reworked is probably water skills. Those are absolutely horrible. Also why are you surprised that the “List of things to fix” isn’t fixed yet? There are hundreds of bugs in the game, expecting them to be fixed 4 weeks after the game comes out is a pipe dream at best. That stuff takes a lot of time and effort to resolve, you need to be patient.
If they fix the bugs and do some minor tweaks we should be fine. And what’s this about ele’s as far as I know they have it twice as bad as we do………
You are wrong, Using the 2nd skills with each minion does not in fact force them to attack. While they will use that skill they will often times than just run back to your side and never attack again. Flesh Golem does this most of the time.
Lost a fight in pvp the other day because my Flesh golem never attacked until i was in the down state. I had even downed the Ranger. But his pet does way more damage so while the ranger was killing me the pet got my Flesh golem to attack it and not the Ranger. Ended up losing the down fight.
The Bad Minion AI makes them worthless. You can’t count on them in a fight so you can’t use them.
Ghertu.7096
you are right.
we need skeletons, bone dragon, zombies, evils, in necromancer weapon skills and utility skills and elite skills instead of death shroud, life steal, Lich form, plague like mesmer phantasms.
I use them and do fine, they are far from worthless.
Really?
What I predict is 90+ bug fixes and buffs to Dagger and Axe.
Redesign seems unlikely to me at this point.
Guys, look, it’s not about how underpowered necro is. Necro is boring. Autoattacking, low mobile, has no interesting F-mechanics. It’s not depend on his damage and survivability. Devs can increase stats, but necro still be boring. So I am not waiting for they will make numbers of stats bigger. I’m waiting for rework of necromancer’s skillsets and changing ways of how skills work.
At least, I agree, that necro could be a bit more interesting with current mechanics, if traits will be fixed. But it’s not enough.
Totally agree with this. I’m currently in the process of rerolling due to the snooze-fest which is the necro at level 80 imo. Lich form is nice..but the rest of the time playing is just so boring. When I go into DS..its like I put on some super dark sunglasses and went deep sea diving. I can’t see anything around me (buffs / debuffs / minions, etc) and when it ends..I come up for air and then get my head chopped off. And don’t get me started on the staff animation sound effect. Put on a beats by dre headset while playing a necro..and get prepared for bleeding ears from that annoying staff sound.
I can deal with the lack of dps options atm…even the pet AI being borderline mentally handicapped…but what I just can’t continue with is the disappointingly boring play style of the necro. Give me only half of the play style options as a lock in wow (hate to reference it honestly) and i’d be happy with my necro no prob.
@Mathemagician.7314
Well Mathe, Ive always known this but now im getting tired of being bugged :P
and i do admit i was being stubborn and i do apologize.
Its just when i open my eyes, alot of things became alot clearer, Though in some aspects we are fine.
I will be posting a thread to anet about a trait rework and Some skill reqork/ Ideas on giving use stability and boon stack.
Probably gonna take me a few hours as im gonna start working on it now. I would love for you And angry and they are hashes to join in.
But BEING SAID I do not want any other ideas on what you think would be good. ONLY FROM THE FORUM PEOPLE I HAVE SEEN PROPSE GOOD ARGUEMENTS AND ETC -Angerysquirl, MAthemagician, And they are hases.
Nero we don’t have haste everything you said is swiftness.
Horn is a 2 sec daze not confusion.
nah, if any profession gets an overhaul to their fundamental mechanics it’ll be thief or mesmer, because theirs are the most kitten up. the root design of those professions will continue to cause problems until changed.
necros are solid, they just need very minor tweaks to be viable in a few roles in PvP. actually if just the top tier of profession/builds were nerfed slightly necros would be on par. some significant trait shuffling/changing could yield positive results in the long run, but it’s not really a pressing issue imo. nothing about the core of the class is flawed.
We have 2 hastes, locust swarm, spectral walk, a teleport with the wurm. You have confusion on the horn. You can get stability with the foot in the grave trait although I will say its a high level trait that probably isn’t worth it. I would say you aren’t seeing a lot of the classes skills if you don’t even know what both warhorn skills do.
This is why you can’t take anyone who defends the current state of the necromancer seriously, they have absolutely no idea what they are talking about. Even Tony, who was defending the necromancer until he was blue in the face, is starting to see how bad it really is.
They should just add a second DS as a F2 skill that is based on condition damage instead of power. This would help DS a lot while not messing too much with the profession mechanic.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
But BEING SAID I do not want any other ideas on what you think would be good. ONLY FROM THE FORUM PEOPLE I HAVE SEEN PROPOSE GOOD ARGUMENTS AND ETC -Angrysquirrel, Mathemagician, and They are hashes.
Now that is just wrong. Why write off the rest of the community?
Anyways, I wish ANet would at least say “Yeah, there are going to be Necro fixes in this update for sure”. It would be a nice beacon of hope. If there aren’t any Necro fixes in the 10/1 update, then there really is no other excuse than that ANet hates Necros.
(“Big Hat”)Praise the Sun!
I think some of the following things need to really happen for this profession:
1) The most important thing is to get through the, rather daunting, amount of bugs in our skills and traits.
2) Something needs to be done about Death Shroud. From someone who loves the mechanic (from a flavor perspective) I really think it needs a drastic change.
Remove it as a form and replace it with 4 (F1 – F4) abilities that drain our Life Force while activated for an “aura.”
- F1 – Spectral Cloak, grants Retaliation and chills nearby enemies
- F2 – Blood Shield, grants Stability and siphons health from enemies
- F3 – Doom Aura, grants Fury and causes nearby enemies to flee in fear
- F4 – Locust Plague grants Swiftness and poisons nearby enemies
Life Force pulses once every 3 seconds while an ability is active, each pulse consumes 20/100 Life Force and reapplies its boon and condition. Effects are shut off when the same ability is activated twice or when Life Force is completely consumed.
3) Some of our traits (specifically Death minors) need to be redone
4) Damage scaling needs to be tuned up and Minion AI needs to be improved
5) Our support options need to be increased (combo finishers, fields, and group boons)
After all these changes I would hope it wouldn’t need to be said but just in case, we need more, competitive, build options.
Leave Necro as is and fix the 100+ bugs that plague us.
Only then will we be able to see if it actually needs work.
WvW Captain – Horde of Miscreations, Borlis Pass Alliance
We have 2 hastes, locust swarm, spectral walk, a teleport with the wurm. You have confusion on the horn. You can get stability with the foot in the grave trait although I will say its a high level trait that probably isn’t worth it. I would say you aren’t seeing a lot of the classes skills if you don’t even know what both warhorn skills do.
Minions aren’t as bad as people think but I definitely will admit their AI sucks. When they attack they are great and using their skills (what you should be doing anyways) forces them to attack. I don’t think they benefit from our stats which kinda sucks.
DS is actually pretty good. Anyone who uses it as a health bar is doing it wrong. I don’t know why people have a problem with it, I use it whenever I can. Buff/Debuff display would be nice along with a small increase to skill 1’s attack speed.
I like how trait skills are distributed and yes they actually synergize……minion master traits are spread out across 3 trees. spite synergizes with curses pretty well too.
The only thing that needs to be reworked is probably water skills. Those are absolutely horrible. Also why are you surprised that the “List of things to fix” isn’t fixed yet? There are hundreds of bugs in the game, expecting them to be fixed 4 weeks after the game comes out is a pipe dream at best. That stuff takes a lot of time and effort to resolve, you need to be patient.
If they fix the bugs and do some minor tweaks we should be fine. And what’s this about ele’s as far as I know they have it twice as bad as we do………
Haste isn’t swiftness, haste is the attack doublespeed effect.
Warhorn used to confuse (also poison) but that was taken out ages ago… unless they put it back in I feel you are misinformed there.
Navi i like your DS ideias. But the boons apply to the party near you or just yourself? Either way it would turn DS in alot more useful than just a “im in danger” skill..
[LUSA]
Necro doesn’t need an entire overhaul at all….DS is unique enough as it is. And imo to make DS viable for conditionspecced is just give lifeblast 3 stacks of bleed per. Problem solved much? Fix bugs, adjust traits a bit, adjust numbers on moves a bit, and you’re done.
Lack of combo finishers is just a characteristic. You dont need them to be viable, they just help. Plenty of combo fields to be placed by necro tho imo.
I honestly feel like necro hate is way overly exaggerated. Yeah they need work, no not that much. Am I the first to introduce the word theorycraft to you? You’re all doing it pretty badly, putting it nicely. Also, Haste is a Thief skill. The effect is called quickness. And no, quickness is not a prerequisite for viability.
2) Something needs to be done about Death Shroud. From someone who loves the mechanic (from a flavor perspective) I really think it needs a drastic change.
Remove it as a form and replace it with 4 (F1 – F4) abilities that drain our Life Force while activated for an “aura.”
- F1 – Spectral Cloak, grants Retaliation and chills nearby enemies
- F2 – Blood Shield, grants Stability and siphons health from enemies
- F3 – Doom Aura, grants Fury and causes nearby enemies to flee in fear
- F4 – Locust Plague grants Swiftness and poisons nearby enemies
I see, you want to make it so someone such as myself, who has specced for all power/crit/crit damage and Death Shroud traits, completely useless. Thanks, appreciate it.
They should just get rid of all necromancer pets and replace them with a mini-thief or mini-warrior that can spam heartseeker/backstab/thousandblades -_-
Traited minions are actually not that bad. Yeah, survivability is a bit of an issue but their damage output is high enough to make someone cautious of just hopping into the zerg.
Or rather, they would be if everyone didn’t already know that minion AI is complete hog wash and that playing a minion master is like rolling dice.
(edited by Granberia.8547)
I will be extremely upset if they completely rework the Necro like some people here suggest. I’m playing a Necro, and I’m having a blast. I have minions, I use DS all the time. I can see how the bugs are a problem, but I don’t understand why people think the class is boring. Some minor tweaks and a lot of bugfixes will fix the class. After that, play something else if you think it’s boring. Not everyone will like the same thing. I like Necro how it (theoretically, as in once bugs get fixed) is.
You people dogging the necromancer are a laugh riot. I mean, seriously … a total overhaul is needed? Total. Overhaul. That’s crack-smoking talk. Yes, the class has its issues (even lots of issues) but it isn’t near the point of needing to be rebuilt.
The minion AI is bad. Real bad. The broken traits (mostly in Curse and Blood, I think) need to be fixed. Yes, damage output needs some tweaking. But the class isn’t broken. It’s quite viable to play and can be a lot of fun when you’ve mastered the nuances.
But “necro looks like a placeholder?” Yeah, someone needs to L2P their class.
Maybe I was too offensive with the original post. And maybe “total overhaul” sounds too much. Sorry for that. Also, while I play my necromancer more I find more good sides of it, so I don’t think that necro is absolutely unacceptable now.
But I still keep my opinion about some necromancer’s cores – namely weapon skills (force to spam autoattack instead of using 2-5 skills more often than other professions) and Death Shroud (four additional skills and additional life bar – too simple for unique profession mechanics).
I don’t expect a full rework.
The problem i see with Necro is that we are expected to be the tanky cloth class, a prof that gives up damage, movement, and CC for survivability. A Prof that does slow consistent damage but can last a long time. So the problem is that we did in fact give up all that but we never got the survivability. Necro’s have no more survivability than any other Prof, and less than some. Guardians, Eng have more survivability and do more damage.
Than there is a problem of us ever being good as a bunker Build. We will never be as good as a Guardian or Eng when it comes to a bunker build. We have 0 knockbacks. and only one knockdown on a long cd. We have limited assess to stability. And what we do have can be easily countered. Bunker Necro is countered by any prof with a knockback.
Woah Woah not trying to write of the community the only feedback on rework ideas i want are from then, Sorry if i came off rude. But they are the only ones i see on this forum who are advocate users, trying to make solutions for the necro class.
And
@Nero.3978
IF u have ever read my guide, Which most users in this forum have. DO you know how i can tell if necros are bad???
1st Your doubting my intellengce, when i know all the weapon skills and utilities my class has
2nd If you have read my Guide… Not 1 necro has came on my thread and posted Why would you Use Deathly Swarm AT the start of your combo. I placed that as a test to see if there are any actuall independent Goood Necros. So i dont mean to come across as rude. But a small test can tell whose good and whose bad.
Personally i think after ANET does decide to start fixing us necros other classes will begin to call for nerfs on us because we won’t be ‘free kills’ any longer. While I am all for us neglected necros getting the fixes and justification we have been waiting for, ultimately I think it will be a “one step forward and two steps back” situation.
Woah Woah not trying to write of the community the only feedback on rework ideas i want are from then, Sorry if i came off rude. But they are the only ones i see on this forum who are advocate users, trying to make solutions for the necro class.
While I respect your Idea to have just a few comment and help make ideas with you. I think there have been many many people on these forums who have suggested just as many if not more ideas than these select few whom you picked out. Also, i dunno how you would even limit a thread to just a few people. Seems sort of backward if you truly are looking for new ideas.
Good luck,
Madame Moorshade Teknomancer
@Teknomancer.8475
Those are just advocate users i would like to see on the thread, Not compelling other people not to post on the thread. i would like everybody to post on that. But most be able to comprehend with thread guidelines.
Thats all. Thank you for your respect.
I don’t know. I like the current necromancer. Its not supper burst but retaliation and wells with DS/switching weapons create nice combos.. and DS scales reasonable with power necros but I agree is does nto go well with none power necros.
I don’t think I am ever spamming a single key more then others really…. (2222222 thief).
outside of the bugs.. which are extensive. the only thing I would like to see is our downstate changed (its weak unless you trait into it… whats the point? I would rather spend points on useful things I can do while up and fighting). The ability to shift into DS and fight while downed(guardian bubbles, thief disappears, war can get up and fight for 10 seconds?)(replace the 3 ability with DS entering) or how about our number 2 fear being an AoE instead of single target would be great (yes there is a trait(s) that does an AoE fear when you fall but what good is that if you can’t control when to use it)
one last item I want is, stability. it just seems like there should be a trait to get it when entering DS much like retaliation and fury. It would also put a serious mix up in spvp/tpvp where people like to stack every knockdown interrupt known to asura.
in short, if the bugs are fixed, we will be in a much better situation. But I still dislike the downstate. The whole idea of traiting into your downstate expecting to be beaten in a fight seems poor and counter productive. Stability is needed.
I don’t know. I like the current necromancer. Its not supper burst but retaliation and wells with DS/switching weapons create nice combos.. and DS scales reasonable with power necros but I agree is does nto go well with none power necros.
I don’t think I am ever spamming a single key more then others really…. (2222222 thief).outside of the bugs.. which are extensive. the only thing I would like to see is our downstate changed (its weak unless you trait into it… whats the point? I would rather spend points on useful things I can do while up and fighting). The ability to shift into DS and fight while downed(guardian bubbles, thief disappears, war can get up and fight for 10 seconds?)(replace the 3 ability with DS entering) or how about our number 2 fear being an AoE instead of single target would be great (yes there is a trait(s) that does an AoE fear when you fall but what good is that if you can’t control when to use it)
one last item I want is, stability. it just seems like there should be a trait to get it when entering DS much like retaliation and fury. It would also put a serious mix up in spvp/tpvp where people like to stack every knockdown interrupt known to asura.
in short, if the bugs are fixed, we will be in a much better situation. But I still dislike the downstate. The whole idea of traiting into your downstate expecting to be beaten in a fight seems poor and counter productive. Stability is needed.
We can trait DS to get stability. It just takes 30 points into SR
@Angry Flying Squirrel
bit to far in the tree to be viable. plus the return of 3 seconds is way not worth it.
DS scales with toughness if I recall? and if you want any kind of damage with DS you have to invest in power. Far to split up to work.
Could due with being moved to a different tree or lowered in the SR tree.
i cannot see this happening. what i think will occur is a buff to axes and general power builds. hopefully some fixed pet AI, for all pet classes.
if they do this, along with fixing plague signet, spectral grasp, and corrupt boon, then i’ll be a happy necro.
Member of Talons [BT]
Fort Aspenwood
Why can’t all the minion traits be in one line, all the well traits be in another, vampiric-style in another, ect? Still makes no sense what so ever how traits that have nothing to do with one another are in the same place. It should be intuitive and OBVIOUS which traits to take after a play style is chosen. All this guesswork with taking a little here or there and maybe this or that will work. There should be NO guessing. I don’t get why they didn’t build everything the ways it should be.
to some extent, i really feel as if necro was supposed to be a more supportive class, providing some healing, dispelling debuffs, converting debuffs into buffs, providing combo fields and keeping conditions stacked. now i really havent been playing for too long now, but the more i look at it, the more that it feels like a supportive class.
yes, there are bugs. a lot of them. not enough to make the class unplayable, but more than a fair share.
i find it fun just to kite things around seeing as necro does have some decent control abilities. and it really is pretty hilarious standing in a well of power and watching every debuff thrown at you get turned into a buff..
to some extent, i really feel as if necro was supposed to be a more supportive class, providing some healing, dispelling debuffs, converting debuffs into buffs, providing combo fields and keeping conditions stacked. now i really havent been playing for too long now, but the more i look at it, the more that it feels like a supportive class.
yes, there are bugs. a lot of them. not enough to make the class unplayable, but more than a fair share.
i find it fun just to kite things around seeing as necro does have some decent control abilities. and it really is pretty hilarious standing in a well of power and watching every debuff thrown at you get turned into a buff..
From a solo perspective I like the Necro. Too bad there is no such role as “support” in groups, when you compare it with other MMOs that truly have supportive classes. Classes here are just a bunch of people playing alongside each other, with no real synergy that a healer/tank/dps/CC system provides. At least that’s what I’ve gathered from my month in GW2 and playing MMOs for more than a decade.
Yes, our wells can play good support, but our heals are worthless in groups when you add up the numbers. Add in the long cooldowns and the system breaks down completely since you’re mostly waiting around a lot for your next support skill to come up…sort of lame compared to having a pool of magic you can burst to provide healing, damage mitigation, buffs, ect.