I quit because necromancer life leech sucks.
You are talking about revenant or thief right? The thief suffers from extremely long cooldowns and revenants is a bit conditional. The necromancer on top has a niche where it can scale with the amount of foes without much problems. It is a bit undertuned in my opinion especially the scaling but conceptually the necro siphons are good. On top of that we have the unique ability in signet of vampirism.
Necromancer has the best siphoning by far, and we’ve got multiple ways to accomplish it (wells, signets, minions).
Haha… drama. I highly doubt anyone would quit a game over something as trivial as this. Either you weren’t happy about the game to begin with or you are just trying to stir the pot.
Necromancer has the best siphoning by far, and we’ve got multiple ways to accomplish it (wells, signets, minions).
Agreed.
Two years ago, we had almost no traits for siphoning, and it didn’t scale with healing power. They way we have it now, you can spec out a lot of sustain in the blood tree, and if you went full-vamp mode, you can be pretty much unstoppable in PvE.
siphoning is fine.
life leech sucks
I can’t resist …
(and the other 8 elite specs maxed too)
He probably read that thief venom trait and has no clue how venoms work.
When I want to AFK zerg the DS meta for some quick mastery exp, I slot blood magic/spite/reaper with blighter’s boon. One soul spiral in a pack of mobs will heal me for anywhere from 4-6k HP. Sure, I can run the event just fine with soul reaping/reaper’s onslaught, but then I actually have to pay attention to stuff.
-BnooMaGoo.5690
thanks for the info guys, i legit had no idea, i was just so infuriated that some other class had life leech, and i knew about the thief one, that’s no big deal..
i just think necromancer should have a better single target life leech, or rather.. a better signet of vampirism =/
ACTUALLY it’d be great if we had a life leech minor trait on reaper spec that only activates when hitting less than 3 things, with increasing damage and siphon on only 1 target. “siphon health when hitting 3 or less enemies, siphon more when hitting less enemies” “3 enemies: 30, 2 enemies: 50, 1 enemy: 70” some kitten like that eh? so we dont need to respec to blood when we want to siphon, allowing us to keep spite reaper and reaping
idk.. my mind just goin off again
(edited by Yamedo.2561)
Nah, siphoning being largely a Blood Magic thing is fine, especially as Reaper holds the other 2 siphon traits. Blood Magic is actually something I’m considering trying on a Soldier Shout Reaper in the future. Probably Blood, Soul Reaping, and Reaper for lines.
A pity Soul Eater is still bad. Gravedigger was the wrong skill to tie the siphon to in the amounts it gives.
thanks for the info guys, i legit had no idea, i was just so infuriated that some other class had life leech, and i knew about the thief one, that’s no big deal..
i just think necromancer should have a better single target life leech, or rather.. a better signet of vampirism =/
ACTUALLY it’d be great if we had a life leech minor trait on reaper spec that only activates when hitting less than 3 things, with increasing damage and siphon on only 1 target. “siphon health when hitting 3 or less enemies, siphon more when hitting less enemies” “3 enemies: 30, 2 enemies: 50, 1 enemy: 70” some kitten like that eh? so we dont need to respec to blood when we want to siphon, allowing us to keep spite reaper and reaping
idk.. my mind just goin off again
Dagger siphon skill heals for ~3k. Signet of the locust heals for ~1k per enemy struck (hits up to 5 enemies).
Necromancers really don’t need more siphons.
-BnooMaGoo.5690
Dagger siphon can heal for a ton more than that, those values are without healing.
Yes I think the main trap with Necro is that you just look at 1-2 skills and go “That it?”, when it’s very much a case of many little streams of siphoning funneled to you if you build for it. Adds up really quick. You can have that disussion about it working in shroud for the heals but I’m honestly fine with the current functionality. I mean, most traits don’t give their effect (or has it be useful) all the time, even passive ones.
imo signet of vampirism isn’t good slotted in bar, its better slotted as a trait. If you run with blood magic and reaper and go full on siphoning, you should see a constant stream of green on your character while you fight. That health adds up pretty quick.
dagger 2 and sig of vamp are not really the biggest sources of self healing we have access to, as proc’d regen off of dodge-mark of blood, focus bounces, actual marks of blood, crit-procs for siphoning, and the stupid satisfying trait “Transfusion” makes soul spiral a funnel of healing.
Spend a bit more time with your necro to find the sweet spot with siphons… I have no trouble soloing champion golem in verdant brink even in zerk gear, which alone should tell you the siphoning is healthy.
Blood Magic is actually something I’m considering trying on a Soldier Shout Reaper in the future. Probably Blood, Soul Reaping, and Reaper for lines.
Been working with this, good dmg and survivality (no life leech tho). You can swap axe for dagger if you dont fear being melee without RS (I was using it for WvW, but also works fine for soloing HoT stuff)
http://gw2skills.net/editor/?vRAQNBmOD7kZTolGsmGwdTgeTsYNYSBgQWJLODOCThUtgYwkC-TpQOgAA7PEXGAA
Just for the record – transfusion does nothing for you yourself. It’s your altruistic trait that with healing power can heal for obscene amounts, but you yourself are not healed by it.
Just for the record – transfusion does nothing for you yourself. It’s your altruistic trait that with healing power can heal for obscene amounts, but you yourself are not healed by it.
Yeah this actually bugs me quite a lot about blood magic. Not a single decent GM for solo play, best options is the well thing but wells are pretty bad in PvP.
I mostly just run a power necro with Wells, Minion heal, and Flesh Golem along with blood magic. I don’t have a issue going from half health to full health from dropping double wells and just auto attacking with dagger. If i get too low, like 25% hp, you can do the same thing as above with dagger 2 and heal back to full pretty easily. Then you also have Reaper’s Shroud which can often take you back to full health before it runs out. So really, life siphon doesn’t have any real problem. You just have to trait for it properly.
l2p nothing wrong with siphoning ability of necros
No idea what a thief is but revenant sacrifices dps to lifesteal while you can pop wells and keep going.
Well, I heal on reaper 1, and reaper 3 pulses stability, which heals me. So I guess that’s kinda life steal…just bask be trained. Eh, it’s good enough for me, I love reaper
to OP, in any PvP/WvW situation it still sux
Servant of Dhuum
i play a power reaper, focusing on LL and the healing is rly nice, i only use my heal to get rid of condis. the only thing i whant them to change is that the wirl finisher in dark fields dose not heal us. it is LL too so it should like the others
thanks for the info guys, i legit had no idea, i was just so infuriated that some other class had life leech, and i knew about the thief one, that’s no big deal..
i just think necromancer should have a better single target life leech, or rather.. a better signet of vampirism =/
ACTUALLY it’d be great if we had a life leech minor trait on reaper spec that only activates when hitting less than 3 things, with increasing damage and siphon on only 1 target. “siphon health when hitting 3 or less enemies, siphon more when hitting less enemies” “3 enemies: 30, 2 enemies: 50, 1 enemy: 70” some kitten like that eh? so we dont need to respec to blood when we want to siphon, allowing us to keep spite reaper and reaping
idk.. my mind just goin off againDagger siphon skill heals for ~3k. Signet of the locust heals for ~1k per enemy struck (hits up to 5 enemies).
Necromancers really don’t need more siphons.
Yeah but those aren’t considered siphons anymore, they’re just side hoes xD
Just for the record – transfusion does nothing for you yourself. It’s your altruistic trait that with healing power can heal for obscene amounts, but you yourself are not healed by it.
Actually you’re wrong, if you are using regular death shroud, and you time transfusion before you leave death shroud, you will heal yourself.
l2p nothing wrong with siphoning ability of necros
I would feel more comfortable if it healed more on less targets hit.
l2p nothing wrong with siphoning ability of necros
I would feel more comfortable if it healed more on less targets hit.
If it healed any more then it would be ludicrously overpowered. For a while, I wondered if it would benefit from better number scaling with gear, but it would run into the same problem.
About the only problem I have with any necro siphon is sig of vampirism. The trait works better than the real one. I still don’t understand the “passive” portion of the signet because it does pretty much nothing. Yes yes everyone heralds it as a form of “damage reduction” but a few hundred points matters neither here nor there. Plus it doesn’t work in death shroud which has been the major problem of signets all along. Fix those things and I would have zero complaints about siphons now that we have more control over how they work.
My issue with Life Siphon is that you’ll take as much if not more dmg from Retal procs. Should be only one retal proc not 9.
Just for the record – transfusion does nothing for you yourself. It’s your altruistic trait that with healing power can heal for obscene amounts, but you yourself are not healed by it.
Actually you’re wrong, if you are using regular death shroud, and you time transfusion before you leave death shroud, you will heal yourself.
I’m not seeing Transfusion work at all to heal me as I leave DS. Are you getting just one tick, or what?
(edited by Dead.5829)
Just for the record – transfusion does nothing for you yourself. It’s your altruistic trait that with healing power can heal for obscene amounts, but you yourself are not healed by it.
Actually you’re wrong, if you are using regular death shroud, and you time transfusion before you leave death shroud, you will heal yourself.
I’m not seeing Transfusion work at all to heal me as I leave DS. Are you getting just one tick, or what?
That’s not how transfusion works. He probably has Life From Death traited.
-BnooMaGoo.5690
I figured. I was wondering if there was some sort of timing bug wherein you can get at least one tick out of Transfusion, and if it’s more present in DS builds (as I haven’t seen anything like that).
My kingdom for a selfish BM grandmaster trait for when I’m not running wells.
I’m a “spite/Blood/Reaper” spec and honestly I don’t even use signit of vamp anymore, since the blood fiend siphons 1k health each attack where as the signit siphons when struck “excluding the activation thing”. Also the blood fiend “minions in general” also gain additional life vamp from the blood tree which actually really works well as a wellmancer. Thing I can’t decide though is still between the “signit of spite” or “rise” skills. Both can be very helpful in damage, but rise gives much more survivability having the 50% damage reduction along with each of your minions (up to 5) siphoning a little over 100 health(upwards of about 5-600 life siphon every 2-3 seconds).